• Title/Summary/Keyword: Ship handling simulators

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Maritime Education and Training(MET) by Ship Handling Simulator (선박조종 시뮬레이터를 이용한 해사교육 및 훈련)

  • Chang-Je Kim
    • Journal of the Korea Society for Simulation
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    • v.11 no.4
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    • pp.81-89
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    • 2002
  • Several full mission simulators have been installed since about 10 years ago in Korea. The newly established Marine Simulation Training and Research Center at Korea Maritime University has played a key role for education and training of both cadets and in-service officers trainees, and for research on Korea ports such as Jeju international cruise port, Ulsan SBM and Kwangyang container port and many others. This study mainly focuses maritime education and training on the ship handling simulation and the bridge resource management conducted by Korea Maritime University.

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Development of a 3D real-time visualization system for ship handling simulators using an open source 3D graphics engine (공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발)

  • Fang, Tae-Hyun;Oh, Jae-Yong;Hwang, Ho-Jin;Kim, Byung-Chul;Mun, Du-Hwan
    • Journal of Navigation and Port Research
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    • v.35 no.3
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    • pp.187-195
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    • 2011
  • A ship handling simulator is popular means of preventing marine accidents caused by human error. It can also be used to train navigators. A real-time 3D visualization system, a component of a ship handling simulator, is an important component, as realistic and intuitive image generation play an essential role in improving the effects of education using ship handling simulators. This paper discusses the design of a new real-time 3D visualization system based on an open source 3D graphics engine as well as its implementation. The developed real-time 3D visualization system satisfies the operational requirements derived in terms of visualization functionalities, reuse of legacy graphic data, and interoperability with other systems constituting a ship handling simulator. This system has an architecture in which new functionalities are easily added.

A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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A Study on Improving Graphic Rendering Engine for Visualization of Ship Handling Simulation (선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향)

  • Hwang, Ho-Jin;Mun, Du-Hwan
    • Journal of Navigation and Port Research
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    • v.34 no.3
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    • pp.153-160
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    • 2010
  • Simulation visualization technology is an important constituent through which users directly interact with simulators. Simulator users have a needs for more fast, realistic and intuitive visualization. Though hardware-related performances such as computing power and visual equipment have been grown, the limits have existed in graphics rendering engines generally used in marine simulator up to now. This paper has focused on the review of graphic rendering engines available for simulation visualization. We had deduced system requirements for visualization of ship handling simulation, had surveyed graphic rendering engines as commercial and open source, and analyzed strengths and weakness of them. The feasibility study for simulation visualization of tug-barge transportation with an open source graphics rendering engine(OGRE3D) has been demonstrated.

Analysis of Human Error Characterirstics of Navigator in Ship Maneuvering (선박조종에 나타난 해기사 인적오류 특성 분석)

  • Park, Deukjin;Yang, Hyeongseon;Yang, Wonjae;Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.11a
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    • pp.265-265
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    • 2019
  • Marine accidents continue to occur every year due to human errors. The purpose of this study is to promote navigational safety by preventing ship collision accidents caused by human errors of behavior of navigators. There are two ways to manage human error caused by navigator's behavior. It is divided in individual approach and system approach, which is applied to situational awareness theory and Rasmussen's behavioral theory. This study investigated past marine accidents caused by human error and conducted experiments using ship handling simulators to identify these two behavioral characteristics. After analyzing two human error characteristics, we will propose a countermeasure in next study.

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Development of the Ship Manoeuvring PC Simulator Based on the Network (네트워크 기반의 간이 선박조종 시뮬레이터 개발)

  • Choi, Won-jin;Kim, Hyo-Il;Jun, Seung-Hwan
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.403-412
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    • 2019
  • The characteristics of the manoeuvring motion of a ship are dependent on the ship type, as well as draft or speed in the same ship. In recent years, the number of extra-large vessels has increased significantly, which can cause enormous material and environmental damage in the event of a marine accident. Thus, the importance of ship maneuvering is increasing. The IMO has forced the officers to be trained in simulators through the STCW 95 amendment. However, FMSS is costly and difficult to access and the PC-based simulator has the disadvantage that only one person can engage in simulation. The purpose of this study was to solve the shortcomings of the FMSS and PC-based simulators by enabling multiple people to use their PCs to simulate based on a network. The simulator is implemented through the analysis and numerical calculation of the Nomoto model, Radar function mounting, data transfer protocol design, and GUI building. To verify the simulator, the simulation results were compared and analyzed with the test results of T.S. HANBADA according to the criteria of the Korean Register of Shipping(KR) and IMO standards for ship maneuverability. As a result, It showed a relative error of 0%~ 32.1% with an average of 13.7%, and it satisfied the IMO criteria for ship maneuverability.

A Study on the Improvement of Database Construction using ENC and DTED (ENC와 DTED 데이터를 이용한 데이터베이스 제작 개선에 대한 연구)

  • Kim, Won-Ouk;Kim, Jong-Su;Hong, Jeong-Hyuk
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.13-19
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    • 2005
  • 선박조종시뮬레이터는 교육훈련생들에게 실제와 비슷한 환경을 제공하여 교육훈련의 효과를 높일 수 있는 장점을 가지고 있다. 그러므로 선박조종시뮬레이터에는 선박의 정확한 수학적 모델과 실제와 거의 동일한 3차원 화면이 필요하다. 이 연구에서는 전자해도와 고도데이터를 이용한 3차원 영상 제작법에 대해 고찰하고자 한다. 전자해도는 전 세계적으로 표준화 되어 있어 정확성이 가장 뛰어날 뿐만 아니라 수심, 항해물표 등 각종 데이터를 가지고 있어 보다 많은 정보를 선박조종시뮬레이터에 적용할 수 있는 장점을 가지고 있다. 그리고 고도데이터의 경우 그 정확성으로 기존의 해상환경 데이터베이스보다 훨씬 현실감을 준다. 전자해도 및 고도데이터를 이용하여 해상환경을 제작 시 정확한 많은 정보의 제공이 가능하며, 기존의 방법에 비해 제작시간을 상당히 감소시킬 수 있을 것으로 판단된다.

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Development of Marine Consulting Business in Advanced Shipping Countries -Use of Simulation for Safety Management as Part of an Effort toward the Revival of Maritime Society-

  • Fukuo, Yoshitaka;Inoue, Kinzo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.08a
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    • pp.14-21
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    • 2004
  • It has already been two decades or more ever since the shipping and its related industries began to mature in advanced shipping countries. During that period, such countries have made various attempts for the survival of the industries. The advent of the so-called flags of convenience in a big way for the purpose of replacing crew members of their own expensive seamen by those of developing countries and the emergence of ship management companies, which are literally engaged in the management of ships, are the results of such movements. Some countries have been making efforts, as measures for the continued existence of the maritime industries, to create new marine-related businesses without regard to the traditional concepts of the industries. The movement toward the restructuring of a maritime society in Norway is well known as a typical example of such endeavors. The business of marine consultancy relating to maritime safety management field in our country is also a business that came into existence in such a stream toward the revitalization of the maritime society. In this paper, as well as placing in focus the current picture and problems of marine industries in our country, we would like to present approaches to tackle these problems employed by advanced industrial nations in the West, that is, moves toward the revival of maritime communities. Next, we propose, as one of the answers to solve such problems, the further development of a consulting business which takes advantage of simulators. Lastly, we show specific examples of application of a simulator to the consulting business, while commenting on the effects of its use.

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A Study on the Traffic Improvement at an Approach Area of Busan Harbor (부산항 제1항로 진입 해역의 통항 개선에 관한 연구)

  • Lee, Yun-Sok;Jung, Min;Song, Chae-Uk;Park, Jin-Soo;Park, Young-Soo;Cho, Ik-Soon
    • Journal of Navigation and Port Research
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    • v.31 no.5 s.121
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    • pp.345-351
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    • 2007
  • In approaching sea area of Busan harbour, there are many traffic vessels and external forces such as strong seasonal wind and lateral flow are existed. Since the area caused the risk of navigation and ship operators feel hard to enter/depart on Busan port, we carried our the evaluation of traffic risk and propriety at Busan no.1 fairway. In order to assess the safety in the fairway, we analyzed ship's traffic stream based on the marine traffic survey and evaluated the traffic safety of present Traffic Separation Schemes(TSS) and suggest TSS in the research using full mission ship-handling simulators. As a result, the suggested TSS has an effect on improving the traffic safety. In addition, this paper was to suggest the dredging area of depth of water, the passage of towing vessels and control of warships for preventing of maritime accidents in the Busan no.1 fairway.