• Title/Summary/Keyword: Situations

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A Study on the Factors Facilitating the Effectiveness of Web-based Collaborative Learning - Focused on Situation, Interaction, System- (e-Learning에서 협력학습과 학습효과에 영향을 주는 요인에 관한 연구 -상황요인, 상호작용요인, 제도요인을 중심으로 -)

  • Ko, Il-Sang;Ko, Yun-Jung
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.197-214
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    • 2006
  • This study explores factors to facilitate web-based collaborative learning and the effect of learning, based on the PBL(Problem Based Learning) from the constructivist approach in e-learning. A research model, using the key variables such as situations, interactions, and systems, was developed. In order to test this proposed model, experimental design and post-survey was conducted to the learners who took on-line and off-line course with team project. In the research model, situation category was divided into instructor's support, unstructured problem, and self-directed learning. Interaction category was divided into three factors; 'interaction between learners', 'interaction between learner and instructor', and 'interaction between learner and technology'. System category was divided into.monitoring and incentives. As a result, it was found that collaborative learning can be improved by situations, interactions, and systems, and the effectiveness of learning can be improved by situations and interactions in PBL.

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FUEL BEHAVIOR UNDER LOSS-OF-COOLANT ACCIDENT SITUATIONS

  • CHUNG HEE M.
    • Nuclear Engineering and Technology
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    • v.37 no.4
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    • pp.327-362
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    • 2005
  • The design, construction, and operation of a light water reactor (LWR) are subject to compliance with safety criteria specified for accident situations, such as loss-of-coolant accident (LOCA) and reactivity-initiated accident (RIA). Because reactor fuel is the primary source of radioactivity and heat generation, such a criterion is established on the basis of the characteristics and performance of fuel under the specific accident condition. As such, fuel behavior under accident situations impact many aspects of fuel design and power generation, and in an indirect manner, even spent fuel storage and management. This paper provides a comprehensive review of: the history of the current LOCA criteria, results of LOCA-related investigations on conventional and new classes of fuel, and status of on-going studies on high-burnup fuel under LOCA situations. The objective of the paper is to provide a better understanding of important issues and an insight helpful to establish new LOCA criteria for modem LWR fuels.

The Use of Cognitive and Metacognitive Strategies of Elementary School Students in the Learning and Testing Situations (평소 학습과 시험 상황에서 초등학생의 인지 전략과 메타인지 전략의 사용)

  • Noh, Tae-Hee;Jang, Shin-Ho;Lim, Hee-Jun
    • Journal of The Korean Association For Science Education
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    • v.18 no.3
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    • pp.327-336
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    • 1998
  • The purposes of this study were to investigate 6th-graders' use of cognitive strategies and metacognitive strategies in usual learning and testing situations, and to compare the difference in the use of the strategies by students' science achievement, learning motivation, and gender. The relationship among these strategies, science achievement, and learning motivation were also examined, and the portion of variance of explanation for achievement score was studied by a multiple regression analysis. The results showed that high-achieving students used more cognitive strategies and metacognitive strategies in usual learning and more cognitive strategies in testing situations than low-achieving students. Highly motivated students used more cognitive and metacognitive strategies than poorly motivated students in all situations. Elementary female students used more learning strategies than male students in usual learning. On the other hand, no gender differences was found to be significant in the use of strategies in testing situations. These learning strategies were significantly correlated with the science achievement and motivation scores. The cognitive strategies in usual learning accounted for the significant portion of the variance of the achievement score. Educational implications are discussed.

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Teaching Multiplication with Whole Numbers in Elementary School Mathematics -Focusing on the Introduction of the Concept of Multiplication and Multiplication Facts- (초등수학에서 자연수 곱셈 지도 -곱셈의 도입과 곱셈 구구를 중심으로-)

  • Chong, Yeong Ok
    • School Mathematics
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    • v.15 no.4
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    • pp.889-920
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    • 2013
  • The aim of this study is to look into the didactical background for introducing the concept of multiplication and teaching multiplication facts in elementary school mathematics and offer suggestions to improve teaching multiplication in the future. In order to attain these purposes, this study deduced and examined concepts of multiplication, situations involving multiplication, didactical models for multiplication and multiplication strategies based on key ideas with respect to the didactical background on teaching multiplication through a theoretical consideration regarding various studies on multiplication. Based on such examination, this study compared and analyzed textbooks used in the United States, Finland, the Netherlands, Germany and South Korea. In the light of such theoretical consideration and analytical results, this study provided implication for improving teaching multiplication in elementary schools in Korea as follows: diversifying equal groups situations, emphasizing multiplicative comparison situations, reconsidering Cartesian product situations for providing situations involving multiplication, balancing among the group model, array model and line model and transposing from material models to structured and formal ones in using didactical models for multiplication, emphasizing multiplication strategies and properties of multiplication and connecting learned facts and new facts with one another for teaching multiplication facts.

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A Simulation Method For Virtual Situations Through Seamless Integration Of Independent Events Via Autonomous And Independent Agents

  • Park, Jong Hee;Choi, Jun Seong
    • International Journal of Contents
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    • v.14 no.3
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    • pp.7-16
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    • 2018
  • The extent and depth of the event plan determines the scope of pedagogical experience in situations and consequently the quality of immersive learning based on our simulated world. In contrast to planning in conventional narrative-based systems mainly pursuing dramatic interests, planning in virtual world-based pedagogical systems strive to provide realistic experiences in immersed situations. Instead of story plot comprising predetermined situations, our inter-event planning method aims at simulating diverse situations that each involve multiple events coupled via their associated agents' conditions and meaningful associations between events occurring in a background world. The specific techniques to realize our planning method include, two-phase planning based on inter-event search and intra-event decomposition (down to the animated action level); autonomous and independent agents to behave proactively with their own belief and planning capability; full-blown background world to be used as the comprehensive stage for all events to occur in; coupling events via realistic association types including deontic associations as well as conventional causality; separation of agents from event roles; temporal scheduling; and parallel and concurrent event progression mechanism. Combining all these techniques, diverse exogenous events can be derived and seamlessly (i.e., semantically meaningfully) integrated with the original event to form a wide scope of situations providing chances of abundant pedagogical experiences. For effective implementation of plan execution, we devise an execution scheme based on multiple priority queues, particularly to realize concurrent progression of many simultaneous events to simulate its corresponding reality. Specific execution mechanisms include modeling an action in terms of its component motions, adjustability of priority for agent across different events, and concurrent and parallel execution method for multiple actions and its expansion for multiple events.

A Study on Optimal Layout of Control Buttons on Center Fascia Considering Human Performance under Emergency Situations (돌발 상황 하의 사용자 반응을 고려한 자동차 중앙 계기판 버튼의 최적 배치 방안 연구)

  • Choi, Jun-Young;Kim, Young-Su;Bahn, Sang-Woo;Yun, Myung-Hwan;Lee, Myun-Woo
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.3
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    • pp.365-373
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    • 2010
  • Many studies on safety issues of human-machine interaction are being conducted, especially taking emergency situations into consideration. In light of this view, the importance of objective and reliable measurement of users' reactions under emergency situations is becoming more important than ever in reflecting such issues in the design of everyday things. However, despite the need to consider the human-machine interactions and human performances at the design stage, there were few studies which considered human performances and behaviors under emergency situations. This study is about an evaluation method and design guide to include such human performances under emergency situations during human-machine interactions. This is achieved through an experiment where operators are instructed to press the emergency button at an experimentally designed location under a random emergency situation. By analyzing the results in a human factors perspective, the response time and the accuracy of the operators' behaviors are explained. Analysis revealed that in designing the center fascia for automobiles, there is a tradeoff between response time and accuracy, and the optimal size of buttons differ in each part of the center fascia. This method is expected to be applicable to industrial situations to derive optimal position for emergency buttons.

Changing to Positive Ethics in Hospital Nurses through 'Theatre of Situations' (간호윤리 상황극을 통한 병원간호사의 긍정윤리관 변화)

  • Um, Young Rhan;Kang, So Young;Noh, Won Ja
    • Journal of Korean Clinical Nursing Research
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    • v.18 no.1
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    • pp.1-12
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    • 2012
  • Purpose: This study was done to examine changes towards positive ethics in registered nurses working in hospitals who took part in performing 'theatre of situations' in terms of issues of nursing ethics. Methods: This research was conducted with one-group pretest-posttest design. The sample, 232 registered nurses, voluntarily participated in a contest of 'Theatre of Situations' with themes of nursing ethics hosted by Hospital Nurses Association of Korea on September 8, 2011. For this contest, eight nursing situational scenario regarding ethical issues or dilemma were created. The theatre of situation was performed by volunteer nurses over a period of 160 minutes. Data were collected before and after the performance using 10 items to measure Positive Ethics. Item internal consistency had a Cronbach's alpha in this study of .716. Results: Before the theatre of situations was performed, the mean (${\pm}$standard deviation) level of positive ethics was 2.34 (${\pm}.37$). For the nurses who participated, there was a significant increase in the degree of positive ethics after the theatre of situations ($2.62{\pm}.36$, p<.001). Conclusion: This result implies that indirect experiences such as 'theatre of situations' in terms of ethical issues, created as well as performed, is effective for registered nurses in changing their ethical perspective positively and in realizing ethical ideals.

Community ambulation in patients with chronic post-stroke hemiparesis : Comparison of walking variables in five different community situations (만성 뇌졸중 환자의 지역사회 보행: 다섯 보행 조건의 비교)

  • Hwang, Eun-Ok;Oh, Duck-Won;Kim, Suhn-Yeop
    • Journal of Korean Physical Therapy Science
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    • v.16 no.1
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    • pp.31-39
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    • 2009
  • Background: Community ambulation has been recently recognized as one of the most essential factors of activities of daily living in patients with post-stroke hemiparesis. This study aimed to compare walking velocity and step number in 5 community situations in patients with post-stroke hemiparesis. Methods: Ten chronic stroke patients volunteered for this study. The main variables analyzed were walking speed and step number, and these were measured in 5 different community situations: a physical therapy room, a parking lot, a bank, a crosswalk, and a hospital lobby. The measurements obtained for walking in the physical therapy room were measured using a 10m walk test and were used as baseline data for comparison with each option. The ambulation distance was set at 300m for the parking lot and the bank and 150m for the crosswalk and hospital lobby. For data analysis, walking speed and step number were standardized with the distance options of each ambulation. Results: Compared to the walking speed in the physical therapy room, those in the other situations, except for the parking lot, were significantly different (p<.05). Moreover, there were significant differences in the speeds between the bank and the parking lot and between the parking lot and the crosswalk (p<.05). Compared to the step number in the physical therapy room, those in all situations except for the crosswalk were significantly different (p<.05). Further, there was a significant difference in the step number between the bank and the crosswalk (p<.05). Conclusion: The walking ability of patients with hemiparesis in real environments within a community could be different from that in a physical therapy room. Therefore, the evaluation of walking should be performed in a variety of community situations.

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Implementation of Unity's Catastrophic Situation Driving Training Simulator for the Disabled

  • Park, Won-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.131-136
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    • 2022
  • There are many difficulties and inconveniences in the process of completing driving education for the disabled. Even in the content of driving education, various unpredictable unexpected situations occur during actual driving. Although education on emergency situations is being conducted in the current driving education course, education to cope with various unexpected situations is insufficient. Therefore, in this paper, we propose a Unity-based driving education simulator for the disabled. Create a simulator by composing scenarios for various unexpected situations using Unity. A simulation is conducted through the test subjects, and the coping score for the existing unexpected situation is evaluated according to the evaluation items. It was confirmed that the evaluation score of the ability to cope with unexpected situations of the proposed system was higher than that of the existing driving education simulator. If the proposed system is used, it can be expected to improve the ability to cope with unexpected situations and improve the quality of life through realistic driving experience.