• Title/Summary/Keyword: Shared Bandwidth

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Dual-Port SDRAM Optimization with Semaphore Authority Management Controller

  • Kim, Jae-Hwan;Chong, Jong-Wha
    • ETRI Journal
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    • v.32 no.1
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    • pp.84-92
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    • 2010
  • This paper proposes the semaphore authority management (SAM) controller to optimize the dual-port SDRAM (DPSDRAM) in the mobile multimedia systems. Recently, the DPSDRAM with a shared bank enabling the exchange of data between two processors at high speed has been developed for mobile multimedia systems based on dual-processors. However, the latency of DPSDRAM caused by the semaphore for preventing the access contention at the shared bank slows down the data transfer rate and reduces the memory bandwidth. The methodology of SAM increases the data transfer rate by minimizing the semaphore latency. The SAM prevents the latency of reading the semaphore register of DPSDRAM, and reduces the latency of waiting for the authority of the shared bank to be changed. It also reduces the number of authority requests and the number of times authority changes. The experimental results using a 1 Gb DPSDRAM (OneDRAM) with the SAM controllers at 66 MHz show 1.6 times improvement of the data transfer rate between two processors compared with the traditional controller. In addition, the SAM shows bandwidth enhancement of up to 38% for port A and 31% for port B compared with the traditional controller.

A study on improving fairness and congestion control of DQDB using buffer threshold value (버퍼의 문턱치값을 이용한 DQDB망의 공평성 개선 및 혼잡 제어에 관한 연구)

  • 고성현;조진교
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.4
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    • pp.618-636
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    • 1997
  • DQDB(Distributed Queue Dual Bus) protocol, the IEEE 802.6 standard protocol for metropolitan area networks, does not fully take advantage of the capabilities of dual bus architecture. Although fairness in bandwidth distribution among nodes is improved when using so called the bandwidth balancing mechanism, the protocol requires a considerable amount of time to adjust to changes in the network load. Additionally, the bandwidth balancing mechanism leaves a portion of the available bandwidth unused. In a high-speed backbone network, each node may act as a bridge/ router which connects several LANs as well as hosts. However, Because the existence of high speed LANs becomes commonplace, the congestionmay occur on a node because of the limitation on access rate to the backbone network and on available buffer spaces. to release the congestion, it is desirable to install some congestion control algorithm in the node. In this paper, we propose an efficient congestion control mechanism and fair and waster-free MAC protocol for dual bus network. In this protocol, all the buffers in the network can be shared in such a way that the transmission rate of each node can be set proportional to its load. In other words, a heavily loaded node obtains a larger bandwidth to send the sements so tht the congestion can be avoided while the uncongested nodes slow down their transmission rate and store the incoming segments into thier buffers. this implies that the buffers on the network can be shared dynamically. Simulation results show that the proposed probotol significantly reduces the segment queueing delay of a heavily loaded node and segment loss rate when compared with original DQDB. And it enables an attractive high throughput in the backbone network. Because in the proposed protocol, each node does not send a requet by the segment but send a request one time in the meaning of having segments, the frequency of sending requests is very low in the proposed protocol. so the proposed protocol signigificantly reduces the segment queuing dely. and In the proposed protocol, each node uses bandwidth in proportion to its load. so In case of limitation of available buffer spaces, the proposed protocol reduces segment loss rate of a heavily loaded node. Bandwidth balancing DQDB requires the wastage of bandwidth to be fair bandwidth allocation. But the proposed DQDB MAC protocol enables fair bandwidth without wasting bandwidth by using bandwidth one after another among active nodes.

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Performance Comparison among Bandwidth Allocation Schemes using Cooperative Game Theory (협력 게임 이론을 이용한 대역폭 할당 기법의 성능 비교)

  • Park, Jae-Sung;Lim, Yu-Jin
    • The KIPS Transactions:PartC
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    • v.18C no.2
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    • pp.97-102
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    • 2011
  • Since the game theory provides a theoretical ground to distribute a shared resource between demanding users in a fair and efficient manner, it has been used for the bandwidth allocation problem in a network. However, the bandwidth allocation schemes with different game theory assign different amount of bandwidth in the same operational environments. However, only the mathematical framework is adopted when a bandwidth allocation scheme is devised without quantitatively comparing the results when they applied to the bandwidth allocation problem. Thus, in this paper, we compare the characteristics of the bandwidth allocation schemes using the bankrupt game theory and the bargaining game theory when they applied to the situation where nodes are competing for the bandwidth in a network. Based on the numerical results, we suggest the future research direction.

Aggregated Bandwidth Smoothing Method of Multiple-stored Videos for VoD Services over a Shared-medium Channel (VoD서비스 제공을 위한 복수개의 비디오 스트림들에 대한 다중화 트래픽의 적응적 대역 평활화 기법)

  • 김진수;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.8
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    • pp.2042-2051
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    • 1998
  • VBR compressed, pre-recorded video is known to exhibit significant, multiple time-scale bit rate variability. To reduce the variability and burstiness of the aggregated transmission rate as low as possible, in this paper, we present an adaptive bandwidth smoothing algorithm, that can be effectively applicalble for VoD services over a shared-medium channel. For these environments where many clients are connected to a single server, by introducing the conventional MVBA(minimum variability bandwidth allocation) algorithm and controlling adaptively the conventional MVBA(minimum variability bandwidth asllocation) algorithm and controlling adaptively the aggregated transmission rate whenever a new clients request is arrived at the server side, the proposed algorithm effectively reduces the burstiness and variability of the aggregated transmission rate. Through computer experiments, it is shown that the proposed method perporms better than the convertional non-aggregated bandwidth smoothing schemes in terms of the peak rate, standard deviation, number of rate changes for the aggregated traffic.

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Study on the dynamic bandwidth allocation over Ethernet Passive Optical Network (이더넷 수동형 광가입자망에서의 동적 대역폭 할당에 관한 연구)

  • Joo, Jung-Min;Byun, Hee-Jung;Nam, Gi-Wook;Lim, Jong-Tae
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.663-665
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    • 2004
  • Ethernet-based passive optical network(EPON) technology is being considered as a promising solution for next-generation broadband access network. It must have the property of high efficiency, low cost, and support quality of service(QoS). A major feature for this new architecture is the use of a shared transmission media between all connected optical network unit(ONU). Hence, medium access control(MAC) arbitration mechanisms are essential for the successful implementation of EPON. In this paper we propose a simple dynamic bandwidth allocation(DBA) algorithm that improves the performance of network and supports IP-based multimedia applications with the bursty data traffic. In addition, we introduce analytic models of proposed algorithms and prove the system based on our algorithm to be asymptotically stable. Simulation results show the new DBA algorithm provides high bandwidth efficiency and low queueing delay of ONU in EPON.

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A Fair Drop-tail Bandwidth Allocation Algorithm for High-speed Routers (고속 라우터를 위한 Drop-tail방식의 공정한 대역할당 알고리즘)

  • 이원일;윤종호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.6A
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    • pp.910-917
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    • 2000
  • Because the random early detection(RED) algorithm deals all flows with the same best-effort traffic characteristic, it can not correctly control the output link bandwidth for the flows with different traffic characteristics. To remedy this problem, several per-flow algorithms have been proposed. In this paper, we propose a new per-flow type Fair Droptail algorithm which can fairly allocate bandwidth among flows over a shared output link. By evenly allocating buffers per flow, the Fair Droptail can restrict a flow not to use more bandwidth than others. In addition, it can be simply implemented even if it employs the per-flow state mechanism, because the Fair Droptail only keeps each information of flow in active state.

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An Algorithm of Constructing Multiple Tree for Group Multicast with Bandwidth Constraint (대역폭 제약 그룹 멀티캐스트를 위한 다중 트리 구성 알고리즘)

  • 구봉규;박태근;김치하
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.3B
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    • pp.305-313
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    • 2004
  • Group multicast refers to the kind of multicast in which every member of a group is allowed to transmit data to the group. The goal of routing algorithms for group multicast is to construct a set of low cost multicast trees including all the group members with QoS (e.g., bandwidth) constraint. There have been several algorithms proposed: source tree and shared tree approaches. However, the latter approach has a low success rate in constructing a shared multicast tree, and the former approach suffers from high control overhead and low scalability as stoup size increases. In this paper, we present a heuristic algorithm which varies the number of multicast trees according to the network load. The simulation results show not only that our algorithm outperforms the shared tree approach in terms of the success rate, but also that it has lower control overhead than the source tree approach while guaranteeing the same success rate.

Bandwidth-based Nonlinear Pricing on a Shared Link (공유 링크에서의 대역폭 기반 비선형 요금제)

  • Cho, Moon-Kyo;Park, Myeong-Cheol;Choi, Mun-Kee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11B
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    • pp.709-717
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    • 2007
  • Pricing a network service aims for congestion control of the network as well as economic efficiency. A monopolistic supplier providing users with a network service on a shared link needs a pricing schedule that maximizes revenue under the link's bandwidth constraint and guarantees the bandwidth purchased by the users. In that case, nonlinear pricing is an efficient scheme which meets both requirements. This study reviews how nonlinear pricing can be applied to the network service under the constraint and shows that the nonlinear pricing may result in a fixed unit price of bandwidth as linear pricing when demand characteristics of the users follow a power law. Also, the way how the provider with incomplete information on the demand distribution seeks for the optimal pricing from the degree of the network congestion is introduced and the relationship between the development direction of the Internet and internet pricing is considered based on the results of the study.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

Implementing I/O Bandwidth Sharing Scheme between Multiple Linux Containers based on Dm-zoned for Zoned Namespace SSDs

  • Seokjun Lee;Sungyong Ahn
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.237-245
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    • 2023
  • In the cloud service, system resource such as CPU, memory, I/O bandwidth are shared among multiple users. Particularly, in Linux containers environment, I/O bandwidth is distributed in proportion to the weight of each container through the BFQ I/O scheduler. However, since the I/O scheduler can only be applied to conventional block storage devices, it cannot be applied to Zoned Namespace(ZNS) SSD, a new storage interface that has been recently studied. To overcome this limitation, in this paper, we implemented a weighted proportional I/O bandwidth sharing scheme for ZNS SSDs in dm-zoned, which emulates conventional block storage using ZNS SSDs. Each user receives a different amount of budget, which is required to process the user's I/O requests based on the user's weight. If the budget is exhausted I/O requests cannot be processed and requests are queued until the budget replenished. Each budget refill period, the budget is replenished based on the user's weight. In the experiment, as a result, we can confirm that the I/O bandwidth can be distributed on their weight as we expected.