• Title/Summary/Keyword: SW Education model

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Design and Implementation of ELAS in AI education (Experiential K-12 AI education Learning Assessment System)

  • Moon, Seok-Jae;Lee, Kibbm
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.62-68
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    • 2022
  • Evaluation as learning is important for the learner competency test, and the applicable method is studied. Assessment is the role of diagnosing the current learner's status and facilitating learning through appropriate feedback. The system is insufficient to enable process-oriented evaluation in small educational institute. Focusing on becoming familiar with the AI through experience can end up simply learning how to use the tools or just playing with them rather than achieving ultimate goals of AI education. In a previous study, the experience way of AI education with PLAY model was proposed, but the assessment stage is insufficient. In this paper, we propose ELAS (Experiential K-12 AI education Learning Assessment System) for small educational institute. In order to apply the Assessment factor in in this system, the AI-factor is selected by researching the goals of the current SW education and AI education. The proposed system consists of 4 modules as Assessment-factor agent, Self-assessment agent, Question-bank agent and Assessment -analysis agent. Self-assessment learning is a powerful mechanism for improving learning for students. ELAS is extended with the experiential way of AI education model of previous study, and the teacher designs the assessment through the ELAS system. ELAS enables teachers of small institutes to automate analysis and manage data accumulation following their learning purpose. With this, it is possible to adjust the learning difficulty in curriculum design to make better for your purpose.

The Development of Instruction Model for SW Education using the Minecraft Platform (마인크래프트 플랫폼을 이용한 소프트웨어교육 교수학습 모형)

  • Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.119-128
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    • 2019
  • Minecraft game is a sandboxed game based on a high degree of users' freedom; the game encourages its users to recreate various play patterns to increase their immersion. Although recently there were many studies that use Minecraft game techniques to improve the teaching methods but still not well adapted due to being applications-based techniques. In this paper, we present a teaching model that utilizes the same concept of the Minecraft games in where learners customize the class concepts based on their needs. Moreover, Minecraft-based learning games attempt to be used for learner-led, creativity and programming instruction, to overcome these use-cases limitations, by our study we aim to include the Minecraft-based learning games in class teaching activities, theoretical and practical lessons. In this way, we intend to increase interest in programming lessons, and to increase immersion as another way of game learning. In the future, we attempt to measure various effects of the uses of Minecraft-game-based teaching in programming classes compare to the traditionally used methods.

Training Model Analysis of SW Programmers in BLE Fields through Industry-University Cooperation (산학협력을 통한 BLE분야 SW개발 인력양성 모델 분석)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.4
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    • pp.203-208
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    • 2017
  • Recently, the youth unemployment becomes the significant social problems and various industry-university cooperation projects those reflect the job site oriented education are planned and fulfilled at the university in order to help graduates to get the job easily. These efforts, however, becomes job hunting failure or suffers lots of trials and errors without reflecting the correct circumstances of the job market properly. In this paper, we propose the business model for training the 4th grade students as a job site oriented software engineers in BLE fields through tight industry-university cooperation and fulfill the related project. After then, we search for the problems and failure factors of the business model through the correspondence strategy analysis for weaknesses and threat factors and propose the improved and successful business model.

Development of Elementary Maker Education Program using WeDo Robot (WeDo 로봇 활용 초등 메이커 교육 프로그램 개발)

  • Kweon, Soonhwan;Park, Jungho
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.335-340
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    • 2021
  • This study conducted research on creating an environment for maker education programs for robot and SW education, development and application of maker education programs for low-grade elementary school students in farming and fishing villages. Based on the preceding maker education model, the OMCSI model was developed for the lower grade level of elementary school, and based on this, five WeDo-utilized elementary maker education programs were developed. From April 1, 2020 to October 30, 2020, the results of applying the elementary school maker education program using WeDo Robot 2.0 to 10 second graders of 10 Elementary School in Gyeongsangnam-do are as follows. The average increased by 3.40 points (t=-2.378, p=0.034) and the average increased by 3.30 points (t=-2.329, p=0.040). The average was also increased by 3.40 points (t=-2.458, p=0.038). Finally, it rose to 3.70 points (t=-2.449, p=0.037) for its reasoning ability. That is, all four sub-elements of computing thinking had a significant probability of 0.04, indicating statistical significant differences between scores of pre-post computing thinking. Therefore, the Elementary Maker Education Program using WeDo robots has worked very effectively to improve students' computing thinking skills.

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Design of Elementary, Middle and High School SW·AI-based Learning Platform in IoT Environment (사물인터넷 환경에서의 초·중·고 SW·AI기반 학습 플랫폼 설계)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.117-123
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    • 2023
  • While applying new digital technologies, interest in software and artificial intelligence is quite high. In particular, many changes are being made for the development of software and artificial intelligence in the field of education. From 2025, software and artificial intelligence-related curricula will be applied to public education in elementary, middle and high schools. The Ministry of Education is also conducting various camps to experience software and artificial intelligence in various ways in elementary, middle and high schools before they are applied to public education. Several platforms for experience camps related to software and artificial intelligence are also being used. In this study, we intend to increase the educational efficiency of the learning method for software and artificial intelligence to be developed in the future by designing a model for software and artificial intelligence experiential learning platforms.

An Analysis on the Educational Needs for the Smart Farm: Focusing on SMEs in Jeon-nam Area (중소·중견기업의 스마트팜 교육 수요 분석: 전남지역을 중심으로)

  • Hwang, Doo-hee;Park, Geum-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.649-655
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    • 2020
  • This study determined effective educational strategies by investigating and analyzing the related educational demands for SMEs (small and medium-sized enterprises) in the 4th Industrial Revolution based area of smart farms. In order to derive the approprate educational strategies, Importance-Performance Analysis (IPA) and Borich's Needs Assessment Model were conducted based on the smart farm technological field. As a result, the education demand survey showed high demand for production systems and intelligent farm machinery. In detail, Borich's analysis showed the need for pest prevention and diagnosis technology (8.03), network and analysis SW linkage technology (7.83), and intelligent farm worker-agricultural power system-electric energy hybrid technology (7.43). In contrast, smart plant factories (4.09), lighting technology for growth control (4.46) and structure construction technology (4.62) showed low demands. Based on this, the IPA portfolio shows that the network and analysis SW linkage technology and the CAN-based complex center are urgently needed. However, the technology that has already been developed, such as smart factory platform development, growth control lighting technology and structure construction technology, was oversized. Based on these results, it is possible to strategically suggest the customized training programs for industrial sectors of SMEs that reflect the needs for efficiently operating smart farms. This study also provides effective ways to operate the relevant training programs.

A Study of Robot Curriculum to consider Conceptual Understanding and Learning Activities for Elementary School (개념이해와 학습활동을 고려한 초등학교 로봇 교육과정 모델 개발에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.645-654
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    • 2016
  • As the 4th industrial revolution has progressed in recent years, the importance of robot education in elementary school education is increasing. In this paper, I suggested robot education framework to consider conceptual understanding and learning activities based on the 2014, 2015 KAIE software education standard curriculum for elementary school. The framework is reconstructed the 7 stages, In order to generalize the standardized model of the software curriculum, the achievement criteria should be prepared according to the content system of the curriculum considering the conceptual understanding and learning activities proposed in this paper, and if the educational contents are developed and utilized, it is expected to contribute to the activation of robot education in addition to elementary school software education.

Python Basic Programming Curriculum for Non-majors and Development Analysis of Evaluation Problems (비전공자를 위한 파이썬 기초 프로그래밍 커리큘럼과 평가문제 개발분석)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.75-83
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    • 2022
  • Most of the courses that teach the Python programming language are liberal arts courses that all students in general universities must complete. Through this, non-major students who have learned the basic programming process based on computational thinking are strengthening their convergence capabilities to apply SW in various major fields. In the previous research results, various evaluation methods for understanding the concept of computational thinking and writing code were suggested. However, there are no examples of evaluation problems, so it is difficult to apply them in actual course operation. Accordingly, in this paper, a Python basic programming curriculum that can be applied as a liberal arts subject for non-majors is proposed according to the ADDIE model. In addition, the case of evaluation problems for each Python element according to the proposed detailed curriculum was divided into 1st and 2nd phases and suggested. Finally, the validity of the proposed evaluation problem was analyzed based on the evaluation scores of non-major students calculated in the course to which this evaluation problem case was applied. It was confirmed that the proposed evaluation problem case was applied as a real-time online non-face-to-face evaluation method to effectively evaluate the programming competency of non-major students.

Proposal of Informatization Performance Management Model for the ETO-based Shipbuilding and Marine Industry (ETO 기반 조선해양분야를 위한 정보화 성과관리모형 제안)

  • So, Seung-Uk;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.157-167
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    • 2021
  • Despite the importance of information technology, research on information-oriented performance management and performance management methods are very insufficient. In this paper, the SSU-ITPM model, a company-wide informatization performance evaluation and management model that reflects the characteristics of the shipbuilding and marine industry with high cooperative and process complexity, was presented. This model consisted of informatization planning and project management, informatization field utilization evaluation, informatization utilization quality evaluation, informatization user satisfaction evaluation, and informatization effect achievement evaluation. In addition, through the application of Company D, the feasibility of practical application of the model was confirmed. This study is expected to provide a practical reference model for informatization performance management of ETO plant-based companies such as the shipbuilding and offshore sector.

Analysis and Orange Utilization of Training Data and Basic Artificial Neural Network Development Results of Non-majors (비전공자 학부생의 훈련데이터와 기초 인공신경망 개발 결과 분석 및 Orange 활용)

  • Kyeong Hur
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.381-388
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    • 2023
  • Through artificial neural network education using spreadsheets, non-major undergraduate students can understand the operation principle of artificial neural networks and develop their own artificial neural network software. Here, training of the operation principle of artificial neural networks starts with the generation of training data and the assignment of correct answer labels. Then, the output value calculated from the firing and activation function of the artificial neuron, the parameters of the input layer, hidden layer, and output layer is learned. Finally, learning the process of calculating the error between the correct label of each initially defined training data and the output value calculated by the artificial neural network, and learning the process of calculating the parameters of the input layer, hidden layer, and output layer that minimize the total sum of squared errors. Training on the operation principles of artificial neural networks using a spreadsheet was conducted for undergraduate non-major students. And image training data and basic artificial neural network development results were collected. In this paper, we analyzed the results of collecting two types of training data and the corresponding artificial neural network SW with small 12-pixel images, and presented methods and execution results of using the collected training data for Orange machine learning model learning and analysis tools.