• Title/Summary/Keyword: Sketch-Based Modeling

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Development of A Sketch-Based Robot Simulation Tool (스케치 기반 로봇 시뮬레이션 도구 개발)

  • Aoki, Hiroyuki;Shim, Jae-Kwoun;Kim, Ja-Mee;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.57-66
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    • 2012
  • It is the advantage of robot programming to improve the learners' interest. However, the drawback is existed in the fact that it is not easy to determine whether the problem lies in the hardware factor or programmed logic when an error takes place. This study is an attempt to develop a simulation tool which assists learners to concentrate on the problems not relating to robot assembling but to robot program. It aims to enable beginners make a sketch of their ideas and examine their logic through simulation. Therefore, an Etoys-based robot programming tool is developed to allows user to download and execute the simulated program into an assembled robot. The significance of this study is that easy activity of sketch-based simulation can support learners to understand how the principles of computer science are applied in daily life such as an automatic door system.

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An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Development of a Digital Textbook on 'Structure and Contraction Mechanism of Skeletal Muscle' with the Learning Model for Biomimicry-Based Convergence (생체모방 기반 융합 학습 모델을 적용한 '골격근의 구조와 수축'에 대한 디지털 교재 개발)

  • Kim, Soo-Youn;Kwon, Yong-Ju
    • Journal of Science Education
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    • v.42 no.2
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    • pp.95-105
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    • 2018
  • The purpose of this study was to develop a digital textbook on 'structure and contraction mechanism of skeletal muscle' with the learning model for biomimicry-based convergence. The unit of 'structure and contraction mechanism of skeletal muscle' is a part of Life Science I in high school. The convergence learning model was designed with three phases of biomimicry-based convergence (Exploration-Design-Implementation) including 3D modeling & printing. The developed digital textbook was composed of 8 sessions which contains the following learning contents : Exploration of skeletal muscle, creative designing of skeletal muscle using sketch application and 3D modeling, convergent implementing of the designed using 3D printing, exploration of muscle contraction, creative designing of muscle contraction using sketch application and 3D modeling, and convergent implementing of the designed using 3D printing. Each session is also involved in the contents of gallery widgets, media widgets, keynote widgets, sketch widgets, the cloud, polling widgets, and review widgets for interactive and mobile learning. After administering the developed digital textbook to 20 high school students, it was shown a positive effectiveness on life science learning for high school students. Moreover, the digital textbook was evaluated as to promote student's abilities on creative designs and implementation related to biomimicry-based convergence. The digital textbook was also shown a favorable response on students' interest and self-directed learning on life science.

The Intuitive Change of Virtual Wand Style in Spatial Sketch System (가상 완드 스타일의 직관적인 변형을 지원하는 공간 스케치 시스템)

  • Nam, Sang-Hun;Chai, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.56-61
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    • 2009
  • According to the target object for designer to sketch, an effective style or shape of input device can be defined differently. The general spatial sketching system that support various types of wand assist sketching effectively as changing suitable wand shape to the part of a target object. We suggest the idea of changing wand style by altering the posture of a 3D wand. This allows a designer to work in an intuitive way without being interrupted by complicated menus. We implement the various wand styles to the spatial sketching system with cubic-based drawing technique.

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A Study on Architectural Image Generation using Artificial Intelligence Algorithm - A Fundamental Study on the Generation of Due Diligence Images Based on Architectural Sketch - (인공지능 알고리즘을 활용한 건축 이미지 생성에 관한 연구 - 건축 스케치 기반의 실사 이미지 생성을 위한 기초적 연구 -)

  • Han, Sang-Kook;Shin, Dong-Youn
    • Journal of KIBIM
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    • v.11 no.2
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    • pp.54-59
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    • 2021
  • In the process of designing a building, the process of expressing the designer's ideas through images is essential. However, it is expensive and time consuming for a designer to analyze every individual case image to generate a hypothetical design. This study aims to visualize the basic design draft sketch made by the designer as a real image using the Generative Adversarial Network (GAN) based on the continuously accumulated architectural case images. Through this, we proposed a method to build an automated visualization environment using artificial intelligence and to visualize the architectural idea conceived by the designer in the architectural planning stage faster and cheaper than in the past. This study was conducted using approximately 20,000 images. In our study, the GAN algorithm allowed us to represent primary materials and shades within 2 seconds, but lacked accuracy in material and shading representation. We plan to add image data in the future to address this in a follow-up study.

Case studies on BIM-based architectural environment performance analysis (건축정보모델링(BIM)기반 건축 환경 성능 사례 분석)

  • Moon, Hyun-Jun;Choi, Min-Seok;Park, Jin-Woo;Ryu, Seung-Ho
    • Proceedings of the SAREK Conference
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    • 2009.06a
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    • pp.1412-1417
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    • 2009
  • BIM(Building Information Modeling) is considered a new paradigm and a powerful method in building design, construction and maintenance. However, it is still hard to implement environmental performance analysis using BIM in design stages. This study aims to reveal practical problems and evaluate interoperability between building design information and performance analysis with case studies. Three case studies are performed using two environmental analysis programs (IES/VE, EnergyPlus) and BIM-based architectural design programs (Revit, GoogleSketchUp) in this paper.

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An Efficient Feature Point Detection for Interactive Pen-Input Display Applications (인터액티브 펜-입력 디스플레이 애플리케이션을 위한 효과적인 특징점 추출법)

  • Kim Dae-Hyun;Kim Myoung-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.11_12
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    • pp.705-716
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    • 2005
  • There exist many feature point detection algorithms that developed in pattern recognition research . However, interactive applications for the pen-input displays such as Tablet PCs and LCD tablets have set different goals; reliable segmentation for different drawing styles and real-time on-the-fly fieature point defection. This paper presents a curvature estimation method crucial for segmenting freeHand pen input. It considers only local shape descriptors, thus, peforming a novel curvature estimation on-the-fly while drawing on a pen-input display This has been used for pen marking recognition to build a 3D sketch-based modeling application.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

PROSODY IN SPEECH TECHNOLOGY - National project and some of our related works -

  • Hirose Keikichi
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.15-18
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    • 2002
  • Prosodic features of speech are known to play an important role in the transmission of linguistic information in human conversation. Their roles in the transmission of para- and non- linguistic information are even much more. In spite of their importance in human conversation, from engineering viewpoint, research focuses are mainly placed on segmental features, and not so much on prosodic features. With the aim of promoting research works on prosody, a research project 'Prosody and Speech Processing' is now going on. A rough sketch of the project is first given in the paper. Then, the paper introduces several prosody-related research works, which are going on in our laboratory. They include, corpus-based fundamental frequency contour generation, speech rate control for dialogue-like speech synthesis, analysis of prosodic features of emotional speech, reply speech generation in spoken dialogue systems, and language modeling with prosodic boundaries.

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Design of Robot Using of Jansen Mechanism (얀센메커니즘을 이용한 로봇 설계)

  • Kim, beong jin;Kim, hyeon min;Lee, hyo jung
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.501-505
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    • 2016
  • In this study, a robot is implemented in H/W based on four-bar linkage mechanism and Jansen mechanism. Our goal is to finish the given path using given terms. The various programs was used to understand the mechanism in more detail. DISON m.Sketch, EDISON Designer, Theo Jansen Mechanism Optimization Solver. Using these programs, we can design the robot in more dtails and reduce errors and trials. For the design and implementation of a robot, it is need to get joint variable, a foot point, and their relation. Thus, the proposed kinematic analysis is very important process for the design and implementation of legged robots.

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