• Title/Summary/Keyword: SPace Design

Search Result 12,089, Processing Time 0.03 seconds

A Study on the Expression of Placeness in Space Design using Digital Process (디지털 프로세스를 활용한 공간디자인의 장소성 표현에 관한 연구)

  • 박혜경;안신욱
    • Korean Institute of Interior Design Journal
    • /
    • no.40
    • /
    • pp.149-157
    • /
    • 2003
  • The placeness has been lost in space design since Modernism, especially Internationalism. Digital space design of today is one of the means to complement that. The purpose of this study is to grasp a trend in the expression of placeness, being appeared in digital space design process through case analysis. As the result of this study, the placeness in digital design process expressed by parametric elements had each effective internal algorithms. Especially, space design using digital process were expressed placeness by physical context such as topography, conditions of location, landscape, axis of road, traffic elements and climate. And social context were expressed by user experience through his cognition.

A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space (지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구)

  • Hong, Sung-Woo;Kang, Hae-Gyoung;Son, Kwang-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2006.11a
    • /
    • pp.146-150
    • /
    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

  • PDF

A Study on Space Design Element Affecting the Marketing Strategies of Local Coffee Shop Chains (브랜드 커피 전문점의 마케팅 전략에 영향을 주는 공간 디자인 요소에 관한 연구)

  • Jung, Yoon-Hye;Pak, Sung-sine
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.5
    • /
    • pp.75-82
    • /
    • 2010
  • The aim of study is examining the marketing strategies and analyzes space design which is reflected marketing strategy and design elements by coffee shop chains. For the purpose, field survey and the questionnaire survey are conducted in coffee shop chains in Myeong-dong in Seoul. The results of the questionnaire survey are analyzed through SPSS 18.0 program and these results compare with the field survey. The result of analysis were as follows; 1) The company have to plan the coffee shop chains which were reflected by consumer opinion. 2) The coffee shop chains have to plan independent atmosphere space for take out consumers. 3) The coffee shop chains have to consider suitable design elements according to condition of lease, an area and position. 4) The coffee shop chains have to have design marketing strategies which were reflected by space, furniture, color and lighting. 5) Companies should communicate with consumers actively.

An approach to computerized preliminary design procedure of mid-size superyachts from hull modeling to interior space arrangement

  • Nam, Jong-Ho;Kim, Dong-Ham;Lee, Ho-Jin
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.2 no.2
    • /
    • pp.96-103
    • /
    • 2010
  • A concept of preliminary design for mid-size superyachts is explored. First, the profile of a superyacht is interactively designed with the help of freeform curve functionality and graphical user interface (GUI) based interaction. The hull form is then constructed using major characteristic curves such as design waterline, deck sideline, and sections in addition to the predefined profile curve. After exterior hull modeling is done, the arrangement of significant interior spaces of all decks is carried out. A genetic algorithm is exploited to find a space arrangement by considering space fitness values, space proximity, and stairs connectivity of relevant spaces. A goal of the paper is to offer a step-by-step procedure for superyacht design from scratch or when initial information is not sufficient for complete design. For this purpose, a GUI based superyacht design system is developed. This design approach is expected to help users interactively design mid-size superyachts.

Model of Environmental Design by the Theory of Ecological Perception (생태학적 지각이론에 의한 환경디자인 사례연구 - 노원구 상계동 롯데백화점을 중심으로 -)

  • Kim, Soo-Yeon;Min, Moon-Hee
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.05a
    • /
    • pp.231-234
    • /
    • 2005
  • The ecological theory of perception provides the human living, and meaning integrating norm to overcome the crisis caused by an eastern belief in human-centered wrong rationality formed at the past process of modernization. Prior to the overall consideration of ecological perception theory, looked into the concepts, contribution extent and its limitation of the existing perception theories for the environmental design. By experimentally applying inferred concepts of design to department bridge space and forming the space, certified the applicability of it to the green amenity space. The site Is located in Nowon- Gu Sangge- Dong. The design was processed on the basis of survey, plants growth environment and plants characters. It is expected that this design would serve the commercial space- consumer as a symbolic, environmentally friendly space design

  • PDF

Study on the Characteristics of the User Space Perception through the Use Dewey's Theory of Experience (존 듀이의 경험이론을 통한 이용자 공간 지각 특성 연구)

  • Koh, Gwi-Han;Kim, Jung-Gon;Kang, Min-Gi
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.3
    • /
    • pp.100-107
    • /
    • 2013
  • In smart era, concept of User experience has been an important issue both in academic and practical areas in recent years. Interactive space became one of the major design paradigms. For elevating the interactive effect, we need user?centered design methodology which uses the influential factors on the interactivity. As, well developed information technology made a lot of changes to various fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system. So, a user's movement in the space in more than just a movement itself-user's movement now forms a important spatial structure that leads the narrative of the space. in this research, I will come up with the problems that the interactive space has right now, and analyze what the public space must have, and combine them with interactive space by HCI theory. architecture space is not the old space adapting digital technology. In order to take the role as new space paradigm. environment and technology, it has to develop technology continuously and experimental space at the same time. It must have co-evolution of architecture space field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user centric human friendly.

A Study on the Design Process of Interactive Space with the Influential Factors on the Interactivity - Focus on Programming Process for Supporting Interactive Behaviors - (상호작용성 영향요인이 적용된 공간디자인 프로세스에 관한 연구 - 상호작용 행태지원 프로그래밍 프로세스를 중심으로 -)

  • Lee, Jeong-Min
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.5
    • /
    • pp.23-33
    • /
    • 2011
  • Starting with 21st Century, the role of the design has been widened and designers began to regard the psychological and behavioral factors as main design considerations. These factors are the core elements especially in designing interactive space. This research proposed the user-centered design methodology for interactive space. It developed Programming Process for Supporting Interactive Behaviors. To compose the process, this research analyzed the influential factors on the interactivity and the results were applied on the process. This newly proposed Programming Process contains four basic stages which are 'Opportunity Identification Cell', 'Intersubject Cell', 'Interaction & Interface Cell', and 'Programming Solution Cell'. More detailed tasks are also specified for each stage. This research asserts that the design process for Interactive space should differ from the past design processes in the fact that it puts much more attention on systemizing the psychological and behavioral elements than before. Therefore the design process for Interactive space should be reinforced with the data related to these psychological and behavioral understandings. The Programming Process of this paper is an attempt to enlarge the roles of these data in designing interactive space, and thus it is an attempt to accommodate the contemporary user-centered design paradigm.

The Walkable Street Design for 'Gaeksa-gil' of Jeonju City - Community Participatory Street Design - (전주시 객사길 보행자 중심 걷고 싶은 거리 설계 - 주민참여형 가로설계 -)

  • Kim Sung-Kyun;Jeong Tae-Young
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.33 no.3 s.110
    • /
    • pp.94-104
    • /
    • 2005
  • This paper presents a streetscape design for the 'Gaeksa-gil', located in Gosa-dong and Jungang-dong, Jeonju City, which length is about 830m and width is about $8\sim10m$. The goals of the design are to make a street on which people want to walk and rest both safely and pleasantly. To achieve these goals; concepts of identity, history, placeness, commercial vitality, environmentally-friendliness, safety, amenity , and democracy have been developed. For the pedestrian safety; shared street concepts, such as crank, salalom, fort, mini-rotary etc. are adopted. For design method, community participatory design is adapted. For the design theme; the axes of Time and Space are developed and streets are divided into 3 thematic spaces, such as 'History Street,' 'Nature Street,' and 'Culture Street.' The History Street, which belongs to Time axis, is a space for experiencing past, present, and future history of Jeonju city. Nature Street, which belongs to Space axis, is a space for feeling and loaming the nature of the city. The Culture Street, which also belongs to Space axis, is a space for experiencing the culture of the city. The community participated in the whole design process through the workshop, the internet website, the street events, etc.

Design Space Methodology and Its Application in Interior Permanent Magnet Motor Design

  • Fan, Tao;Li, Qi;Wen, Xuhui;Xu, Longya
    • Journal of international Conference on Electrical Machines and Systems
    • /
    • v.1 no.3
    • /
    • pp.303-311
    • /
    • 2012
  • An innovative interpretation of the per-unit interior permanent magnet (IPM) machine model known as Design Space is presented in this paper. Based on the proposed Design Space formulation, an effective computation method to predict IPM machine performance factors, such as the current and power factor in a full range of speeds, is proposed. A systematic methodology is summarized, which translates the full speed range machine design procedure into the region determination on the so-called Design Space. The effect of dc-link voltage is also analyzed in a similar manner with the current and power factor. A series of IPM motors have been designed, and a preferred motor is selected with the help of the proposed Design Space Methodology (DSM), which has the best tradeoff between the nominal voltage and the dropped voltage condition. Experiment results show that the selected motor satisfies the machine requirements and all the design constrains, such as the current and back-EMF limitations.

A study on the Classic Interpretational Aspects of the German Modern Theater - Focused on the Modern theaters in Berlin - (독일 근대극장에 나타난 고전해석에 관한 연구 - 베를린 소재의 극장을 중심으로)

  • 임종엽
    • Korean Institute of Interior Design Journal
    • /
    • no.27
    • /
    • pp.104-110
    • /
    • 2001
  • This study examines the space composition and character of German Modern Theater barre on the theory of typology and interpreter in the european traditional classic theater. Contemporary multi purpose theater and public space is considered as a symbolic representation of the classic theater's organization. In the historical theory, modern theater was a common tool and best systeme in reflecting people's lives. This role of greece-roman theater as life cycle and new style of theater permanent design has get its value with the population increase and the urban centralization of the city and urban common sense. This study attempts to reevaluate the need of space typology in modern society through a critical review of theater and its use as a open space design. Content analysis was used to discuss the topics of this study including the historical background of the theater, the relationship between amphitheater and modern theater design, and the role of scenery, auditorium and its impact on urban environment. The scope of the study is limited to the comparison of classic theater and german modern theater space use program from the space critic and sociologist. Today the concept of theatrical space is altered with the typology of classic and interpreter space. This study provides insights for the future implications of theatrical space in developing public space for its a new definition as cultural representation.

  • PDF