• Title/Summary/Keyword: SCREEN TEST

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Suppression of performance degradation due to cold-head orientation in GM-type pulse tube refrigerator

  • Ko, Junseok;Kim, Hyobong;Park, Seong-Je;Hong, Yong-Ju;Koh, Deuk-Yong;Yeom, Hankil
    • Progress in Superconductivity and Cryogenics
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    • v.14 no.4
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    • pp.50-53
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    • 2012
  • This paper describes experimental study on GM-type pulse tube refrigerator (PTR). In a PTR, the pulse tube is only filled with working gas and there exists secondary flow due to a large temperature difference between cold-end and warm-end. The stability of secondary flow is affected by orientation of cold-head and thus, the cooling performance is deteriorated by gas mixing due to secondary flow. In this study, a single stage GM-type pulse tube refrigerator is fabricated and tested. The cooing performance of the fabricated PTR is measured as varying cold-head orientation angle and the results are used as reference data. Then, we divided interior space of pulse tube into three segments, and fixed the various size of screen mesh at interface of each segment to suppress the performance degradation due to secondary flow. For various configuration of pulse tube, no-load test and heat load test are carried out with the fixed experimental condition of charging pressure, operating frequency and orifice valve turns. From experimental results, the fine screen mesh shows the effective suppression of performance degradation for the large orientation angle, but the use of screen mesh cause the loss of cooling capacity rather than the case of no insertion into pulse tube. It should be compromised whether the use of screen mesh in consideration of the installation limitation of a GM-type pulse tube refrigerator.

Fast Partition Decision Using Rotation Forest for Intra-Frame Coding in HEVC Screen Content Coding Extension (회전 포레스트 분류기법을 이용한 HEVC 스크린 콘텐츠 화면 내 부호화 조기분할 결정 방법)

  • Heo, Jeonghwan;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.115-125
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    • 2018
  • This paper presents a fast partition decision framework for High Efficiency Video Coding (HEVC) Screen Content Coding (SCC) based on machine learning. Currently, the HEVC performs quad-tree block partitioning process to achieve optimal coding efficiency. Since this process requires a high computational complexity of the encoding device, the fast encoding process has been studied as determining the block structure early. However, in the case of the screen content video coding, it is difficult to apply the conventional early partition decision method because it shows different partition characteristics from natural content. The proposed method solves the problem by classifying the screen content blocks after partition decision, and it shows an increase of 3.11% BD-BR and 42% time reduction compared to the SCC common test condition.

Development of Hi-efficiency Direct Drive PMAC Controller for Screen Door (스크린도아용 고효율 직접구동 PMAC Driver 개발)

  • Park, Jae-Sam
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.7
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    • pp.35-41
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    • 2012
  • To control screen door installed in the subway platform, geared BLDC motors have been being used. However, because of the geared mechanisms, the control profile of the screen door in slow speed is very poor. Moreover, geared mechanism tends to leads system malfunctions and low efficiency. To overcome those problems, in this paper, the techniques of developing hi-efficiency direct drive gearless PMAC motor controller and application example to control the screen door of subway platforms are proposed. The developed system has advantages that; the energy efficiency has been increased by adopting gearless PMAC motor; the system break-down factor has been decreased due to the actuator mechanism has been simplified. In this paper, the screen door control system structure, PMAC motor drive circuit design, implementations of vector control algorithm, and test results are shown.

Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.157-167
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    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

The Effect of VDT Work on Vision and Eye Symptoms among Workers in a TV Manufacturing Plant (텔레비젼(TV)생산업체 근로자들의 영상단말기(VDT)작업이 시력과 안증상에 미치는 영향)

  • Woo, Kuck-Hyeun;Choi, Gwang-Seo;Jung, Young-Yeon;Han, Gu-Wung;Park, Jung-Han;Lee, Jong-Hyeob
    • Journal of Preventive Medicine and Public Health
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    • v.25 no.3 s.39
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    • pp.247-268
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    • 1992
  • This study was conducted to evaluate the effect of VDT work on eyes and vision among workers in a TV manufacturing plant. The study subjects consisted of 264 screen workers and 74 non-screen workers who were less than 40 years old male and had no history of opthalmic diseases such as corneal opacities, trauma, keratitis, etc and whose visual acuity on pre-employment health examination by Han's test chart was 1.0 or above. The screen workers were divided into two groups by actual time for screen work in a day : Group I, 60 workers, lesser than 4 hours a day and group II, 204 workers, more than 4 hours a day. From July to October 1992 a questionnaire was administered to all the study subjects for the general charateristics and subjective eye symptoms after which the opthalmologic tests such as visual acuity, spherical equivalent, lacrimal function, ocular pressure, slit lamp test, fundoscopy were conducted by one opthalmologist. The proportion of workers whose present visual acuity was decreased more than 0.15 in comparison with that on the pre-employment health examination by Han's test chart was 20.6% in Group II. 15.0% in Group I and 14.9% in non-screen workers. However, the differences in proportion were not statistically significant. The proportion of workers with decreased visual acuity was not associated with the age, working duration, use of magnifying glass and type of shift work (independent variables) in all of the three groups. However, screen workers working under poor illumination had a higher proportion of persons with decreased visual acuity than those working under adequate illumination (P<0.05) . The proportion of workers whose near vision was decreased was 27.5% in Group II, 18.3% in Group I, and 28.4% in non-screen workers and these differences in proportion were not statistically significant. Changes of near vision were not associated with 4 independent variables in all of the three groups. Six out of seven subjective eye symptoms except tearing were more common in Group I than in non-screen workers and more common in Group II than in Group I (P<0.01). Mean of the total scores for seven subjective symptoms of each worker(2 points for always, 1 point for sometimes, 0 point for never) was not significantly different between workers with decreased visual acuity and workers with no vision change. However, mean of the total scores for Group II was higher than those for the Group I and non-screen workers (P<0.01). Total eye symptom scores were significantly correlated with the grade of screen work, use of magnifying glass, and type of shift work. There was no independent variable which was correlated with the difference in visual acuity between the pre-employment health examination and the present state, the difference between far and near visions, lacrimal function, ocular pressure, and spherical equivalent. Multiple linear regression analysis for the subjective eye symptom scores revealed a positive linear relationship with actual time for screen work and shift work(P<0.01). In this study it was not observed that the VDT work decreased visual acuity but it induces subjective eye symptoms such as eye fatigue, blurred vision, ocular discomfort, etc. Maintenance of adequate illumination in the work place and control of excessive VDT work are recommended to prevent such eye symptoms.

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Screen Mark Attack : A New Image Watermarking Attack (스크린 마크 공격 : 새로운 정지영상 워터마킹 공격 기법)

  • 박현중;이충훈;이흥규
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.58-65
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    • 2001
  • This paper describes a new watermarking attach algorithm, a screen mark attack. The screen mark attack is a modified overmarking attach, which attacks a watermarking system by Inserting another watermark into a marked Image. Overmarking attack has a problem that it cannot be applied to a public watermarking software that prohibits the watermark embedder from embedding another watermark Into an already marked image. However, the proposed attack algorithm can be applied to such a pub1ic watermarking scheme. Test results show that the proposed watermarking attack algorithm is successful for commercial watermarking softwares and attacked images show better quality than Images attached by 07her attack tools.

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Development of Screen Technology and Automatic Apparatus for Marine Waste Disposal (수산폐기물 전처리용 스크린기술 및 자동화장치 개발)

  • Jeon, Seung-Hwan;Oh, Jin-Seok;Jin, Gang-Gyu;Ko, Seong-Jeong;Lee, Jong-Hyun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.29 no.1
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    • pp.305-309
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    • 2005
  • This paper deals with an development of screen technology for marine waste disposal. The conception of inverse inclined screen is introduced. For optimal solid-liquid separation the vibration frequency, vibration angle and vibration method are inquired. And the efficiency of proposed technology and automatic apparatus is proved through the field test.

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Relationships between Short Sleep, Obesity, and Screen Time in High School Students (고등학생의 수면 부족, 비만, 스크린 타임 사이의 관련성 연구)

  • Ha, Yeongmi;Park, Hyunju
    • Journal of Korean Biological Nursing Science
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    • v.16 no.2
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    • pp.80-89
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    • 2014
  • Purpose: The purpose of this study was to investigate relationships between short sleep, obesity, and screen time. Methods: Data were obtained from a survey using a sample of 1,166 academic, and 597 vocational high school students. A structured questionnaire was used to assess demographics, hours spent in sleep, TV viewing, internet usage, and game playing. Obesity was determined using the body mass index. Descriptive statistics, Cochran Mantel Haenszel Chi-square test, and multiple logistic regression with dummy variables were performed. Results: Short sleep (<8 hours/day) was significantly related to obesity, not in academic school students, but in vocational school students. Academic high school students who had enough sleep (${\geq}8$ hours/day), had more time spent on TV viewing, internet usage, and game playing. Similar results were found in vocational high school students except for internet use. Interestingly, students with better school performance spent significantly less time in TV viewing, internet usage, and game playing, and therefore had a lower risk of obesity in academic school students. Conclusion: There is a significant relationship between short sleep and obesity that was found only in vocational high school students. The relationship between short sleep and screen time was not significant in Korean high school students.

Study on the Direct Printing of Natural Indigo Dye on Cotton Fabric Using Arabic Gum (아라비아 검을 이용한 천연 쪽 염료의 면직물에 대한 직접 날염 연구)

  • Li, Longchun;Ahn, Cheunsoon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.2
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    • pp.212-223
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    • 2017
  • This research investigated the screen printing method for natural indigo dye on cotton fabric. We examined four types of thickening agents (arabic gum, guar gum, indalca, and CMC) based on their ability to retard the oxidation of natural indigo print paste while the paste remained on the screen frame. The results indicated that the retardation of arabic gum towards oxidation was the greatest among the four types of thickening agents. The highest K/S value of the printed cotton was observed with a dye concentration of 50g/L fermented indigo powder. The best printing results were obtained when the duration of dye efficiency was tested for the 10 minutes of the dye paste remaining on the screen with a thickening agent concentration of 26.56% that represented 530 cps viscosity. The test of colorfastness to washing and rubbing of the printed cotton resulted in grade 5, and the colorfastness to sunlight resulted in grade 4. Chinese traditional Naminwhapo printing was reproduced on cotton fabric using the natural indigo printing method derived from this study.

The Effects of Screen Smart Devices on the Neck Flexion Angle

  • Lee, Jun Cheol;Kim, Kyung
    • Journal of International Academy of Physical Therapy Research
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    • v.7 no.2
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    • pp.1051-1055
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    • 2016
  • The purpose of this study was to investigate the effect of the screen size of smart devices on the bending angle of the cervical spine. The subjects of this study were 30 healthy adults(15 men and 15 women) who used smartphones and tablet PC(personal computer). The changes in the bending angle of the upper and lower cervical spine were measured in the subjects after they had used a smartphone and a tablet PC for 300 seconds each. To make sure that all subjects began in the same starting position, an angle-measuring instrument was used to set the angles of the ankle, knee, hip, and arm joints to 90 degree. The subjects were asked to keep the trunk straight. They were asked to hold a smartphone in their hand and to bend their neck so that they could look down at the screen. Once they began using the smartphone in this manner, they were free to change their posture. We used a paired t-test to compare the bending angle of the cervical spine on subjects who used smartphones and tablet PC in the long-term and short-term there production error of cervical and the significance level was cervical. The results showed that, when using a smartphone and a tablet PC for 300 seconds, there was no significant difference in the bending angle of the upper cervical spine(p>.05), although there was a significant difference in the bending angle of the lower cervical spine(p<.05).