• 제목/요약/키워드: Skeleton modeling

검색결과 41건 처리시간 0.024초

동력학기반 인체 모델 연구 (A Study of Human Model Based on Dynamics)

  • 김창희;김승호;오병주
    • 대한의용생체공학회:의공학회지
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    • 제20권4호
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    • pp.485-493
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    • 1999
  • Human can generate various posture and motion with nearly 350 muscle pairs. From the viewpoint of mechanisms, the human skeleton mechanism represents great kinematic and dynamical complexity. Physical and behavioral fidelity of human motion requires dynamically accurate modeling and controling. This paper describes a mathematical modeling, and dynamic simulation of human body. The human dynamic model is simplified as a rigid body consisting of 18 actuated degrees of freedom for the real time computation. Complex kinematic chain of human body is partitioned as 6 serial kinematic chains that is, left arm, right arm, support leg, free leg, body, and head. Modeling is developed based on Newton-Euler formulation. The validity of proposed dynamic model, which represents mathematically high order differential equation, is verified through the dynamic simulation.

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Modeling of coupled THMC processes in porous media

  • Kowalsky, Ursula;Bente, Sonja;Dinkler, Dieter
    • Coupled systems mechanics
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    • 제3권1호
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    • pp.27-52
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    • 2014
  • For landfill monitoring and aftercare, long-term prognoses of emission and deformation behaviour are required. Landfills may be considered as heterogeneous porous soil-like structures, in which flow and transport processes of gases and liquids interact with local material degradation and mechanical deformation of the solid skeleton. Therefore, in the framework of continuous porous media mechanics a model is developed that permits the investigation of coupled mechanical, hydraulical and biochemical processes in municipal solid waste landfills.

Modeling of coupled liquid-gas-solid three-phase processes due to fluid injection

  • Zang, Yong-Ge;Sun, Dong-Mei;Feng, Ping;Stephan, Semprich
    • Geomechanics and Engineering
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    • 제13권1호
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    • pp.1-23
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    • 2017
  • A coupled liquid-gas-solid three-phase model, linking two numerical codes (TOUGH2/EOS3 and $FLAC^{3D}$), was firstly established and validated by simulating an in-situ air flow test in Essen. Then the coupled model was employed to investigate responses of multiphase flow and soil skeleton deformation to compressed air or freshwater injection using the same simulation conditions in an aquifer of Tianjin, China. The simulation results show that with injecting pressurized fluids, the vertical effective stress in some area decreases owing to the pore pressure increasing, an expansion of soil skeleton appears, and land uplift occurs due to support actions from lower deformed soils. After fluids injection stops, soil deformation decreases overall due to injecting fluids dissipating. With the same applied pressure, changes in multiphase flow and geo-mechanical deformation caused by compressed air injection are relatively greater than those by freshwater injection. Furthermore, the expansion of soil skeleton induced by compressed air injection transfers upward and laterally continuously with time, while during and after freshwater injection, this expansion reaches rapidly a quasi-steady state. These differences induced by two fluids injection are mainly because air could spread upward and laterally easily for its lower density and phase state transition appears for compressed air injection.

MODELING OF NONLINEAR CYCLIC LOAD BEHAVIOR OF I-SHAPED COMPOSITE STEEL-CONCRETE SHEAR WALLS OF NUCLEAR POWER PLANTS

  • Ali, Ahmer;Kim, Dookie;Cho, Sung Gook
    • Nuclear Engineering and Technology
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    • 제45권1호
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    • pp.89-98
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    • 2013
  • In recent years steel-concrete composite shear walls have been widely used in enormous high-rise buildings. Due to high strength and ductility, enhanced stiffness, stable cycle characteristics and large energy absorption, such walls can be adopted in the auxiliary building; surrounding the reactor containment structure of nuclear power plants to resist lateral forces induced by heavy winds and severe earthquakes. This paper demonstrates a set of nonlinear numerical studies on I-shaped composite steel-concrete shear walls of the nuclear power plants subjected to reverse cyclic loading. A three-dimensional finite element model is developed using ABAQUS by emphasizing on constitutive material modeling and element type to represent the real physical behavior of complex shear wall structures. The analysis escalates with parametric variation in steel thickness sandwiching the stipulated amount of concrete panels. Modeling details of structural components, contact conditions between steel and concrete, associated boundary conditions and constitutive relationships for the cyclic loading are explained. Later, the load versus displacement curves, peak load and ultimate strength values, hysteretic characteristics and deflection profiles are verified with experimental data. The convergence of the numerical outcomes has been discussed to conclude the remarks.

인터벌트리를 이용한 소프트 물체의 빠른 가시화 (Fast Visualization of Soft Objects Using Interval Tree)

  • 민경하;이인권;박찬모
    • 한국컴퓨터그래픽스학회논문지
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    • 제7권1호
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    • pp.1-9
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    • 2001
  • 소프트 물체 가시화 방법의 개선을 위해, 크기가 적응 분할되는 셀들로 공간을 분할 하는 방법과 자료 구조를 제안한다. 소프트 물체의 가시화를 위해서는 필드 함수 값을 공간상의 모든 점들에서 구할 수 있어야 한다. 본 논문에서는 주어진 한 점에 영향을 미치는 소프트 물체들을 인터벌 트리 (interval tree)라는 자료구조를 검색함으로써 계산할 수 있다. 인터벌트리는 물체들의 제한 용적 (bounding volume)에 기반하며, 점이나 선분들과 같은 단순한 뼈대 (skeleton)로부터 생성된 소프트 물체를 나타내고 있다. 각 구성 컴포넌트 (componet)의 제한 용적은 국지 필드 함수의 반경, 한계 값 (threshold value), 이웃한 컴포넌트들과의 관계 등으로부터 계산된다. 제안된 방법은 소프트 물체의 모델링이나 렌더링 등의 많은 응용에 사용될 수 있으며, 특히 대화형 모델링 과정에 유용하다.

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건축물의 내진설계에서 정적 비선형해석의 적용과 오차에 대한 고찰 (State-of-art on Its Application and Errors in Pushover Analysis of Building Structures)

  • 전대한;송호산
    • 한국공간구조학회논문집
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    • 제5권1호
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    • pp.99-105
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    • 2005
  • The pushover analysis is becoming a popular tool for seismic design of building structures. In this paper the state-of-art on static nonlinear analysis of building structures is presented with the emphasis on the effects of analysis parameters; i. e., lateral load patterns, modeling of members, and analysis computer programs. The analysed results may have variation even if a same structure is analysed. This paper is to investigate how large the variation is and what the main causes of the variation are. The difference of analysed results, the resultant variation of lateral story shear force and flexural strength of structural members are discussed. The pushover analysis procedure are routinely used in the seismic design of building structures, but some problems must yet be clarified, such as the effects to evaluate the parameters of analysis on the basis of a lateral load patterns and modeling of members.

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건축물의 내진설계에서 정적 비선형해석의 적용과 오차에 대한 고찰 (State-of-art on Its Application and Errors in Pushover Analysis of Building Structures)

  • 전대한;송호산
    • 한국공간정보시스템학회:학술대회논문집
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    • 한국공간정보시스템학회 2004년도 춘계 학술발표회 논문집 제1권1호(통권1호)
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    • pp.103-110
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    • 2004
  • The pushover analysis is becoming a popular tool for seismic design of building structures. In this paper the state-of-art on static nonlinear analysis of building structures is presented with the emphasis on the effects of analysis parameters; i. e., lateral load patterns, modeling of members, and analysis computer programs. The analysed results may have variation even if a same structure is analysed. This paper is to investigate how large the variation is and what the main causes of the variation are. The difference of analysed results, the resultant variation of lateral story shear force and flexural strength of structural members are discussed. The pushover analysis procedure are routinely used in the seismic design of building structures, but some problems must yet be clarified, such as the effects to evaluate the parameters of analysis on the basis of a lateral load patterns and modeling of members.

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스크립트를 이용한 스켈레톤 게임 개발 (Skeleton Game Development Using Script)

  • 최한용;김귀정
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 춘계 종합학술대회 논문집
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    • pp.55-58
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    • 2005
  • 엔진을 도입하여 게임을 개발할 때 단지 하부 구조를 구현하지 않았을 뿐, 엔진 내용을 이해 할 정도의 수준이 되어야 한다는 것이다. 그러므로 게임 업계에서는 양질의 게임을 개발하기 위해서 여전히 고급 프로그래머를 필요로 하고 있으며, 이러한 부분은 여전히 개발비 상승에 영향을 미치고 있다. 본 논문에서는 이러한 문제를 해결하기 위해 스크립트를 이용하여 각 조작 부분으로 스켈레톤 게임을 구성할 수 있도록 하였으며, 직접적인 엔진 제어를 줄이는 추상화 작업을 목표로 하기 때문에 추상화된 스크립트 언어를 설계하여 엔진제어 모듈로 변환하도록 하였다.

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Demonstration of Modeling Process using Giant Magellan Telescope Software Development Kit

  • Han, Jimin;Pi, Marti;Filgueira, Josema;Cox, Marianne;Molgo, Jordi;Swett, Hector;Kurkdjian, Pierre;Lee, Hye-In;Ji, Tae-Geun;Pak, Soojong
    • 천문학회보
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    • 제44권1호
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    • pp.72.1-72.1
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    • 2019
  • The Giant Magellan Telescope Organization (GMTO) is developing the GMT Software Development Kit (SDK) for the Observatory Control System (OCS). The SDK models a subsystem of the GMT using a Domain Specific Language (DSL) which can generate a skeleton code and validates the availability of the model automatically. The OCS includes a Device Control System (DCS) and all the devices are connected with the DCS via EtherCAT. The DCS has a component (Hardware Adapter) to communicate with EtherCAT slaves. In this presentation, we demonstrate the modeling process and describe the importance and usage plan of the SDK.

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딥러닝 기반 BIM(Building Information Modeling) 벽체 하위 유형 자동 분류 통한 정합성 검증에 관한 연구 (Using Deep Learning for automated classification of wall subtypes for semantic integrity checking of Building Information Models)

  • 정래규;구본상;유영수
    • 한국BIM학회 논문집
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    • 제9권4호
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    • pp.31-40
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    • 2019
  • With Building Information Modeling(BIM) becoming the de facto standard for data sharing in the AEC industry, additional needs have increased to ensure the data integrity of BIM models themselves. Although the Industry Foundation Classes provide an open and neutral data format, its generalized schema leaves it open to data loss and misclassifications This research applied deep learning to automatically classify BIM elements and thus check the integrity of BIM-to-IFC mappings. Multi-view CNN(MVCC) and PointNet, which are two deep learning models customized to learn and classify in 3 dimensional non-euclidean spaces, were used. The analysis was restricted to classifying subtypes of architectural walls. MVCNN resulted in the highest performance, with ACC and F1 score of 0.95 and 0.94. MVCNN unitizes images from multiple perspectives of an element, and was thus able to learn the nuanced differences of wall subtypes. PointNet, on the other hand, lost many of the detailed features as it uses a sample of the point clouds and perceived only the 'skeleton' of the given walls.