• Title/Summary/Keyword: Software education research school

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Micro- and Macro-Level Factors Determining Financial Performance of UAE Insurance Companies

  • SASIDHARAN, Soumya;RANJITH, V.K.;PRABHURAM, Sunitha
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.12
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    • pp.909-917
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    • 2020
  • The research aims to analyze the firm-specific and macroeconomic factors that affect insurance company's financial performance. The research explores the variables that influence the financial performance of the United Arab Emirates (UAE)' insurance companies. The analysis for determining financial performance considers the following variables: the firm's age, retention ratio, capital adequacy, underwriting risk/loss ratio, financial-leverage, reinsurance dependency, and macro-economic factors such as GDP per capita, inflation rate considered as independent factors. The return-on-asset (ROA) is the key measuring indicator; it is regarded as the dependent variable for financial performance measures. The research focuses on secondary information obtained from insurance companies' financial statements. The researcher targeted 18 insurance companies listed on the UAE stock exchanges for study purposes. The research examines the overall factors that influence the financial performance of an insurance company. For analysis of data, software package of social sciences (SPSS version 20) is used. The studies used correlation and multiple linear regression analysis to determine financial performance and their effects. The analysis suggests that there are important and constructive relationships between the size, capital adequacy, and reinsurance dependency, while loss ratio, retention ratio, and financial leverage indicate a major negative relationship. And there's no link between GDP per capita and inflation.

Robot Manufacturing Class for Children Led by University Students

  • Ukida, Hiroyuki;Aika, Yuuta;Achi, Keita;Ishihara, Yasuyuki;Kuroda, Jou;Kosaki, Gaku;Suzuki, Syunsuke;Nagata, Yuuki
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.78-82
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    • 2010
  • This paper introduces the Tokushima Robot Programming Club. This is a robot manufacturing class for elementary and junior-high school students. This club is planned and managed by university students. First, we show the organization of our club. And, robot kits and software development systems we use are introduced. And then, we describe the activities of this club and show its educational effectiveness for both the children and the university students.

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The Production of CD-ROM for the Class and the Development of Effective Master Plan Applied by It -In the Point of Wearing Korean Traditioinal Costume for First Grade of Junior Middle School Students in Home Economics Teaching- (수업용 CD-ROM 제작 및 이를 적용시킨 효과적인 학습지도안 개발 -중학교 1학년 가정 한복 입기를 중심으로-)

  • 이은선;김병미
    • Journal of Korean Home Economics Education Association
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    • v.11 no.2
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    • pp.13-26
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    • 1999
  • The goals of this research are for producing and optimizing the CD-ROM, effective and practical Teaching-Learning method. It consists of Wearing Korean Traditional Costume for the First Grade of Middle School Students in Home Economics Teaching. This research’s summarization is following. First, the multi-media material. CD-ROM making use of Powerpoint. Wearing Korean Traditional Costume, is produced to help the students learn the difficult contents in terms of video and audio. Second, it is introduced the model of Open Education for increasing the efficiency of class. Third, it is developed to proceed the class with the CD-ROM and small group study of place activity. Fourth, it helps students concentrate on the class with proper sound effect whenever the slide films are changed. And it helps to link the web sites related to Korean Traditional Costume. Finally, another kinds of suggestions are following. The effective verification of this software that is tested and applied at the field for a given period will be necessary. And, it is necessary to upgrade for the CD-ROM and the supplementary teaching materials in Korean Traditional Costume education.

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Development of Artificial Inetelligence Education Program for the Lower Grades of Elementary School (초등학교 저학년 학습자를 위한 인공지능 교육프로그램 개발)

  • Kang, Ji-eun;Koo, Duk-hoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.123-129
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    • 2021
  • Recently, various platforms and contents for artificial intelligence education have been developed, but artificial intelligence education programs for the lower grades of elementary school are insufficient. Therefore, the purpose of this study is to develop an artificial intelligence education program for learners in the lower grades of elementary school. It was designed using the Novel Engineering, and its validity was verified by expert validation. It was necessary to construct a program based on spoken language rather than written language in consideration of the level of learners in the lower grades in the process of acquiring Hangeul, and to secure the number of educational hours through integration between subjects. There have been various research cases of software education with Novel Engineering, and its effectiveness has been verified. Artificial intelligence education is also expected to be applied in the school field through Novel Engineering.

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Effects of Storytelling Based Software Education on Computational Thinking (Storytelling기반 SW교육이 Computational Thinking에 미치는 영향)

  • Park, Jungho
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.57-68
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    • 2015
  • Since the entering SW-centered society in which people make the best use of SW in order to express their own personal ideas or to solve problems, the significance of SW education has been emphasized. It is generally known that storytelling provides motivational and contextual environments. This study conducted an experimental research to find out how Aesop's fables-applied SW educational program would influence computational thinking. Of these students who had participated in an SW educational camp on every Saturday for a total of 6 weeks, the experimental group learned on basic concepts of Scratch programming as working on Aesop's fables and they were led to diverse SW activities such as stories, games, simulations arts, and others. After that, the study carried out a comparison research in relation to the groups' SW concepts, SW implementation and attitudes toward SW education. The result shows that the experimental group came up with higher levels of SW concepts, implementation and positive attitude toward SW education.

Development of deep learning-based rock classifier for elementary, middle and high school education (초중고 교육을 위한 딥러닝 기반 암석 분류기 개발)

  • Park, Jina;Yong, Hwan-Seung
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.63-70
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    • 2019
  • These days, as Interest in Image recognition with deep learning is increasing, there has been a lot of research in image recognition using deep learning. In this study, we propose a system for classifying rocks through rock images of 18 types of rock(6 types of igneous, 6 types of metamorphic, 6 types of sedimentary rock) which are addressed in the high school curriculum, using CNN model based on Tensorflow, deep learning open source framework. As a result, we developed a classifier to distinguish rocks by learning the images of rocks and confirmed the classification performance of rock classifier. Finally, through the mobile application implemented, students can use the application as a learning tool in classroom or on-site experience.

Safety Class Design with Bitbricks (비트브릭을 활용한 안전 수업 설계)

  • Park, Minyoung;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.303-308
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    • 2021
  • In this study, we intended to present a class design plan that combines safety education and software education, which are very important in the school field, but are considered necessary for change. In order to realize safety education centered on indirect experience, the 12th class plan was devised as a "Smart Safety Commuter Road Production Project" using a physical computing tool called Bitbrick. Based on the 12th city's class plan, qualitative research was conducted with interviews with a total of five teachers, showing both the effectiveness and problems of applying them to the class. The effectiveness is that unlike conventional delivery-type safety education, indirect experience-oriented safety education centered on real-life situations is possible, and it can be expected that procedural thinking skills can be developed along with stimulating interest. However, the problem has been shown that the process of implementing the direct situation can be challenging and that even activities can be more efficient than group activities.

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A study on investigation about the meaning and the research trend of computational thinking(CT) in mathematics education (수학교육에서 계산적 사고(Computational Thinking)의 의미 및 연구 동향 탐색)

  • Shin, Dongjo;Choi-Koh, Sangsook
    • The Mathematical Education
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    • v.58 no.4
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    • pp.483-505
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    • 2019
  • Across the world, there is a movement to incorporate computational thinking(CT) into school curricula, and math is at the heart of this movement. This paper reviewed the meanings of CT based on the point of view of Jeanette Wing, and the trend of domestic and international studies that incorporated CT into the field of mathematics education was analyzed to provide implications for mathematics education and future research. Results indicated that the meaning of CT, defined by mainly computer educators, varied in their operationalization of CT. Although CT and mathematical thinking generally have common points that are oriented toward problem solving, there were differences in the way of abstraction that is central to the two thinking processes. The experimental studies on CT in the field of mathematics education focused mainly on the development of students' cognitive capacities and affective domains through programming(coding). Furthermore, the previous studies were mainly conducted on students in school, and the studies conducted in the context of higher education, including pre-service and in-service teachers, were insufficient. Implications for mathematics teacher educators and teacher education as well as the relationship between CT and mathematical thinking are discussed.

Research on 3D software characteristics suitable for university (대학 3D애니메이션 교육에 적합한 소프트웨어 특성 연구:Autodesk사의 Maya와 3ds Max를 중심으로)

  • Kwon, Dong-Hyun
    • Cartoon and Animation Studies
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    • s.16
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    • pp.223-243
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    • 2009
  • Computer graphic where the most useful and effective production methods are used for animation or films has expanded into actors' performance beyond object expression, background expression and special effect. Unlike 2D drawing software focusing on user's sense, 3D mainly depends on hardware performance and software functions. Therefore, for 3D users, learning 3D functions is directly related to new expression, and quick learning and effective representation are keys to productivity growth in animation industry. In line with industrial needs, basic 3D animation software training is provided in school. Unfortunately, however, many problems such as lack of professional instructors, time allocation and education environment prevent various 3D animation software from being taught. Moreover, functional use does not live up to industrial rapid trends. In order to improve effects of software functional education in restricted education fields, this research aims to find out what functions of 3D animation software are used in industries, what are those function used for, and how schools provide 3D animation software training.

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Development and Application of AI Education Program for Image Recognition for Low Grade Elementary School Students (초등학교 저학년을 위한 이미지 인식 이해 AI 교육 프로그램 개발 및 적용)

  • Jeong, Lansu;Ma, Daisung
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.1-10
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    • 2022
  • With the development of artificial intelligence, society is moving toward another world that has never existed before. As a result, interest in artificial intelligence education is also increasing, and research on artificial intelligence education is being conducted more actively in Korea. However, many studies have been conducted focusing on the upper grades of elementary school, and curriculum and programs for the lower grades are still insufficient. Therefore, in this study, a total of 6 sessions of artificial intelligence programs were developed to understand image recognition for the lower grades of elementary school. The validity was secured by conducting expert validity for 8 experts, and the effectiveness was verified through the pre-post-response sample t-test by applying it to the experimental group. As a result, both artificial intelligence understanding and artificial intelligence attitude showed statistically significant results, and both the interest and difficulty of educational programs were found to be suitable for lower grade students. Based on the contents of this study, it is necessary to review its application and effectiveness in various environments through follow-up studies in the future.