• Title/Summary/Keyword: Sensibility Preference

Search Result 278, Processing Time 0.033 seconds

웹사이트 특성에 따른 신호 감성 이미지 분석 (A study on the sensibility image preference for the website categories)

  • 최재호
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 2001년도 추계학술대회 논문집
    • /
    • pp.55-58
    • /
    • 2001
  • 웹사이트 및 사용인구의 폭발적인 증가와 함께 사이트의 방문자를 끌어들이기 위한 경쟁이 더욱 치열해지고, 이에 따라 웹사이트의 사용편의성과 함께 사용자의 감성적 만족도를 높여줄 수 있는 방안에 대한 연구가 강조되고 있다. 특히 사용자가 웹사이트 디자인에서 느끼는 감성적 이미지가 사용 만족도와 사이트 재방문율에 미치는 영향이 강조됨에 따라 웹사이트의 특성에 따른 사용자들의 선호 감성 파악의 필요성이 대두된다. 본 연구에서는 웹사이트를 특성에 따라 9개의 카테고리로 분류하고 웹사이트의 임지 감성요인들을 요인분석 기법을 사용하여 10개의 대표 감성으로 축소하였다. 설문 조사를 수행하여 웹 분류별 선호 감성을 평가하였으며 MDPREF 기법을 사용하여 웹사이트의 특성에 따른 선호 감성이미지를 파악하였다.

  • PDF

도트 무늬의 크기와 간격에 따른 침구류 직물 선호도에 대한 연구 (Preference of Bedding Fabric according to Size and Spacing of Dot Pattern)

  • 사아나;이선영;김정화;이정순
    • 한국의류산업학회지
    • /
    • 제20권5호
    • /
    • pp.592-599
    • /
    • 2018
  • The purpose of this study is to investigate consumer needs, image sensibility and preference of bedding fabric according to size and spacing of dot pattern. 18 kinds of dot pattern fabrics were designed with different diameters(6, 8, 10cm) and distances(4, 7, 10cm) in regular arrangement of diamond figure. The subjects were 162 male and female university students. The data were analyzed by SPSS 24.0. Fabrics were assessed subjectively using a 5-point scale 17 consumer needs and 33 sensory descriptors. The most consumer's needs for bedding fabric was shown to be functionality of bedding including hygiene, touch, warmth, ease of washing and management, air permeability, and hygroscopicity. The other parameters of consumer's needs were shown to be physical property and design parameter. The results of analysis of the dimension of image sensibility for fabrics with different size and spacing of dots are derived from six factors including joyfulness, coziness, uniqueness, charm, femininity, and complexity. As a result of analysis of preference with fabric kinds, there was a significant difference in preference with fabrics. The preferred fabrics were characterized by the pattern and the base fabric being striking three-dimensionally with 1/3 twill and 3/1 twill fabric. Sensory descriptors related to joyful image and unique image were analyzed as evaluation terms that can distinguish the preferences of fabrics. Correlation analysis showed the fabrics are preferred as the difference in luminance and reflectance between the base and pattern of the fabric become larger and the spacing of patterns become closer.

얼굴 유형별 승용차의 구매 선호 톤 (Preferred Tone of Color in Purchasing Automobile by to Face Types)

  • 김수동
    • 감성과학
    • /
    • 제4권1호
    • /
    • pp.7-14
    • /
    • 2001
  • Based on the past research works on the relationship between face type and personality, personality and purchasing behavior, personality and preference for color, face type and preference for color, we assumed that there could be certain differences in preferred color tone in purchasing automobile according to face type. Objective of this paper is to analyze what differences there are preferred color tones of purchasing automobile by face type. The questionnaires on preferred color tone of automobile were investigated, and the tone of color were classified into light, dark, brilliant, plain tones, and the differences of preferred color tone of purchasing automobile were analyzed by the face types. The result showed the facts that compared with the other types, the rectangular face type preferred the light tone of color, whereas the other face types little showed a distinctive inclination for a particular color tone. Results of this research could be utilized for automobile sales policy for materials of research into color tones, provided some problems are fixed and the concrete researches into relationship between face type and personality, purchasing behavior, preference for color are carried out.

  • PDF

ANALYTICAL STUDY OF PUBLIC EVALUTION OF STATION

  • Imada, Hirofumi
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
    • /
    • pp.271-276
    • /
    • 2000
  • A railway station forecourt is the first place in a city that may make an impression on first time visitors. Their first impression is influenced by the view of the city from the station. This study had two objectives: one was to clarify the evaluation structure of a station forecourt landscape and the other was to clarify the effect of landscape elements on public preference using multivariate analysis, and to discuss the problems of designing a station forecourt. In order to accomplish these objectives, psychological experiments based on photos of station forecourts were carried out, and the relationship between public preference and landscape elements was analyzed. A significant relationship between public preference and elements of a station forecourt landscape was quantitatively observed and several problems inherent to station forecourt design were identified.

  • PDF

스포츠화에 대한 소비자의 감성 DB 및 Interface 구축에 관한 연구 (A Study on the Customers Emotional DB and Interface Design for Sports Shoes)

  • 윤훈용;임기용
    • 산업경영시스템학회지
    • /
    • 제25권3호
    • /
    • pp.34-40
    • /
    • 2002
  • In the past, the important factors of buying the sports shoes for the customers were price and comfort. However these days, the sports shoes are considered as a part of fashion and may not satisfy the customers because their emotional preference have not been properly considered in design phase. The customers' desire and expectation for unique design are growing. Thus, the development of sports shoes not only considering the anthropometric foot characteristics but also satisfying the customers emotional preference is needed. In this study, the basic data on the customer's emotional preference to the design of sports shoes were obtained using human sensibility ergonomics approach and formed a data base. Also, we developed ail interface that can be used for the customers to select the emotionally preferred sports shoes.

The Effects of Favorable and Friendly in Emotion of Product Design

  • Zhang, Lin;Hyoung, Sung-Eun;Hong, Jung-Pyo
    • 감성과학
    • /
    • 제15권2호
    • /
    • pp.223-230
    • /
    • 2012
  • This study researched the relationship between the element of "Favorable and Friendly" emotion on product design and the consumer's reaction to it. The emotional elements used here were proposed in the existing study. The research method was divided into 1st test and 2nd test. In the 1st test result, Favorable was related to "want to own, simple, new product and high-class", and also connected with "digital product, gaming product and computers". The products related to Friendly had association with the items about "interesting, cute, familiar, warmth and soft", and also connected with "simple product (toylike, household items, etc), low-price product, product which likes a friend, soft product, kitchen product and beauty treatments product, and so on". In the 2nd test, the preference of emotional product was high than general product, and it was known from the evaluation about design preference and design elements. If the preference was high following the order as: "Formativeness> Trend> Aesthetics> Color", the difference among the scores were small. And then the result about the relationship of emotional design factor "Favorable & Friendly" and evaluation of design preference & design elements was extraction.

  • PDF

제품 사용 경험과 선호도에 따른 감성어휘의 표현 특성 (A Characteristic of Emotional Word According to Experience Using and Preference of Product)

  • 허성철
    • 감성과학
    • /
    • 제11권3호
    • /
    • pp.375-385
    • /
    • 2008
  • 본 연구에서는 인간의 제품에 대한 이미지 연상과 관련된 인지 반응 특성을 파악하고, 제품 선호도 및 경험과의 상관관계 분석을 목적으로 하였다. 이를 위하여, 휴대폰과 제안형 제품사진을 실험자극으로 선정하여, 연상되는 감성어휘를 표현하는 실험과 각 제품사진의 선호도를 평가하는 실험을 진행하였다. 실험 결과로부터 두 가지 결론이 도출되었다. 먼저, 사용 경험이 있는 제품에 대한 언어적 지각 반응에서는 비유 언어와 정서적 이미지의 표현을 혼용하며 선호도 수준이 높아짐에 따라 정서적 표현의 적용이 많아진다. 두 번째는, 제품의 비사용 경험은 선호도와 관계없이 인지 대상을 단지 지각적으로 이해하고 자신의 일반적 경험 정보와 유사성을 고려하여 대응시키는 반응을 유발한다.

  • PDF

심미적 영향요소인 단순/복잡, 균형 그리고 선호도에 관한 연구 (Study on Relationship among Simplicity/Complexity, Balance and Consumer Preference of Product)

  • 김태호;조광수
    • 감성과학
    • /
    • 제8권2호
    • /
    • pp.103-115
    • /
    • 2005
  • 본 연구는 심미적 영향요소 중 하나인 단순/복잡이 과연 선호도에 어떠한 영향을 주고 다른 심미적 차원들과 어떠한 관계를 갖는지를 정립하기 위한 기초연구로 진행되었다. 이에 따라, 본 연구는 단순/복잡, 균형 그리고 선호도를 가지고 진행하였다. 본 연구는 근본적인 질문으로부터 시작하였다. 첫째, 심미적 차원 중 하나인 단순/복잡이 다른 요소인 균형과의 관계. 둘째, 심미적 영향요소인 단순/복잡 그리고 균형과 선호도와의 관계를 알아보는데 그 목적이 있다. 이를 위해 제품들을 범주화하고 각 범주별 제품들을 대상으로 실험하여 범주별 성향을 찾고 이를 기본으로 디자인 프로세스에 적용하여 검증하도록 한다.

  • PDF

디자인 심미성 요소들의 관계정립과 성공적 디자인프로세스 제시 - 테니스화를 중심으로 - (Establishing Relationship of Design Aesthetic Elements and Suggestion of Successful Design Process - Focusing on Tennis Shoes -)

  • 조광수
    • 감성과학
    • /
    • 제11권1호
    • /
    • pp.91-104
    • /
    • 2008
  • 본 연구는 기존 심미성연구에서 이미 연구된 대상을 제외한 제품을 찾아 선호도에 중요하게 반응하는 추상적인 심미적 차원들을 찾는다. 또한 형용사 이미지 언어를 조사하고 군집 분석하여 그 선택된 제품에 중요하다고 생각되어지는 차원도 함께 고려한다. 이를 바탕으로 선호 방향을 유추해보고 그 선호도를 중심으로 그 제품에 중요하게 작용하는 심미적 차원들의 정도를 찾아 제시함으로써 정확한 목표점을 만든다. 이렇게 마련된 심미적 선호 유형 및 심미적 요소들의 정도 값을 바탕으로 디자인 과정에서 선호되는 유형을 제시함으로써 실패의 확률이 적은 디자인의 창출이 본 연구의 목적이다. 또한 추상적인 심미적 차원들의 새로운 연구 방향을 제시하고자 한다.

  • PDF

The Influence of Creator Information on Preference for Artificial Intelligence- and Human-generated Artworks

  • Nam, Seungmin;Song, Jiwon;Kim, Chai-Youn
    • 감성과학
    • /
    • 제25권3호
    • /
    • pp.107-116
    • /
    • 2022
  • Purpose: Researchers have shown that aesthetic judgments of artworks depend on contexts, such as the authenticity of an artwork (Newman & Bloom, 2011) and an artwork's location of display (Kirk et al., 2009; Silveira et al., 2015). The present study aims to examine whether contextual information related to the creator, such as whether an artwork was created by a human or artificial intelligence (AI), influences viewers' preference judgments of an artwork. Methods: Images of Impressionist landscape paintings were selected as human-made artworks. AI-made artwork stimuli were created using Google's Deep Dream Generator by mimicking the Impressionist style via deep learning algorithms. Participants performed a preference rating task on each of the 108 artwork stimuli accompanied by one of the two creator labels. After this task, an art experience questionnaire (AEQ) was given to participants to examine whether individual differences in art experience influence their preference judgments. Results: Setting AEQ scores as a covariate in a two-way ANCOVA analysis, the stimuli with the human-made context were preferred over the stimuli with the AI-made context. Regarding the types of stimuli, the viewers preferred AI-made stimuli to human-made stimuli. There was no interaction effect between the two factors. Conclusion: These results suggest that preferences for visual artworks are influenced by the contextual information of the creator when the individual differences in art experience are controlled.