• Title/Summary/Keyword: Soccer ball

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Biomechanical Comparative Analysis of Two Goal-kick Motion in Soccer (두 가지 축구 골킥 동작의 운동역학적 비교 분석)

  • Jin, Young-Wan;Shin, Je-Min
    • Korean Journal of Applied Biomechanics
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    • v.15 no.1
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    • pp.29-44
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    • 2005
  • The purpose of this study is to reveal the effects of two different kicks, the drop kick and the punt kick, into the kicking motion, through the kinetic comparative analysis of the kicking motion, which is conducted when one kicks a soccer goal. To grasp kinetic changing factors, which is performed by individual's each body segment, I connected kicking motions, which were analyzed by a two dimension co-ordination, into the personal computer to concrete the digits of it and smoothed by 10Hz. Using the smoothed data, I found a needed kinematical data by inputting an analytical program into the computer. The result of comparative analysis of two kicking motions can be summarized as below. 1. There was not a big difference between the time of the loading phase and the time of the swing phase, which can affect the exact impact and the angle of balls aviation direction. 2. The two kicks were not affected the timing and the velocity of the kicking leg's segment. 3. In the goal kick motion, the maximum velocity timing of the kicking leg's lower segment showed the following orders: the thigh(-0.06sec), the lower leg(-0.05sec), the foot(-0.018sec) in the drop kick, and the thigh(-0.06sec), the lower leg(-0.05sec), the foot(-0.015sec) in the punt kick. It showed that whipping motion increases the velocity of the foot at the time of impact. 4. At the time of impact, there was not a significant difference in the supporting leg's knee and ankle. When one does the punt kick, the subject spreads out his hip joint more at the time of impact. 5. When the impact performed, kicking leg's every segment was similar. Because the height of the ball is higher in the punt kick than in the drop kick, the subject has to stretch the knees more when he kicks a ball, so there is a significant affect on the angle and the distance of the ball's flying. 6. When one performs the drop kick, the stride is 0.02m shorter than the punt kick, and the ratio of height of the drop kick is 0.05 smaller than the punt kick. This difference greatly affects the center of the ball, the supporting leg's location, and the location of the center of gravity with the center of the ball at the time of impact. 7. Right before the moment of the impact, the center of gravity was located from the center of the ball, the height of the drop kick was 0.67m ratio of height was 0.37, and the height of the punt kick was 0.65m ratio of height was 0.36. The drop kick was located more to the back 0.21m ratio of height was 0.12, the punt kick was located more to the back 0.28m ratio of height was 0.16. 8. There was not a significant difference in the absolute angle of incidence and the maximum distance, but the absolute velocity of incidence showed a significant difference. This difference is caused from that whether players have the time to perform of not; the drop kick is used when the players have time to perform, and punt kick is used when the players launch a shifting attack. 9. The surface reaction force of the supporting leg had some relation with the approaching angle. Vertical reaction force (Fz) showed some differences in the two movements(p<0.05). The maximum force of the right and left surface reaction force (Fx) didn't have much differences (p<0.05), but it showed the tendency that the maximum force occurs before the peak force of the front and back surface (Fy) occurs.

The Effect of Upper Extremity Usage on the Soccer Instep Kick Motion (축구 인스텝 킥 시 상지의 이용 유무가 하지의 운동학적 변인에 미치는 영향)

  • Chae, Woen-Sik;Kang, Nyeon-Ju;Kim, Jong-Woo;Yun, Chang-Jin;Chae, Su-Duk;Seok, Chang-Huk;Park, Gi-Yong;Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.20 no.1
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    • pp.41-47
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    • 2010
  • The purpose of this study was to evaluate the kinematic effect of upper extremity usage for the scoccer instep kick motion. Ten male university students were recruited as the subjects. Temporal parameters, ball velocity, velocity of CG, angle of segment, angular velocity, and trunk orientation angle were determined for each trial. The results showed that temporal parameters in WU and WORU were significantly less than those found in WOU during pre impact phase. These indicated that no usage of upper extremity may increase excessive setup time in order to improve the accuracy of instep kick. Angle of right knee in WOU at LC was significantly greater than corresponding value for WU since angular momentum contributions of the lower limb were not effectively balanced by contributions of the upper limb. We found that the lower extremity movement was controlled by lateral movement in the trunk as a result of no usage of the upper extremity, resulting in the relatively greater trunk rotation in WOU.

How Panel Design to Fly on the Modern Soccer Ball (현대 축구공의 거죽 디자인 변화와 공력특성과의 관계)

  • Hong, sung-chan;Park, sang-wook;Byun, kyeong-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.189-190
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    • 2015
  • 지금까지의 축구공의 형태는 오각형과 육각형의 거죽(panel)으로 구성되었고 거죽의 수는 32장으로 되어 있었다. 그러나 최근에는 14장 거죽으로 구성된 팀가이스트(2006년 월드컵 공인구)와 8장 거죽으로 구성된 자블라니(2010년 월드컵 공인구)가 등장하여 이전과는 다른 형태의 디자인을 볼 수 있게 되었다. 또한, 최근에는 32장 거죽으로 구성되었지만 그 형태가 종전의 디자인(오각형과 육각형의 조합)과는 다른 새로운 디자인으로 구성된 축구공(카푸사; 2013년 컨페더레이션스컵 공인구)이 등장하였으며, 지난 2014년 월드컵에서는 6장 거죽으로 구성된 브라주카가 공인구로 사용되었다. 이렇듯 최근 현대 축구공은 가죽 디자인을 중심으로 그 형태가 다양하게 변화하고 있다. 그러나 가죽 디자인의 변화에 따른 유체역학적 효과를 설명한 연구는 그리 많지 않다. 이에 본 연구에서는 위에 열거된 현대 월드컵 축구공과 함께 2015년 K리그 공인구를 비롯하여 국내 리그에서 사용되는 축구공(험멜, 낫소, 스타)을 대상으로 거죽 디자인의 형태와 그 공력특성을 풍동실험을 통해 비교하여 검토하였다. 그 결과, 서로 다른 거죽 디자인에 따라 축구공이 비행 중 공기로부터 받는 공기력이 변화하게 되며, 이로 인해 비행거리와 비행궤도가 변하는 것을 알 수 있었다.

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Generating Augmented Lifting Player using Pose Tracking

  • Choi, Jong-In;Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.19-26
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    • 2020
  • This paper proposes a framework for creating acrobatic scenes such as soccer ball lifting using various users' videos. The proposed method can generate a desired result within a few seconds using a general video of user recorded with a mobile phone. The framework of this paper is largely divided into three parts. The first is to analyze the posture by receiving the user's video. To do this, the user can calculate the pose of the user by analyzing the video using a deep learning technique, and track the movement of a selected body part. The second is to analyze the movement trajectory of the selected body part and calculate the location and time of hitting the object. Finally, the trajectory of the object is generated using the analyzed hitting information. Then, a natural object lifting scenes synchronized with the input user's video can be generated. Physical-based optimization was used to generate a realistic moving object. Using the method of this paper, we can produce various augmented reality applications.

Kinematic Analysis of Lower Limb during Inside Penalty Kick toward Different Targets in Soccer (축구 인사이드 페널티킥 동작 시 목표변화에 따른 하지분절의 운동학적 분석)

  • So, Jae-Moo;Kim, Jai-Jeong;Park, Hye-Lim;Kang, Sung-Sun
    • Korean Journal of Applied Biomechanics
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    • v.23 no.2
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    • pp.117-123
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    • 2013
  • The purpose of this study was to provide data to increase the success rate of penalty kicks through quantifying the shape of skilled kicks by performing a kinematic analysis on the change of movement during the kicking phase which the goalkeeper uses as a vital clue. Three high definition video cameras(GR-HD1KR, JVC, Japan) were used for the study and 18 reflective markers were attached to the body joints. Corners of the goal, difficult for goalkeepers to block, were set as aims and 1 m by 1.2 m targets were installed. Each subject had five sets of kicks at random, and the analysis was done on the movements that hit the target. Time, speed of the right lower limb's center of mass, joint angle, and angular velocity were chosen as factors and the results of the analysis showed statistical significance. The player taking a penalty kick should train to avoid leaning one's body towards the kicking direction and change the angle of the right foot right before the impact to decide the direction of the ball. The goalkeeper can increase the save success rate by studying the angle of the kicker's body and the right foot as well as the timing of the kick.

A Study on Perceptual Skill Training for Improving Performance - Focusing on sports cognitive aspects - (경기력 향상을 위한 지각기술훈련에 대한 고찰 - 스포츠 인지적 측면 중심으로-)

  • Song, Young-Hoon
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.1
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    • pp.299-305
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    • 2018
  • Perception refers to the process of acquiring all the information about the environment through various sensory organs such as the visual, auditory, tactile, and olfactory senses and integrating and interpreting the information transmitted to the brain. The ability to use these perceptions efficiently is called perceptual skill, and perceptual skill is an important factor for improving performance in the field of sports. As a result, many researchers have developed various perceptual training programs to maximize these perceptual skills while they have also progressed on attempting to verify their effects. The perceptual skill training introduced in this study is a training method that focuses on visual perception and is a training method that is applied in the United States and Europe. to improve sports performance. As a result of carrying out the perceptual skills training based on the kicker's important clue (the kicker's hip - the angle of the body and foot before kicking) to the goalkeeper in the situation of a soccer penalty kick improved the ability of predicting the direction of the ball while even in tennis, carrying out the perceptual skills training based on the server's important clue (position, ball, racket) improved the accuracy of the ability to predict in the direction of serve. Recently, there have been numerous research studies that were carried out on such perceptual skills training, but the number of studies conducted are insufficient, especially in Korea where research studies on perceptual training seem to be in a relatively neglected state. In addition, extensive studies need to be carried out to investigate whether the improvement of perceptual skills in the laboratory situation can be transitioned to an actual performance situation. Therefore, in order to elevate sports performance, researchers need to examine the perceptual training program's extent of necessity as well as the research direction regarding its effects.

Analysis on the Leisure Constraint and Index Concentrate Here Improvement's Leisure Activities among the Private Security Agents Applying PPA Technique (PPA기법을 적용한 민간경호경비원의 여가제약과 중점개선 여가활동 참가지수 분석)

  • Kim, Kyong-Sik;Kim, Chan-Sun;Park, Young-Man
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.317-325
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    • 2010
  • This study aims to deduct the extensive improvement types of leisure activities of private security agents using PPA technique and to examine the influence of leisure constraint on the index of participation. Through this process, this study consequently will draw the priority list of investment on the policy for improving the welfare status of private security agents. In this study, judgement sampling was applied to 6 security agencies located in Seoul, 2010, and 267 cases were used in the final analysis. Collected data went through factor analysis, reliability analysis, paired t test, PPA analysis, and regression analysis by using SPSSWIN 17.0. The conclusions were drawn as follows. In regard to the reliability, Cronbach's $\alpha$ was over .768. First, there was a difference between the preference rate and the participation rate which are the participation index of the private security agents' leisure activities. concentrate here in leisure types turned out to be fitness activities, walking/jogging, tourism, a day-long travel, and keep up the cood work in leisure types are movies, domestic tourist attractions, dating, eating out, personal relationship, watching sports, reading, karaoke, TV video watching, drinking etc. low priority in leisure types are water sports, hiking, biking, soccer, photography, ball games, sky sports, playing go/janggi, inline skates, and cooking. Second, the leisure constraint affects the participation index of leisure activities. As the personal constraint, and surrounding conscious constraint which are the subordinate factors of the leisure constraint get bigger, the participation index of favored leisure activities become lower. In contrast, when the difficulties such as structural constraint, time and economical constraint are overcome, participation index of leisure activities go on the rise.