• 제목/요약/키워드: Software Usability

검색결과 329건 처리시간 0.023초

극한 프로그래밍의 사용성 향상 방안 (A Plan for Improvement of Usability in Extreme Programming)

  • 이상준;배석찬
    • 정보처리학회논문지D
    • /
    • 제11D권3호
    • /
    • pp.635-648
    • /
    • 2004
  • 극한 프로그래밍은 빠르게 변화되는 사업 환경에 기민하게 대응하는 애자일 소프트웨어 개발 방법론 중에서 가장 대표적인 방법론이다. 소프트웨어 산업이 성숙됨에 따라 소프트웨어 품질 요소 중 사용성이 점차 강조되고 있으나, 극한 프로그래밍에서의 사용성을 확보하기 위한 노력이 부족하다. 본 논문에서는 극한 프로그래밍에 부족한 3가지 사항을 보강한다. 사용자 인터페이스 설계자의 역할을 정의 및 제시하구 사용성 평가 방법 도입 방안 제시하고, 개발 프로세스 및 산출물을 제안한다. 제안 방안의 타당성 분석을 위해 4가지 방법을 사용하였다. 첫째, 소프트웨어 개발 생명주기 지원 여부 분석, 둘째, CMM 핵심 프로세스 영역 만족도 분석, 셋째, CMM 규정 실무 만족도 향상 분석, 넷째, 녹차 쇼핑들을 개발하는 사례를 분석하였다. 녹차 쇼핑몰은 사용성 평가 방법의 도입으로 예측된 실행시간이 23%, 학습용이성이 21% 향상되었다. 또한, 휴리스틱 평가 점수가 18글 설문지 평가 점수는 16% 향상되었다.

Designing Usability Assessment to Improve User's Acceptability on Quality of Life Technology (QoLT) for Individuals with Disability

  • Lim, Shinyoung;Kim, Jongbae;Kim, Jeong-Hyun;Lee, Hee-Sook
    • 한국HCI학회논문지
    • /
    • 제7권2호
    • /
    • pp.43-48
    • /
    • 2012
  • Usability assessment has been installed into a wide range of software that focuses on assessing product usage from the user's perspective. Usability assessment of the quality of life technology for individuals with disability is being discussed and tentatively designed which is also expanded to the products for non-disabled people with minor adjustment of the usability assessment protocol. Designing an appropriate usability assessment protocol by referencing the currently available international standards on software usability tests with number of modifications to produce valuable feedbacks is under evaluation process regarding product usability enhancement. The feasibility study on usability assessment protocol into quality of life technologies is presented with discussions on further research.

  • PDF

UI 중심의 소프트웨어 사용성 평가 방법 (The Evaluation Method of Software Usability based on UI)

  • 이하용;양해술
    • 디지털융복합연구
    • /
    • 제11권5호
    • /
    • pp.105-117
    • /
    • 2013
  • 소프트웨어의 품질을 바라보는 관점이 다양한 특성으로 나타날 수 있으나, 소프트웨어의 내부적인 면에는 관심이 없는 엔드유저 입장에서는 소프트웨어의 사용자 인터페이스(User Interface)가 소프트웨어의 품질을 표현하는 전부일 수도 있다. 그러나 사용자 인터페이스에 기반을 둔 상세화된 평가기준은 다소 미흡한 실정이므로 소프트웨어의 사용자 인터페이스는 사용성 품질 특성의 주요 대상이라 할 수 있다. 본 논문에서는 소프트웨어의 품질평가에 관련된 국제표준의 품질특성들과 사용자 인터페이스를 구성하는 요소들과의 관련성을 명확히 분석하여 소프트웨어의 사용자 인터페이스로부터 측정할 수 있는 품질특성 요소들을 추출하고 평가하는 방법에 대한 체계를 구축하였다.

Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
    • /
    • 제9권1호
    • /
    • pp.100-104
    • /
    • 2011
  • In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.

3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가 : "Looks Tailor X"을 사례로 (An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X")

  • 김숙진
    • 대한가정학회지
    • /
    • 제47권2호
    • /
    • pp.111-123
    • /
    • 2009
  • This study is to explore the usability of a pattern making software 'Looks tailor X' developed recently by the Digital Fashion in line with the cloth simulation software 'DressingSim'. When the software engineers develop software for clothes and clothing simulations, most often they lose touch of real-world craftsmanship of pattern making. As such, the software evaluation of the functionality and the usability is a crucial step in the field of virtual clothing. We carried out a detailed evaluation of the software via the process of making some basic types of pattern including tight skirts, pants, jackets, and one-piece dress. In this paper, we documented a step-by-step scenarios of making clothes using the Looks tailor X, and listed both the advantages and limitations of the software from the perspective of an enduser, i.e., a professional fashion designer. We also briefed suggestions on the refinement of the future software in the field.

인터넷 쇼핑몰 사이트 설계 속성들의 사용성 관점에서의 요인분석적 분류 (Factor Analytic Classification of Design Attributes of Shopping-Mall Sites under the View of Usability)

  • 고석하;김주성;경원현
    • Journal of Information Technology Applications and Management
    • /
    • 제10권4호
    • /
    • pp.29-50
    • /
    • 2003
  • This research provide the basic information to enhance the user-orientedness of usability design guidelines for software products and an effective empirical guidance to classify design attributes of internet shopping mall sites. The results of analysis show that design attributes can be classified into the procedural attribute group, the shopping tool attribute group, the visual attribute group, linguistic attribute group, and others. The results show that shopping tool attribute group can be divided further into the search tool attribute group and purchase tool attribute group and that the visual attribute group can be divided further into the screen condition attribute group and the character legibility attribute group. The research reveals that when designers design software interfaces and features they should take the compound effect of a group of design attributes into consideration to enhance the usability of the system.

  • PDF

소프트웨어 품질이 소비자 구매 행동에 미치는 영향 (The Effect of the on the purchase behavior of the Software Quality)

  • 김대성;오성배
    • 벤처창업연구
    • /
    • 제4권1호
    • /
    • pp.29-65
    • /
    • 2009
  • 소프트웨어 품질 속성에 대해서는 논란이 많지만, 로버트 L. 글래스가 정리한 바에 따르면 그것은 이식성(portability), 신뢰성(reliability), 효율성(efficiency), 사용성(usability), 테스트 용이성(testability), 이해 용이성(understandability), 수정 용이성(modifiability) 등으로 구성된다. 소프트웨어 품질을 제대로 관리하기 위해서는, 프로젝트를 착수하는 시점에서 요구되는 프로젝트의 품질 속성을 명확히 정의하고 품질 목표를 세워야 한다. 본 연구에서는 소프트웨어 품질이 소비자 구매 행동에 미치는 영향에 대해 고찰을 통해 소프트웨어 산업의 현황과 국가적 위상을 살펴보고, 소프트웨어 품질의 구성요소 및 평가항목을 인식하고, 소프트웨어 품질과 구매 행동과의 관계를 통해 소프트웨어 품질 구성 요인별 소비자 충동구매와 재 구매에 대한 상관관계를 검증하여 소프트웨어 품질 시스템을 강화하여 소프트웨어 제품의 글로벌 경쟁력을 강화하는데 활용되는 연구가 되는데 그 목적을 두고자 한다.

  • PDF

사용성 평가 방법들의 비교 및 선택 (Comparison and Selection of Usability Evaluation Methods)

  • 임치환
    • 산업경영시스템학회지
    • /
    • 제19권37호
    • /
    • pp.87-94
    • /
    • 1996
  • There is a currently a focus on the usability of interactive computer products. Many usability measurement and evaluation methods have been developed in the fields of human-computer interaction and software ergonomics. In this paper, the issues of usability evaluation methods are introduced, and the usability evaluation methods are classified and compared. Also, the framework for systematic usability effort based on product' lifecycle is presented.

  • PDF

사용성 평가 방법들의 선택에 관한 연구 (Selecting usability evaluation methods)

  • 박경수;임치환
    • 대한인간공학회:학술대회논문집
    • /
    • 대한인간공학회 1996년도 추계학술대회논문집
    • /
    • pp.153-159
    • /
    • 1996
  • Usability evaluation can be valuable tool for analyzing and improving computer software. Various usability evaluation methods have been developed in the fields of human-computer interaction and software ergonomics. Although there are several useful methods available, designers or engineers engaged in usability evaluations should really select the most suitable methods for each specific system being evaluated. Even different systems within the same organization may require different evaluation methods to maximize the quality of the data obtained from each evaluation. In this paper, the taxonomy of evaluation methods based on the development life cycle is presented and comparative analysis between methods is performed. In addition, the implications for selecting appropriate usability methods and using them collectively are discussed.

  • PDF

사용성 문제의 분류 체계 : 문헌분석 및 새로운 개념적 프레임워크 (Classification Scheme of Usability Problems : Literature Review and New Conceptual Framework)

  • 함동한
    • 한국IT서비스학회지
    • /
    • 제7권4호
    • /
    • pp.179-198
    • /
    • 2008
  • It is widely known that usability is a critical quality attribute of IT systems. Many studies have developed various methods for finding out usability problems. Usability professionals have emphasized that usability should be integrated into the development life cycle in order to maximize the usability of systems with minimal cost. To achieve this, it is essential to classify usability problems systematically and connect them into the activities of designing user interfaces and tasks. However, there is a lack of framework or method for these two problems and thus remains a challengeable research issue. As a beginning study, this paper proposes a conceptual framework for addressing the two issues. We firstly summarize usability-related studies so far, including usability factors and evaluation methods. Secondly, we review seven approaches to identifying and classifying usability problems. Based on this review and opinions of usability engineers in real industry as well as the review results, this paper proposes a framework comprising three viewpoints, from which more sound classification scheme of usability problems can be inductively developed.