• Title/Summary/Keyword: Simulation Client

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Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Rate Adaptation for HTTP Video Streaming to Improve the QoE in Multi-client Environments

  • Yun, Dooyeol;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4519-4533
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    • 2015
  • Hypertext Transfer Protocol (HTTP) adaptive streaming has become a new trend in video delivery. An HTTP adaptive streaming client needs to effectively estimate resource availability and demand. However, due to the bitrate of the video encoded in variable bitrate (VBR) mode, a bitrate mismatch problem occurs. With the rising demand for mobile devices, the likelihood of cases where two or more HTTP adaptive streaming clients share the same network bottleneck and competing for available bandwidth will increase. These mismatch and competition issues lead to network congestion, which adversely affects the Quality of Experience (QoE). To solve these problem, we propose a video rate adaptation scheme for the HTTP video streaming to guarantee and optimize the QoE. The proposed scheme estimates the available bandwidth according to the bitrate of each segment and also schedules the segment request time to expedite the response to the bandwidth variation. We used a multi-client simulation to prove that our scheme can effectively cope with drastic changes in the connection throughput and video bitrate.

Balanced MVC Architecture for High Efficiency Mobile Applications

  • La, Hyun-Jung;Kim, Soo-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.5
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    • pp.1421-1444
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    • 2012
  • Mobile devices such as Android devices are emerging as a convenient client computing device with mobility and context-sensing capability. However, the computing power and hardware resource of the devices are limited due to their small form-factor. Consequently, large-scaled applications could not be deployed on these devices. Nonetheless, if the large-scaled applications are deployed and executed on the devices, high performance of the applications cannot be guaranteed. To remedy the limitation in terms of performance, it is inevitable to let some heavy-weight functionality executed on the server side and let a client application invoke the functionality in the server. To realize this kind of mobile applications, we adopt well-defined architecture design principles; being thin-client, being layered with Model-View-Controller (MVC), and being balanced between client side and server side. By adopting the principles, we propose a unique, ideal and practical architecture for mobile applications, called balanced MVC architecture. By considering the principles, key design considerations of realizing balanced MVC architecture lie in functionality partitioning. Hence, we define key criteria of determining the degree of performance. And, we define a method to design a balanced MVC architecture which embodies functionality partitioning for high performance, and a simulation-based evaluation method of balanced MVC architectures.

Client Cache Management Scheme For Data Broadcasting Environments (LRU-CFP: 데이터 방송 환경을 위한 클라이언트 캐쉬 관리 기법)

  • Kwon, Hyeok-Min
    • The KIPS Transactions:PartD
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    • v.10D no.6
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    • pp.961-970
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    • 2003
  • In data broadcasting environments, the server periodically broadcasts data items in the broadcast channel. When each client wants to access any data item, it should monitor the broadcast channel and wait for the desired item to arrive. Client data caching is a very effective technique for reducing the time spent waiting for the desired item to be broadcastted. This paper proposes a new client cache management scheme, named LRU-CFP, to reduce this waiting time ans evaluates its performance on the basis of a simulation model. The performance results indicate that LRU-CFP scheme shows superior performance over LRU, GRAY and CF in the average response time.

Performance Evaluation of Client Cache Management Scheme For Data Broadcasting Environments (데이타 방송 환경을 위한 클라이언트 캐쉬 관리 기법의 성능 평가)

  • Kwon Hyeok-Min
    • The Journal of Information Technology
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    • v.5 no.4
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    • pp.9-21
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    • 2002
  • In data broadcasting environments, the server periodically broadcasts data items in the database through the broadcast channel. When each client wants to access any data item, it should monitor the broadcast channel and wait for the desired item to arrive. Client data caching is a very effective technique for reducing the time spent waiting for the desired item to be broadcasted. This paper proposes a new client cache management scheme, named 2Q-CF, to reduce this waiting time and evaluate its performance on the basis of a simulation model. The performance results indicate that 2Q-CF scheme shows superior performances over LRU-CF and CF in the average response time.

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A Client Environment for the Web-based Simulation (웹기반 시뮬레이션을 위한 클라이언트 환경)

  • 사공봉;한일형;남영환;김기형;성종혁;서현곤
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.101-107
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    • 2000
  • SimBox는 웹을 기반으로 한 원격 교육 시뮬레이션 도구로서 시뮬레이션 수행 절차에 익숙하지 않은 피교육자들에게 시각적 모델 개발 환경을 제공하여 쉽게 시뮬레이션 모델을 제작할 수 있도록 하였다. 모델 개발을 위해 클라이언트는 자바의 드래그 앤 드롭을 이용하여 시뮬레이션 모델들의 추가/삭제를 용이하게 하였고, 시뮬레이션 코드 작성을 서버가 대신함으로써 피교육자의 시뮬레이션 코드 작성에 대한 부담을 줄여주었다. 또한 컴포넌트 기반의 모델을 개발해 재사용이 가능하며, 자바를 이용해 웹 환경에서 시뮬레이션의 진행상황을 애니메이션을 통해 효과적으로 시각화 할 수 있다.

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A Customized Cancer Radiation Treatment Planning Simulation (ccRTPs) System via Web and Network (웹과 네트워크 기술을 이용한 환자 맞춤식 암치료 계획 시뮬레이션 시스템)

  • Khm, O-Yeon
    • Progress in Medical Physics
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    • v.17 no.3
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    • pp.144-152
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    • 2006
  • The telemedicine using independent client-server system via networks can provide high quality normalized services to many hospitals, specifically to local/rural area hospitals. This will eventually lead to a decreased medical cost because the centralized institute can handle big computer hardware systems and complicated software systems efficiently and economically, Customized cancer radiation treatment planning for each patient Is very useful for both a patient and a doctor because it makes possible for the most effective treatment with the least possible dose to patient. Radiation planners know that too small a dose to the tumor can result in recurrence of the cancer, while too large a dose to healthy tissue can cause complications or even death. The best solution is to build an accurate planning simulation system to provide better treatment strategies based on each patient's computerized tomography (CT) image. We are developing a web-based and a network-based customized cancer radiation therapy simulation system consisting of four Important computer codes; a CT managing code for preparing the patients target data from their CT image files, a parallel Monte Carlo high-energy beam code (PMCEPT code) for calculating doses against the target generated from the patient CT image, a parallel linear programming code for optimizing the treatment plan, and scientific data visualization code for efficient pre/post evaluation of the results. The whole softwares will run on a high performance Beowulf PC cluster of about 100-200 CPUs. Efficient management of the hardware and software systems is not an easy task for a hospital. Therefore, we integrated our system into the client-sewer system via network or web and provide high quality normalized services to many hospitals. Seamless communication with doctors is maintained via messenger function of the server-client system.

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A STUDY ON CYCLONE SYSTEM ASSISTING FOR THE REVISION OF CONSTRUCTION STANDARD PRODUCTION UNIT SYSTEM

  • Tae-Kyung Lim;Han-Seong Gwak;Won-Sang Shin;Chang-Baek Son;Dong-Eun Lee
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.583-586
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    • 2013
  • Construction processes are highly repetitive. A resource entity continuously cycles through work tasks that processes or uses resources. Web-CYCLONE (Halpin 1992) has been accepted as a useful tool for modeling and analyzing a specific operation. However the system has a lack of practicality as follows: (1) it does not efficiently record and keep track of operation models in a database; (2) it does not provide the functions which facilitate to retrieve corresponding model and to update local variables of the model using observed data; (3) it does not automate the complex process that executes simulation experiment, analyzes simulation outputs and generates a report on behalf of the practitioners. Therefore, practitioners have a difficulty in reusing, modifying and analyzing the existing operation models. This study introduces a Client/Server based CYCLONE that improves above-mentioned limitations in the existing Web-CYCLONE. The system was illustrated by revising CSPU in practice.

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Client-Centered Mobile Augmented Reality System for Virtual Building Simulation (가상 건축물 시뮬레이션을 위한 클라이언트 중심의 모바일 증강현실 시스템)

  • Kim, Eun-Mi;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.228-236
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    • 2008
  • Recently augmented reality technology has been researched to view the virtual shape of buildings before construction or cultural heritages under recovery. Those researches used special devices or markers that are not applicable in long distanced outdoor environment. Also the server had to compute a lot of transformations for the location changes of virtual objects. This paper proposed a mobile augmented reality system that uses GPS and accelerometer sensors in order to compute the virtual object's locations without using markers. The server determines the position and orientation by comparing the GPS data obtained from the client with the predefined 3D object informations in the server. If the server sends the virtual object informations such as the position, orientation and matching information, then the client matches the virtual object on the screen of mobile camera phone. In addition, the client computes the transformations of location change detected by the accelerometer derived from the user's movement without additional connection to the server.

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