• Title/Summary/Keyword: Soccer video analysis

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Objective Evaluation of Background Subtraction Algorithms for Soccer Video Analysis: An Experimental Comparative Study (축구 동영상 분석을 위한 배경 분리 알고리즘들의 정량적 비교 평가에 관한 연구)

  • Jung, Chanho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.1
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    • pp.42-45
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    • 2017
  • In this letter, we present an experimental comparative study of background subtraction algorithms for soccer video analysis. We investigated five different background subtraction algorithms under the same experimental setup. For the quantitative comparison, we employed the precision, recall, and F-measure. We believe that this comprehensive comparative study serves as a reference point and guide for developers and practitioners in choosing an appropriate background subtraction algorithm adopted for building intelligent soccer video analysis systems.

Customizing Ground Color to Deliver Better Viewing Experience of Soccer Video

  • Ahn, Il-Koo;Kim, Young-Woo;Kim, Chang-Ick
    • ETRI Journal
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    • v.30 no.1
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    • pp.101-112
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    • 2008
  • In this paper, we present a method to customize the ground color in outdoor sports video to provide TV viewers with a better viewing experience or subjective satisfaction. This issue, related to content personalization, is becoming critical with the advent of mobile TV and interactive TV. In outdoor sports video, such as soccer video, it is sometimes observed that the ground color is not satisfactory to viewers. In this work, the proposed algorithm is focused on customizing the ground color to deliver a better viewing experience for viewers. The algorithm comprises three modules: ground detection, shot classification, and ground color customization. We customize the ground color by considering the difference between ground colors from both input video and the target ground patch. Experimental results show that the proposed scheme offers useful tools to provide a more comfortable viewing experience and that it is amenable to real-time performance, even in a software-based implementation.

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Raising Visual Experience of Soccer Video for Mobile Viewers (이동형 단말기 사용자를 위한 축구경기 비디오의 시청경험 향상 방법)

  • Ahn, Il-Koo;Ko, Jae-Seung;Kim, Won-Jun;Kim, Chang-Ick
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.165-178
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    • 2007
  • The recent progress in multimedia signal processing and transmission technologies has contributed to the extensive use of multimedia devices to watch sports games with small LCD panel. However, the most of video sequences are captured for normal viewing on standard TV or HDTV, for cost reasons, merely resized and delivered without additional editing. This may give the small-display-viewers uncomfortable experiences in understanding what is happening in a scene. For instance, in a soccer video sequence taken by a long-shot camera techniques, the tiny objects (e.g., soccer ball and players) may not be clearly viewed on the small LCD panel. Moreover, it is also difficult to recognize the contents of the scorebox which contains the elapsed time and scores. This renuires intelligent display technique to provide small-display-viewers with better experience. To this end, one of the key technologies is to determine region of interest (ROI) and display the magnified ROI on the screen, where ROI is a part of the scene that viewers pay more attention to than other regions. Examples include a region surrounding a ball in long-shot and a scorebox located in the comer of each frame. In this paper, we propose a scheme for raising viewing experiences of multimedia mobile device users. Instead of taking generic approaches utilizing visually salient features for extraction of ROI in a scene, we take domain-specific approach to exploit unique attributes of the soccer video. The proposed scheme consists of two modules: ROI determination and scorebox extraction. The experimental results show that the proposed scheme offers useful tools for intelligent video display on multimedia mobile devices.

A Multi-dimensional Analysis of Soccer Video using Data Cube (데이터 큐브를 이용한 축구 비디오의 다차원 분석)

  • Jung, Ho-Seok;Lee, Jong-Uk;Lee, Han-Sung;Park, Dai-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.21-24
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    • 2011
  • 본 논문에서는 장기간 축적된 대용량의 축구 비디오 데이터를 데이터 마트로 저장하고, 이를 이용하여 다차원의 고수준 분석이 가능한 멀티미디어 데이터 기반의 데이터 큐브 시스템인 Soccer Cube의 프로토타입을 설계 및 구현한다. 이로써 축구 전략가들은 본인이 분석하고자 하는 관점에 따라 해당 차원들을 선택하고, 각 차원들의 추상화 정도를 조절함으로써 축구 비디오에 대한 고수준의 분석이 가능하다. 실제 2010년 남아프리카 공화국 월드컵의 스페인 팀을 대상으로 Soccer Cube 시스템을 구축한 후, OLAP 연산의 사례 연구를 통하여 다양한 분석이 가능함과 함께 그 실효성을 검증한다.

Objective Assessment of Mathematical Morphology Operators to Improve the Accuracy of Background Subtraction for Soccer Videos: An Experimental Comparative Study (축구 동영상의 배경 분리 정확도 향상을 위한 수학적 모폴로지 연산자들의 정량적 비교 평가에 관한 연구)

  • Jung, Chanho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1752-1755
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    • 2016
  • In this letter, to determine how mathematical morphology operators can be best used to enhance the accuracy of background subtraction for "soccer videos", we conducted an experimental comparative study. We investigated six different mathematical morphology operators under the same experimental setup. We found that the closing by reconstruction-opening by reconstruction is optimal through the experiments using the F-measure. We believe that this comprehensive comparative study serves as a reference point and guide for developers and practitioners in choosing an appropriate mathematical morphology operator adopted for building intelligent soccer video analysis systems.

Impact of Image Downsampling on the Performance of Background Subtraction in Full-HD Soccer Videos (Full-HD급 축구 동영상의 배경 분리에서 영상 다운 샘플링이 배경 분리 성능에 미치는 영향에 관한 연구)

  • Jung, Chanho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.1
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    • pp.46-49
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    • 2017
  • In this letter, we investigate the impact of image downsampling on the performance of background subtraction in Full-HD soccer videos. To this end, we evaluated the performance of background subtraction in terms of both accuracy and computational time. Furthermore, for the sake of completeness, we used two different background subtraction methods under the same experimental setup. For the quantitative comparison, we employed the F-measure and FPS(frames per second). We believe that this study serves as a practically useful benchmark for researchers and practitioners in developing a fast background subtraction algorithm adopted for building real-time intelligent soccer video analysis systems.

2D-to-3D Stereoscopic conversion: Depth estimation in monoscopic soccer videos (단일 시점 축구 비디오의 3차원 영상 변환을 위한 깊이지도 생성 방법)

  • Ko, Jae-Seung;Kim, Young-Woo;Jung, Young-Ju;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.427-439
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    • 2008
  • This paper proposes a novel method to convert monoscopic soccer videos to stereoscopic videos. Through the soccer video analysis process, we detect shot boundaries and classify soccer frames into long shot or non-long shot. In the long shot case, the depth mapis generated relying on the size of the extracted ground region. For the non-long shot case, the shot is further partitioned into three types by considering the number of ground blocks and skin blocks which is obtained by a simple skin-color detection method. Then three different depth assignment methods are applied to each non-long shot types: 1) Depth estimation by object region extraction, 2) Foreground estimation by using the skin block and depth value computation by Gaussian function, and 3)the depth map generation for shots not containing the skin blocks. This depth assignment is followed by stereoscopic image generation. Subjective evaluation comparing generated depth maps and corresponding stereoscopic images indicate that the proposed algorithm can yield the sense of depth from a single view images.

Soccer Video Summarization Using Caption Analysis (자막 분석을 이용한 축구 비디오 요약)

  • 임정훈;국나영;곽순영;강일고;이양원
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.77-80
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    • 2002
  • 비디오 데이터에서 캡션은 비디오의 중요한 부분과 내용을 나타내는 가장 보편적인 방법이다. 본 논문에서는 축구 비디오에서 캡션이 갖는 특징을 분석하고 캡션에 의한 키 프레임을 추출하도록 하며, 비디오 요약 생성 규칙에 따라 요약된 비디오를 생성하도록 한다. 키 프레임 추출은 이벤트 발생에 따른 캡션의 등장과 캡션 내용의 변화를 추출하는 것으로 탬플리트 매칭과 지역적 차영상을 통하여 추출하며 샷의 재설정 통하여 중요한 이벤트를 포함한 요약된 비디오를 생성하도록 한다.

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A Soccer Video Analysis Using Product Hierarchical Hidden Markov Model (PHHMM(Product Hierarchical Hidden Markov Model)을 이용한 축구 비디오 분석)

  • Kim, Moo-Sung;Kang, Hang-Bong
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.681-682
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    • 2006
  • 일반적으로 축구 비디오 데이터는 멀티모달과 멀티레이어 속성을 지닌다. 이러한 데이터를 다루기 적합한 모델은 동적 베이지안 네트워크(Dynamic Bayesian Network: DBN) 형태의 위계적 은닉 마르코프 모델(Hierarchical Hidden Markov Model: HHMM)이다. 이러한 HHMM 중 다중속성의 특징들이 서로 상호작용하는 PHHMM(Product Hierarchical Hidden Markov Model)이 있다. 본 논문에서는 PHHMM 을 축구 경기의 Play/Break 이벤트 검색 및 분석에 적용하였고 바람직한 결과를 얻었다.

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The Kinematical Analysis of the Over Head Kick in Soccer (축구 오버헤드 킥 동작의 운동학적 분석)

  • Kim, Eui-Hwan;Lee, Yo-Yeoul;Kim, Sung-Sup;Kwon, Mook-Seok;Kim, Sung-Ho
    • Korean Journal of Applied Biomechanics
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    • v.13 no.1
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    • pp.155-171
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    • 2003
  • The purpose of this study was to analyze the kinematic variables of over head kick(OHK) in soccer with three dimensional analysis technique and show the kinematic characteristics of it. The 7 subjects were university football player who have been playing football more than 7 years. The OHK was filmed on 16mm video camera(30frame/sec.) kinematic variables were temporal, postures, and COG(center of gravity). The mean values and the standard deviation for each variables were obtained and used as basic factors for examining characteristics of OHK. The results of this analysis were as follows : Temporal variables : The total time elapsed(TE) of OHK was $0.95{\sim}1.14sec$, the 1st phase was 0.35sec., 2nd phase was 0.46sec., and 3rd phase was 0.22sec.. Posture variables : When subjects performed OHK at the impact event, the ankle and knee angle of kicking foot were more extend than supporting foot. but the hip angle of supporting foot were more extend than kirking foot. Moving distance of the center of mass of the both foot. When subject performed OHK at the impact event, the range of distance on mediolateral direction aspect into right left shoulder line, anteroposterior direction aspect was $20.9{\pm}10.5cm$, vertical direction aspect was $92.3{\pm}19.9cm$. Angular velocity : the faster angular velocity of knee ankle on the kicking foot pew form jump position to landing position, the faster velocity of ball became. C. O. G. variables. When subject performed OHK at the impact event, upper part of the body was getting lower, lower part of the body was getting higher.