• Title/Summary/Keyword: Sound Simulation

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Analysis and Evaluation Simulation System for Whistle Sound Related Marine Casualty (기적음관련 해양사고 분석.평가 시뮬레이션 시스템 개발)

  • 임정빈;김창경
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.61-67
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    • 2004
  • This paper describes Three-Dimensional Listening Simulation System (3D-LSS) which is to analyze whistle sound related marine casualties, and is to evaluate the accident situations using 3D sound by Head Related Transfer Function. At first, the three-dimensional listening model from the analysis of accident situations is proposed, and then the reproduction and evaluation methods of 3D sounds are also discussed. The system is designed to explain the accident situations and to simulate the possible situations with GUI based graphics and 3D sound reproduction. The evaluation experiments using 3D-LSS are carried out with six cases that did not known whether it is true or not the blast and listening of the whistle sound between two vessels. As results of psychological assessments by five subjects, the six cases can be analyzed clearly by visual images and audio sounds, thus the usability of 3D-LSS as one of the judgment assistant system of marine casualty is verified.

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Development of Analysis and Evaluation Simulation System for Whistle Sound Related Marine Casualty (기적음관련 해양사고 분석·평가 시뮬레이션 시스템 개발)

  • Yim, Jeong-Bin;Kim, Chang-Kyoung
    • Journal of Navigation and Port Research
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    • v.28 no.8
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    • pp.659-666
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    • 2004
  • This paper describes Three-Dimensional Listening Simulation System (3D-LSS) which is to analyze whistle sound related marine casualties, and is to evaluate the accident situations using 3D sound by Head Related Transfer Function At first, the hree-dimensional listening model from the analysis of accident situations is proposed, and then the reproduction and evaluation methods of 3D sounds are also discussed. The system is designed to explain the accident situations and to simulate the possible situations with GUI based graphics and 3D sound reproduction. The evaluation experiments using 3D-LSS are carried out with six cases that did not known whether it is true or not the blast and listening of the whistle sound between two vessels. As results of psychological assessments by five subjects, the six cases can be analyzed clearly by visual images and audio sounds, thus the usability of 3D-LSS as one of the judgment assistant system of marine casualty is verified.

A Study for economic improvement of sound image localization and dead zone using computer simulations (컴퓨터 시뮬레이션을 이용한 음의 사각지역 및 음상의 경제적 개선방안 연구)

  • Ko, Eun-Ji;Lee, Hyun-Soo;Lee, Kyung-Ryang;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.5
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    • pp.703-708
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    • 2011
  • In this paper, most of the church except for a large church has accommodated many audience to install a balcony floor in a small space. therefore, dead zone and dislocated sound image localization is made due to this under-balcony seats. This paper propose that the problems of dead zone and dislocated sound image localization could be solved using computer simulation in the view of practical side. The economical computer simulation tool, Mapp online that can be found easily was used to the specified church. Installation a sub speaker for dead zone and -10 dB power control of the sub speaker to main speaker power for dislocated sound image localization was proposed. Computer simulation result shows that the value of definition for area was improved from "Normal" to "Very Good" which means about 52% improvement.

Study on sound radiation estimation using a reciprocity technique and p-p method by finite element simulation (상반성 기법과 p-p method를 이용한 구조물 방사소음 유한요소해석 기법 연구)

  • Ji Woo Yoo;Hun Park;Ji Un Lee
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.1
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    • pp.1-6
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    • 2023
  • Sound radiated from a structure in vibration is an important physical characteristic to evaluate vibro-acoustic problem. Although sound radiation power can be typically obtained by intensity measurement, long measuring time and strict measuring condition remain difficult. As an alternative method, simulation-based estimation can be taken into account and its accuracy is known to be acceptable. However, difficulty still lies in that specialized softwares may be necessary to obtain sound radiation power and radiation efficiency. In this context, this study suggests two methods using an ordinary FE method to calculate sound radiation power. They are well-known reciprocity technique and p-p method, which are basically test methods. It is shown that either method can practically estimate sound radiation in the frame of conventional Finite Element Method (FEM). The methods and their corresponding limit are discussed with some results.

Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment (충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인)

  • Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.1-8
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    • 2013
  • Focused on the fact that sound is one of the important sensory cues delivering situations such as impact, this paper proposes an auditory interaction design approach for virtual environment. Based on a few sampling of basic material sound for various materials such as steel, rubber, and glass, the proposed method enables design transformations of the basic sound by allowing modification of mode gains that characterize natural sound for the material. In real-time virtual environment, it also provides simulation of modified sound according to the change of impact situation's perceptual properties such as colliding objects' size, hardness, contacting area, and speed. The test results on cognition experiment for discriminating objects' materials and impact situation by sound showed the feasibility of proposed auditory interaction design method.

A New Sound Reception System using a Symmetrical Microphone Array and its Numerical Simulation

  • Choi Jae-Woong;Kim Ki-Jung
    • Journal of Ship and Ocean Technology
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    • v.8 no.3
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    • pp.18-25
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    • 2004
  • Sound reception system is required to detect the sound and the quadrantal direction of the other ship's horn sound, to overcome the effects of enclosed wall for navigation space, functioning as a sound barrier. However, the realized systems can only provide quadrantal information of the other ship. This paper presents a new arrangement of microphones, having geometrically symmetric deployment with the same distances between sensors and the same angles between adjacent sensors with respect to the geometrical center. The sound pressures received at microphones are transformed into the related envelope signals by applying Hilbert transform. The time delays between microphones are estimated by the correlation functions between the derived envelope signals. This envelope base processing mitigates the noises related to the reflection by ship and sea surface. Then, the directional information is easily defined by using the estimated time delays. The suggested method is verified by the generated signals using boundary element method for a small ship model with sea surface wave. The estimated direction is quite similar to the true one and therefore the proposed approach can be used as an efficient sound reception system.

Outdoor Noise Propagation: Geometry Based Algorithm (옥외 소음의 전파: 음 추적 알고리즘)

  • 박지헌;김정태
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.4
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    • pp.339-438
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    • 2002
  • This paper presents a method to simulate noise propagation by a computer for outdoor environment. Sound propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a sound source, it receives multiple sound waves which are reflected from various boundary surfaces in space. The algorithm being developed in this paper is based on a ray sound theory. If we get 3 dimensional geometry input as well as sound sources, we can compute sound effects all over the boundary surfaces. In this paper, we present two approaches to compute sound: the first approach, called forward tracing, traces sounds forwards from sound sources. while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and suggest the geometry based sound computation for outdoor simulation. Also this approach is very efficient in the sense we can save computational time compared to the forward sound tracing. Sound due to impulse-response is governed by physical environments. When a sound source waveform and numerically computed impulse in time is convoluted, the result generates a synthetic sound. This technique can be easily generalized to synthesize realistic stereo sounds for virtual reality, while the simulation result is visualized using VRML.

Modeling of Ultrasonic Testing in Butt Joint by Ray Tracing

  • Nam, Young-Hyun
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.441-447
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    • 2001
  • Ultrasonic wave generation and propagation were modeled to simulate an ultrasonic test. A ray model was used for the modeling. Actual sound pressure distribution of the incident wave from an angle probe was analyzed using an ultrasonic visualization method to incorporate the actual sound pressure distribution in the model. In this method, the sound pressure was expressed by the density of rays and the reflection coefficient of ultrasonic beams. Reflection and mode conversion of rays were computed by the Snells law. Simulation programs for the problem of ultrasonic testing of a butt joint are built using this ray modeling. Simulation results for ultrasonic wave scattering from a defect and A-scan display in ultrasonic testing agreed with the actual experiment results.

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Development of Sound Quality for a Vehicle by Controlling CVVT (CVVT 제어를 이용한 차량 음질 개발)

  • Kim, Young-Ki;Cho, Teock-Hyeong;Kim, Jae-Heon;Kang, Koo-Tae
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.622-625
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    • 2007
  • For optimizing the performance of SI engine such as engine torque, fuel consumption, and emissions, systems for variable valve timing were developed by many automotive researchers. In this work, we investigated the relationship between valve timing and intake orifice noise to improve the NVH (Noise, Vibration and Harshness) performance as well as engine torque and power. Two approaches are conducted, which are engine dynamometer testing and 1-D simulation analysis. Experimental data were measured on about 21 different operating conditions. This experiment shows that the intake and exhaust valve timing related to overlap period influence on the NVH performance, especially intake orifice noise of engine at given range of operation conditions. Similar results are achieved by using 1-D simulation analysis. It is concluded that the optimal strategies of controlling valve timing and tuning intake systems, are necessary to develop engines or vehicles with good sound quality.

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Electromagnetic Analysis of a Shading Ring Type AC Solenoid (쉐이딩 링 타입 교류 솔레노이드의 전자기적 해석)

  • Yang, Hyong-Yeol
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.58 no.2
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    • pp.158-163
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    • 2009
  • A shading ring in an AC solenoid plays an important role in reducing vibration and humming sound. Estimation of performance of the shading ring placed in a stator pole of the AC solenoid is not an easy task due to the difficulty in measurement of the current and flux linkage of the shading ring. In this paper, dynamic performance of an AC solenoid with a shading ring is analyzed through the simulation using electromagnetic analysis software and the results are verified by simple AC and DC voltage tests. Both the simulation and experimental results show that the shading ring in the AC solenoid not only increases pull force, but also reduces operation time, vibration and humming sound.