• Title/Summary/Keyword: Shortest path

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DESIGN OF OPERATOR FOR SEARCHING TRAFFIC DEPENDENT SHORTEST PATH IN A ROAD NETWORK

  • Lee Dong Gyu;Lee Yang Koo;Jung Young Jin;Ryu Keun Ho
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.759-762
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    • 2005
  • Recently, Intelligent Transportation System(ITS) has been applied to satisfy increasing traffic demand every year and to solve many traffic problems. Especially, Advanced Traveller Information System(ATIS) is a transportation system to optimize the trip of each other vehicle. It is important to provide the driver with quick and comfortable path from source to destination. However, it is difficult to provide a shortest path in a road network with dynamic cost. Because the existing research has a static cost. Therefore, in this paper we propose an operator for searching traffic dependent shortest path. The proposed operator finds the shortest path from source to destination using a current time cost and a difference cost of past time cost. Such a method can be applied to the road status with time. Also, we can expect a predicted arrival time as well as the shortest path from source to destination. It can be applied to efficiently application service as ITS and have the advantages of using the road efficiently, reducing the distribution cost, preparing an emergency quickly, reducing the trip time, and reducing an environmental pollution owing to the saving the fuel.

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A Study on the New Algorithm for Shortest Paths Problem (복수 최단 경로 문제의 새로운 해법 연구)

  • Chang, Byung-Man
    • Korean Management Science Review
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    • v.15 no.2
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    • pp.229-237
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    • 1998
  • This paper presents a new algorithm for the K Shortest Paths Problem which is developed with a Double Shortest Arborescence and an inward arc breaking method. A Double Shortest Arborescence is made from merging a forward shortest arborescence and a backward one with Dijkstra algorithm. and shows us information about each shorter path to traverse each arc. Then K shorter paths are selected in ascending order of the length of each short path to traverse each arc, and some paths of the K shorter paths need to be replaced with some hidden shorter paths in order to get the optimal paths. And if the cross nodes which have more than 2 inward arcs are found at least three times in K shorter path, the first inward arc of the shorter than the Kth shorter path, the exposed path replaces the Kth shorter path. This procedure is repeated until cross nodes are not found in K shorter paths, and then the K shortest paths problem is solved exactly. This algorithm are computed with complexity o($n^3$) and especially O($n^2$) in the case K=3.

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Development of evolutionary algorithm for determining the k most vital arcs in shortest path problem

  • Chung, Hoyeon;Shin, Dongju
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.10a
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    • pp.113-116
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    • 2000
  • The purpose of this study is to present a method for determining the k most vital arcs in shortest path problem using an evolutionary algorithm. The problem of finding the k most vital arcs in shortest path problem is to find a set of k arcs whose simultaneous removal from the network causes the greatest increase in the total length of shortest path. The problem determining the k most vital arcs in shortest path problem has known as NP-hard. Therefore, in order to deal with the problem of real world the heuristic algorithm is needed. In this study we propose to the method of finding the k-MVA in shortest path problem using an evolutionary algorithm which known as the most efficient algorithm among heuristics. For this, the expression method of individuals compatible with the characteristics of shortest path problem, the parameter values of constitution gene, size of the initial population, crossover rate and mutation rate etc. are specified and then the effective genetic algorithm will be proposed. The method presented in this study is developed using the library of the evolutionary algorithm framework (EAF) and then the performance of algorithm is analyzed through the computer experiment.

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An algorithm for the preprocessing shortest path problem (최단경로문제의 사전처리 해법에 관한 연구)

  • 명영수
    • Korean Management Science Review
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    • v.19 no.1
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    • pp.55-66
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    • 2002
  • Given a directed network, a designated arc, and lowers and upper bounds for the distance of each arc, the preprocessing shortest path problem Is a decision problem that decides whether there is some choice of distance vector such that the distance of each arc honors the given lower and upper bound restriction, and such that the designated arc is on some shortest path from a source node to a destination notre with respect to the chosen distance vector. The preprocessing shortest path problem has many real world applications such as communication and transportation network management and the problem is known to be NP-complete. In this paper, we develop an algorithm that solves the problem using the structural properties of shortest paths.

A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree (최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.103-111
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    • 2014
  • This paper proposes a modified algorithm that improves on Dijkstra's algorithm by applying it to purely two-way traffic paths, given that a road where bi-directional traffic is made possible shall be considered as an undirected graph. Dijkstra's algorithm is the most generally utilized form of shortest-path search mechanism in GPS navigation system. However, it requires a large amount of memory for execution for it selects the shortest path by calculating distance between the starting node and every other node in a given directed graph. Dijkstra's algorithm, therefore, may occasionally fail to provide real-time information on the shortest path. To rectify the aforementioned shortcomings of Dijkstra's algorithm, the proposed algorithm creates conditions favorable to the undirected graph. It firstly selects the shortest path from all path vertices except for the starting and destination vertices. It later chooses all vertex-outgoing edges that coincide with the shortest path setting edges so as to simultaneously explore various vertices. When tested on 9 different undirected graphs, the proposed algorithm has not only successfully found the shortest path in all, but did so by reducing the time by 60% and requiring less memory.

An Approximate Shortest Path Re-Computation Method for Digital Road Map Databases in Mobile Computing Environments (모바일 컴퓨팅 환경에서의 디지털 로드맵 데이타베이스를 위한 근접 최단 경로 재계산 방법)

  • 김재훈;정성원;박성용
    • Journal of KIISE:Databases
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    • v.30 no.3
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    • pp.296-309
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    • 2003
  • One of commercial applications of mobile computing is ATIS(Advanced Traveler Information Systems) in ITS(Intelligent Transport Systems). In ATIS, a primary mobile computing task is to compute the shortest path from the current location to the destination. In this paper, we have studied the shortest path re-computation problem that arises in the DRGS(Dynamic Route Guidance System) in ATIS where the cost of topological digital road map is frequently updated as traffic condition changes dynamically. Previously suggested methods either re-compute the shortest path from scratch or re-compute the shortest path just between the two end nodes of the edge where the cost change occurs. However, these methods we trivial in that they do not intelligently utilize the previously computed shortest path information. In this paper, we propose an efficient approximate shortest path re-computation method based on the dynamic window scheme. The proposed method re-computes an approximate shortest path very quickly by utilizing the previously computed shortest path information. We first show the theoretical analysis of our methods and then present an in-depth experimental performance analysis by implementing it on grid graphs as well as a real digital road map.

Performance Evaluation for One-to-One Shortest Path Algorithms (One-to-One 최단경로 알고리즘의 성능 평가)

  • 심충섭;김진석
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.11
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    • pp.634-639
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    • 2002
  • A Shortest Path Algorithm is the method to find the most efficient route among many routes from a start node to an end node. It is based on Labeling methods. In Labeling methods, there are Label-Setting method and Label-Correcting method. Label-Setting method is known as the fastest one among One-to-One shortest path algorithms. But Benjamin[1,2] shows Label-Correcting method is faster than Label-Setting method by the experiments using large road data. Since Graph Growth algorithm which is based on Label-Correcting method is made to find One-to-All shortest path, it is not suitable to find One-to-One shortest path. In this paper, we propose a new One-to-One shortest path algorithm. We show that our algorithm is faster than Graph Growth algorithm by extensive experiments.

MODELS AND SOLUTION METHODS FOR SHORTEST PATHS IN A NETWORK WITH TIME-DEPENDENT FLOW SPEEDS

  • Sung, Ki-Seok;Bell, Michael G-H
    • Management Science and Financial Engineering
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    • v.4 no.2
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    • pp.1-13
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    • 1998
  • The Shortest Path Problem in Time-dependent Networks, where the travel time of each link depends on the time interval, is not realistic since the model and its solution violate the Non-passing Property (NPP:often referred to as FIFO) of real phenomena. Furthermore, solving the problem needs much more computational and memory complexity than the general shortest path problem. A new model for Time-dependent Networks where the flow speeds of each link depend on time interval, is suggested. The model is more realistic since its solution maintains the NPP. Solving the problem needs just a little more computational complexity, and the same memory complexity, as the general shortest path problem. A solution algorithm modified from Dijkstra's label setting algorithm is presented. We extend this model to the problem of Minimum Expected Time Path in Time-dependent Stochastic Networks where flow speeds of each link change statistically on each time interval. A solution method using the Kth-shortest Path algorithm is presented.

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A Method for finding the k Most Vital Arcs in the Shortest Path Problem (최단경로문제에서 k개의 치명호를 찾는 방법)

  • 안재근;정호연;박순달
    • Journal of the Korean Operations Research and Management Science Society
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    • v.23 no.4
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    • pp.11-20
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    • 1998
  • This paper deals with a mathematical model and an algorithm for the problem of determining k most vital arcs in the shortest path problem. First, we propose a 0-1 integer programming model for finding k most vital arcs in shortest path problem given the ordered set of paths with cardinality q. Next, we also propose an algorithm for finding k most vital arcs ln the shortest path problem which uses the 0-1 Integer programming model and shortest path algorithm and maximum flow algorithms repeatedly Malik et al. proposed a non-polynomial algorithm to solve the problem, but their algorithm was contradicted by Bar-Noy et al. with a counter example to the algorithm in 1995. But using our algorithm. the exact solution can be found differently from the algorithm of Malik et al.

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Shortest Path-Finding Algorithm using Multiple Dynamic-Range Queue(MDRQ) (다중 동적구간 대기행렬을 이용한 최단경로탐색 알고리즘)

  • Kim, Tae-Jin;Han, Min-Hong
    • The KIPS Transactions:PartA
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    • v.8A no.2
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    • pp.179-188
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    • 2001
  • We analyze the property of candidate node set in the network graph, and propose an algorithm to decrease shortest path-finding computation time by using multiple dynamic-range queue(MDRQ) structure. This MDRQ structure is newly created for effective management of the candidate node set. The MDRQ algorithm is the shortest path-finding algorithm that varies range and size of queue to be used in managing candidate node set, in considering the properties that distribution of candidate node set is constant and size of candidate node set rapidly change. This algorithm belongs to label-correcting algorithm class. Nevertheless, because re-entering of candidate node can be decreased, the shortest path-finding computation time is noticeably decreased. Through the experiment, the MDRQ algorithm is same or superior to the other label-correcting algorithms in the graph which re-entering of candidate node didn’t frequently happened. Moreover the MDRQ algorithm is superior to the other label-correcting algorithms and is about 20 percent superior to the other label-setting algorithms in the graph which re-entering of candidate node frequently happened.

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