• Title/Summary/Keyword: SPH기법

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Interaction of Fluid and Thin Shell Structure with Signed Distance Fields (거리 장 함수를 이용한 얇은 막과 유체의 예측 기반 상호작용 시뮬레이션)

  • Kim, Po-Ram;Shin, Seung-Ho;Lim, Jae-Ho;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.17-24
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    • 2011
  • In Computer Graphics, interaction between a particle-based fluid and a rigid body is important. In General, this interaction has been simulated in a discrete environment. As a result, there have been lots of errors. The larger the time step is used, the bigger the error is. This paper describes how to minimize the error in a discrete environment. To be specific, the collision handling method is that estimates particle collision using a signed distance function increases continuously according to space. At the time a fluid particle and a rigid body model collide, the exact collision time and the position is estimated. Through this, we propose the method how to be simulated the interaction between a fluid and a rigid body model as a continuous environment.