• 제목/요약/키워드: Software Usability

검색결과 329건 처리시간 0.022초

소프트웨어 사용성 평가를 위한 체크리스트의 개발과 적용 (A Development and Application of the Checklist for Evaluating Software Usability)

  • 진영택;하수정
    • 한국전자거래학회지
    • /
    • 제6권2호
    • /
    • pp.73-85
    • /
    • 2001
  • Usability is defined by the effectiveness, efficiency and satisfaction with which specified users can achieve specified goal in particular environment. Today, many factors such as software acquisition, business re-engineering and the trend of software market have software industry considers usability as an important quality of software products. Therefore, the specification and measurement method for establishing the acceptable usability level of software is required during software development acquisition and evaluation. To evaluate whether software products is usable or not, we need evaluation method for software usability. This paper is not only to provide a framework for specifying the usability attributes of a product and establishing a comprehensive set of usability criteria, but also assessing usability metrics of the software. The usability metrics and checklist is developed based on the properties of the user interface using ISO standard and general usability principles with product-oriented view which means the Product has attributes contributing to determine the usability. This paper also suggested the way to weight the relative importance of the individual usability item depending on the software categories.

  • PDF

A two-phase model for usability evaluation of software user interfaces

  • Lim, Chee-Hwan;Park, Kyung-S.
    • 대한인간공학회:학술대회논문집
    • /
    • 대한인간공학회 1997년도 추계학술대회논문집
    • /
    • pp.313-319
    • /
    • 1997
  • There is currently a focus on usability of interactive computer software. Previous research in software ergonomics has indicated the importance of evaluating the usability of software user interfaces. Software developers, interface designers or human foctors engineers often confront the task of comparative evaluation among systems, versions or interface designs. This study presents a structured model for comparative evaluation of user interface designs using usability criteria and measures. The proposed model consists of twomain phases : the prescreening phase ad the evaluation phase. The first phase involves expert judgment-based approach with qualitative criteria. The prescreening phase uses absolute measurement analytic hierarchy process to filter possible altermative interfaces to a reasonable subset. The second phase involves user-based approach such as usability testing, with quantitative criteria. The objective of the evaluation phase is to evaluate a subset of altermatives using objective measures. A set of criteria and measures for evaluating the usability of computer software designs is presented. The proposed model provides practitioners with a structured approach to select the best interface based on usability criteria and measures.

  • PDF

The Activity-Oriented Usability Model of Software

  • Koh, Seokha;Koh, You-Jeong
    • Journal of Information Technology Applications and Management
    • /
    • 제25권3호
    • /
    • pp.17-28
    • /
    • 2018
  • In this paper, an activity-oriented usability model is proposed. The usability model contains two types of characteristics: special-type characteristics of usability and sub-characteristics of usability. Workability, study-ability, and playability are, but do not exhaust, examples of special-type characteristic of usability. They correspond to working, studying, and playing using the software product, respectively. They represent the goal of using and can overlap each other. They are usability too by themselves. Navigate-ability, data-prepare-ability, data-input-ability, response-wait-ability, output-examine-ability, and output-utilize-ability are typical examples of sub-characteristics of usability. They correspond to navigating, preparing data, inputting data, waiting response, examining output, and utilizing the output data, respectively. They are not usability by themselves. They constitute usability together as a group. Assessing is the fundamental and indispensable aspect of quality. Without assessing, the concept of quality has little practical value. Satisfaction, effectiveness, and efficiency are the most typical sub-characteristics of usability in existing quality models, which correspond to the evaluation criteria of usability. In the activity-oriented usability model, however, only the user's satisfaction is included: Satisfaction is regarded as the operational definition of usability in the user's view. As the result, usability can be interpreted as the 'goodness for using, which is evaluated by the user. 'Three fundamental principles regarding software quality models are proposed too in this paper: Principles of Parsimony, Cohesiveness, and Inheritance. Discussions illustrate well that typical existing usability models violate these basic principles. Many authors have tried to define general usability models which can be applied to most kinds of software. The dream of the general and universal usability model, however, may be an illusion. The activity-oriented usability model is expected to serve as a prototype from which specialized usability models can be derived.

Is a General Quality Model of Software Possible: Playability versus Usability?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
    • /
    • 제27권2호
    • /
    • pp.37-50
    • /
    • 2020
  • This paper is very exploratory and addresses the issue 'Is a general quality model of software possible?'. If possible, how specific can/should it be?' ISO 25000 Series SQuaRE is generally regarded as a general quality model which can be applied to most kinds of software. Usability is one of the 8 characteristics of SQuaRE's Product Quality Model. It is the main issue associated with SQuaRE's Quality in Use Model too. it is the most important concept associated software quality since using is the only ultimate goal of software products. Playability, however, is generally regarded as a special type of usability, which can be applied to game software. This common idea contradicts with the idea that SQuaRE is valid for most kinds, at least many kinds, of software. The empirical evidences of this paper show that SQuaRE is too specific to be a general quality model of software.

e-Navigation 사용성 평가를 위한 유효성 메트릭 정의 및 사례 (Definition and Case Study of Effectiveness Metrics for e-Navigation Usability Testing)

  • 정지은;이서정
    • 한국멀티미디어학회논문지
    • /
    • 제20권8호
    • /
    • pp.1338-1346
    • /
    • 2017
  • To achieve software quality and human-centred design for electronic ship navigation called e-navigation, an international guideline of software quality assurance and human-centred design was approved in 2015. Usability is a common goal of both software quality assurance and human-centred design as developing e-navigation system and software developments. Therefore, research is needed to evaluate the usability of e-navigation systems and software such as metrics that can use usability testing. This paper derives effectiveness metrics for e-Navigation usability testing based on international standards. The research method is to analyses and compares the effectiveness measurement and metrics in ISO 9241-11 for human-centered design and ISO/IEC 25022 and 25023 for software quality to find out measurements and metrics being defined commonly. The derived metrics are applied to Electronic Chart Display and Information System as a case study based on performance standard.

소프트웨어 사용성 평가도구 설계 및 구현 (The Design and Development of Evaluation Tool for Software Usability)

  • 황선명;방영환
    • 인터넷정보학회논문지
    • /
    • 제3권2호
    • /
    • pp.109-119
    • /
    • 2002
  • 소프트웨어에 대한 품질 측정 및 평가는 많은 인원과 시간이 소요되는 작업으로 다양한 종류의 소프트웨어에 적용하기 어려운 면이 있다. 또한 신속한 품질 측정 및 평가에 대한 중요성이 대두되고 있으며 이러한 문제를 해결하기 위한 방안으로 측정평가에 대한 자동화를 통해 신속성과 정확성을 확보할 뿐 아니라 측정과 평가 과정에서 평가자의 주관을 최소한으로 배제할 수 있도록 고려한 품질 측정 및 평가 도구에 대한 개발이 필요하다. 본 논문은 소프트웨어 실용적인 품질평가를 목적으로 품질의 특성 중 사용성에 대한 평가모델 및 평가 방법을 통해 평가도구를 개발하여 소프트웨어 설계 개선요인을 발견하고 제품의 품질을 개발자 및 사용자 측면에서 향상시킬 수 있다.

  • PDF

What Should Using a Software Product and Usability of the Software Product Be?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
    • /
    • 제24권3호
    • /
    • pp.73-92
    • /
    • 2017
  • Usability is one of the most important concepts regarding software quality. It can be interpreted as the goodness associated with using the software product. This paper distinguishes the goodness of an individual using experience and the goodness of a product for using. This paper proposes a software quality view model which classifies software quality views into two broad categories of end view and means view. End view includes long-term view and short-term view which is classified further into performer's view on software activity and third party's view on software activity. Means view includes intrinsic view and contingency view. The analysis of ISO 25000 Series SQuaRE demonstrates the necessity to decompose product quality model and quality in use model into five models corresponding to the software quality views respectively. The analysis on playability shows that the universal definition of usability may be an illusion. The results provide the theoretical basis to build a comprehensive and consistent body of knowledge regarding software quality, which is consisted with the set of quality models and the theories explaining the relationships among the elements of the models.

군수 정보체계 사용성 평가 기법개발에 관한 연구 (A Research on Improvement of Usability Testing Techniques for the Military Logistics Software)

  • 엄태웅;박경수;김상수
    • 한국군사과학기술학회지
    • /
    • 제8권4호
    • /
    • pp.77-84
    • /
    • 2005
  • In this research, usability testing techniques had been applied to currently operating Military Logistics System software, and the effects of improvements made were verified. Furthermore, this research aims to assist the army to execute their researches on usability testing in the future. Various usability testing techniques and guidelines presented in this paper will be easily adapted to the research environment of the army. Consequently, the results of this research would play an important role in future development and evaluation of the Military Logistics System software.

사용성 향상을 위한 극한 프로그래밍 프로세스 개선 (Enhancement of Extreme Programming Process for Usability Improvement)

  • 이상준
    • 한국정보통신학회논문지
    • /
    • 제7권6호
    • /
    • pp.1351-1359
    • /
    • 2003
  • 극한 프로그래밍은 빠르게 변화되는 사업 환경에 기민하게 대응하는 애자일 소프트웨어 개발 방법론 중에서 가장 대표적인 방법론이다. 소프트웨어 산업이 성숙됨에 따라 소프트웨어 품질 요소중 사용성이 점차 강조되고 있으나, 극한 프로그래밍에서 사용성을 확보하기 위한 노력이 부족한 실정이다. 극한 프로그래밍의 사용성 향상을 위하여 본 논문에서는 소프트웨어 생명주기를 조사, 계획, 릴리즈 반복, 제품화, 유지보수, 사망의 6단계로 정의한다. 사용성 평가를 위한 통합시험과 인수시험을 포함한 11개의 활동을 정의하여 사용성을 향상시킬수 있는 극한 프로그래밍 프로세서를 제안한다. 제안한 프로세서의 타당성을 4가지 측면에서 확인하였다. 제안한 프로세스는 극한 프로그래밍 프로세스가 인수시험 활동을 지원하도록 개선하였으며, 극한 프로그래밍 프로세스가 CMM 레벨4를 지원하도록 하며, CMM 품질보증 실무를 지원하도록 하였다.

UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
    • /
    • 제23권3호
    • /
    • pp.123-129
    • /
    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.