• Title/Summary/Keyword: Server Based Computing

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Handoff Method Supporting LBS Information in Mobile Clouding Computing (이동 클라우딩 환경에서 LBS 지원 핸드오프 기법)

  • Kim, Ki-Young;Kim, Sun-Jib
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.89-97
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    • 2015
  • In this paper, we propose a handoff method supporting LBS (Location Based Services) Information in mobile clouding environment. In mobile clouding computing, handoff delay and re-authentication is occurred. A mobile node needs re-authentication procedure from cloud server whenever it arrives new AP. But Using of location information of node enables to reduce delay time due to re-authentication. To reduce re-authentication delay time, proposed method stores location information of APs on WiFi based location server to complement. GPS-based technology which can't receive satellite signal in indoor and then node collects location information of AP at handoff time. And also enables to process LBS without increasing handoff delay by splitting the process of handoff from process of requesting location information. For analysis of proposed method, We analyze handoff delay and location information process time and have compared previous handoff method in cloud environment. We confirmed that proposed method shows lower delay time without increasing LBS process time than previous method because node receives location information from location information server when handoff is occurred.

A Novel Methodology for Auditing the Threats in Cloud Computing - A Perspective based on Cloud Storage

  • Nasreen Sultana Quadri;Kusum Yadav;Yogesh Kumar Sharma
    • International Journal of Computer Science & Network Security
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    • v.24 no.2
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    • pp.124-128
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    • 2024
  • Cloud computing is a technology for delivering information in which resources are retrieved from the internet through a web-based tools and applications, rather than a direct connection with the server. It is a new emerging computing based technology in which any individual or organization can remotely store or access the information. The structure of cloud computing allows to store and access various information as long as an electronic device has access to the web. Even though various merits are provided by the cloud from the cloud provides to cloud users, it suffers from various flaws in security. Due to these flaws, data integrity and confidentiality has become a challenging task for both the storage and retrieval process. This paper proposes a novel approach for data protection by an improved auditing based methodology in cloud computing especially in the process of cloud storage. The proposed methodology is proved to be more efficient in auditing the threats while storing data in the cloud computing architecture.

A Study on the Linux System Load and Resource for Cloud Computing Infrastructure Development (클라우드 컴퓨팅 인프라 구축을 위한 시스템 부하 및 자원에 관한 연구)

  • Jung, Sung-Jae;Bae, Yu-Mi;Jang, Rae-Young;Sung, Kyung;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.440-443
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    • 2011
  • While Cloud Computing catch attention, system configuration using Server Virtualization as a core technology gains popularity. Thus analyzing existing systems and utilizing resources using server virtualization techniques are spotlighted. This paper presents a solid foundation for utilizing the system idle resources and constructing the cloud computing infrastructure by analyzing means and types of the system load and further analyzing the relationship between CPU resources and loads based on Linux system.

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Design and Implementation of Web-based Electronic Bidding System using XML (웹 기반의 XML을 활용한 전자 입찰 시스템의 설계 및 구현)

  • 윤선희
    • The Journal of Information Systems
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    • v.10 no.1
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    • pp.127-146
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    • 2001
  • The area of business applications in the internet are extended enormously in result of fast development of computing and communication technologies, increase of internet use, and use of intranet/extranet in enterprise information system. Widely spread the use of the internet, there are various applications for Business to Business (B to B) or Business to Customer(B to C) model that are based on the intranet or extranet. This paper designed and implemented the Web-based Electronic Bidding System for Business to Business (B to B) model. The technical issues of electronic bidding system in the internet are involved in the connection between web client and server, electronic data interchange for the contract document, and security solution during the bidding and contracting processes. The web-based electronic bidding system in this paper is implemented using Java applet and servlet as a connection interface for web client and server, XML/EDI-based documents for a bid and a contract, and bidding server and notary server for enhancing the security using PKI(Public Key Infrastructure)-based public key cryptography, digital signature and Certification Authority(CA).

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Scheme of P2P and P2P-based Collaborative Machine (P2P 개요 및 P2P-based Collaborative Machine의 Scheme)

  • Kim D. H.;Song J. Y.
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2005.05a
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    • pp.477-482
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    • 2005
  • Recently, client computing trend has been changed from server oriented information application to network based P2P(Peer to Peer) services. The conventional client/server method has the merit of accessing abundant information, on the other side P2P has the merit of synchronized community support and information exchange. P2P has four meaning of point to point, peer to peer, person to person and path to profitability. In manufacturing system field, the second meaning is interested. P2P is classified to three type such as conventional client/server, hybrid P2P and pure P2P. The third is really peer to peer concept. The related technologies with P2P are P2P searching, XML, cooperation, IPv6, computing sharing and P2P communication. This paper describes the scheme of P2P and related contents. And through the P2P based technology, a P2P-based collaborative machine and a vertical portal machine are introduced in this paper. The scheme of the machines mentioned above is suggested for cooperation in manufacturing system and u-Manufacturing.

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Network-based Feature Modeling in Distributed Design Environment (네트워크 기반 특징형상 모델링)

  • Lee, J.Y.;Kim, H.;Han, S.B.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.12-22
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    • 2000
  • Network and Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present an approach for network-centric feature-based modeling in a distributed design environment. The presented approach combines the current feature-based modeling technique with distributed computing and communication technology for supporting product modeling and collaborative design activities over the network. The approach is implemented in a client/server architecture, in which Web-enabled feature modeling clients, neutral feature model server, and other applications communicate with one another via a standard communication protocol. The paper discusses how the neutral feature model supports multiple views and maintains naming consistency between geometric entities of the server and clients. Moreover, it explains how to minimize the network delay between the server and client according to incremental feature modeling operations.

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A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Wireless Caching Algorithm Based on User's Context in Smallcell Environments (소형셀 환경에서 사용자 컨텍스트 기반 무선 캐시 알고리즘)

  • Jung, Hyun Ki;Jung, Soyi;Lee, Dong Hak;Lee, Seung Que;Kim, Jae-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.7
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    • pp.789-798
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    • 2016
  • In this paper, we propose a cache algorithm based on user's context for enterprise/urban smallcell environments. The smallcell caching method is to store mobile users' data traffic at a storage which is equipped in smallcell base station and it has an effect of reducing core networks traffic volume. In our algorithm, contrary to existing smallcell cache algorithms, the cache storage is equipped in a edge server by using a concept of the Mobile Edge Computing. In order to reflect user's characteristics, the edge server classifies users into several groups based on user's context. Also the edge server changes the storage size and the cache replacement frequency of each group to improve the cache efficiency. As the result of performance evaluation, the proposed algorithm can improve the cache hit ratio by about 11% and cache efficiency by about 5.5% compared to the existing cache algorithm.

A Study of Grid Computing Based on Privilege Management Infrastructure (Privilege Management Infrastructure를 이용한 Grid Computing 연구)

  • 최현석;이재인;김지호;박세현;송오영
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2003.12a
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    • pp.356-359
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    • 2003
  • 본 논문에서는 제안하는 Grid Computing은 PMI(Privilege Management Infrastructure)를 이용하여 효율적으로 컴퓨팅 파워의 분산 관리하고 네트?의 트래픽을 분산시키는 모델을 제시한다. 또한 Agent 간 통신 및 Agent와 Server 간 통신에서 Soap Protocol과 SSL Protocol을 접목하여 보안 RPC통신을 기반으로 데이터의 무결성과 기밀성을 보장한다. 본 논문에서 제안한 모델은 Agent를 효과적으로 관리하고 네트워크의 트래픽을 감소시킴과 더불어 Grid Computing의 성능이 개선될 것으로 기대된다.

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The Implementation and Performance Measurement for Hadoop-Based Android Mobile TPC-C Application (모바일 TPC-C: 하둡 기반 안드로이드 모바일 TPC-C 어플리케이션 구현 및 성능 측정)

  • Jang, Han-Uer;No, Jaechun;Kim, Byung-Moon;Lee, Ji-Eun;Park, Sung-Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.203-211
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    • 2013
  • Due to the rapid growth of mobile devices and applications, mobile cloud computing is becoming an important platform in the development of cloud services. However, the mobile cloud computing is facing many challenges in terms of the computing resources and communications. One of them is the performance issue between mobile devices and cloud server. In the paper, we implemented a hadoop-based android mobile application, called mobile TPC-C, and used it for evaluating the performance aspect between mobile devices and cloud server. The mobile TPC-C was implemented based on the existing TPC-C, to make it possible to execute on top of android mobile devices. The performance measurement using mobile TPC-C was executed on various transactions while changing the number of mobile clients. By comparing it to the evaluation on the personal PC, we tried to point out the important aspects affecting the performance improvement between mobile clients and cloud server.