• Title/Summary/Keyword: Simulation Experience

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The Real-time Neural Network Control of Mobile Robot Based-on Genetic Algorithm (유전 알고리즘을 이용한 이동로봇의 실시간 신경회로망 제어)

  • 정경규;정동연;이우송;김경년;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.10a
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    • pp.146-151
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    • 2001
  • This paper proposed trajectory tracking control of Mobile Robot. Trajectory tracking control scheme are Real coding Genetic-Algorithm and Back-propergation Algorithm. Control scheme ability experience proposed simulation.

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Design of an Intelligent Controller of Mobile Robot Using Genetic Algorithm (제네틱 알고리즘을 이용한 이동로봇의 지능제어기 설계)

  • 정동연;김종수;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.10a
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    • pp.207-212
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    • 2003
  • This paper proposed trajectory tracking control of Mobile Robot. Trajectory tracking control scheme are Real coding Genetic-Algorithm and Back-propergation Algorithm. Control scheme ability experience proposed simulation.

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Comparison of Multi-Mode Simulation and SimMan(R) Simulation on Evaluation of Nursing Care for Patients with Dyspnea (호흡곤란환자 간호의 실습교육평가에서 Multi-mode와 SimMan(R) 시뮬레이션 활용 비교)

  • Lee, Suk-Jeong;Roh, Young-Sook;Kim, Ju-Ok;Jang, Kie-In;Ryoo, Eon-Na;Park, Young-Mi
    • The Journal of Korean Academic Society of Nursing Education
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    • v.16 no.1
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    • pp.51-60
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    • 2010
  • Purpose: The purpose of this study was to compare the effects of nursing simulations between multi-mode simulation and $SimMan^{(R)}$ simulation on nursing students' nursing competency, satisfaction, and simulation participation experience in nursing care for patients with dyspnea. Method: Subjects were 107 junior nursing students in R College of Nursing in Seoul from June to November in 2009. Students were allocated to either a Multi-mode simulation group or a $SimMan^{(R)}$ simulation group. The multi-mode simulation consisted of standardized patients combined with Vital Sim, comparing the $SimMan^{(R)}$ group. Result: The Multi-mode simulation group reported higher levels of nursing competency (p=.017) but lower communication skills (p<.001) compared to the $SimMan^{(R)}$ simulation group. There were no meaningful differences in satisfaction of simulation education between the two groups. The $SimMan^{(R)}$ simulation group received a substantial health assessment and the Multi-mode simulation group experienced reality in caring for standardized patients. Conclusion: The findings of this study demonstrated that Multi-mode simulation has similar educational effects like $SimMan^{(R)}$ simulation and suggest that nurse educators should match simulation fidelity with educational goals for effective education.

A Study of the Influence of Digital Media's Consumer Experience on Brand Equity and Purchasing Intention -Focused on Interactive Digital Media Consents using Iris Recognition Techniques (디지털 미디어를 통한 소비자 경험이 브랜드 자산 및 구매의도에 미치는 영향에 관한 연구 -홍채 인식 기술을 이용한 디지털 콘텐츠를 중심으로 -)

  • Kim, Shinyoup;Baek, Jee Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.677-684
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    • 2014
  • The purpose of this study, due to recent increase of digital outdoor media, is to analyze the consumer experience of interaction with digital media. Through this study it was found that experience factor consisting of cognitive, emotional, and interactional factors has a mediating effect on brand preference and brand reliability which in turn influence consumers' purchasing intention. On the other hand, it was verified that the consumer satisfaction of the experience does not directly influence purchasing intention, but only through the mediation of brand reliability. This research has implications on the academic field as well as in work-level practices, as a study based on an actual operating digital media, not a laboratory simulation that verifies the importance of digital media experience in forming brand equity through immediate influence on brand preference and brand reliability.

Examination of Clinical Pharmacy Curriculum in Korea and Its Comparison to the U.S. Curriculum (국내 임상약학 교과과정 현황 및 미국 교과과정과의 비교)

  • Jung, Gui-Yeun;Lee, Yun-Jeong
    • Korean Journal of Clinical Pharmacy
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    • v.24 no.4
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    • pp.304-310
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    • 2014
  • Objective: The objective of this study was to evaluate the 6-year clinical pharmacy curriculum in Korea among 35 schools of pharmacy and to compare the pharmacy practice experience curriculum with the U.S. Methods: Data on the 6-year clinical pharmacy curriculum was collected and analyzed from 35 schools of pharmacy in Korea. Data were collected from each school's website, or through professors in clinical pharmacy or the administrative office, when not available online. Guidance for U.S. clinical pharmacy curriculum was referenced from the Accreditation Council for Pharmacy Education (ACPE) Accreditation Standards and Guidelines. Results: Pharmacotherapy was the only course that was offered in every school of pharmacy with average of $11.5{\pm}2.8$ credit hours offered. Only six subjects were offered in more than half of the schools. Average pharmacy practice experience credit hours in Korea were $1.8{\pm}0.6$, $7.8{\pm}1.5$, $4.9{\pm}1.2$, $3.5{\pm}1.1$, $11.8{\pm}1.2$ in introductory, hospital, community, pharmaceutical industry and administration, and intensified pharmacy practice experience, respectively. While the U.S. required introductory pharmacy practice experience (IPPE) to be conducted in the real pharmacy setting, the IPPE in Korea was conducted as an in-class simulation. The total required hours of IPPEs and APPEs were 1400 hours in Korea and 1740 (300+1440) hours in the U.S. Conclusion: Clinical pharmacy curriculum in Korea is offered through a variety of courses and the pharmacy practice experience curriculum has been adopted by every school of pharmacy. A guidance outlining the major required contents of clinical pharmacy curriculum could help standardize and advance the clinical pharmacy education in Korea.

Effect of Immersion on Field Applicability and Safety Accident Prevention in Experience Safety Education Using Virtual/augmented Reality : Focusing on Shipbuilding Workers (가상·증강현실을 활용한 체험안전교육의 몰입도가 현장 적용성 및 안전사고예방에 미치는 영향: 조선산업 종사자를 중심으로)

  • Moon, Seok-In;Jang, Gil-Sang
    • Journal of the Korea Safety Management & Science
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    • v.23 no.4
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    • pp.31-42
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    • 2021
  • Recently, virtual reality (VR) and augmented reality (AR) technologies are attracting attention as core technologies in the era of the 4th industrial revolution. These virtual and augmented reality technologies are being used in a variety of industries, including the construction industry, healthcare industry, and manufacturing industry, to innovate in communication and collaboration, education and simulation, customer service and reinvention of the customer experience. In this paper, VR-based experiential safety education was conducted for workers of shipbuilding companies in Ulsan city, and for them, the educational effectiveness such as immersion, site applicability, safety accident prevention, education satisfaction, overall performance, and safety behavior in VR-based safety experience education were measured. In addition, we examined whether the immersion of VR-based safety experience education affects site applicability, safety accident prevention, educational satisfaction, overall performance, and safety behavior. Furthermore, it was analyzed whether site applicability plays a mediating role in the relationship between immersion and safety accident prevention. As a result, it was found that the immersion of VR-based safety experience education affects site applicability, safety accident prevention effect, education satisfaction, overall performance, and safety behavior, and that site applicability mediates between immersion and safety accident prevention. Based on these results, we suggests a direction for the development of VR-based contents in the field of safety and health and the transformation of safety and health education in the future.

Efficiency Improvement of Synchronous Boost Converter with Dead Time Control for Fuel Cell-Battery Hybrid System

  • Kim, Do-Yun;Won, Il-Kuen;Lee, Jung-Hyo;Won, Chung-Yuen
    • Journal of Electrical Engineering and Technology
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    • v.12 no.5
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    • pp.1891-1901
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    • 2017
  • In this paper, optimal control of the fuel cell and design of a high-efficiency power converter is implemented to build a high-priced fuel cell system with minimum capacity. Conventional power converter devices use a non-isolated boost converter for high efficiency while the battery is charged, and reduce its conduction loss by using MOSFETs instead of diodes. However, the efficiency of the boost converter decreases, since overshoot occurs because there is a moment when the body diode of the MOSFET is conducted during the dead time and huge loss occurs when the dead time for the maximum-power-flowing state is used in the low-power-flowing state. The method proposed in this paper is to adjust the dead time of boost and rectifier switches by predicting the power flow to meet the maximum efficiency in every load condition. After analyzing parasite components, the stability and efficiency of the high-efficiency boost converter is improved by predictive compensation of the delay component of each part, and it is proven by simulation and experience. The variation in switching delay times of each switch of the full-bridge converter is compensated by falling time compensation, a control method of PWM, and it is also proven by simulation and experience.

Die Shape Design for Cold Forged Products Using the Artificial Neural Network (신경망을 이용한 냉간단조품의 금형형상 설계)

  • Kim, D.J;Kim, T.H;Kim, B.M;Choi, J.C
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.5
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    • pp.727-734
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    • 1997
  • In practice, the design of forging processes is performed based on an experience-oriented technology, that is designer's experience and expensive trial and errors. Using the finite element simulation and the artificial neural network, we propose an optimal die geometry satisfying the design conditions of final product. A three-layer neural network is used and the back propagation algorithm is employed to train the network. An optimal die geometry that satisfied the same between inner extruded rib and outer extruded one is determined by applying the ability of function approximation of neural network. The neural networks may reduce the number of finite element simulation for determine the optimal die geometry of forging products and further they are usefully applied to physical modelling for the forging design.

A Study on the Simulation-based Design for Optimum Arrangement of Buoyancy Modules in Marine Riser System (해양 라이저의 부력재 최적 배치를 위한 시뮬레이션 기반 설계 기법에 관한 연구)

  • Oh, Jae-Won;Park, Sanghyun;Min, Cheon-Hong;Cho, Su-Gil;Hong, Sup;Bae, Dae-Sung;Kim, Hyung-Woo
    • Journal of Ocean Engineering and Technology
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    • v.30 no.1
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    • pp.10-17
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    • 2016
  • This paper reports a simulation-based design method for the optimized arrangement design of buoyancy modules in a marine riser system. A buoyancy module is used for the safe operation and structural stability of the riser. Engineers design buoyancy modules based on experience and experimental data. However, they are difficult to design because of the difficulty of conducting real sea experiments and quantifying the data. Therefore, a simulation-based design method is needed to tackle this problem. In this study, we developed a simulation-based design algorithm using a multi-body dynamic simulation and genetic algorithm to perform optimization arrangement design of a buoyancy module. The design results are discussed in this paper.