• Title/Summary/Keyword: Screen Speed

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Development of the Driving Simulator for Automated Guideway Transit using Virtual Reality Technology (가상현실을 이용한 경량전철 주행시뮬레이터 개발)

  • Jun Hyun-Kyu;Han Shun-Hee;Han Choong-Han;Park Sung-Hyuk;Ohk Min-Hwan;Yang Doh-Chul
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.293-298
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    • 2005
  • In this paper, we introduced a simulator to visualize the driving scenery of newly developed train called the K-AGT(Korea Automated Guideway Transit). The simulator consists of mainly two parts; control system and display system. In the control system, user can control the driving speed of the K-AGT, the driving environment(day and night), the operation of the train door and the screen door and user's views(driver's view, left window view, right window view, passenger's view). In the display system, immersive driving scenery generated by stereoscopic head mount display system and 3 channel PDP display system are displayed. We are expect to utilize the system to share the idea among customer, designer and constructor and verify the operating condition of the K-AGT intuitively.

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A Simplified Graphics System Based on Direct Rendering Manager System

  • Baek, Nakhoon
    • Journal of information and communication convergence engineering
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    • v.16 no.2
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    • pp.125-129
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    • 2018
  • In the field of computer graphics, rendering speed is one of the most important factors. Contemporary rendering is performed using 3D graphics systems with windowing system support. Since typical graphics systems, including OpenGL and the DirectX library, focus on the variety of graphics rendering features, the rendering process itself consists of many complicated operations. In contrast, early computer systems used direct manipulation of computer graphics hardware, and achieved simple and efficient graphics handling operations. We suggest an alternative method of accelerated 2D and 3D graphics output, based on directly accessing modern GPU hardware using the direct rendering manager (DRM) system. On the basis of this DRM support, we exchange the graphics instructions and graphics data directly, and achieve better performance than full 3D graphics systems. We present a prototype system for providing a set of simple 2D and 3D graphics primitives. Experimental results and their screen shots are included.

Flip-Chip Package of Silicon Pressure Sensor Using Lead-Free Solder (무연솔더를 이용한 실리콘 압력센서의 플립칩 패키지)

  • Cho, Chan-Seob
    • Journal of the Korean Society of Industry Convergence
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    • v.12 no.4
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    • pp.215-219
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    • 2009
  • A packaging technology based on flip-chip bonding and Pb-free solder for silicon pressure sensors on printed circuit board (PCB) is presented. First, the bump formation process was conducted by Pb-free solder. Ag-Sn-Cu solder and the pressed-screen printing method were used to fabricate solder bumps. The fabricated solder bumps had $189-223{\mu}m$ width, $120-160{\mu}m$ thickness, and 5.4-6.9 standard deviation. Also, shear tests was conducted to measure the bump shear strength by a Dage 2400 PC shear tester; the average shear strength was 74 g at 0.125 mm/s of test speed and $5{\mu}m$ shear height. Then, silicon pressure sensor packaging was implemented using the Pb-free solder and bump formation process. The characteristics of the pressure sensor were analogous to the results obtained when the pressure sensor dice are assembled and packaged using the standard wire-bonding technique.

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Design and Implementation of Multimedia Learning System based PDA (PDA기반 멀티미디어 학습시스템 설계 및 구현)

  • Lee, Sun-Ki;Kim, Chang-Soo;Shim, Kyu-Bark
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.2
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    • pp.163-170
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    • 2004
  • The rapid exchanges of mobile computing environment and development of wireless communication are providing many effects for learning activity of students. Recently, PDA system developers which are studying memory capacity, communication speed and size of screen support techniques to be capable of learning from students in the wireless or moving environment. In this viewpoints, this paper has a purpose to design multimedia learning system to be able to do with sound lecture contents. The implemented system largely consists of two parts which have the teacher module and students module. The one manages learning progress of students, class management, bulletin board and etc. The other is capable of using studying and bulletin functions. The main idea of this research is focus to upgrade the effect of learning without almost treating the existing studies, which can be listening sound lecture and also seeing text and image at the same time.

Performance Analysis of GLTF/GLB to Improve 3D Content Rendering Performance

  • Jae Myeong Choi;Ki-Hong Park
    • Journal of Platform Technology
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    • v.11 no.4
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    • pp.13-18
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    • 2023
  • 3D content rendering is one of the important factors that give a sense of realism when creating content, and this process takes a lot of time. In this paper, we proposed a method to improve rendering performance by reducing the vast amount of 3D data in the web environment, and conducted a performance test using DEM and 3D model elevation data. As a result of the experiment, the digital elevation model showed faster performance than the Blender-based 3D modeling, but when the screen was moved using OrbitControl, the fps dropped momentarily. In the case of Terrain, if the range is limited to a speed that maintains 24 to 60 fps using frustum culling and LOD techniques, it is considered that a higher quality map can be produced than GeoTIFF.

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SEAS (Symbolic Editing and Design Aid System) (회로도면과 IC Mask Layout을 위한 2차원 Grphic Editor)

  • Jo, Jae-Joo;Cha, Gun-Up;Kim, Jung-Soon
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.1
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    • pp.149-158
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    • 1987
  • This paper describes the SEAS which is a 2-dimensional graphic editor for schematic circuit and IC mask layout. This system runs on general purpose computer and Tektronix 4110 series graphic terminal. With this system, user can edit schematic circuits and/or IC mask layout with 2 level hierarchy. This system supports more than 20 kinds of built-in symbol, user definable internal symbols, 60 macros, 16 function keys, 4 level on-screen menu operation and edit-in-place of cell in main drawing. And it provides editing functions such as reflection, rotation, move and copy of one or a group of elements, and modification of polygona geometry etc. To improve the excution speed, we used local memory of graphic terminal. For the portability of the program, the system is written in FORTRAN 77 programming language.

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Development of an Automatic Transverse and Longitudinal Road Profile Measurement System (노면 종.횡단 요철 자동 측정 시스템 개발)

  • Eom, Jung-Hyun;Seo, Dong-Sun;Huh, Woong;Roo, Myong-Chan;Kim, Joon-Bum
    • Journal of IKEEE
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    • v.5 no.1 s.8
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    • pp.75-84
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    • 2001
  • The reliable data relating to the condition of road surface is of increasing importance to deliver the road condition to driver and road management authority. This paper describes the development of a new high-speed. automatic, road data collection system, which collects the longitudinal road data with ${\sim}30cm$ interval covering full width of the road at 100km/h speed. The system calculates the international roughness index (IRI) from the collected data and displays the IRI and road profile data on the screen. To develope the system, we implement an optical range finder, advanced distance and motion detectors, and signal processing and display modules. The measurement accuracy of the system at 70km/h operation speed shows ${\pm}0.1m/km$ in the IRI for the standard road. To confirm the performance of the developed system, we also measure the IRI of a deployed highway road and compare the results with a conventional system and human eye measurement results.

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Design of Adaptive Web and Lazy Loading Components for Web Application Development (웹 애플리케이션 개발을 위한 반응형 웹과 Lazy Loading 컴포넌트 설계)

  • Park, Hyeonbeom;Kim, Chajong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.5
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    • pp.516-522
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    • 2019
  • In this paper, we designed the editing function size and position adjustment, hiding and displaying, style editing, edit by device type etc. for each device type so that contents can be dynamically converted according to resolution or screen size according to various devices. and to be able to respond to various devices by storing device information in a component created through editing function. To improve the viewer of the web application and to improve the processing speed of the server, a component using the lazy loading technique was designed. in this paper, responsive web functionality and improve server throunghput results show that the response function of the Web function and the improvement of the processing speed of the server are improved by the monitoring tool, and the processing speed is improved in most browsers.

Triode-Type Field Emission Displays with Carbon Nanotube Emitters

  • You, J.H.;Lee, C.G.;Jung, J.E.;Jin, Y.W.;Jo, S.H.;Nam, J.W.;Kim, J.W.;Lee, J.S.;Jang, J.E.;Park, N.S.;Cha, J.C.;Chi, E.J.;Lee, S.J.;Cha, S.N.;Park, Y.J.;Ko, T.Y.;Choi, J.H.;Lee, S.J.;Hwang, S.Y.;Chung, D.S.;Park, S.H.;Kim, J.M.
    • Journal of Information Display
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    • v.2 no.3
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    • pp.48-53
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    • 2001
  • Carbon nanotube emitters, prepared by screen printing, have demonstrated a great potential towards low-cost, largearea field emission displays. Carbon nanotube paste, essential to the screen printing technology, was formulated to exhibit low threshold electric fields as well as an emission uniformity over a large area. Two different types of triode structures, normal gate and undergate, have been investigated, leading us to the optimal structure designing. These carbon nanotube FEDs demonstrated color separation and high brightness over 300 $cd/m^2$ at a video-speed operation of moving images. Our recent developments are discussed in details.

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Sea water Treatment using an Automatic Backwashing Filter (자동역세척 여과장치를 이용한 해수처리)

  • Park Sang-Ho;Lim Jae-Dong;Kim In-Soo
    • Journal of Navigation and Port Research
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    • v.30 no.3 s.109
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    • pp.241-245
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    • 2006
  • Displayed result that handle particle contaminant and hydrospace organism included a number of ballast that is happened in ship using automatic back washing filter. Reason that removes first contaminant that is included in number of ballast is that heighten processing effectof after processing processof the filter. Another advantage is to drop off the solids with controlling revolution of drum screen in pretreatment filtration process. The fact that it is easy to attach and detach a several type of screen for getting the expected water quality is another advantage. Filter rotation speed of filtration filter could be expose by 35mmHg more than 60 rpm and filter consecutively filtration pressure is 40.5mmHg in 20 rpm and 40 rpm are 36.6mmHg. Filtration system removal aquatic organism over $70{\mu}min$ ballast water. This study shows that the filtration treatment system has a potential for the treatment of ballast water.