• 제목/요약/키워드: Script Language

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A Design and Implementation of Graphic Component for Function Learning in Mathematics (수학과 함수 학습을 위한 그래픽 컴포넌트 설계 및 구현)

  • Shin, Woo-Chang;Kim, Kap-Su
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.51-59
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    • 2007
  • There is the meager level of applying computers to mathematics education. It is because the effective mathematics educational softwares and the various contents that make students' spontaneous participation through the interaction with computers are insufficient. As a solution to solve it, we design and implement the graphic component, graphic entities and function types that are supported in the component was identified through analyzing the mid/high school curriculum, using a simple script language to invoke the functionality of the component improves reusability and extendability. The component can be used to produce the mathematics educational softwares and contents easily that need the facility to draw various functions and geometric figures.

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An Efficient Message Management Scheme in Game Engine (게임엔진에서의 효율적인 메시지 관리 기법)

  • Lee, Sang-Wan;Kim, Hye -Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.77-84
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    • 2008
  • Game engine, materialized by a library or a shape of the module, is providing many ability for developing game. Because of the high cost of developing game, game engine plays a big role on game developing urea by how it provide it's efficiency. In other words, the message scheme, which occur often while carrying out the game, highly affect on how fast it manage, its efficiency, and system's efficiency. Also, it is one of the important urea that needed to be considered while developing the game engine. In this paper, we suggest managing the message scheme technique by Lua script language, proving its suggested technique by developing $O_2$ engine itself, and analyzing it's capacity in order to show its efficiency.

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Phoneme distribution and phonological processes of orthographic and pronounced phrasal words in light of syllable structure in the Seoul Corpus (음절구조로 본 서울코퍼스의 글 어절과 말 어절의 음소분포와 음운변동)

  • Yang, Byunggon
    • Phonetics and Speech Sciences
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    • v.8 no.3
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    • pp.1-9
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    • 2016
  • This paper investigated the phoneme distribution and phonological processes of orthographic and pronounced phrasal words in light of syllable structure in the Seoul Corpus in order to provide linguists and phoneticians with a clearer understanding of the Korean language system. To achieve the goal, the phrasal words were extracted from the transcribed label scripts of the Seoul Corpus using Praat. Following this, the onsets, peaks, codas and syllable types of the phrasal words were analyzed using an R script. Results revealed that k0 was most frequently used as an onset in both orthographic and pronounced phrasal words. Also, aa was the most favored vowel in the Korean syllable peak with fewer phonological processes in its pronounced form. The total proportion of all diphthongs according to the frequency of the peaks in the orthographic phrasal words was 8.8%, which was almost double those found in the pronounced phrasal words. For the codas, nn accounted for 34.4% of the total pronounced phrasal words and was the varied form. From syllable type classification of the Corpus, CV appeared to be the most frequent type followed by CVC, V, and VC from the orthographic forms. Overall, the onsets were more prevalent in the pronunciation more than the codas. From the results, this paper concluded that an analysis of phoneme distribution and phonological processes in light of syllable structure can contribute greatly to the understanding of the phonology of spoken Korean.

Design and Implementation of an Automated Building System for Cyber School (사이버스쿨 자동 구축 시스템 설계 및 구현)

  • Kim, Chang Suk
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.1-12
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    • 2000
  • Recently, Linux operating system is used for web server environment, but to build web server applications need to be operated many related softwares, such as installing web server, web and database system integration and programming for script language. Most of schools in korea do not have computer specialist for building web server or cyber school. In this paper, we describe design and implementation of an automated building system(AnyBuilder) for cyber school. AnyBuilder build web-based cyber school system, just clicking a few of button and some commands. Especially, it has two phases to build cyber school, one is to generate empty web-based cyber school and the other is to upload contents of lecture.

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Development of the SECS Protocol between Equipments and a Host in a Semiconductor Process (반도체 제조 공정에서 장비와 호스트간 SECS 프로토콜 개발)

  • Kim, Dae-Won;Jeon, Jong-Man;Lee, Byong-Hoon;Kim, Hong-Seok;Lee, Ho-Gil
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2904-2906
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    • 2000
  • 본 논문에서는 반도체 제조 공정에서 장비와 호스트간에 통신을 할 수 있는 SECS(SEMI Equipment Communications Standard) 프로토를의 개발을 제안한다. SECS 프로토콜은 메시지 전송을 위한 헤더 부분을 정의하는 SECS-I 프로토콜과 메시지 내용을 정의하는 SECS-II 프로토콜로 나뉘어지는데, RS232 시리얼 통신을 하는 SECS-I 프로토콜 대신에 이더넷(ethernet)을 통해 TCP/IP 통신을 할 수 있는 HSMS 프로토콜을 구현하고자 한다. HSMS(High-speed SECS Message Services)프로토콜은 SECS-I과 마찬가지로 SECS-II 메시지 내용을 전송 할 수 있도록 10바이트 크기의 헤더로 정의된다. HSMS 프로토콜 통신은 TCP/IP를 기반으로 하기 때문에 SECS 메시지 전송을 위한 통신 선로를 설정하기 위해 소켓 API를 응용하고 항상 통신 대기상태를 유지하기 위해 데몬(daemon) 형태로 구성한다. 실제 메시지 내용을 정의하고 있는 SECS-II 프로토콜은 데이터 인덱스 테이블과 표준에 정의된 형식에 맞게 파일형태나 DLL(Dynamic Link Library)형태로 구성하고 프로세스 프로그램(process program)을 수행하기 위해 SECS 프로토콜 표준에서 정의하는 SML(SECS Message Language)형식으로 변환 할 수 있는 스크립트 변환기(script translator)를 구현한다. 또한 HSMS 프로토콜이 전송할 SECS-II 메시지를 저장하기 위한 파라미터를 정의하고 실제 통신을 위한 테스트 베드를 위한 응용 프로그램을 제작한다

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HSM(Hierarchical State Machine) based LOD AI for Computer GamesS (게임을 위한 계층적 상태 기계 기반의 인공지능 LOD)

  • Seo, Jinseok
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.143-149
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    • 2013
  • Many researchers and developers take a greater interest on the LOD AI techniques as users demand more elaborate and sophisticated game AI in recent years. However, contrary to the traditional geometry LOD, existing LOD AI techniques can be used only to a limited extent. Therefore, in this paper, I propose an LOD AI technique, which uses HSM(Hierarchical State Machine) and the Lua script language as the method to control game objects. Using the proposed approach, we can easily produce multilevel AI models for LOD and design various objects without hard-coding state machines. Moreover, in order to show the effectiveness of the presented technique, this paper exemplifies the results of the efficiency test through the prototype engine.

Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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Development of Remote Control Module on a 3D Universe Visualization (3D 우주환경 가시화 도구 원격 제어 모듈 개발)

  • Han, Sang-Hyuck;Koo, Cheol-Hea;Lee, Hoon-Hee;Moon, Sung-Tae
    • Aerospace Engineering and Technology
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    • v.12 no.1
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    • pp.120-127
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    • 2013
  • Recently, In Aerospace area the interest of open source software is increasing. One of examples is celestia that is used for visualizing space environment with 3D. Celestia that is open source software has many advantages. First is very easy to use, second is that it can extend new features easily with script language. It is very useful to extend with other systems. But, celestia has a few of remote control features from remote site. In this paper I describe design and implementation of remote control module using UDP communication protocol between celestia and GenSim that is satellite simulation software developed by KARI and describe the problem and solution items are found during development duration.

Development of Web Based Machining Tool Data System Using XML(eXtensible Markup Language) (XML을 이용한 Web 기반 공구정보 시스템 개발)

  • Kim, Young-Jin;Yang, Yung-Mo
    • IE interfaces
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    • v.16 no.1
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    • pp.8-15
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    • 2003
  • With rapid growth of internet technology, companies have developed an information system such as the electronic catalog for product data in the E-Business. Due to the heuristic nature of the catalog search for proper tools in the specific process, the intelligent and user friendly methods residing in the search process give a comfortable environment even for the beginners in the field. In this paper, we develop a web based catalog for machining tools especially in Milling process. It has two distinct procedures for the users of the catalog; Search and Analysis. The Search is to select a proper cutter, insert, component combination in the developed relational database based on the cutting process and material. The Analysis is to suggest a recommended optimal cutting conditions based on the machining tools and selected materials. All of these procedures are stored in a server with a program based on the ASP and Java Script where the procedure is initiated by the client using the internet which is accessed through insert. With the success on implementing the above engineering database in the internet, we can provide the foundation for developing PDM with heuristic procedure.

A Solution towards Eliminating Transaction Malleability in Bitcoin

  • Rajput, Ubaidullah;Abbas, Fizza;Oh, Heekuck
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.837-850
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    • 2018
  • Bitcoin is a decentralized crypto-currency, which is based on the peer-to-peer network, and was introduced by Satoshi Nakamoto in 2008. Bitcoin transactions are written by using a scripting language. The hash value of a transaction's script is used to identify the transaction over the network. In February 2014, a Bitcoin exchange company, Mt. Gox, claimed that they had lost hundreds of millions US dollars worth of Bitcoins in an attack known as transaction malleability. Although known about since 2011, this was the first known attack that resulted in a company loosing multi-millions of US dollars in Bitcoins. Our reason for writing this paper is to understand Bitcoin transaction malleability and to propose an efficient solution. Our solution is a softfork (i.e., it can be gradually implemented). Towards the end of the paper we present a detailed analysis of our scheme with respect to various transaction malleability-based attack scenarios to show that our simple solution can prevent future incidents involving transaction malleability from occurring. We compare our scheme with existing approaches and present an analysis regarding the computational cost and storage requirements of our proposed solution, which shows the feasibility of our proposed scheme.