• Title/Summary/Keyword: SmartView

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A Study of Teacher's Smart Learning Acceptance -Focusing on TAM Model- (교수자의 스마트학습 수용에 관한 연구 -TAM모형을 중심으로-)

  • Kim, Do-Goan;Lee, Hyun-Chang;Rhee, Yang-Won;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.131-133
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    • 2016
  • While smart learning have been introduced for more learning effect, this study is to understand teacher's smart learning acceptance using TAM model. Through using the result of the study, it is to provide suggestions for the improvement of smart learning effect and the acceptance using various multi media on thew view of teachers.

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Simulation and experimental analysis of active vibration control of smart beams under harmonic excitation

  • Malgaca, L.;Karagulle, H.
    • Smart Structures and Systems
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    • v.5 no.1
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    • pp.55-68
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    • 2009
  • In the present study, active control of a smart beam under forced vibration is analyzed. The aluminum smart beam is composed of two piezoelectric patches and strain gauge. One of the piezoelectric patches is used as controlling actuator while the other piezoelectric patch is used as vibration generating shaker. The smart beam is harmonically excited by the piezoelectric shaker at its fundamental frequency. The strain gauge is utilized to sense the vibration level. Active vibration reduction under harmonic excitation is achieved using both strain and displacement feedback control. Control actions, the finite element (FE) modeling and analyses are directly carried out by using ANSYS parametric design language (APDL). Experimental applications are performed with LabVIEW. Dynamic behavior at the tip of the beam is evaluated for the uncontrolled and controlled responses. The simulation and experimental results are compared. Good agreement is observed between simulation and experimental results under harmonic excitation.

Research on Declaration of The 4th Industrial Spirit Revolution

  • Kwon, Chang-Hee
    • Journal of Integrative Natural Science
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    • v.12 no.1
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    • pp.24-27
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    • 2019
  • Smart city has effect toward its sustainability. Citizens should be viewed as co-creators of cities, not consumers. From this point of view, citizen responsibility and ethics should be emphasized. Now, Smart cities are becoming more important than ever. From now on, urban development is divided into two major categories. One side is the development based on smart city, and the other is urban development that revives the old city. As the city grows bigger and bigger, many problems arise and there are many problems. This tendency must become stronger in the future. But, Stones shall be dressed to exact size and shapes before being laid. Until now, No attempt has been made to declare about Citizen Spirit in Fourth Industrial Revolution. In the era of the Fourth Industrial Revolution, in order to become a leading country of Smart City, we must first complete the spiritual revolution. From this aspect, this study proposes the "Declaration of the Fourth Industrial Spirit Revolution".

Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

Implementation of Smart Home Control using LabVIEW and PDA (LabVIEW와 PDA를 이용한 스마트 홈 제어 구현)

  • Baek, Sang-Min;Chang, Kyung-Bae;Shim, Il-Joo;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2453-2456
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    • 2004
  • People want to control various facilities regardless location in ubiquitous era. Therefore we have a various devices embedded wireless functions. In this paper we implement a control program in a PDA that used Wireless LAN among wireless protocols. The objectives of this paper are: The first, to make a control program in server and a wireless client (PDA) using WLAN. The second, to implement smart home model. The third, to propose useful functions in home controls.

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A MBASE-based Development Method for Ubiquitous Computing Systems (MBASE를 적용한 유비쿼터스 컴퓨팅 시스템 개발 방법론)

  • Kim, Sangsoo;Lee, Donghyun;In, Hoh
    • Journal of the Korean Society of Systems Engineering
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    • v.1 no.2
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    • pp.5-11
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    • 2005
  • Ubiquitous computing is an emerging technic for various areas such as public, private (individual), military, industrial, medical sectors. The applications of ubiquitous computing are expected to be prevailed from home to office. Unfortunately, it is not effective to apply existing system/software development methodologies into this emerging ubiquitous computing applications. In this paper, MBASE (Model-Based system Architecting and Software Engineering) is applied as a development method of ubiquitous computing applications. The advantage of MBASE is to identify mismatches of product, process, property, and success models and resolve them in developing the ubiquitous computing applications. A SmartView, a ubiquitous computing application, is presented as a case study o f MBASE.

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Automatic Fish Size Measurement System for Smart Fish Farm Using a Deep Neural Network (심층신경망을 이용한 스마트 양식장용 어류 크기 자동 측정 시스템)

  • Lee, Yoon-Ho;Jeon, Joo-Hyeon;Joo, Moon G.
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.3
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    • pp.177-183
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    • 2022
  • To measure the size and weight of the fish, we developed an automatic fish size measurement system using a deep neural network, where the YOLO (You Only Look Once)v3 model was used. To detect fish, an IP camera with infrared function was installed over the fish pool to acquire image data and used as input data for the deep neural network. Using the bounding box information generated as a result of detecting the fish and the structure for which the actual length is known, the size of the fish can be obtained. A GUI (Graphical User Interface) program was implemented using LabVIEW and RTSP (Real-Time Streaming protocol). The automatic fish size measurement system shows the results and stores them in a database for future work.

3D Motion Capture based Physical Fitness using Full Body Tracking Suit

  • Imran Ghani;Emily Hattman;David T. Smith;Muhammad Hasnain;Israr Ghani;Seung Ryul Jeong
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.47-56
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    • 2023
  • This paper presents an approach to exercise that utilizes motion capture through the Rokoko Smart Suit. With the emergence of Covid-19, physical fitness levels have declined due to restrictions on in-person fitness classes and gym closures. To maintain physical activity, many individuals have turned to mobile applications and streaming videos. However, home workouts often lack the motivation and experience found in gyms, classes, or community centers, particularly with the presence of coaches and instructors. Additionally, instructors find it challenging to convey precise postures to their online students, and vice versa. To address this issue, the researchers propose the use of a full-body tracking suit like the Rokoko Smart Suit, which enables instructors to present a more realistic approach to physical activity. The Rokoko Smart Suit offers a 3D view of the instructor, eliminating the limitations of camera scope when streaming on platforms like Zoom or MS Teams. This technology enhances the at-home workout experience, and the incorporation of 3D virtual reality features can further elevate the realism of a workout.

Analysis of the effect of the top-down teaching method for training of developing contents based on smart media

  • Ku, Jin-Hee
    • International Journal of Contents
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    • v.7 no.4
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    • pp.64-69
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    • 2011
  • Recently, as smart devices are distributed more and more, the need for education of developing contents based on smart media increases. In order to develop contents based on smart media, it is necessary to learn new programming language as well as to understand the structure of platforms as device-manufacturers and communication companies have different platforms. Generally, the problem in education of programming is that it can provide learning to understand the language stage by stage, but it is difficult to suggest a clear result such as completion of learner's project from macroscopic and integrated approach. Especially, there is a difficult of learning several programming languages due to the characteristics of platforms in developing smart contents. Accordingly, in the education of programming for developing smart contents, it is not appropriate to use the traditional teaching method of programming which conducts projects from an integrated point of view after learning the grammatical elements of the language. This paper aims to suggest the top-down teaching method as an effective teaching method for developing contents based on smart media, and to analyze the effect after developing and applying the suggested teaching model.

Method of Transfer Disaster Informations using a Smart-Watch (스마트워치를 활용한 재난정보전달 방안)

  • Lee, Byung-Hoon;Kim, Myeong-Jin;Jung, Woo-Sug;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.55-60
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    • 2020
  • In this paper, we conducted a study on ways to not only check disaster information on smart-phone in the event of a disaster, but also simultaneously check it on wearable devices using short-range wireless communication. Wearable devices commonly used include such devices as wireless earphones, smart bands and smart-watches. Among these devices are smart-watches that allow users to view disaster information in the event of a disaster. However, because current disaster message can only check on smart-phones, research was conducted on how to deliver disaster information received from smart-phones to smart-watches. If studies such as this paper continue, we will be able to recognize disasters more efficiently in the event of a disaster and to carry out preparations for them.