• Title/Summary/Keyword: Shortest Path Algorithm

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A Simple Polygon Search Algorithm

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.41-47
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    • 2016
  • This paper considers simple polygon search problem. How many searchers find a mobile intruder that is arbitrarily faster than the searcher within polygon art gallery? This paper uses the visibility graph that is connected with edges for mutually visible vertices. Given visibility graph, we select vertex u that is conjunction ${\Delta}(G)$ in $N_G(v)$ for $d_G(v){\leq}4$. We decide 1-searchable if $1{\leq}{\mid}u{\mid}{\leq}2$ and 2-searchable if ${\mid}u{\mid}{\geq}3$. We also present searcher's shortest path. This algorithm is verified by varies 1 or 2-searchable polygons.

MDP Modeling for the Prediction of Agent Movement in Limited Space (폐쇄공간에서의 에이전트 행동 예측을 위한 MDP 모델)

  • Jin, Hyowon;Kim, Suhwan;Jung, Chijung;Lee, Moongul
    • Journal of the Korean Operations Research and Management Science Society
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    • v.40 no.3
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    • pp.63-72
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    • 2015
  • This paper presents the issue that is predicting the movement of an agent in an enclosed space by using the MDP (Markov Decision Process). Recent researches on the optimal path finding are confined to derive the shortest path with the use of deterministic algorithm such as $A^*$ or Dijkstra. On the other hand, this study focuses in predicting the path that the agent chooses to escape the limited space as time passes, with the stochastic method. The MDP reward structure from GIS (Geographic Information System) data contributed this model to a feasible model. This model has been approved to have the high predictability after applied to the route of previous armed red guerilla.

Route Reutilization Routing in Mobile Ad Hoc Networks

  • Park, Seung-Jin;Yoo, Seong-Moo;Qiu, Fan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.2
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    • pp.78-97
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    • 2010
  • Route discovery in wireless mobile networks requires a considerable amount of resources due to the mobility of the hosts. Therefore, it would be wise to utilize the effort already invested in existing paths. This paper proposes an efficient way to reuse, whenever possible, existing paths when a new path is being established. In our proposed algorithm, called Route Reutilization Routing (RRR), the reusability is accomplished by the notion of the dynamic proactive zones (DPZ), through which nearby existing path information is disseminated. By utilizing the information stored in DPZs, RRR can achieve considerable savings over other on-demand routing algorithms that use flooding. The unique feature of the proposed algorithm is that DPZs are created and destroyed dynamically around the existing paths, whereas proactive zones are formed around the nodes throughout the network in other route finding algorithms. Even though using DPZs may not result in the shortest path between source and destination, simulation results show the considerable reduction in traffic needed to find a path and therefore increases the available bandwidth for data transmission.

A proposal on multi-agent static path planning strategy for minimizing radiation dose

  • Minjae Lee;SeungSoo Jang;Woosung Cho;Janghee Lee;CheolWoo Lee;Song Hyun Kim
    • Nuclear Engineering and Technology
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    • v.56 no.1
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    • pp.92-99
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    • 2024
  • To minimize the cumulative radiation dose, various path-finding approaches for single agent have been proposed. However, for emergence situations such as nuclear power plant accident, these methods cannot be effectively utilized for evacuating a large number of workers because no multi-agent method is valid to conduct the mission. In this study, a novel algorithm for solving the multi-agent path-finding problem is proposed using the conflict-based search approach and the objective function redefined in terms of the cumulative radiation dose. The proposed method can find multi paths that all agents arrive at the destinations with reducing the overall radiation dose. To verify the proposed method, three problems were defined. In the single-agent problem, the objective function proposed in this study reduces the cumulative dose by 82% compared with that of the shortest distance algorithm in experiment environment of this study. It was also verified in the two multi-agent problems that multi paths with minimized the overall radiation dose, in which all agents can reach the destination without collision, can be found. The method proposed in this study will contribute to establishing evacuation plans for improving the safety of workers in radiation-related facilities.

A collision-free path planning using linear parametric curve based on geometry mapping of obstacles (장애물의 기하투영에 의한 일차매개곡선을 이용한 충돌회피 경로계획)

  • Nam-Gung, In
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.12
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    • pp.1992-2007
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    • 1997
  • A new algorithm for planning a collision-free path is developed based on linear prametric curve. In this paper robot is assumed to a point, and two linear parametric curve is used to construct a path connecting start and goal point, in which single intermediate connection point between start and goal point is considered. The intermediate connection point is set in polar coordinate(${\theta}{\delta}$) , and the interference between path and obstacle is mapped into CPS(connection point space), which is defined a CWS GM(circular work space geometry mapping). GM of all obstacles in workspace creates overlapping images of obstacle in CPS(Connection Point Space). The GM for all obstacles produces overlapping images of obstacle in CPS. The empty area of CPS that is not occupied by obstacle images represents collision-free paths in Euclidian Space. A GM based on connection point in elliptic coordinate(${\theta}{\delta}$) is also developed in that the total length of path is depend only on the variable .delta.. Hence in EWS GM(elliptic work space geometry mapping), increasing .delta. and finding the value of .delta. for collision-free path, the shortest path can be searched without carring out whole GM. The GM of obstacles expersses all possible collision-free path as empty spaces in CPS. If there is no empty space available in CPS, it indicates that path planning is not possible with given number of connection points, i.e. path planning is failed, and it is necessary to increase the number of connection point. A general case collision-free path planning is possible by appling GM to configuration space obstacles. Simulation of GM of obstacles in Euclidian space is carried out to measure performance of algorithm and the resulting obstacle images are reported.

Searching a Navigation Path to Avoid Danger Area for Safe Driving (안전운전을 위해 위험지역을 회피하는 내비게이션 경로탐색)

  • Lee, Yong-Hu;Kim, Sang-Woon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.171-179
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    • 2013
  • The primary function of navigation system is to provide route search and road guidance for safe driving for drivers. However, the existing route search system provides a simple service that looks up the shortest route using a safe driving DB without considering different road characteristics for the safety of the drivers. In order to maintain the safe driving, rather than searching the shortest path, a navigation system, in which the danger areas and/or the dangerous time zones have been considered, is required. Therefore, in this paper we propose a strategy of searching a navigation path to avoid danger areas for safe driving by using the A* algorithm. In the strategy, when evaluating the path-specific fitness of the navigation nodes, different heuristic weights were assigned to different types of risk areas. In particular, we considered three kinds of danger areas, such as accident-prone sections where accidents occur frequently, school zones, and intersection regions, as well as the time slots when the probability of danger is high. From computer simulation, the results demonstrate that the proposed scheme can provide the way to avoid danger areas on the route searching and confirm the possibility of providing the actual service.

An Efficient Dynamic Path Query Processing Method for Digital Road Map Databases (디지털 로드맵 데이터베이스에서 효율적인 동적 경로 질의어 처리 방안)

  • Jung, Sung-Won
    • Journal of KIISE:Databases
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    • v.28 no.3
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    • pp.430-448
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    • 2001
  • In navigation system, a primary task is to compute the minimum cost route from the current location to the destination. One of major problems for navigation systems is that a significant amount of computation time is required when the digital road map is large. Since navigation systems are real time systems, it is critical that the path be computed while satisfying a time constraint. In this paper, we have developed a HiTi(Hierarchical MulTi) graph model for hierarchically structuring large digital road maps to speedup the minimum cost path computation. We propose a new shortest path algorithm named SPAH, which utilizes HiTi graph model of a digital road map for its computation. We prove that the shortest path computed by SPAH is the optimal. Our performance analysis of SPAH also showed that it significantly reduces the computation time over exiting methods. We present an in-depth experimental analysis of HiTi graph method by comparing it with other similar works.

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A Path Establishment Method for Improving Path Stability in Mobile Ad-Hoc Networks (이동 애드혹 네트워크에서 경로의 안정성 향상을 위한 경로 설정 방식)

  • Joe, In-Whee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.9B
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    • pp.563-568
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    • 2007
  • This paper proposes a routing establishment method for improving path stability in mobile ad-hoc networks. In mobile ad-hoc networks, the network topology is highly dynamic due to the node mobility unlike wired networks. Since the existing methods are based on the shortest path algorithm with the minimum hop count regardless of the path stability, it could lead to packet loss and path disconnection in mobile ad-hoc networks. In particular, if control packets and critical data are transmitted on the unstable path, it causes serious problems. Therefore, this paper proposes one approach in order to minimize packet loss and path disconnection by considering the node mobility. After the destination node receives multiple RREQ messages, it selects the stable path through the proposed MinMax algorithm according to the node speed.

Muli-path Constraint-based Routing Algorithms for MPLS Traffic Engineering (MPLS 트래픽 엔지니어링을 위한 다중경로 Constraint-based 라우팅 알고리즘)

  • Lee, Jae-Young;Kim, Byung-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5B
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    • pp.508-519
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    • 2004
  • This paper proposed two multi-path constraint-based routing algorithms for Internet traffic engineering using MPLS. In normal constraint-based shortest path first (CSPF) routing algorithm, there is a high probability that it cannot find the required path through networks for a large bandwidth constraint that is one of the most important constraints for traffic engineering, The proposed algorithms can divide the bandwidth constraint into two or more sub-constraints and find a constrained path for each sub-constraint, if there is no single path satisfying the whole constraint. Extensive simulations show that they enhance the success probability of path setup and the utilization of network resources.

A Study on Changing Estimation Weights of A* Algorithm's Heuristic Function (A* 알고리즘 평가함수의 추정 부하량 변경에 관한 연구)

  • Jung, Byung-Doo;Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.3
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    • pp.1-8
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    • 2015
  • In transportation networks, searching speed and result accuracy are becoming more critical on searching minimum path algorithm. Current $A^*$ algorithm has a big advantage of high searching speed. However, it has disadvantage of complicated searching network and low accuracy rate of finding the minimum path algorithm. Therefore, this study developed $A^*$ algorithm's heuristic function and focused on improving it's disadvantages. Newly developed function in this study contains the area concept, not the line concept. During the progress, this study adopts the idea of a heavier node that remains lighter to the target node is better that the lighter node that becomes heavier when it is connected to the other. Lastly, newly developed algorithm has the feedback function, which allows the larger accuracy value of heuristic than before. This developed algorithm tested on real network, and proved that developed algorithm is useful.