• Title/Summary/Keyword: Smartphone Technologies

Search Result 181, Processing Time 0.031 seconds

A Study on Identification of the Source of Videos Recorded by Smartphones (스마트폰으로 촬영된 동영상의 출처 식별에 대한 연구)

  • Kim, Hyeon-seung;Choi, Jong-hyun;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.26 no.4
    • /
    • pp.885-894
    • /
    • 2016
  • As smartphones become more common, anybody can take pictures and record videos easily nowadays. Video files taken from smartphones can be used as important clues and evidence. While you analyze video files taken from smartphones, there are some occasions where you need to prove that a video file was recorded by a specific smartphone. To do this, you can utilize various fingerprint techniques mentioned in existing research. But you might face the situation where you have to strengthen the result of fingerprinting or fingerprint technique can't be used. Therefore forensic investigation of the smartphone must be done before fingerprinting and the database of metadata of video files should be established. The artifacts in a smartphone after video recording and the database mentioned above are discussed in this paper.

Design of a Smart Application Using Ad-Hoc Sensor Networks based on Bluetooth (블루투스기반 애드 혹 센서망을 이용한 스마트 응용 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.6
    • /
    • pp.243-248
    • /
    • 2013
  • With rapid growth and fast diffusion of smartphone technologies, many users are deeply concerned about the smart applications and many mobile applications converged with various related technologies are rapidly disseminated. Especially, the convergence technologies like mobile apps that can establish the wireless ad hoc network between smartphone and other peripherals and exchange data are appear and progressed continuously. In this paper, we design and implement the smart app using bluetooth based wireless ad hoc sensor network that can connect smartphone with sensors and exchange data for various smart applications. The proposed smart application in this paper collects data obtained from more than 2 multi-sensors in real time and fulfills the decision making function by storing data at the database and analysing it. The smart application designed and implemented in this paper is the healthcare application that can analyze and evaluate the patient's health condition with sensing data from multi-sensors in real time through bluetooth module.

A Study on the Development of Smartphone-based Real-time Evacuation Scenarios for Large-scale Buildings (스마트폰을 활용한 중·대규모 건물의 실시간 피난 시나리오 개발에 관한 연구)

  • Kim, Minseok;Kim, Youngsun;Cha, Jieun;Han, Gyu Bin;Choi, Junho
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.36 no.1
    • /
    • pp.15-26
    • /
    • 2020
  • The purpose of this study is to develop every possible real-time evacuation scenarios for large-scale buildings which considering continuously changing conditions during the events. From the review of the previous studies on smartphone-based real-time evacuation systems, this study proposed the customized egress scenarios. The scenario considered the characteristics of facilities, disaster types, and individual factors of evacuees. This study verified the proposed process for real-time evacuation scenarios by applying the several actual fire cases happened recently in Korea. Based on the result of this research, necessary technologies for the real-time evacuation systems are identified and can be applied to develop the more effective evacuation system.

Determinants of Smartphone Conspicuous Consumption

  • Ricardo Lim;Donald L. Amoroso
    • Asia pacific journal of information systems
    • /
    • v.33 no.3
    • /
    • pp.573-602
    • /
    • 2023
  • The smartphone is a necessary communication and productivity tool. Unlike other neutral, utilitarian technologies, smartphones are also a social display of wealth, i.e., of conspicuous consumption. Behavior around necessity and conspicuous goods are normally separate research tracks, and we can find no studies for technology products that exhibit both traits. We therefore propose a four-factor model that explains conspicuous consumption of "necessary" smartphones: dependency, social influence, the need for social connection, and convenience, in the United States, Mexico, and the Philippines. This paper provides confirmatory support for extant literature of the four constructs; it demonstrates the viability of the survey instrument across countries; and it shows similar effects among country models. Our structural model results imply the borderless nature of smartphone conspicuous consumption.

Establishment of electronic attendance using PCA face recognition (PCA 얼굴인식을 활용한 전자출결 환경 구축)

  • Park, Bu-Yeol;Jin, Eun-Jeong;Lee, Boon-Giin;Lee, Su-Min
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.19 no.4
    • /
    • pp.174-179
    • /
    • 2018
  • Currently, various security technologies such as fingerprint recognition and face recognition are being developed. However, although many technologies have been developed, the field of incorporating technologies is quite limited. In particular, it is easy to adapt modern security technologies into existing digital systems, but it is difficult to introduce new digital technologies in systems using analog systems. However, if the system can be widely used, it is worth replacing the analog system with the digital system. Therefore, the selected topic is the electronic attendance system. In this paper, a camera is installed to a door to perform a Haar-like feature training for face detecting and real-time face recognition with a Eigenface in principal component analysis(PCA) based face recognition using raspberry pi. The collected data was transmitted to the smartphone using wireless communication, and the application for the viewer who can receive and manage the information on the smartphone was completed.

A Design and Development of Korean Traditional Board Game on Android Environment (안드로이드 환경에서 한국전통 보드게임 설계 및 개발)

  • Kim, Yang-Jib;Kang, Seung-Woo;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.10
    • /
    • pp.2294-2300
    • /
    • 2013
  • As smartphones have become widely used, topics of smartphone become a hot research subject in IT technologies. Many applications have been developed for the smartphone and the application market has become more and more increasing. However here are few studies or application developments on Korea's traditional games. In this paper we developed Korea's traditional board game Gonu. People who are young or old can play the game. We expect that many applications which related with Korean culture are developed on the smartphone environment.

Design of Sensor-based Healthy Diet App for Smartphones (스마트 폰을 위한 센서기반 건강 다이어트 어플의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.4
    • /
    • pp.141-147
    • /
    • 2014
  • With the rapid development of major functions in a smartphone, many applications interacting with a smartphone are introduced and mobile applications converged with various related technologies are announced and rapidly disseminated recently. In this paper, we propose the design of a smart mobile application operated with devices like sensors in order to utilize various functions of the smartphone effectively. The mobile application proposed in this paper uses the bluetooth module of the smartphone, composes the wireless ad hoc network with various sensors around us, and collects bionic context information of the user in real time. The smart application designed and implemented in this paper is the sensor based healthy diet application that can fulfill healthy diet program by reflecting the user's sensed bionic context data in real time.

A Study on the Design of Inaudible Acoustic Signal in Acoustic Communications and Positioning System (음향 통신 및 위치측정 시스템에서의 비가청 음향 신호 설계에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.2
    • /
    • pp.191-197
    • /
    • 2017
  • According to the ubiquitous usage of smartphone, so many smartphone applications have been developed, and especially data communications and position measurement technologies without additional equipments have been developed using acoustic signal. But there is a limitation to select the frequency of the acoustic signal due to the smartphone hardware, and there is non-linearity in the electronic circuits in a sound generation devices, the audible sound generated from the speaker is not avoidable. And it causes critical difficulty to the commercial system deployment. In this paper, a simulation technique to calculate the power of the audible acoustic signal by human is applied to several types of acoustic signals to evaluate the loudness. These could be referred when the acoustic communications or positioning systems are designed, for the purposed of inaudible sounding to human.

Smart Tourism: A Study of Mobile Application Use by Tourists Visiting South Korea

  • Brennan, Bradley S.;Koo, Chulmo;Bae, Kyung Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.8 no.10
    • /
    • pp.1-9
    • /
    • 2018
  • The purpose of this exploratory study is to identify the mobile phone applications (apps) used by foreign tourists visiting South Korea through a pilot study using focus groups and individual interviews. Concentrating on tourist mobile app use in a smart tourism environment and categorized through a taxonomy of mobile applications lays the framework and determines the factors boosting tourism smartphone app trends by foreign tourists visiting South Korea. Researchers collected data through ethnographic methods and analyzed it through qualitative research to uncover major themes within the smart tourism app use phenomenon. The researchers coded, counted, analyzed, and then divided the findings gleaned from a pilot study and interviews into a taxonomy of seven logical smartphone app categories. The labeling and coding of all the data accounting for similarities and differences can be recognized and are logically discussed in the implications of the apps used by tourists to assist tourist destinations. More specifically these findings will assist smart tourism destinations by better understanding foreign tourist smartphone app use behavior. Tourists visiting South Korea interviewed in this study exhibited significant mastery of Internet of Things (IoT) technologies, craved free WiFi access, and utilized smartphone apps for all facets of their travel. Findings show major concentrations of app use in bookings of accommodations, tourist attractions, online shopping, navigation, wayfinding, augmented reality, information searching, language translation, gaming, and online dating while traveling in South Korea.

A Study on the Utilization of Biometric Authentication for Digital Signature in Electronic Financial Transactions: Technological and Legal Aspect (전자금융 거래 시 생체인증을 전자서명에 활용하기 위한 기술 및 법률에 관한 연구)

  • Song, Jae-Hun;Kim, In-Seok
    • The Journal of Society for e-Business Studies
    • /
    • v.21 no.4
    • /
    • pp.41-53
    • /
    • 2016
  • Today, leading smartphone manufacturers offer biometric technologies such as fingerprints, voice recognition, and iris patterns in their flagship models. These biometric technologies are used for authentication. Biometric authentications are widely used in device security and even in financial transaction. This paper examines cases where a user uses biometric authentication during financial transaction (both online and smartphone banking), and explains biometric for non-repudiation by digital signature. Finally, the paper also explains technical and legal requirements for biometric authentication in the area of financial services.