• 제목/요약/키워드: Skill performance

검색결과 622건 처리시간 0.027초

경직형 뇌성마비아의 장악력에 파지기능 훈련이 미치는 영향(4례 증례보고) (The effect on Grip Strength of Grasping Reflex Skill Training of 4 Case Children with Spastic Cerebral Palsied)

  • 김정자;오명화;김은정
    • The Journal of Korean Physical Therapy
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    • 제20권2호
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    • pp.49-55
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    • 2008
  • Purpose: The purpose of this study is to find the effect of grip strength of the grasping reflex skill training of 4 case children with spastic cerebral palsy. Smedley hand dynamometer(JAMAR, USA) was used for measuring grip strength. Methods: Smedley hand dynamometer(JAMAR, USA) was used for measuring grip strength. Cases were chosen mild, moderate and severe spastic cerebral palsy with sitting balance and perception. To achieve that purpose, this training program was carried out 5 times a week for 4 weeks with 4 children. The performance of grasping reflex skill training and grip strength was evaluated each other. Results: Both hands were investigated with grasping reflex skill test and grip strength in two week intervals. In the dominant or nondominant hand, the more improvement of grasping reflex skill test is high, the more that of grip strength is high. Conclusion: The result were as follows that. The grasping reflex skill training was effective in grip strength.

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참여학습과 관찰학습의 실습만족도 및 임상수기술 (Satisfaction of Practice and Clinical Skill in Participation Learning and Observation Learning)

  • 신은주
    • 동의신경정신과학회지
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    • 제19권2호
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    • pp.195-207
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    • 2008
  • Objective: The purpose of this study was to compare satisfaction of practice and clinical skill in different participation learning and observation learning, and to offer the basic data to promote quality of nursing education. Method: The study used a quasi-experimental, nonequivalent control group post-test design. The subjects were 62 nursing students of K college in Jeonbuk, and the period of data gathering was limited from 19 Nov. 2006 to 30 Nov. 2006. Experience group was taught by hand-on education and control group was taught by conventional education. The instrument tools included self-efficacy, satisfaction of practice and clinical skill. The collected data were analyzed by SPSS-PC programme. Result: The results of this study were as follows: There was statistically a significance difference between the two group about satisfaction of practice(t=2.011 p=.043), and clinical skill(t=11.997, p=.000). Self-efficacy showed a significantly positive correlation with satisfaction of practice(r=.476, p=.000) and clinical skill(r=.178, p=.014). Also, satisfaction of practice showed a significantly positive correlation with clinical skill(r=.l82, p=.000). Conclusion: In conclusion, this study suggests that hand-on education is an effective learning method to nursing students. By utilizing hand-on education, makes nursing students plan self-directed nursing performance and improve their clinical skills.

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OPERATION SKILL ANALYSIS USING PRIMITIVE STATIC STATES IN HUMAN-OPEATED WORK MACHINE

  • Mitsuhiro Kamezaki;Hiroyasu Iwata;Shigeki Sugano
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.230-236
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    • 2009
  • Double-front construction machinery, which was designed for complicated tasks, requires intelligent systems that can provide the quantitative work analysis needed to determine effective work procedures and that can provide operational and cognitive support for operators. Construction work environments are extremely complicated, however, and this makes state identification difficult. We therefore defined primitive static states (PSS) that are determined using on-off data for the lever inputs and manipulator loads for each part of the grapple and front and that are completely independent of the various environmental conditions and operator skill levels. To confirm the usefulness of PSS, we performed experiments with a demolition task by using our virtual reality simulator. We confirmed that PSS could robustly and accurately identify the work states and that untrained skills could be easily inferred from the PSS-based work analysis. We also confirmed in skill-training experiments that advice information using PSS-based skill analysis greatly improved work performance. We thus confirmed that PSS can adequately identify work states and are useful for work analysis and skill improvement.

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점포창업자의 창업 전 창업교육 및 현장체험이 점포의 운영성과에 미치는 영향에 관한 실증연구 (An Empirical Study on the Influence of Store Entrepreneur's Start up Education and Experience before Start up to Performance of Stores)

  • 김춘화;강병오;윤형보
    • 한국산학기술학회논문지
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    • 제14권3호
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    • pp.1135-1147
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    • 2013
  • 본 연구는 자영업의 높은 실패율을 낮추고 자영업자의 안정적 사업영위에 기여하고자, 중요한 창업 성공요인인 사전 창업교육 및 현장체험이 실제 점포의 운영성과에 긍정적인 영향을 미치는지 검증하였다. 우리나라는 체계적인 창업교육 프로그램과 사전에 실전경험을 해볼 기회가 충분하지 않다. 게다가 학계의 연구도 부족한 실정이다. 본 연구는 기존 연구의 한계점을 제시하고, 점포 창업자의 창업교육 및 현장체험이 창업스킬과 창업가정신을 함양해 최종적으로 점포의 운영성과로까지 이어지는 과정을 실증 분석하였다. 분석 결과, 실습교육은 창업스킬에, 이론교육은 창업가정신에 각각 영향을 미치고, 현장체험은 창업스킬과 창업가정신에 모두 영향을 미치는 것으로 나타났다. 그리고 창업스킬과 창업가정신은 점포의 재무적 성과와 비재무적 성과에 모두 각각 영향을 미치는 것으로 나타났다. 본 연구는 학문적 시사점 외에, 점포창업자의 창업교육 및 현장체험을 활성화하기 위한 정책방안도 제시하였다.

A Case Study of Horticultural Instruction as Education of Vocational Rehabilitation: Effects of Horticulture Job Skill Course Based on Employment Practice Model on Personal Performance Indicator of Vocational Rehabilitation for University Students with Disability

  • Kim, Soo Yeon
    • 인간식물환경학회지
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    • 제22권1호
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    • pp.65-73
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    • 2019
  • The purpose of the study was to examine the effects of the Horticulture Job Skill course based on the employment practice model on personal performance indicator of vocational rehabilitation for university students with disabilities. In the first step of this study, an employment practice model was developed by a focus group composed of six specialists from the industry and academia. The second step consisted of selecting the items of personal performance indicator related to horticulture vocational rehabilitation among all items of vocational rehabilitation. The third step was selecting students to participate in the study. The next step was coming up with a pilot instructional design based on the employment practice model. The final step was examining the effects of pilot course (horticulture job skill) based on the employment practice model on personal performance indicator of vocational rehabilitation for university students with disabilities. As a result, there were significant improvements after treatment in the experimental group with indicator 1 (managing) from 1.8±0.155 to 4.2±0.267, indicator 2 (planting) from 1.5±0.114 to 4.45±0.153, indicator 3 (using tool) from 3.2±0.186 to 4.6±0.112, indicator 4 (packing) from 2.05±0.153 to 4.45±0.114, indicator 5 (decorating) from 2.65±0.150 to 5.5±0.114, indicator 6 (cleaning) from 2.85±0.131 to 4.45±0.114, indicator 7 (observing) from 2.4±0.112 to 4.45±0.112, and indicator 8 (laboring) from 2.35±0.109 to 4.1±0.180. However, the control group did not show any significant improvement after 15 weeks of the program. This study determined that the Horticulture Job Skill course based on the employment practice model has an effect on improving the individual performance of vocational rehabilitation for university students with disabilities. Finally, horticulture education-based on the employment practice model will contribute to vocational rehabilitation for university student with disabilities.

경기력 향상을 위한 지각기술훈련에 대한 고찰 - 스포츠 인지적 측면 중심으로- (A Study on Perceptual Skill Training for Improving Performance - Focusing on sports cognitive aspects -)

  • 송영훈
    • 한국응용과학기술학회지
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    • 제35권1호
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    • pp.299-305
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    • 2018
  • 지각이란 다양한 감각기관을 통하여 시각, 청각, 촉각, 후각 등 주위 환경에 대한 정보를 습득하는 과정으로 뇌에 전달된 정보를 통합하고 해석하는 것을 의미한다. 이러한 지각된 정보를 바탕으로 상황에 적합한 정보를 효율적으로 사용하는 능력을 지각기술(perceptual skill)이라 하며, 스포츠에서 지각기술은 경기력 향상을 위한 중요한 요소로 작용한다. 따라서 많은 연구자들은 지각기술을 극대화하기 위하여 다양한 방법의 지각기술훈련 프로그램을 개발하고, 그 효과를 검증하려는 시도들이 진행되고 있다. 본 연구에서 소개하고 있는 지각기술훈련은 시지각에 중점을 둔 훈련 방법으로 미국이나 유럽에서 스포츠 경기력 향상을 위해 적용하는 훈련프로그램이다. 축구 페널티킥 상황에서 골키퍼에게 키커의 중요 단서(키커의 엉덩이-몸통, 발의 각도)를 바탕으로 지각기술훈련을 실시한 결과, 볼의 방향 예측 능력이 향상되었고, 테니스에서도 서버의 중요 단서(자세, 공, 라켓)에 대한 지각기술훈련을 실시한 결과, 서브 방향에 대한 예측능력이 향상되었다. 최근 지각기술훈련에 대한 연구가 활발하게 진행되고 있지만 아직까지는 연구의 수가 많지 않으며, 대부분이 실험실 상황에서의 연구로 실제 경기 상황에서의 활용에 대한 연구가 부족한 실정이다. 따라서 연구자들은 스포츠 경기력 향상을 위하여 지각기술훈련의 필요성을 검토하고, 그 효과에 대한 연구 방향을 포괄적으로 검토해 보는 시도가 필요하다.

간호학생 대상 시뮬레이션기반 기본소생술 반복교육의 효과와 지속성 (Effectiveness and Retention of Repeated Simulation-based Basic Life Support Training for Nursing Students)

  • 정지수;허혜경
    • 중환자간호학회지
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    • 제6권2호
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    • pp.24-36
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    • 2013
  • Propose: This study was to investigate the educational effect and retention of repeated simulation-based basic life support (BLS) training for nursing students. Methods: A comparison group design with pretest and posttest was used. A total of 35 nursing students (18 for the experimental group, 17 for the control group) participated in the study. A repeated simulationbased BLS training program which include a lecture, skills training, and two repeated sessions of simulation practice and debriefing was provided twice for experimental group. Knowledge, self-efficacy, and skill performance of cardiopulmonary resuscitation (CPR) were measured three times: at baseline, week 2, and week 6. Descriptive analysis, repeated measures ANOVA, and t-test were used for data analyses. Results: Knowledge, self-efficacy and skill performance of CPR were not significantly changed by group assignment, by the time, and interaction of group by time. Effectiveness of intervention was not maintained until Week 6. Conclusion: The results suggest that the timing of repeat education, total training time, and students' mastery of CPR performance should be considered when developing simulation-based programs to improve and maintain students' CPR knowledge, self-efficacy, and skill performance.

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e-Learning 플로우가 학습성과에 미치는 영향 (The impact of flow on learning performance in the e-Learning systems)

  • 이문봉
    • 한국산업정보학회논문지
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    • 제15권1호
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    • pp.85-94
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    • 2010
  • e-Learning으로 대변되는 교육의 변화는 교육환경의 기술적인 측면뿐만 아니라 패러다임 자체를 바꾸어 놓고 있다. e-Learning 환경에서의 사용자는 시스템 사용자뿐만 아니라 학습자의 역할을 동시에 가지고 있기 때문에 이런 복잡한 현상을 설명하기 위해서는 보다 포괄적인 시각이 필요하다고 판단된다. 본 연구에서는 포괄적인 시각을 연구하기에 앞서 학습자의 동기 유발에 초점을 두고 학습 성과를 향상시킬 수 있는 방안을 플로우 이론을 이용하여 제시하고자 한다. 연구 결과 첫째, 플로우의 구성 요소인 내재된 흥미와 주의집중은 종속 변수인 학습 성과에 유의적인 영향을 미치고 있으며, 특히 내재된 흥미가 주의집중보다 더 중요한 요인으로 밝혀졌다. 둘째, 내재된 흥미에 영향을 미치는 요인은 정보 품질과 숙련도로 나타났으며, 셋째, 주의집중에 영향을 미치는 요인은 인지된 사용용이성, 숙련도, 컴퓨터 자기효능감으로 나타났다.

학령기 단순언어장애아동의 이해모니터링 능력 (Comprehension Monitoring of School-Age Children with Specific Language Impairment)

  • 김정미
    • 대한음성학회지:말소리
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    • 제51호
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    • pp.57-69
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    • 2004
  • Comprehension monitoring is a process of message evaluation and a very important skill of communication. Comprehension monitoring is a necessary language skill in classroom, as it is important for children to assess their own understanding of task instructions and teaching content. The present study investigated comprehension monitoring skill of children with Specific Language Impairment(SLI) compared to age-matched children and language-matched children. 18 vignettes and 6 displays were constructed. Children were asked to choose one object or 'DK' card from a display after the children listened to the vignettes. The results showed that children with SLI didn't have problem in comprehending unambiguous utterance and using prior statement. However, they had problem in monitoring comprehending ambiguous utterance compared age-matched children. Their performance were similar to language matched younger children. With respect to their performance, several possible explanations were discussed.

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온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향 (The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations)

  • 서아영;신경식
    • Asia pacific journal of information systems
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    • 제22권2호
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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