• Title/Summary/Keyword: SELU

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The Effect of Hyperparameter Choice on ReLU and SELU Activation Function

  • Kevin, Pratama;Kang, Dae-Ki
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.73-79
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    • 2017
  • The Convolutional Neural Network (CNN) has shown an excellent performance in computer vision task. Applications of CNN include image classification, object detection in images, autonomous driving, etc. This paper will evaluate the performance of CNN model with ReLU and SELU as activation function. The evaluation will be performed on four different choices of hyperparameter which are initialization method, network configuration, optimization technique, and regularization. We did experiment on each choice of hyperparameter and show how it influences the network convergence and test accuracy. In this experiment, we also discover performance improvement when using SELU as activation function over ReLU.

DQN Reinforcement Learning for Acrobot in OpenAI Gym Environment (OpenAI Gym 환경의 Acrobot에 대한 DQN 강화학습)

  • Myung-Ju Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.35-36
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    • 2023
  • 본 논문에서는 OpenAI Gym 환경에서 제공하는 Acrobot-v1에 대해 DQN(Deep Q-Networks) 강화학습으로 학습시키고, 이 때 적용되는 활성화함수의 성능을 비교분석하였다. DQN 강화학습에 적용한 활성화함수는 ReLU, ReakyReLU, ELU, SELU 그리고 softplus 함수이다. 실험 결과 평균적으로 Leaky_ReLU 활성화함수를 적용했을 때의 보상 값이 높았고, 최대 보상 값은 SELU 활성화 함수를 적용할 때로 나타났다.

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Comparative analysis of activation functions within reinforcement learning for autonomous vehicles merging onto highways

  • Dongcheul Lee;Janise McNair
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.63-71
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    • 2024
  • Deep reinforcement learning (RL) significantly influences autonomous vehicle development by optimizing decision-making and adaptation to complex driving environments through simulation-based training. In deep RL, an activation function is used, and various activation functions have been proposed, but their performance varies greatly depending on the application environment. Therefore, finding the optimal activation function according to the environment is important for effective learning. In this paper, we analyzed nine commonly used activation functions for RL to compare and evaluate which activation function is most effective when using deep RL for autonomous vehicles to learn highway merging. To do this, we built a performance evaluation environment and compared the average reward of each activation function. The results showed that the highest reward was achieved using Mish, and the lowest using SELU. The difference in reward between the two activation functions was 10.3%.

Deep Learning Based 3D Gesture Recognition Using Spatio-Temporal Normalization (시 공간 정규화를 통한 딥 러닝 기반의 3D 제스처 인식)

  • Chae, Ji Hun;Gang, Su Myung;Kim, Hae Sung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.21 no.5
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    • pp.626-637
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    • 2018
  • Human exchanges information not only through words, but also through body gesture or hand gesture. And they can be used to build effective interfaces in mobile, virtual reality, and augmented reality. The past 2D gesture recognition research had information loss caused by projecting 3D information in 2D. Since the recognition of the gesture in 3D is higher than 2D space in terms of recognition range, the complexity of gesture recognition increases. In this paper, we proposed a real-time gesture recognition deep learning model and application in 3D space using deep learning technique. First, in order to recognize the gesture in the 3D space, the data collection is performed using the unity game engine to construct and acquire data. Second, input vector normalization for learning 3D gesture recognition model is processed based on deep learning. Thirdly, the SELU(Scaled Exponential Linear Unit) function is applied to the neural network's active function for faster learning and better recognition performance. The proposed system is expected to be applicable to various fields such as rehabilitation cares, game applications, and virtual reality.

Using Skeleton Vector Information and RNN Learning Behavior Recognition Algorithm (스켈레톤 벡터 정보와 RNN 학습을 이용한 행동인식 알고리즘)

  • Kim, Mi-Kyung;Cha, Eui-Young
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.598-605
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    • 2018
  • Behavior awareness is a technology that recognizes human behavior through data and can be used in applications such as risk behavior through video surveillance systems. Conventional behavior recognition algorithms have been performed using the 2D camera image device or multi-mode sensor or multi-view or 3D equipment. When two-dimensional data was used, the recognition rate was low in the behavior recognition of the three-dimensional space, and other methods were difficult due to the complicated equipment configuration and the expensive additional equipment. In this paper, we propose a method of recognizing human behavior using only CCTV images without additional equipment using only RGB and depth information. First, the skeleton extraction algorithm is applied to extract points of joints and body parts. We apply the equations to transform the vector including the displacement vector and the relational vector, and study the continuous vector data through the RNN model. As a result of applying the learned model to various data sets and confirming the accuracy of the behavior recognition, the performance similar to that of the existing algorithm using the 3D information can be verified only by the 2D information.