• Title/Summary/Keyword: Social Networks Service (SNS)

Search Result 52, Processing Time 0.026 seconds

Advanced Protocols and Methods of Robot Collision Avoidance for Social Network Service (로봇의 소셜 네트워크 서비스를 위한 프로토콜 및 충돌회피 방법)

  • Shin, Seok-Hoon;Hwang, Tae-Hyun;Shin, Seung-A;No, In-Ho;Shim, Joo-Bo;Oh, Mi-Sun;Ko, Joo-Young;Shim, Jae-Chang
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.7
    • /
    • pp.931-940
    • /
    • 2012
  • Social networking services which spreading rapidly is a system using interrelationship of people by internet or mobile. SNS is a network system of the human-centered. In this paper, in order to make robot become a member of social networks we studied the necessary elements and formation. For robot with communication function and sensing, autonomous, collision avoidance method and communication protocol is needed to let Robot share the present conditions dangerous or special situation. We realized this after investigating necessary sensor for SNS, studying robot's collision-avoidance method, and defining protocol of robot for SNS. Also, we suggested and implemented the wired and wireless integrated communications method.

A Parallel HDFS and MapReduce Functions for Emotion Analysis (감성분석을 위한 병렬적 HDFS와 맵리듀스 함수)

  • Back, BongHyun;Ryoo, Yun-Kyoo
    • Journal of the Korea society of information convergence
    • /
    • v.7 no.2
    • /
    • pp.49-57
    • /
    • 2014
  • Recently, opinion mining is introduced to extract useful information from SNS data and to evaluate the true intention of users. Opinion mining are required several efficient techniques to collect and analyze a large amount of SNS data and extract meaningful data from them. Therefore in this paper, we propose a parallel HDFS(Hadoop Distributed File System) and emotion functions based on Mapreduce to extract some emotional information of users from various unstructured big data on social networks. The experiment results have verified that the proposed system and functions perform faster than O(n) for data gathering time and loading time, and maintain stable load balancing for memory and CPU resources.

  • PDF

SNS using Big Data Utilization Research (빅데이타를 이용한 SNS 활용방안 연구)

  • Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.6
    • /
    • pp.267-272
    • /
    • 2012
  • IT convergence, social media, and the companies' customer service industry advancement, data collection activities, explosion of multimedia content with increased smartphone penetration, SNS activation networks to expand the pool of things, 10 years ago, the amount of data eunneun evenly across industries, EDW (Enterprisehad increased the demand for the Data Warehouse).Recent proliferation of SNS users and applied research background with Big Data as a new study is proposed to proceed.

Fake SNS Account Identification Technique Using Statistical and Image Data (통계 및 이미지 데이터를 활용한 가짜 SNS 계정 식별 기술)

  • Yoo, Seungyeon;Shin, Yeongseo;Bang, Chaewoon;Chun, Chanjun
    • Smart Media Journal
    • /
    • v.11 no.1
    • /
    • pp.58-66
    • /
    • 2022
  • As Internet technology develops, SNS users are increasing. As SNS becomes popular, SNS-type crimes using the influence and anonymity of social networks are increasing day by day. In this paper, we propose a fake account classification method that applies machine learning and deep learning to statistical and image data for fake accounts classification. SNS account data used for training was collected by itself, and the collected data is based on statistical data and image data. In the case of statistical data, machine learning and multi-layer perceptron were employed to train. Furthermore in the case of image data, a convolutional neural network (CNN) was utilized. Accordingly, it was confirmed that the overall performance of account classification was significantly meaningful.

Levelized Data Processing Method for Social Search in Ubiquitous Environment (유비쿼터스 환경에서 소셜 검색을 위한 레벨화된 데이터 처리 기법)

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.10 no.1
    • /
    • pp.61-71
    • /
    • 2014
  • Social networking services have changed the way people communicate. Rapid growth of information generated by social networking services requires effective search methods to give useful results. Over the last decade, social search methods have rapidly evolved. Traditional techniques become unqualified because they ignore social relation data. Existing social recommendation approaches consider social network structure, but social context has not been fully considered. Especially, the friend recommendation is an important feature of SNSs. People tend to trust the opinions of friends they know rather than the opinions of strangers. In this paper, we propose a levelized data processing method for social search in ubiquitous environment. We study previous researches about social search methods in ubiquitous environment. Our method is a new paradigm of levelelized data processing method which can utilize information in social networks, using location and friendship weight. Several experiments are performed and the results verify that the proposed method's performance is better than other existing method.

Effects of Consumers on the Use of Social Networks and the Purpose of Visiting Restaurants (소비자의 SNS사용이 외식업체 방문의도에 미치는 영향)

  • Jung, Young-Ju
    • Journal of Digital Convergence
    • /
    • v.16 no.6
    • /
    • pp.143-150
    • /
    • 2018
  • This study used a learner acceptance model to investigate the effect of SNS characteristics on user satisfaction and visit intention. A structured self - report questionnaire was administered to 172 college students. Structural equation modeling was applied using SPSS 18.0 and AMOS 22.0. The results of this study are as follows: First of all, the usefulness of informativeness did not affect the usability of the extracted SNS characteristics, and the usability did not affect usability. (+) Influence of. The characteristics of SNS can be utilized as a marketing tool to increase customer 's use and influence the customer' s intention to visit and further to create customers. In the future, various age groups will have to be surveyed. By examining the correlation between the degree of food companies' involvement in SNS and consumer visits, one can see how SNS activities of restaurant companies affect marketing activities.

Social Issue Analysis Based on Sentiment of Twitter Users (트위터 사용자들의 감성을 이용한 사회적 이슈 분석)

  • Kim, Hannah;Jeong, Young-Seob
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.11
    • /
    • pp.81-91
    • /
    • 2019
  • Recently, social network service (SNS) is actively used by public. Among them, Twitter has a lot of tweets including sentiment and it is convenient to collect data through open Aplication Programming Interface (API). In this paper, we analyze social issues and suggest the possibility of using them in marketing through sentimental information of users. In this paper, we collect twitter text about social issues and classify as positive or negative by sentiment classifier to provide qualitative analysis. We provide a quantitative analysis by analyzing the correlation between the number of like and retweet of each tweet. As a result of the qualitative analysis, we suggest solutions to attract the interest of the public or consumers. As a result of the quantitative analysis, we conclude that the positive tweet should be brief to attract the users' attention on the Twitter. As future work, we will continue to analyze various social issues.

A Study on the Structure and Characteristics of Social Games (소셜 게임의 구조와 특징에 대한 연구)

  • Jeon, Gyong-Ran
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.13-22
    • /
    • 2011
  • In the digital media environment, the convergence is in the progress creating the new service and contents by users and developing the new needs of users by the service and contents as well. Social games are actualizing the new meaning of convergence. shows not only a new situation blurring the boundary of work and leisure, labor and playing and private and public sector, but how meaningful it is to make connection of social interactions and social assets a solid network. As the most popular social game text, reveals how the personal connections and personal networks constructs the social capital by making the ritual communication more interesting and flexible to the social gamers.

I2DM : An Improved Identity Management Protocol for Internet Applications in Mobile Networks (모바일 네트워크에서 인터넷 응용을 위한 향상된 ID관리 프로토콜)

  • Park, In-Shin;Jeong, Jong-Pil
    • The KIPS Transactions:PartC
    • /
    • v.19C no.1
    • /
    • pp.29-38
    • /
    • 2012
  • Due to rapid spread of smart phones and SNS(Social Network Service), using of Internet applications has increased and taking up bandwidth more than 3G network's capacity recently. This caused reduction of speed and service quality, and occurred strong needs that backbone network company to increasing investment costs. Also a great rise of mobile network users causing identity management problems on mobile service provider through mobile network. This paper proposes advanced IDM3G[1] - to solve user ID management and security problems on mobile internet application services over 3G network and more - authentication management protocol. $I^2DM$ protocol breakup loads which made by existing IDM3G protocol's mutual authentication via mobile operator, via sending some parts to internet application service provider, enhancing mobile and ID management of service provider and network load and process load from information handling and numbers of transmitting packets, to suggest more optimized protocol against further demanding of 3G mobile network.

User Centric Content Management System for Open IPTV Over SNS

  • Jeon, Seung Hyun;An, Sanghong;Yoon, Changwoo;Lee, Hyun-woo;Choi, Junkyun
    • Journal of Communications and Networks
    • /
    • v.17 no.3
    • /
    • pp.296-305
    • /
    • 2015
  • Coupled schemes between service-oriented architecture (SOA) and Web 2.0 have recently been researched. Web-based content providers and telecommunications company (Telecom) based Internet protocol television (IPTV) providers have struggled against each other to accommodate more three-screen service subscribers. Since the advent of Web 2.0, more abundant reproduced content can be circulated. However, because according to increasing device's resolution and content formats IPTV providers transcode content in advance, network bandwidth, storage and operation costs for content management systems (CMSs) are wasted. In this paper, we present a user centric CMS for open IPTV, which integrates SOA and Web 2.0. Considering content popularity based on a Zipf-like distribution to solve these problems, we analyze the performance between the user centric CMS and the conventional Web syndication system for normalized costs. Based on the user centric CMS, we implement a social Web TV with device-aware function, which can aggregate, transcode, and deploy content over social networking service independently.