• 제목/요약/키워드: Shopping Application

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3차원 동작객체 추출기술에 관한 연구 (A Study on a technology of extraction of motion objects)

  • 오용진;박노국
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1999년도 춘계학술대회 발표논문집
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    • pp.154-162
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would be cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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비대면에 최적화된 QR 코드기반 무인 결제 시스템 개발 (Development of Unmanned Payment System based on QR Code optimized for Non-face-to-face)

  • 김연우;황승연;신동진;김정준
    • 한국인터넷방송통신학회논문지
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    • 제22권4호
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    • pp.165-170
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    • 2022
  • 외부에서 보내는 시간을 줄이고 동네마트를 주로 이용하는 중년층, 노년층들과 동네마트 관리자들을 위한 장보기 시스템을 개발하였다. 이 앱은 직접 장보기 기능과 온라인 장보기 기능이 주요 기능이며 안드로이드에서 Zxing라이브러리를 이용한 QR코드와 카카오 API를 이용한 카카오맵을 이용해 개발되었다. 또한 리사이클러뷰와 그래프를 통해 회원이 필요로 하는 결제 통계와 게시판 글 등의 정보를 가독성 있게 제공한다. 이 시스템을 통해 회원들은 QR코드를 이용한 직접구매 방식과 지도를 통한 배달 방식을 통해 마트를 이용할 때의 피로감을 줄이고 마트 관리자로서는 인력낭비를 줄임으로서 효율적으로 관리할 수 있다. 또한 마트 관리자로서는 소비자들이 늘어나 더 많은 물품을 판매할 수 있을 것이다.

패션 브랜드 어플리케이션의 특징적 유형 분석 - 한국 계정 어플리케이션 사례를 중심으로 - (The Analysis of the Characteristic Types of Fashion Brand Application - Concentrating on Korean Application cases -)

  • 박민아;고현진
    • 복식
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    • 제64권1호
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    • pp.136-151
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    • 2014
  • This study systematically analyzed types of fashion brand application focusing on accounts created in Korea. While referring to 'Chanel' which has developed a fashion brand app for the first time in August of 2008, not only for App store by Apple Inc. of the greatest market share but also for Android market, the one and only competitor of App store, the study examined cases of fashion brand app in Korea and foreign countries which have been in service till August of 2013 since the year of 2008. To achieve the research goal, the study conducted a literature research and a case review, categorizing the app by their distinctive functions which were Basic Information, SNS, AR, LBS, Entertainment, Mobile Shopping and Live Streaming. As for the first function, Basic Information, it was considered to provide information on a brand such as prices, sizes and colors of products which should be the most fundamental function of a fashion brand. The function would include look book, catalogues, photographs and others of products, helping users of the app with their understanding on images and concepts of the brand. Second, SNS function was considered useful for its mobility and communication and with the help of theirs, the users share fashion information with each other. Third, AR function as in a filed of virtual reality would edit virtual objects to look real in an actual environment. This would eventually offer the users a chance to try for clothes virtually. The fourth function, LBS, would work with GPS to find a store closest from a present location. This would be a help when the users try to find stores holding promotion events or trails while hiking in mountains. The fifth Entertainment function would include all sorts of games and chances for the users to listen to music and keep fashion diaries. The sixth function, Mobile Shopping, would help the users purchase items online via the app as they would not visit a store in person. The seventh function, Live Streaming, would give the users chances to actually see fashion collections in real time, held all over the world in every season. Because of this function, not only fashion experts but also regular people have become able to enjoy the fashion shows. The distinctive characteristics of the fashion brand application discussed in the study will be a useful reference when any relevant fields try to design other new fashion brand application.

Self-image as a Component of 'Theory of Planned Behavior' for Prediction of Indian Mall Patronage Intention

  • Singh, Devinder Pal
    • 유통과학연구
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    • 제12권1호
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    • pp.21-28
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    • 2014
  • Purpose - This study aims to examine the Indian consumers'mall shopping patronage with the application of theory of planned behavior (TPB). The research intends to extend the TPB components (attitude, self-efficacy, subjective norms) with the addition of self-image and study their effect on Indian consumers' mall patronage intention. Research design, data and methodology - The research employed factor analysis to verify correct loading of items on corresponding factors and to confirm the applicability of constructs in the Indian context. The model was tested using stepwise regression analysis. Results -The results indicate a positive relationship between self-efficacy and intention to mall patronage. The findings show that self-image, attitude, self-efficacy, subjective norm significantly influence the mall patronage intention. Self-efficacy, which signifies self-competence and confidence in one's ability as a mall shopper indicates that as the self-efficacy increases Indian consumers' will eventually patronize malls. Conclusions - Self-image congruency plays a salient role in predicting mall-shopping patronage. The mall management should ensure that the mall marketing strategies incorporate it along with the other components of TPB to warrant decent footfall.

유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션 (Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment)

  • 최자령;임순범
    • 디지털콘텐츠학회 논문지
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    • 제11권3호
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    • pp.299-306
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    • 2010
  • 인터넷과 컴퓨터 그래픽 기술의 발전으로 최근 디지털 패션 기술 분야에서는 의상을 3D로 재현한 가상 피팅 서비스를 가능하게 되었다. 본 논문에서는 매장, 인터넷 쇼핑몰, 광고 등 여러 상황에서 가상거울, PC, 모바일 등 다양한 장치에서 가상 피팅 서비스를 이용할 수 있는 통합 솔루션을 제안한다. 제안하는 통합 솔루션은 총 3가지 방법으로 다음과 같다. 첫 번째 방법은 매장에 비치된 가상 거울을 통해 터치를 통한 입력으로 가상 피팅을 이용한다. 두 번째 방법은 인터넷 쇼핑몰에 접속하여 의상 상품과 아바타를 이용한 가상 피팅을 체험한다. 마지막 방법은 모바일 어플리케이션에서 2차원 바코드로 의상 정보를 입력하여 디지털 패션을 위한 3D 가상 피팅 서비스를 체험할 수 있다. 또한 체험한 가상 피팅 결과를 이미지 파일 형태의 멀티미디어 메시지 서비스(MMS)로 다른 사람에게 전송할 수 있는 솔루션을 구축하였다.

공간적 패턴클러스터링을 위한 새로운 접근방법의 제안 : 슈퍼마켓고객의 동선분석 (A New Approach to Spatial Pattern Clustering based on Longest Common Subsequence with application to a Grocery)

  • 정인철;권영식
    • 산업공학
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    • 제24권4호
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    • pp.447-456
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    • 2011
  • Identifying the major moving patterns of shoppers' movements in the selling floor has been a longstanding issue in the retailing industry. With the advent of RFID technology, it has been easier to collect the moving data for a individual shopper's movement. Most of the previous studies used the traditional clustering technique to identify the major moving pattern of customers. However, in using clustering technique, due to the spatial constraint (aisle layout or other physical obstructions in the store), standard clustering methods are not feasible for moving data like shopping path should be adjusted for the analysis in advance, which is time-consuming and causes data distortion. To alleviate this problems, we propose a new approach to spatial pattern clustering based on longest common subsequence (LCSS). Experimental results using the real data obtained from a grocery in Seoul show that the proposed method performs well in finding the hot spot and dead spot as well as in finding the major path patterns of customer movements.

웹 기반의 E-business 컴포넌트 분류 및 관리시스템의 설계 (Design of E-business Components Classification and Management System based on Web)

  • 김재생;송영재
    • 한국컴퓨터산업학회논문지
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    • 제2권3호
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    • pp.397-406
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    • 2001
  • E-business가 상용화됨에 따라 많은 기업들이 인터넷을 통해 B2B, B2C 등의 상거래를 하고 있다. 이러한 웹 기반 전자상거래를 지원하려면 그 회사의 이미지를 고객에게 홍보할 수 있는 홈페이지나 쇼핑몰을 구축해야 한다. 본 논문에서는 전자상거래 관련 홈페이지 및 쇼핑몰 구축시에 공통으로 사용되는 컴포넌트들을 기능에 따라 분류하고, 이 컴포넌트들의 정보, 검색, 편집 둥의 환경을 지원하는 관리 시스템을 설계하였다. 그리고 적용사례로서 상품의 구매과정을 도메인 분석하여 필요한 컴포넌트들을 추출하여 보았다. 설계된 프로토타입은 웹 기반 컴포넌트 관리 시스템 개발에 많은 도움을 줄 수 있을 것이다.

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패션산업에서 옴니채널 전략에 관한 탐색적 연구 (A Study on Omni-Channel Strategy in Fashion Industry)

  • 김세은;김문영
    • 복식
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    • 제67권1호
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    • pp.40-55
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    • 2017
  • The current new distribution environment provides the consumers to shop at anytime and any places by using mobile appliances. So, the companies which run the offline-store increase the contact point with the consumer by launching not only online-store but also the mobile application (app). Moreover, they are trying to operate the Omni-channel shopping environment. In order for this research to draw the direction of 'the Omni-Channel Strategy', which is about the changed distribution environment of the domestic fashion enterprise, the following steps were performed. First of all, the term related to 'Omni-Channel' is defined. And then, Example of the 'Omni-Channel' strategy and 'O2O' business in the domestic distributior were researched. Lastly, present condition of the 'Omni-Channel' strategy case of the domestic fashion industry was researched. At the result, the online-stores usually have several brands which can not represent their identities. It is suggested that each online-store according to each brand has their own characteristic identity. And The Omni-Channel strategy of the domestic fashion enterprise that is needed the connection point connecting the on-line and off-line. It is able to allure the customer to the off-line-store.

안전한 인터넷 전자지불 프로토콜의 설계 및 구현 (Design and Implementation of a Secure Electronic Payment System on Internet)

  • 박현동;이은성;송상헌;강신각;박정수;류재철
    • 한국정보처리학회논문지
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    • 제6권8호
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    • pp.2145-2157
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    • 1999
  • 현재 인터넷에서 제공되고 있는 여러 응용 서비스 중에서 일반 사용자들이 가장 많이 이용하는 분야가 전자상거래이다. 그러나 현재 운영되고 있는 쇼핑서버들은 안전상의 문제점을 내포하고 있다. 쇼핑서버들은 나름대로의 방법으로 안전상의 문제점을 모두 해결하였다고 주장하지만 이러한 방법들이 전자지불 시스템에서 요구하는 보안 사항들을 모두 만족시켜 주지는 못한다. 본 논문에서는 현재 운영되는 쇼핑서버의 문제점들을 지적하고 이를 해결하는 안전한 전자지불 프로토콜인 SafePay를 제안하였고, 전자지갑을 기반으로 제안된 프로토콜을 구현한 결과를 소개한다.

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Modeling and simulation of large crowd evacuation in hazard-impacted environments

  • Datta, Songjukta;Behzadan, Amir H.
    • Advances in Computational Design
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    • 제4권2호
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    • pp.91-118
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    • 2019
  • Every year, many people are severely injured or lose their lives in accidents such as fire, chemical spill, public pandemonium, school shooting, and workplace violence. Research indicates that the fate of people in an emergency situation involving one or more hazards depends not only on the design of the space (e.g., residential building, industrial facility, shopping mall, sports stadium, school, concert hall) in which the incident occurs, but also on a host of other factors including but not limited to (a) occupants' characteristics, (b) level of familiarity with and cognition of the surroundings, and (c) effectiveness of hazard intervention systems. In this paper, we present EVAQ, a simulation framework for modeling large crowd evacuation by taking into account occupants' behaviors and interactions during an emergency. In particular, human's personal (i.e., age, gender, disability) and interpersonal (i.e., group behavior and interactions) attributes are parameterized in a hazard-impacted environment. In addition, different hazard types (e.g., fire, lone wolf attacker) and propagation patterns, as well as intervention schemes (simulating building repellent systems, firefighters, law enforcement) are modeled. Next, the application of EVAQ to crowd egress planning in an airport terminal under human attack, and a shopping mall in fire emergency are presented and results are discussed. Finally, a validation test is performed using real world data from a past building fire incident to assess the reliability and integrity of EVAQ in comparison with existing evacuation modeling tools.