• Title/Summary/Keyword: Simulation Object

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Object Oriented Real Time Distributed Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • Kim, Gwang-Jun;Ra, Sang-Dong;Bae, Chul-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10A
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    • pp.990-999
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    • 2002
  • The object-oriented(OO) distributed real-time(RT) programming movement started in 1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(OO) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.

Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation (하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS))

  • Eum, Doo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.567-580
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    • 1995
  • A transition-based Objet-oriented programming system(TOPS) is a transition-based object-oriented system suitable for development of various concurrent systems.A TOPS consists of a collection of interacting structural active objects(SAOs),and their behaviors are determined by the transition statements provided in their class definitions.Furthermore,SAOs can be structurally and hierarchcally composed from their component SAOs like hardware commponents. These features allow SAOs to model components for circuit simulation more naturally than passive objects used in ordinary object-oriented programming. Also,we can easily add new kinds of components by using the inheritance mechanism.Executions of transition statements may be eventand/or time-driven, and hence digital,and mixed-mode simulation is possible.Prototype simulation programs with graphical user interfaces have been developed as TOPS progrms for digital,analog,and mixed-mode circuit simulation.

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Development of a Visual Simulation Tool for Object Behavior Chart based on LOTOS Formalism (객체행위챠트를 위한 LOTOS 정형기법 기반 시각적 시뮬레이션 도구의 개발)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.595-610
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    • 1999
  • This paper presents a visual simulation tool for verification and validation(V&V) of design implications of the Object Behavior Chart developed in accordance with the existing real-time object's behavior design method. This tool can simulates the dynamic interactions using the executable simulation machine, that is EFSM(Extended Finite State Machine) and can detect various logical and temporal errors in the visual object behavior charts before a concrete implementation is made. For this, a LOTOS prototype specification is automatically generated from the visual Object Behavior Chart, and is translated into an EFSM. This system is implemented in Visual C++ version 4.2 and currently runs on PC Windows 95 environment. For simulation purpose, LOTOS was chosen because of it's excellence in specifying communication protocols. Our research contributes to the support tools for seamlessly integrating methodology-based graphical models and formal-based simulation techniques, and also contributes to the automated V&V of the Visual Models.

Various-Object-Oriented Modeling for Computer Network Simulation (컴퓨터 네트워크 시뮬레이션을 위한 상이객체 지향 모델링)

  • 오기은
    • Journal of the Korea Society for Simulation
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    • v.4 no.1
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    • pp.99-112
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    • 1995
  • 본 연구는 새로운 객체 지향 모델링 방법으로 VOOM(Various Object-Oriented Modeling)을 제안한다. VOOM은 시스템의 요소 뿐만 아니라 시스템 요소들간의 관계 및 그들로 이루어진 구조를 서로 유형이 다른 프레임으로 정의하여 객체화시키고, 객체화된 시스템 요소 및 관계, 구조를 서로 연결하여 하나의 시스템을 구축하도록 한다. 따라서 전체 시스템의 측면에서 구성 요소의 역할과 전체적인 시스템의 행위 및 구조를 쉽게 파악할 수 있도록 한다. VOOM을 통한 모델링 작업은 체계화되고 검증이 용이해지며, 모델의 유연성 및 재사용성이 확장되어질 수 있다. VOOM에 의한 모델링 작업 지원 가능성이 컴퓨터 통신망을 대상으로 한 시뮤레이션 모델링 예를 통해 제사하였다.

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Development of Object Oriented Manufacturing Simulator (객체지향적 생산 시뮬레이터의 개발)

  • Kim, Jong-Soo
    • IE interfaces
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    • v.4 no.2
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    • pp.73-79
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    • 1991
  • This paper concerns the issues involved in development and use of manufacturing simulation software using the Object Oriented Programming System(OOPS) in a computer integrated manufacturing environment, with particular emphasis on large scale integrated circuit fabrication. We introduce OOPS and compare it with existing simulation packages as well as general purpose languages. Our implementation of OOPS shows numerous advantages over the other programming systems. Based on our experience, guidelines for devloping manufacturing simulation systems in OOPS are discussed.

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객체지향 기법을 이용한 다관절 크레인의 유압 시스템 시뮬레이션

  • 김문기;심영보;장명수;이교일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.751-755
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    • 1995
  • It become more difficult to anticipate the performance of fluid power systems as the number of components increases because of nonlinearrities inherent in hydraulic components. In this situation, the computer simulation technique can be an effective tool in the analysis and design of fluid power systems. In this paper, simulation results are presented for dynamic characteriatics of a knuckle crane. Simple models for hydraulic components and relatively detailed motion equations for attachments are used. the simulation reaults are very close to those of experiments. The simulation is performed using a simulation package developed with object-oriented method. This package provides the encironment that user can construct desirct desired circuits form the component library, checks the continuity and compatibility conditions automatically and executes simulation

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Methods for the Modularization of Simulation Model and the Management Scheme of Simulation Scenario for Shipbuilding Process Planning (조선 공정 계획을 위한 시뮬레이션 모델의 모듈화 및 시나리오 처리 방법론)

  • Cha, Ju-Hwan;Ku, Nam-Kug;Roh, Myung-Il;Cho, Doo-Yeoun;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.1
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    • pp.17-25
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    • 2012
  • Recently, requests for accurate process planning using simulation have been increasing in many engineering fields including the shipbuilding industry, and many application systems for simulation have been developed. It is difficult, however, for a user to reuse the developed systems, because simulation models in the system are defined by its own method. In addition, the simulation model should be modified whenever a simulation sequence, which is called simulation scenario, is changed. Therefore, in this study, an elementary simulation object is proposed to modularize a simulation model. And the management scheme of simulation scenario is proposed to manage the scenario outside of the simulation models. Also, a simulation template is proposed to increase the development efficiency. To verify the efficiency of the proposed methods, application examples for shipbuilding process planning are implemented.

An Implementation of Hybrid-Simulation in Manufacturing Environments using Object-Oriented Methodology (객체지향 기법을 이용한 공장운용 환경 하에서의 혼합시뮬레이션 구현)

  • 김성식
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.15-26
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    • 1998
  • In building a shell-based FMS, which is known as one of the top-down approaches in the field of factory automation, we may take a hybrid simulation into consideration. The modeling of a hybrid simulation consists of real physical entities, virtual simulation, and central clock algorithm, etc. to carry out the whole system operation. In this paper, we sow a way to construct a hybrid simulation software system in manufacturing environments. We bring in the object-oriented methodology in system design and it can contribute in dealing with a wide variety of production types and configurations. Some classes such as project, product, process, order, schedule, stage are defined. These are used and tested by implementing a specific LSI circuit assembly line process.

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Simulation 方式에 의한 豫算編成 System設計에 관한 硏究-特히 企業體 豫算編成의 TOTAL SYSTEM化를 中心으로-

  • 高德坤 = Ko Duk Gon
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.4 no.2
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    • pp.74-80
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    • 1986
  • Budgeting system is a managerial planning which is the object and the standard of managerial activity. But we often see a budgeting svstem which is nonscientifie and nonpractical at present in Korea. So the object of this paper is that we try to estimate of which responsible management is executed. The technique of budget planning is a simulation based on computer processing. In simulation technique we seek a relative optimal amount that affects an object profit.