• Title/Summary/Keyword: Server

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NAVER : Design and Implementation of Networked Virtual Environments Based on PC Cluster (NAVER : PC 클러스터 기반의 분산가상환경 커널 설계 및 구현)

  • Park, Chang-Hoon;Ko, Hee-Dong;Changseok Cho;Ahn, Hee-Kap;Han, Yo-Sub;Kim, Tai-Yun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.221-228
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    • 2002
  • The NAVER is based on a cluster of low-cost personal computers. The goal of NAVER is to provide flexible, extensible, scalable and re-configurable framework for the diverse virtual environments especially for Gamsung research experiments. Personal computers are divided into three servers are according to their specific functions: Render Server, Device Server and Control Server. While Device Server contains external modules requiring event-based communication for the integration, Control Server contains external modules requiring synchronous communication every frame. And, the Render Server consists of 5 managers: Scenario Manager, Event Manger, Command Manager, Interaction Manager and Sync Manager. In this paper, we discuss NAVER as effective distributed system and its application to Gamsung experiment.

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A Study of the Benchmarks for OLTP Server's Performance Measurement and Sizing (OLTP서버 성능측정 및 규모산정을 위한 벤치마크 기준에 대한 고찰)

  • Ra, Jong-Hei;Choi, Kwang-Don
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.25-33
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    • 2009
  • Historically, performance prediction and sizing of server systems have been the key purchasing argument for customer. To accurate server's sizing and performance prediction, it is necessary to correctness guideline for sizing and performance prediction. But existing guidelines have many errors. So, we examine the benchmarks of performance organization such as SPEC and TPC. And then we consider to TPC-C and TPC-E benchmarks for OLTP server's sizing and performance prediction that is a basic concept of guidelines. Eventually, we propose improvement of errors in guidelines.

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Web-Based Simulation under Distributed Environment (분산 환경하에서의 웹기반 시뮬레이션에 관한 연구)

  • 이영해
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.79-90
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    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

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A Job Scheduling Method for Digital Contents Delivery Service System using a Idle Computing Resources (유휴 컴퓨팅 자원을 이용한 디지털 콘텐츠 전송 서비스 시스템에서의 작업할당기법)

  • Kim, Jin-Il;Song, Jeong-Yeong
    • The Journal of Engineering Research
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    • v.7 no.1
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    • pp.29-36
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    • 2005
  • In multi-server environment, We have to design a mechanism that selects appropriate servers for processing each service request while maximizing server throughput and minimizing average response of service requests. In this paper, we propose a job scheduling method for courseware delivery system using a idle computing resources on LAN. The proposed scheduling method propose an approach that uses client service request time, server available period and server load of requested service as guidelines of server selection. Comparing the our approach method to conventional one, experiments that the proposed approach provides better performance.

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A Study on the Implementation of Web-Camera System and the Measurement of Traffic (웹 카메라 시스템의 구현과 트래픽 측정에 관한 연구)

  • 안영민;진현준;박노경
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.187-189
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    • 2001
  • In this study, the Web Camera System is implementation and simulated on two different architectures. In the one architecture, a Web-server and Camera-server are implemented on the same system, and the system transfers motion picture which compressed to JPEG file to users on the WWW(World Wide Web). In the other architecture, the Web-server and Camera-server are implemented on different systems, and the motion picture is transferred from the Camera-server to Web-server, and finally to users. In order to compare system performance between two architecture, data traffic is measured and simulated in the unit of byte per second and frame per second.

The Remote Access Algorithm by Object Replication (객체 복제 기법에 의한 원격 접근 알고리즘)

  • Yun, Dong-Sik;Lee, Byeong-Gwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.799-807
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    • 2000
  • In this paper, object replication Client/server under distributed computing system is design and implementation. Today many end-users have a computer communication by using internet in the distributed system of client/server. If many users request services to a specific remote server, the server should have got a overhead for hat service processing, delayed the speed for replay, and bring a bottleneck in communication network. Therefore object replication method was proposed to solve this problems. The growth of internet works and distributed applications has increased the need for large scale replicated systems. However, existing replication protocols do not address scale and autonomy issues adequately. Further, current application protocol require consistency of different levels, and therefore should be the selection function of consistency in them, in order to have particular semantics of each level. In this paper, server overhead and bottleneck happening in remote procedure call be using server object replication. Therefore access transparency can be improved by sharing object duplicately. So it will Keep up with the consistency within the replicated objects.

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Design of Moving Objects Server for Location Based Services

  • Cho, Dae-Soo;Min, Kyoung-Wook;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.157-162
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    • 2002
  • Recently, location based services, which make use of location information of moving objects, have obtained increasingly high attention. The moving objects are time-evolving spatial objects, that is, their locations are dynamically changed as time varies. Generally, GIS server stores and manages the spatial objects, of which locations are rarely changed. The traditional GIS server, however, has a difficulty to manage the moving objects, due to the fact of locations being frequently changed and the trajectory information (past locations of moving objects) being managed. In this paper, we have designed a moving object server, which stores and manages the locations in order to support various location based services. The moving object server is composed of a location acquisition component, a location storage component, and a location query component. The contribution of this paper is that we integrate the each work for location acquisition, storage, and query into a moving objects server.

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Agent-Based Load Balancing Method for Web GIS Services; Web-Based Forest Fire Management System

  • Jo, Yun-Won;Jo, Myung-Hee;Oh, Jeong-Soo
    • Korean Journal of Remote Sensing
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    • v.17 no.4
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    • pp.359-368
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    • 2001
  • The prototype of forest fire management system on Web was studied. In the architecture of this system, one of the most important concerns is to handle load upcoming to Web Server so that it provides Web service without any delay or failure. In order to solve this problem, the agent is designed on dispatcher in a Web server cluster and implemented to distribute load dynamically by considering the information related to load coming to the Web Server such as the number of connection to the Map Server. The proposed forest fire management system has user-friendly interface with the GIS mapping functionality by selecting Map Objects Internet Map Server (MO IMS) as Map Server and is implemented using Java as programming language.

Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

Performance Analysis of Default Sever Replication Strategy for Query Processing in Mobile Computing (모빌 컴퓨팅 환경에서 중복 디폴트서버를 이용한 쿼리 프로세싱 기법의 성능 분석)

  • 임성화;임성화;김재훈;김성수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8A
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    • pp.1096-1103
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    • 2000
  • The default server strategy is commonly used for location and state managements of mobile host in mobile computing. With this strategy, we can find the cell of destination mobile host to send data by querying the default server. In SDN(single Default Notification) strategy which is a kind of default server strategy, the call is established after the location and state of the callee is acquired to the query server by querying the default server. But the communication cost overhead from the default server is increased if there are large number of cells and query requests, and if it is too far from the default server to a base station. Still more it will be unable to establish any calls to a mobile host when there is a fault in the default server of this host. In this paper, we suggest add evaluate a default server replication strategy to reduce the communication cost overhead and to make the service available.

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