• Title/Summary/Keyword: Social Interface

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Recent instrumentation system safety instrumentation and man-machine interface

  • Satake, Noboru
    • 전기의세계
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    • v.25 no.6
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    • pp.8-13
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    • 1976
  • The industrial processes have become complicated on a large scale bacause of improvement of productivity, research of efficiency, and shortage of locations to be suited for foundation of factories. Consequently, the instrumentation and control systems for operating these industrial processes have also been highly improved with the development of mass information means. In order to operate these large-sized and complicated industrial processes safely, the man-machine interface for correspondence between man and machines and the instrumentation system regarding process fault processing are playing an important role increasingly. This paper describes recent instrumentation system in the water purifying plant as an example of these industrial processes, and covers both man-machine interface and process fault processing. The annual water supply quantity and diffusion were 2, 000, 000, 000m$^{3}$ and 25.0% in 1950 inJapan, but they amounted to 12, 000, 000, 000m$^{3}$ and 86.7% in 1974, respectively. The demands of water will increase incessantly, while it becomes gradually difficult to secure water sources. Accordingly, local self-governing bodies such as municipal cooperation, towns, and villages often construct a large-scale water purifying plant at one place in common, as required, without constructing respective plants independently. It is an absolute requirement for the water purifying plant to avoid stopping water supply to fullfil its social responsibility from the viewpoints of its public utility enterprise, and also it has gradually become difficult to secure skilled operators enough to cover such water purifying plants that are additionally provided in various districts. Thus, the importance of the man-machine interface for assuring safety operation of the water purifying plant irrespective of unskillfulness of operators as well as the instrumentation system regarding process fault processing, or, safety instrumentation, is more and more increasing as the water purifying plants are on a large scale.

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A Recommended Guideline of Mobile Internet User Interface for Visually Handicapped (시각장애인을 위한 무선 인테넷 사용자 인터페이스 설계 지침)

  • 최재하;윤양택
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.2
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    • pp.131-138
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    • 2004
  • Considering international trends and foreign cases, it can be easily expected that web accessibility issue is becoming more and more important. While information technology has changed Korean society rapidly and widely, there are many People who have difficulties in using information services such as the elderly and persons with disabilities. One of the big barriers they face is the lack of accessibility of web services. These social problems have been rarely studied in Korea but surface as very import subjects to be addressed concerning IT and welfare policy. The objective of this study is to ensure web accessibility right for visually handicapped and reduce digital divide through development of a recommendation guideline of mobile internet user interface. In this study the trends of politics and laws related to web accessibility in developed countries are surveyed and some advisable recommendation guidelines of mobile internet user interface for visually handicapped to improve web accessibility are proposed.

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AR-Geister (증강현실 기반의 가이스터 게임)

  • Kim, Jin-Gook;Kim, Byung-Chul;Lee, Hye-Sun;Lee, Jong-Weon
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.31-38
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    • 2007
  • Recently, he trend of the game culture have been changed rapidly from offline games to online games. This change drives the advancement of online games, but it causes the standardization of the game culture. Few years ago, there was a rising interest in board games. Board cafes, place for playing board games, are spread over Korea rapidly because board games give players connectedness through direct social interactions that is lacking from online games. However, the board games lose their popularity because of their complex rules and expensive cost. In this paper, we would like to develop the system using Augmented Reality(AR) that could easy the problems caused by the complex rules of the board games.

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Fundamental Research for Video-Integrated Collision Prediction and Fall Detection System to Support Navigation Safety of Vessels

  • Kim, Bae-Sung;Woo, Yun-Tae;Yu, Yung-Ho;Hwang, Hun-Gyu
    • Journal of Ocean Engineering and Technology
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    • v.35 no.1
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    • pp.91-97
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    • 2021
  • Marine accidents caused by ships have brought about economic and social losses as well as human casualties. Most of these accidents are caused by small and medium-sized ships and are due to their poor conditions and insufficient equipment compared with larger vessels. Measures are quickly needed to improve the conditions. This paper discusses a video-integrated collision prediction and fall detection system to support the safe navigation of small- and medium-sized ships. The system predicts the collision of ships and detects falls by crew members using the CCTV, displays the analyzed integrated information using automatic identification system (AIS) messages, and provides alerts for the risks identified. The design consists of an object recognition algorithm, interface module, integrated display module, collision prediction and fall detection module, and an alarm management module. For the basic research, we implemented a deep learning algorithm to recognize the ship and crew from images, and an interface module to manage messages from AIS. To verify the implemented algorithm, we conducted tests using 120 images. Object recognition performance is calculated as mAP by comparing the pre-defined object with the object recognized through the algorithms. As results, the object recognition performance of the ship and the crew were approximately 50.44 mAP and 46.76 mAP each. The interface module showed that messages from the installed AIS were accurately converted according to the international standard. Therefore, we implemented an object recognition algorithm and interface module in the designed collision prediction and fall detection system and validated their usability with testing.

Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.

The interface among psychology, technology, and environment: Indigenous and cultural analysis of the probabilistic versus deterministic view of accident and safety (인간, 과학기술과 환경의 대한 이해: 사고와 안전에 대한 확률론적 시각과 결정론적 시각의 토착 문화적 분석)

  • 김의철
    • Korean Journal of Culture and Social Issue
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    • v.9 no.spc
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    • pp.123-147
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    • 2003
  • This paper provides a comparative analysis of the probabilistic versus deterministic view of accident and safety using the indigenous and cultural perspectives. Death and injury due to accidents is the leading cause of preventable death in most countries, including Korea. The first part of this paper delineates the limitation of the linear, deterministic model that has been adopted in social and applied sciences. The transactional model, advocated by indigenous psychology, is provided to understand the probabilistic nature of accident and safety at home, in the workplace and in society. Second, factors related to accidents and safety are reviewed. Third, application of the probabilistic model for preventing accidents and promoting safety in Korea is outlined.

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Doing social big data analytics: A reflection on research question, data format, and statistical test-Convergent aspects (소셜네트워크서비스 빅데이터 분석을 위한 연구문제 설정과 통계적 제 문제-융합적 관점)

  • Park, Han-Woo;Choi, Kyoung-ho
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.591-597
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    • 2016
  • Research question and method play important roles in conducting a research in a scientifically valid way. In today's digitalized research environment, social network service (SNS) has rapidly become a new source of big data. While this shift provides new challenges for researchers in Korea, there is little scholarly discussion of how research questions can be framed and what statistical methods can be applied. This article suggests some basic but primary types of example questions for researchers employing social big data analytics. Further, we illustrate the interface of the intended data set specifically for SNS-mediated communication and information exchange behaviors. Lastly, a statistical test known as proper method for social big data is introduced.

Expert Recommendation System based on XMDR using Social Network (사회망을 이용한 XMDR 기반의 전문가 추천 시스템)

  • Joo, Hyo-Sik;Hwang, Chi-Gon;Shin, Hyo-Young;Jung, Gye-Dong;Choi, Young-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.691-699
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    • 2011
  • Recently, diverse approaches retrieval services based on social network are suggested. Although existing recommendation systems can retrieve experts of specific fields, profiles and evaluations about experts that users want to be recommended are in a system. The proposed expert recommendation system can automatize collection of evaluation to evaluate experts and experts' profiles in separate systems by using the Knowledge Base and XMDR. We also attempt to construct system which can recommend a number of experts by dynamically constructing Social Network by using diverse resources distributed 로컬ly and composed of heterogeneous data sources. To resolve these problems efficiently, there is a need to provide constructed resources between heterogeneous systems with transparency and independence and provide users with a singular interface. Therefore, the proposed system in this paper uses Knowledge Base and XMDR for extracting distributed experts' profiles and designs expert recommendation system connecting Knowledge Base with Social Network.

Design and Implementation of Electronic Text Books in order to Utilize Regional Text Books for Social Studies (사회과 지역교과서 활용을 위한 전자교과서의 설계 및 구현)

  • Kang, Oh-Han;Park, Hui-Seong
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.19-28
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    • 2006
  • In this paper, we have developed electronic textbooks for social studies centering on contents of a public educational process so that primary schools can use them as a text book. Also, we conducted a survey to find out how teachers perceived electronic textbooks in respect to site accessibility and utility, instructional design, progress of lesson, validity and accuracy of learning content, interface design, and web-based multimedia. In this paper, we presented a new model for electronic textbooks development, which is expected to be useful in developing electronic textbooks as a main text book, unlike other existing models. We applied the navigation utilizing book metaphors to the user interface, on the basis of the results from the analysis of the existing electronic textbooks. In addition, we provided affluent multi-media materials as well as hyperlink, a strong point of on-lines. Experimental results show that the academic achievement was high in knowledge-understanding areas and functional areas in the perspective of academic achievements of the learners.

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Effects of the Interaction with Computer Agents on Users' Psychological Experiences (컴퓨터 에이전트와의 상호작용이 사용자의 심리적 경험에 미치는 영향)

  • Park, Joo-Yeon
    • Science of Emotion and Sensibility
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    • v.10 no.2
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    • pp.155-168
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    • 2007
  • Social and psychological experiences in human-agent interactions are becoming more important than the task-oriented efficiency, as the influence of computer agents increases and human-agent interaction develops similarly with interpersonal interaction. Many previous studies aimed to increase social presence in human-agent interaction, in order to derive users' positive psychological experiences, by applying the factors of interpersonal communication to verbal and non-verbal communication of the agents. This study examined the effects of the exchanges of mutual self-disclosure, one of the most important communication acts in interpersonal communication, between users and interface agents. Users' attachment styles towards the perception of social presence, the evaluations toward the agents, user experiences, and the intentions for future interaction were also studied. The mediating role of social presence in dependent variables was, also, examined in this research. The results showed that exchanging self-disclosures with an agent increased the perceptions of social experience, friendly evaluations toward the agent, positive user experience, and the intentions for future interaction. Participants' attachment styles, also, affected the perceptions of the dependent variables. The effects of the exchanges of self-disclosure and participants' attachment styles were mediated by perceived social presence toward the agent. The findings of this study imply that the social and communicational aspects need to be considered in design of the agents seriously. The results also suggest that there may be differences in the psychological effects of agents on users according to the users' personality.

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