• Title/Summary/Keyword: Server management

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Development of Vending Machine for Electricity Based on Z-Wave Mesh Network (Z-Wave 메쉬 네트워크 기반의 전기 자판기 개발)

  • Kang, Ki-beom;Ahn, Hyun-kwon;Kim, Han-soo;Lee, Seung-hyun;Jwa, Jeong-woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1256-1262
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    • 2016
  • As the population of camping is increased in campsites and auto camp sites, the electrical equipment can safely supply electricity to users in a variety of electricity bill policy is required in the campsite. In this paper, we develop the vending machine for electricity that can control the outdoor electrical outlet from the management server using the Z-Wave WPAN and android mobile application. The developed vending machine for electricity consists of the management server, the controller, the outdoor outlet box, and the mobile application. The management server provides reservation and electricity bill payment to users. The management server controls the electrical outlet box through the controller to safely supply electricity to users. The controller that is a relay device between the management server and the switch controls switches based on Z-Wave mesh network. Outdoor electrical outlet box has 2 meter switches. We receive the relevant authorization to provide commercial electricity services using the outdoor electrical outlet box in the campsite.

Vibration Analysis of Beam and Plate with Viscoelastic Supports (점탄성요소 지지경계조건을 갖는 보/평판의 진동해석)

  • 강기호;김광준
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1995.04a
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    • pp.153-158
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    • 1995
  • 보 및 평판의 진동에 대해서 에너지의 손실은 재료감쇠를 이용한 표면감쇠처리나 지지부에서의 감쇠처리에 의하여 증가될 수 있다. 감쇠재료를 이용한 표면감쇠처리의 예로서 보/평판 표면에 접착되는 감쇠 테이프나 코팅등은 아주 효과적임이 입증되었다. 마찬가지로 지지부 감쇠처리는 점탄성재료의 삽입에 의해서 설명될수 있다[1]. 보/평판의 감쇠에 대한 최근의 많은 연구들은 진동하고 있는 보/평판의 표면에 적용하는 감쇠 테이프 혹은 적층형태의 감쇠 처리방법에 대해서 주로 수행되었다. 일반적으로 표면감쇠처리방법은 진동감소에 아주 효과적이지만 실제 적용상에서 항상 가능한 것은 아니며, 이와 같은 경웨는 지지부 감쇠 처리방법에 의존하게 된다[2]. 감쇠특성을 갖는 점탄성재료를 실제로 적용할 때 보/평판의 유한한 길이가 점탄성재료로 지지되며 점탄성재료의 물성치와 치수에 따라서 계의 모우드 매개변수(고유진동수, 계의 손실계수 그리고 모우드형상)가 크게 달라진다. 그리고 이와 같은 계에 대해서는 지지부의 거동보다는 전체 시스템의 고유진동수와 손실계수 그리고 보 영역에서의 모우드 형상에 더 관심이 있으므로 지지부 영역을 집중매개변수(lumped parameter)로 나타내어 계를 해석할 수 있다. 일반적으로 보와 평판의 경계에서는 병진 및 회전방향의 강성 뿐만 아니라 두 강성사이에 연성효과도 동시에 발생하게 되므로 이 항을 고려하여 계를 모델링해야 한다. 본 연구에서는 우선 점탄성 재료에 의한 지지부영역의 등가 강성계수들을 구하고 경계에 강성행렬을 갖는 보의 등가시스템을 얻는다. 그리고 등가시스템의 주파수방정식으로부터 모우드 매개변수에 대한 지지부의 영향을 살펴본다. 또한 시스템이 비교적 복잡한 사각 평판의 진동에 대해서도 동강성행렬법(dynamic stiffness matrix method)을 이용하여 해석하고자 한다. 수준임이 입증되었다. 본 연구의 결과를 토대로우리나라 젊고 건강한 남성에게 적합한 무게상수는 작업자군에 대하여 25.05kg, 학생군에 대하여 20.24kg 으로 나타나 이는 미국 NIOSH 안전기준과 대체로 일치함을 발견하였다.ive structures utilized in Client/server architecture for distribution and cooperative processing of application between server and client this study presents two different data management methods under the Client/server environment; one is "Remote Data Management Method" which uses file server or database server and. the other is "Distributed Data Management Method" using distributed database management system. The result of this study leads to the conclusion that in the client/server environment although distributed application is assumed, the data could become centralized (in the case of file server or database server) or decentralized (in the case of distributed database system) and the data management method through a distributed database system where complete responsi

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A Management method of Load Balancing among Game Servers based on Distributed Server System Using Map Balance Server (분산형 서버 구조 기반 Map 밸런스 서버를 이용한 게임 서버 간 부하 관리 방법)

  • Kim, Soon-Gohn;Lee, Nam-Jae;Yang, Seung-Weon
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1034-1041
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    • 2011
  • Generally, In distributed online game server system, game maps are processed separately by means of dividing into several unit blocks. But the keeping normal distribution of user in game map is very difficult because preferences of game users are not same according to individual user's private character. For this reason, if the huge number of users concentrate on particular region of same game map at once, the game server exceed their threshold so that the system can be getting down. Conversely, the efficiency of system goes down considerably because the game server must perform map processing continuously even under user_empty situation. To solve this problem, in this paper, we propose a Map management method to control relatively normal distribution of users in game maps using Map Balance Server. In suggested model, we can reduce the load of game servers by means of turn off the game map processing temporary when a server is under user_empty situation. we also can maximize server performance by means of redistribution of map processing load among servers.

A Study on New Service Model Based on Centralized Conference Model in SIP Environment (SIP 환경에서의 중앙 집중형 컨퍼런스 모델 기반의 새로운 서비스 모델에 관한 연구)

  • Jo, Hyun-Gyu;Lee, Ki-Soo;Jang, Choon-Seo
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.17-26
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    • 2006
  • SIP(Session Initiation Protocol)-based centralized conference service model has advantage of easiness in conference management and service as compared to other models. However when media server which is one of the components of conference server is included in the conference server, this model shows disadvantage of high server work load with increasing numbers of conferences and participants. In this paper, to improve this problem, we have suggested and implemented a new conference service model in which an UA(User Agent) who first make the conference acts as a media server instead of conventional conference server and, the conference server with conference event package takes only part of management of the conference and its participants. Therefore, many more conferences can be held and managed compared to the conventional centralized conference service model because load of the conference server decreases in our suggested model md, furthermore the participants needs only make SIP call connections to the UA who first make the conference for establishing media session.

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Log Analysis System Design using RTMA

  • Park, Hee-Chang;Myung, Ho-Min
    • 한국데이터정보과학회:학술대회논문집
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    • 2004.04a
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    • pp.225-236
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    • 2004
  • Every web server comprises a repository of all actions and events that occur on the server. Server logs can be used to quantify user traffic. Intelligent analysis of this data provides a statistical baseline that can be used to determine server load, failed requests and other events that throw light on site usage patterns. This information provides valuable leads on marketing and site management activities. In this paper, we propose a method of design for log analysis system using RTMA(realtime monitoring and analysis) technique.

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Resiliency Design of a Loosely-Coupled Database System

  • Park, Jae-Hwa;Kim, Sung-Eon
    • The Journal of Information Systems
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    • v.4
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    • pp.85-104
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    • 1995
  • In a loosely-coupled distributed database server system, a server failure and/or a communication failure can be masked by a resiliency mechanism. Recognizing that a distributed transaction executes at several servers during its lifetime, we propose a resiliency mechanism which allows continuous transaction processing in distributed database server systems in the presence of a server failure. The resiliency mechanism for transaction processing is achieved by keeping redundant information using a primary/backup approach. The purpose of this paper is to analyze the performance improvement opportunities with the resiliency mechanism and to present the design of the proposed system.

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Efficient Server Virtualization using Grid Service Infrastructure

  • Baek, Sung-Jin;Park, Sun-Mi;Yang, Su-Hyun;Song, Eun-Ha;Jeong, Young-Sik
    • Journal of Information Processing Systems
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    • v.6 no.4
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    • pp.553-562
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    • 2010
  • The core services in cloud computing environment are SaaS (Software as a Service), Paas (Platform as a Service) and IaaS (Infrastructure as a Service). Among these three core services server virtualization belongs to IaaS and is a service technology to reduce the server maintenance expenses. Normally, the primary purpose of sever virtualization is building and maintaining a new well functioning server rather than using several existing servers, and in improving the various system performances. Often times this presents an issue in that there might be a need to increase expenses in order to build a new server. This study intends to use grid service architecture for a form of server virtualization which utilizes the existing servers rather than introducing a new server. More specifically, the proposed system is to enhance system performance and to reduce the corresponding expenses, by adopting a scheduling algorithm among the distributed servers and the constituents for grid computing thereby supporting the server virtualization service. Furthermore, the proposed server virtualization system will minimize power management by adopting the sleep severs, the subsidized servers and the grid infrastructure. The power maintenance expenses for the sleep servers will be lowered by utilizing the ACPI (Advanced Configuration & Power Interface) standards with the purpose of overcoming the limits of server performance.

Performance Analysis of Smartphone based u-NMS (스바트폰 기반의 u-NMS 성능 분석)

  • Kim, Chae-Hwan;Sohn, Woo-Jin;Lee, Kyung-Geun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.608-617
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    • 2011
  • ubiquitous network management system (u-NMS) is the network management system based on smartphone which are recently of wide use. The purpose of the u-NMS is to provide convenience for network administrator utilizing the mobility of smartphone and to manage the network efficiently. This paper proposes the smart NMS agent and the mobility management server (MMS). The smart NMS agent enables to use the monitoring web server and remote control application on the smartphone in wireless network. The MMS is developed to reduce the problems such as handover latency and packet loss, which can be taken place in wireless network. The network manager can monitor traffic in real time through the smart NMS agent and remotely control the network efficiently when sudden failures happen in the u-NMS. In this paper, performance evaluation is carried out with our test-bed system implemented. We focus on the measurement of the MMS performance. When the MMS is compared to previous mobility management protocol, our mobility management server reduces the average latency up to 65% in initial access, handover latency and processing delay to the network management center.

A Study on the Combination of the Existing Monitoring System with the Safety Management Network System (기구축 계측시스템의 안전관리 네트워크 시스템 연계 방안에 관한 연구)

  • Lee, Chin-Hyung;Park, Ki-Tae;You, Young-Jun;Joo, Bong-Chul;Hwang, Yoon-Koog;Bae, In-Hwan
    • Journal of Korean Society of societal Security
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    • v.2 no.3
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    • pp.47-53
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    • 2009
  • This study performed the construction of test bed for the combination of the health monitoring system In Yongjong grand bridge with the safety management network system in order to explore the feasibility of combining the existing monitoring system with the safety management network system. For this purpose, connection program which consists of DAQ sender server program and DAQ receiver server program has been developed. DAQ sender server program installed in the connection server, which is located on the DMZ zone of the existing monitoring system, plays the role of communicating with the monitoring system. On the other hand, DAQ receiver server program installed in the connection server, which is located on the integrated operation center of the safety management network system, plays the part of gathering real time and tim history data of the existing monitoring system and storing them in the integrated operation server through the communication with the DAQ sender. Test bed demonstrated the feasibility of combining the existing monitoring system with the safety management network system.

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Design of UCC Broadcasting System in P2P Based IPTV Environments (P2P 기반의 IPTV 환경에서 UCC 방송을 위한 시스템 설계)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.37-47
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    • 2010
  • In this paper, we propose an UCC broadcasting system in P2P based IPTV environments. Proposed system applies P2P based multiple chain architecture. UCC broadcasting system transfers data from not ISP server but UCC server peer that is included in DSLAM to joined peers. Therefore an algorithm to manage join and departure of peers have to modified. In this paper we propose an algorithm that does not increase an uplink bandwidth of DSLAM that include UCC server when peer joins to the UCC channel. We will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM that include UCC server.