• Title/Summary/Keyword: Server network bandwidth

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Energy-Efficient Mobility Management Schemes in HMIPv6 (HMIPv6환경에서 에너지 효율적인 이동성 관리 기법)

  • Yang Sun Ok;Kim SungSuk;Hwang Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.32 no.5
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    • pp.615-624
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    • 2005
  • In Mobile IP, several types of messages - binding update, binding request and binding acknowledgement - are used to support user mobility. It is necessary to exchange those messages frequently for seamless mobility but it incurs both the increase of network overhead and poor usage of mobile node battery power Thus, we need a mechanism that the server detects users location and also copes with the problems effectively, which is our main concern in this paper Each user records all moving logs locally and periodically makes out profile based on them in HMIPv6. By using profile, estimated resident time can be computed whenever he enters an area and the time is set up as the binding update message lifetime. Of course, the more correct lifetime nay be obtained IP arrival time as well as average resident time Is considered in profile. Through extensive experiments, we measure the bandwidth usage for binding update messages by comparing the proposed schemes with that in HMIPv6. From the results, Gain gets over $80\%$ when mobile node stays more than 13 minutes in a subnet. Namely, we come to know that our schemes improve network usage and energy usage in mobile node by decreasing the number of messages while they also manage users locations like that in HMIPv6.

Adaptive Error Control Scheme for Supporting Multimedia Services on Mobile Computing Environment (이동 컴퓨팅 환경에서 멀티미디어 서비스 지원을 위한 적응적 에러 제어 기법)

  • Jeon Yong-Hun;Kim Sung-Jo
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.241-248
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    • 2006
  • Mobile computing has such characteristics as portability, wireless network, mobility, etc. These characteristics cause various problems to mobile terminals like frequent disconnection, high error rate, and varying network status. These problems motivate us to develop an adaptive error control mechanism for supporting multimedia service in mobile computing environment. In this paper, we propose the Adaptive Error Control(AEC) scheme using client's buffer size and current error rate. After categorizing the status into four groups according to client's buffer size and current error rate, this scheme applies an appropriate error control scheme to each status. In this scheme, thresholds of buffer size and error rate are determined by the data transmission time, play rate and average VOP size, and by the probability of error for a sequence of packets. The performance of proposed scheme is evaluated by flaying MPEG-4 files on an experimental client/server environment, respectively. The results show that error correcting rate is similar to other schemes while the time for correcting error reduce a little. In addition, the size of data for correcting error is decreased by 23% compared with FEC and Hybrid FEC, respectively. Theses results demonstrate that the proposed scheme is more suitable in mobile computing environment with small bandwidth and varying environment than existing schemes.

A Study on the Next VWorld System Architecture: New Technology Analysis for the Optimal Architecture Design (차세대 브이월드 시스템 아키텍처 구성에 관한 연구: 최적의 아키텍처 설계를 위한 신기술 분석)

  • Go, Jun Hee;Lim, Yong Hwa;Kim, Min Soo;Jang, In Sung
    • Spatial Information Research
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    • v.23 no.4
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    • pp.13-22
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    • 2015
  • There has been much interest in the VWorld open platform with the addition of a variety of contents or services such as 2D map, 3D terrain, 3D buildings, and thematic map since 2012. However, the VWorld system architecture was not stable for the system overload. For example, the system was stopped due to the rapidly increasing user accesses when the 3D terrain service of the North Korea and the Baekdu mountain was launched at September 2012 and September 2013, respectively. It was because the system architect has just extended the server system and the network bandwidth whenever the rapid increase of user accesses occurs or new service starts. Therefore, this study proposes a new VWorld system architecture that can reliably serve the huge volume of National Spatial Data by applying the new technologies such as CDN, visualization and clustering. Finally, it is expected that the results of this study can be used as a basis for the next VWorld system architecture being capable of a huge volume of spatial data and users.

Design and Evaluation of an Edge-Fog Cloud-based Hierarchical Data Delivery Scheme for IoT Applications (사물인터넷 응용을 위한 에지-포그 클라우드 기반 계층적 데이터 전달 방법의 설계 및 평가)

  • Bae, Ihn-Han
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.37-47
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    • 2018
  • The number of capabilities of Internet of Things (IoT) devices will exponentially grow over the next years. These devices may generate a vast amount of time-constrained data. In the context of IoT, data management should act as a layer between the objects and devices generating the data and the applications accessing the data for analysis purposes and services. In addition, most of IoT services will be content-centric rather than host centric to increase the data availability and the efficiency of data delivery. IoT will enable all the communication devices to be interconnected and make the data generated by or associated with devices or objects globally accessible. Also, fog computing keeps data and computation close to end users at the edge of network, and thus provides a new breed of applications and services to end users with low latency, high bandwidth, and geographically distributed. In this paper, we propose Edge-Fog cloud-based Hierarchical Data Delivery ($EFcHD^2$) method that effectively and reliably delivers IoT data to associated with IoT applications with ensuring time sensitivity. The proposed $EFcHD^2$ method stands on basis of fully decentralized hybrid of Edge and Fog compute cloud model, Edge-Fog cloud, and uses information-centric networking and bloom filters. In addition, it stores the replica of IoT data or the pre-processed feature data by edge node in the appropriate locations of Edge-Fog cloud considering the characteristic of IoT data: locality, size, time sensitivity and popularity. Then, the performance of $EFcHD^2$ method is evaluated through an analytical model, and is compared to fog server-based and Content-Centric Networking (CCN)-based data delivery methods.

A Multicast Middleware for the Remote Educational Systems (원격 교육 시스템을 위한 멀티캐스트 미들웨어)

  • Byun, Sang-Seon;Jin, Hyun-Wook;Yoo, Hyuck
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.100-108
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    • 2003
  • By choosing Multicast for transmission of educational contents in the Remote Educational System, we can reduce the server load and increase network bandwidth utilization. We design and implement Multicast Middleware for the Remote Educational System in this paper. There are three characteristics in this Multicast Middleware: 1) Through Centralized Multicast Group Management for passive members, it allows a host to make multicast group, which is composed of receivers, called Group Member and who are chosen by the host, called group Maker. Because, all groups are created by the Group Maker in Centralized Group Management, Group Member's join action will be passive 2) Maintenance and recovery of multicast group information in order to restore from exception and crash; the maintenance and recovery mechanism of Group Maker is distinct from that of Group Member. 3) The mechanism which enables to transmit large size multimedia data through multicasting and remove additional copy operation through shared buffer. Fragmentation/de-fragmentation for large data delivery results in additional copy operation in user level. But by using user level shared buffer, it can be done without user Bevel copy operation. By applying to Remote Educational environment which consists of 30 PCs and Fast Ethernet, we can examine the efficiency of this middleware, which can transmit 18frames/sec movie which resolution 320 $\times$ 120 pixels, 128Kbps encoded sound data and some text data.

Real-Time Remote Display Technique based on Wireless Mobile Environments (무선 모바일 환경 기반의 실시간 원격 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.15C no.4
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    • pp.297-302
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    • 2008
  • In case of display a lot of information from mobile devices, those systems are being developed that display the information from mobile devices on remote devices such as TV using the mobile devices as remote controllers because it is difficult to display a lot of information on mobile devices due to their limited bandwidth and small screen sizes. A lot of cost is required to design and develop interfaces for these systems corresponding to each of remote display devices. In this paper, a mobile environment based remote display system for displays at real times is proposed for continuous monitoring of status data for unique 'Mote IDs'. Also, remote data are collected and monitored through sensor network devices such as ZigbeX by applying status perception based remote displays at real times through processing ubiquitous computing environment data, and remote display applications at real times are implemented through PDA wireless mobiles. The system proposed in this paper consists of a PDA for remote display and control, mote embedded applications programming for data collections and radio frequency, server modules to analyze and process collected data and virtual prototyping for monitoring and controls by virtual machines. The result of the implementations indicates that this system not only provides a good mobility from a human oriented viewpoint and a good usability of accesses to information but also transmits data efficiently.