• 제목/요약/키워드: Small Projectile

검색결과 26건 처리시간 0.023초

Projectile's Velocity Effect for Voltage Induced at Sensing Coil for Applying to Air Bursting Munition

  • Ryu, Kwon-Sang;Shin, Jun-Goo;Jung, Kyu-Chae;Son, Derac.
    • Journal of Magnetics
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    • 제18권2호
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    • pp.90-94
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    • 2013
  • We designed a model composed of a ring type magnet, a yoke, and a sensing coil embedded in a projectile for simulating the muzzle velocity. The muzzle velocity was obtained from the master curve for the induced voltage at sensing coil and the velocity as the projectile pass through the magnetic field. The induced voltage and the projectile's velocity are fitted by the $2^{nd}$ order polynomial. The skin effect difference between projectiles which consist of aluminum-aluminum and aluminum-steel was small. The projectile will surely be burst at the pre-determined target area using the flight time and the projectile muzzle velocity calculated from the voltage induced at the sensing coil on the projectile.

판재를 이용한 초고속 위협체의 방호성능에 대한 해석적 연구 (Investigation Into Protection Performance of Projectile Using Flying Plate)

  • 최효성;신현호;유요한;박장현;김종봉
    • 한국정밀공학회지
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    • 제33권12호
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    • pp.1039-1045
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    • 2016
  • We investigated the protection capability of a plate against high speed projectiles demonstrating collision and penetration behaviors by finite element analysis. The element erosion method was used for penetration analysis, which showed that the speed of the projectile was slightly reduced by the collision with the protection plate. Protection capability was measured by the projectile's attitude angle change because the damage of our tanks by projectiles was also dependent on the projectile-tank collision angle. When the length of the protection plate was sufficiently long, the projectile was severely deformed and incapacitated. In the case of a small plate, the projectile was deformed only in the collision region. Thus, projection capability was investigated by the change of attitude angle. The effect of collision angle, velocity, and length of the plate on the rotational and vertical velocities of the projectile was investigated.

Design Study of a Small Scale Soft Recovery System

  • Yoo, Il-Yong;Lee, Seung-Soo;Cho, Chong-Du
    • Journal of Mechanical Science and Technology
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    • 제20권11호
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    • pp.1961-1971
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    • 2006
  • A soft recovery system (SRS) is a device that stops a high speed projectile without damaging the projectile. The SRS is necessary to verify the shock resistant requirements of microelectronics and electro-optic sensors in smart munitions, where the projectiles experience over 20,000 g acceleration inside the barrel. In this study, a computer code for the performance evaluation of a SRS based on ballistic compression decelerator concept has been developed. It consists of a time accurate compressible one-dimensional Euler code with use of deforming grid and a projectile motion analysis code. The Euler code employs Roe's approximate Riemann solver with a total variation diminishing (TVD) method. A fully implicit dual time stepping method is used to advance the solution in time. In addition, the geometric conservation law (GCL) is applied to predict the solutions accurately on the deforming mesh. The equation of motion for the projectile is solved with the four-stage Runge-Kutta time integration method. A small scale SRS to catch a 20 mm bullet fired at 500 m/s within 1,600 g-limit has been designed with the proposed method.

반구형과 평탄형 선단 비상체의 충돌을 받는 콘크리트의 파괴특성 (Fracture Property of Concrete on Spherical and Flat Nose Shape Projectile Impact)

  • 이상규;김규용;김홍섭;손민재;남정수
    • 한국구조물진단유지관리공학회 논문집
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    • 제20권6호
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    • pp.98-105
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    • 2016
  • 본 연구에서는 반구형과 평탄형의 비상체를 이용하여 일반콘크리트와 섬유보강콘크리트에 충격시험을 진행한 후 파괴깊이와 형태, 파괴직경, 배면의 인장변형을 평가하였다. 선단면적이 작을수록 충격력의 집중에 의해 파괴깊이는 크고 표면파괴 직경은 작게 되는 것으로 확인되었다. 반면에 선단면적이 클수록 파괴깊이는 작지만 표면파괴직경은 크게 되었다. 일반콘크리트와 섬유보강 콘크리트에서 유사한 표면파괴와 배면변형이 발생하였으나 인장변형의 크기는 일반콘크리트에 비해 섬유보강 콘크리트가 작은 것으로 나타났다. 또한, 비상체의 선단형상에 따른 표면관입의 형태와 배면의 인장변형 사이에 직접적인 연관이 있는 것으로 사료된다. 따라서 콘크리트의 배면박리한계두께 예측 시에는 표면관입깊이뿐만 아니라 배면의 변형거동 또한 고려할 필요성이 있을 것으로 사료된다.

고속발사체 충격을 받은 콘크리트의 두께에 따른 손상 및 변형 특성에 관한 실험적 연구 (An Experimental Study on Damage and Deformation Properties by Thickness of Concrete Impacted by High-Velocity Projectile)

  • 김영선;조홍범;이상현;기전도;전현수;석원균
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2022년도 가을 학술논문 발표대회
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    • pp.203-204
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    • 2022
  • This study reviewed the impact resistance properties according to the thickness of concrete as part of a research on the protection technology for high-velocity projectile that may occur during an explosion of small green energy facilities such as a hydrogen station and an energy storage system.

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Design of small impact test device for concrete panels subject to high speed collision

  • Kim, Sanghee;Jeong, Seung Yong;Kang, Thomas H.K.
    • Advances in concrete construction
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    • 제7권1호
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    • pp.23-30
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    • 2019
  • Five key items were used to create an economical and physically small impact test device for concrete panels subject to high speed collision: an air-compressive system, carbon steel pipe, solenoid valve, carrier and carrier-blocking, and velocity measurement device. The impact test device developed can launch a 20 mm steel spherical projectile at over 200 m/s with measured impact and/or residual velocity. Purpose for development was to conduct preliminary materials tests, prior to large-scale collision experiments. In this paper, the design process of the small impact test device was discussed in detail.

선형마이크로폰 어레이를 이용한 저격수 거리추정 개선방법과 실험 분석 (Improvement Method and Experiment Analysis of Sniper Distance Estimation Using Linear Microphone Array)

  • 정승우
    • 한국군사과학기술학회지
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    • 제21권4호
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    • pp.447-455
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    • 2018
  • If a hidden enemy is shooting, there is a threat against soldiers in recent conflicts. This paper aims to improve the localization of a muzzle using microphone array. Gunshot noise can provide information about the location of muzzle with two signals, the muzzle blast from the gun barrel and the projectile sound from the bullet. Two signals arrive to the microphone array with different arrival time and angle. If the arrival angles of the two signals are estimated, distance between sniper location and the microphone array can be calculated by using geometric principles. This method was established in 2003 by Pare. But this method has a limitation that it cannot calculate the distance when the arrival angles of the two signals are same. Also it has an error when the angle difference of arrival is small. In order to overcome this limitation, a new method is proposed that uses the change of characteristic of the projectile sound with respect to vertical distance from the trajectory. The proposed method estimates the distance correctly when the arrival angle of two signals are same, and when the angle difference between two signals is increased, the estimation error increases with respect to the angle. Therefore these two methods can be selected according to the angle difference between two signals to estimate the distance of the muzzle. Below the threshold of the angle difference, the proposed method can be used to estimate distance with smaller error than the existing method. This was demonstrated by shooting tests using actual sniper rifles.

소형 관통자의 콘크리트 표적 수직충돌 침투특성 연구 (A Study on Normal Penetration Characteristics of Small Projectiles in Concrete Targets)

  • 김용석;여환곤
    • 한국군사과학기술학회지
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    • 제14권2호
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    • pp.321-325
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    • 2011
  • After investigating the analytic model to predict penetration depth, we propose an analytical model which can be used in estimating the normal penetration characteristics of small projectiles, when they are impacted to the concrete targets with ordnance velocities. The major parameters of this model are nose factor of penetrator, compressive strength and density of targets, and impact velocity. We can predict accelerations, velocities, displacements of projectiles and applied forces by this proposed model. Estimated penetration depths were shown 5% error. We also verified the usefulness of the new method with laboratory impact test data.

PARALLEL CFD SIMULATIONS OF PROJECTILE FLOW FIELDS WITH MICROJETS

  • Sahu Jubaraj;Heavey Karen R.
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2006년도 PARALLEL CFD 2006
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    • pp.94-99
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    • 2006
  • As part of a Department of Defense Grand Challenge Project, advanced high performance computing (HPC) time-accurate computational fluid dynamics (CFD) techniques have been developed and applied to a new area of aerodynamic research on microjets for control of small and medium caliber projectiles. This paper describes a computational study undertaken to determine the aerodynamic effect of flow control in the afterbody regions of spin-stabilyzed projectiles at subsonic and low transonic speeds using an advanced scalable unstructured flow solver in various parallel computers such as the IBM SP4 and Linux Cluster. High efficiency is achieved for both steady and time-accurate unsteady flow field simulations using advanced scalable Navier-Stokes computational techniques. Results relating to the code's portability and its performance on the Linux clusters are also addressed. Numerical simulations with the unsteady microjets show the jets to substantially alter the flow field both near the jet and the base region of the projectile that in turn affects the forces and moments even at zero degree angle of attack. The results have shown the potential of HPC CFD simulations on parallel machines to provide to provide insight into the jet interaction flow fields leading to improve designs.

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Design of an Alpine Skiing Game Using ActionScript 3.0

  • Bai-Tiantain, Bai-Tiantain;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of information and communication convergence engineering
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    • 제10권2호
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    • pp.168-174
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    • 2012
  • Flash is the most popular 2D animation and game development software, supporting vector and media technology at the core, which enables the development of small and pithy games. It is widely used in Web animation, courseware, TV commercials, game development, and other works of design. In this paper, we propose a control movement function and auxiliary functions for an alpine skiing game based on ActionScript 3.0. The control movement function is designed with moving phases (i.e., free fall, sliding, projectile, and landing). The auxiliary functions include drawing path, start/restart movement, and saving the highest score. In addition, for the visual design of our game, we designed animations in connection with a character and background. In order to facilitate testing the friction, users can input a chosen friction value. Without user input, the friction default is set at 0.97.