• Title/Summary/Keyword: Simulators Interoperation

Search Result 14, Processing Time 0.016 seconds

Design and Implementation of Data Distribution Management Module for IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI 표준을 만족하는 데이터 분산 관리 모듈의 설계 및 구현)

  • Ahn, Jung-Hyun;Hong, Jeong-Hee;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
    • /
    • v.17 no.2
    • /
    • pp.21-29
    • /
    • 2008
  • The High Level Architecture(HLA) specifies a framework for interoperation between heterogeneous simulators, and Run-Time Infrastructure(RTI) is a implementation of the HLA Interface Specification. The Data Distribution Management(DDM) services, one category of IEEE 1516 HLA/RTI management services, control filters for data transmission and reception of data volume among simulators. In this paper, we propose design concept of DDM and show its implementation for light-weighted RTI. The design concept of DDM is to minimize total amount of message that each federate and a federation process generate using the rate of RTI service execution. The design of our proposed DDM follows that a data transfer mechanism is differently applied as the rate of RTI service execution. A federate usually publishes or subscribes data when it starts. The federate constantly updates the data and modifies associated regions while it continues to advance its simulation time. Therefore, the proposed DDM design provides fast update or region modification in exchange of complex publish and subscribe services. We describe how to process the proposed DDM in IEEE 1516 HLA/RTI and experiment variable scenarios while modifying region, changing overlap ratio, and increasing data volume.

  • PDF

Design and Implementation of Time Management Module for IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI 표준을 만족하는 시간 관리 서비스 모듈의 설계 및 구현)

  • Hong, Jeong-Hee;Ahn, Jung-Hyun;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
    • /
    • v.17 no.1
    • /
    • pp.43-52
    • /
    • 2008
  • The High Level Architecture(HLA) is the IEEE 1516 standard for interoperation between heterogeneous simulators which are developed with different languages and platforms. Run-Time Infrastructure(RTI) is a software which implements the HLA Interface Specification. With the development of time management service of RTI, it is necessary to consider an efficient design approach and an algorithm of Greatest Available Logical Time(GALT) computation. However, many time management services of existing RTIs have difficulty in modification and extension. Although some RTIs avoid this difficulty through modular design, they comply with not IEEE 1516 HLA/RTI but HLA 1.3. In addition, a lot of RTIs made use of well-known Mattern's algorithm for GALT computation. However, Mattern's algorithm has a few limitations for applying to IEEE 1516 HLA/RTI. This paper proposes a modular design and an implementation of time management service for IEEE 1516 HLA/RTI. We divided th time management service module into two sub-modules: a TIME module and a GALT module and used Mattern's algorithm improved for IEEE 1516 HLARTI. The paper also contains several experimental results in order to evaluate our time management service module.

  • PDF

Multifaceted Modeling Methodology for System of Systems using IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI를 이용한 복합 시스템의 다측면적인 모델링 방법론)

  • Kim, Byeong Soo;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
    • /
    • v.26 no.2
    • /
    • pp.19-29
    • /
    • 2017
  • System Entity Structure/Model Base (SES/MB) enhances organizing model families and storing and reusing model components in the multifaceted system modeling. However, the real world can be described not only an individual system but also a collection of those systems, which is called system of systems (SoS). Because SES/MB has a limitation to simulate the SoS using HLA/RTI, an extended framework is required to simulate it. Therefore, this paper proposes System of Systems Entity Structure/Federate Base (SoSES/FB) for simulation in a distributed environment (HLA/RTI). The proposed method provides the library of federates (FB) and System of System Entity Structure (SoSES) formalism, which represents structural knowledge of a collection of simulators. It also provides a methodology for the development process of distributed simulation. The paper introduces the anti-missile defense simulation using the proposed SoSES/FB.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.291-299
    • /
    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.