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A search mechanism for moving objects in a spatial database (공간 데이타베이스에서 이동 객체의 탐색기법)

  • 유병구;황수찬;백중환
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.1
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    • pp.25-33
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    • 1998
  • This paepr presents an algorithm for searching an object in a fast way which contains a continuous moving object in multi-dimensional spatical databases. This algorithm improves the search method of R-tree for the case that a target object is continuously moving in a spatial database. It starts the searching from the current node instead of the root of R-tree. Thus, the algorithm will find the target object from the entries of current node or sibling nodes in the most cases. The performance analysis shows that it is more efficient than the existing algorithm for R-tree when search windows or target objects are continuously moving.

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Performance Analysis of Layer Pruning on Sphere Decoding in MIMO Systems

  • Karthikeyan, Madurakavi;Saraswady, D.
    • ETRI Journal
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    • v.36 no.4
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    • pp.564-571
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    • 2014
  • Sphere decoding (SD) for multiple-input and multiple-output systems is a well-recognized approach for achieving near-maximum likelihood performance with reduced complexity. SD is a tree search process, whereby a large number of nodes can be searched in an effort to find an estimation of a transmitted symbol vector. In this paper, a simple and generalized approach called layer pruning is proposed to achieve complexity reduction in SD. Pruning a layer from a search process reduces the total number of nodes in a sphere search. The symbols corresponding to the pruned layer are obtained by adopting a QRM-MLD receiver. Simulation results show that the proposed method reduces the number of nodes to be searched for decoding the transmitted symbols by maintaining negligible performance loss. The proposed technique reduces the complexity by 35% to 42% in the low and medium signal-to-noise ratio regime. To demonstrate the potential of our method, we compare the results with another well-known method - namely, probabilistic tree pruning SD.

Hyper-parameter Optimization for Monte Carlo Tree Search using Self-play

  • Lee, Jin-Seon;Oh, Il-Seok
    • Smart Media Journal
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    • v.9 no.4
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    • pp.36-43
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    • 2020
  • The Monte Carlo tree search (MCTS) is a popular method for implementing an intelligent game program. It has several hyper-parameters that require an optimization for showing the best performance. Due to the stochastic nature of the MCTS, the hyper-parameter optimization is difficult to solve. This paper uses the self-playing capability of the MCTS-based game program for optimizing the hyper-parameters. It seeks a winner path over the hyper-parameter space while performing the self-play. The top-q longest winners in the winner path compete for the final winner. The experiment using the 15-15-5 game (Omok in Korean name) showed a promising result.

The Education Program Model for the Thinking Extension Ability of the Gifted in Information Based on Game Tree (게임 트리에 기반한 정보영재의 사고력 신장을 위한 교육 프로그램 모형)

  • Jung, Deok-Gil;Kim, Byung-Joe
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.310-314
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    • 2007
  • In this paper, we develop the thinking extension education program for the gifted students of information, and prove the validity and effectiveness of the proposed model by presenting the Tic-tac-toe problem as the practical example of the information-gifted students. This model consists of four phases which has the game tree as data structure and the search of game tree as control structure. And the search of game tree becomes the basis of the thinking extension education program. This model gives the help for students to learn representing the problem as tree structure and solving the problem of tree structure using the search method of game tree. The internal ability of the information-gifted for thinking extension of this education program contains the fluency, perceptiveness, originality, power of concentration, imaginative power, analyzing skills, pattern recognition, space sense, synthesizing, problem-solving.

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An Efficient Range Search Technique in Road Networks (도로 네트워크에서 효율적인 범위 검색 기법)

  • Park, Chun Geol;Kim, Jeong Joon;Park, Ji Woong;Han, Ki Joon
    • Spatial Information Research
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    • v.21 no.4
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    • pp.7-14
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    • 2013
  • Recently, R&D(Research and Development) is processing actively on range search in the road network environments. However, the existing representative range search techniques have shortcomings in that the greater the number of POI's, the more increased storage space or the more increased search time due to inefficient search process. Accordingly, In this paper, we proposed a range search technique using QRMP(QR-tree using Middle Point) to solve the problems of conventional range search techniques. In addition, we made a formula to obtain the total size of the storage space for QRMP and proved the excellence of the range search technique proposed in this paper through the experiment using actual road networks and POI data.

Semantic Similarity Search using the Signature Tree (시그니처 트리를 사용한 의미적 유사성 검색 기법)

  • Kim, Ki-Sung;Im, Dong-Hyuk;Kim, Cheol-Han;Kim, Hyoung-Joo
    • Journal of KIISE:Databases
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    • v.34 no.6
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    • pp.546-553
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    • 2007
  • As ontologies are used widely, interest for semantic similarity search is also increasing. In this paper, we suggest a query evaluation scheme for k-nearest neighbor query, which retrieves k most similar objects to the query object. We use the best match method to calculate the semantic similarity between objects and use the signature tree to index annotation information of objects in database. The signature tree is usually used for the set similarity search. When we use the signature tree in similarity search, we are required to predict the upper-bound of similarity for a node; the highest similarity value which can be found when we traverse into the node. So we suggest a prediction function for the best match similarity function and prove the correctness of the prediction. And we modify the original signature tree structure for same signatures not to be stored redundantly. This improved structure of signature tree not only reduces the size of signature tree but also increases the efficiency of query evaluation. We use the Gene Ontology(GO) for our experiments, which provides large ontologies and large amount of annotation data. Using GO, we show that proposed method improves query efficiency and present several experimental results varying the page size and using several node-splitting methods.

A $CST^+$ Tree Index Structure for Range Search (범위 검색을 위한 $CST^+$ 트리 인덱스 구조)

  • Lee, Jae-Won;Kang, Dae-Hee;Lee, Sang-Goo
    • Journal of KIISE:Databases
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    • v.35 no.1
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    • pp.17-28
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    • 2008
  • Recently, main memory access is a performance bottleneck for many computer applications. Cache memory is introduced in order to reduce memory access latency. However, it is possible for cache memory to reduce memory access latency, when desired data are located on cache. EST tree is proposed to solve this problem by improving T tree. However, when doing a range search, EST tree has to search unnecessary nodes. Therefore, this paper proposes $CST^+$ tree which has the merit of CST tree and is possible to do a range search by linking data nodes with linked lists. By experiments, we show that $CST^+$ is $4{\sim}10$ times as fast as CST and $CSB^+$. In addition, rebuilding an index Is an essential step for the database recovery from system failure. In this paper, we propose a fast tree index rebuilding algorithm called MaxPL. MaxPL has no node-split overhead and employs a parallelism for reading the data records and inserting the keys into the index. We show that MaxPL is $2{\sim}11$ times as fast as sequential insert and batch insert.

A New Pipelined Binary Search Architecture for IP Address Lookup (IP 어드레스 검색을 위한 새로운 pipelined binary 검색 구조)

  • Lim Hye-Sook;Lee Bo-Mi;Jung Yeo-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1B
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    • pp.18-28
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    • 2004
  • Efficient hardware implementation of address lookup is one of the most important design issues of internet routers. Address lookup significantly impacts router performance since routers need to process tens-to-hundred millions of packets per second in real time. In this paper, we propose a practical IP address lookup structure based on the binary tree of prefixes of different lengths. The proposed structure produces multiple balanced trees, and hence it solve the issues due to the unbalanced binary prefix tree of the existing scheme. The proposed structure is implemented using pipelined binary search combined with a small size TCAM. Performance evaluation results show that the proposed architecture requires a 2000-entry TCAM and total 245 kbyte SRAMs to store about 30,000 prefix samples from MAE-WEST router, and an address lookup is achieved by a single memory access. The proposed scheme scales very well with both of large databases and longer addresses as in IPv6.

A Distributed High Dimensional Indexing Structure for Content-based Retrieval of Large Scale Data (대용량 데이터의 내용 기반 검색을 위한 분산 고차원 색인 구조)

  • Cho, Hyun-Hwa;Lee, Mi-Young;Kim, Young-Chang;Chang, Jae-Woo;Lee, Kyu-Chul
    • Journal of KIISE:Databases
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    • v.37 no.5
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    • pp.228-237
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    • 2010
  • Although conventional index structures provide various nearest-neighbor search algorithms for high-dimensional data, there are additional requirements to increase search performances as well as to support index scalability for large scale data. To support these requirements, we propose a distributed high-dimensional indexing structure based on cluster systems, called a Distributed Vector Approximation-tree (DVA-tree), which is a two-level structure consisting of a hybrid spill-tree and VA-files. We also describe the algorithms used for constructing the DVA-tree over multiple machines and performing distributed k-nearest neighbors (NN) searches. To evaluate the performance of the DVA-tree, we conduct an experimental study using both real and synthetic datasets. The results show that our proposed method contributes to significant performance advantages over existing index structures on difference kinds of datasets.

Tabu Search-Genetic Process Mining Algorithm for Discovering Stochastic Process Tree (확률적 프로세스 트리 생성을 위한 타부 검색 -유전자 프로세스 마이닝 알고리즘)

  • Joo, Woo-Min;Choi, Jin Young
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.4
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    • pp.183-193
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    • 2019
  • Process mining is an analytical technique aimed at obtaining useful information about a process by extracting a process model from events log. However, most existing process models are deterministic because they do not include stochastic elements such as the occurrence probabilities or execution times of activities. Therefore, available information is limited, resulting in the limitations on analyzing and understanding the process. Furthermore, it is also important to develop an efficient methodology to discover the process model. Although genetic process mining algorithm is one of the methods that can handle data with noises, it has a limitation of large computation time when it is applied to data with large capacity. To resolve these issues, in this paper, we define a stochastic process tree and propose a tabu search-genetic process mining (TS-GPM) algorithm for a stochastic process tree. Specifically, we define a two-dimensional array as a chromosome to represent a stochastic process tree, fitness function, a procedure for generating stochastic process tree and a model trace as a string of activities generated from the process tree. Furthermore, by storing and comparing model traces with low fitness values in the tabu list, we can prevent duplicated searches for process trees with low fitness value being performed. In order to verify the performance of the proposed algorithm, we performed a numerical experiment by using two kinds of event log data used in the previous research. The results showed that the suggested TS-GPM algorithm outperformed the GPM algorithm in terms of fitness and computation time.