• Title/Summary/Keyword: S.I.Engine

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Optimal Channel Power Allocation by Exploiting Packet Semantics for Real-time Wireless Multimedia Communication (실시간 멀티미디어 통신을 위한 의미 기반 채널 파워 할당 기법)

  • Hong, Sung-Woo;Won, You-Jip
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.171-184
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    • 2010
  • In this work, we develop a novel channel power allocation method for the real-time multimedia over the wireless network environment. Since each frame has different effect on the user perceivable QoS, improving packet loss does not necessarily coincide with perceivable improvements in QoS. A new channel power control scheme is suggested based on the quantified importance of each frame in terms of user perceivable QoS. Dynamic programming formulation is used to obtain optimal transmit power which minimizes power consumption and maximizes user perceivable QoS simultaneously. The experiment is performed by using publicly available video clips. The performance is evaluated using network simulator version 2 (NS 2) and decoding engine is embedded at the client node, and calculated PSNR over the every frame transmitted. Through the semantics aware power allocation (SAPA) scheme, significant improvement on the QoS has been verified, which is the result of unequal protection to more important packets. SAPA scheme reduced the loss of I frame by upto 27% and reduced power consumption by upto 19% without degradation on the user perceivable QoS.

A Program for Korean Animation Sound Libraries (국내용 애니메이션 사운드 라이브러리 구축 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.15
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    • pp.221-235
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    • 2009
  • Most of the sounds used in animated films are artificially made. A large number of the sounds used are either actual sound recordings or diversely processed artificial sounds made with professional sound equipments such as synthesizers. One animation episode contains numerous amounts of sounds, resulting in significant sound production costs. These sounds have full potential to be reused in different films or animations, but in reality we fail to do so. This thesis discusses ways these sound sources can be acknowledged as added new values to the present market situation as a usable 'digital content'. The iTunes Music Store is an American Apple company product that is acknowledged as the most successful digital content distribution model at the time being. Its system's sound library has potential for application in the Korean sound industry. In result, this system allows the sound creator to connect directly to the online store and become the initiative content supplier. At the same time, the user can receive a needed content easily at a low price. The most important part in the construction of this system is the search engine, which allows users to search for data in short periods of time. The search engine will have to be made in a new manner that takes into consideration the characteristics of the Korean language. This thesis presents a device incorporating the Wiki System to allow users to search and build their own data bases to share with other users. Using this system as a base, the Korean animation sound library will provide development and growth in the sound source industry as a new digital sound content.

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A Study on Tax Ontology Construction (조세 온톨로지 구축에 관한 연구)

  • Chang, Inho
    • Journal of Korean Library and Information Science Society
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    • v.44 no.1
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    • pp.385-408
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    • 2013
  • The purpose of this study is to build the tax ontology which can be used to manage imposables by the state or local governments. In this, the tax and related concepts were analyzed and then concept hierarchy i.e., taxonomies were formed. Especially, in the concept hierarchy, after multiple inherits were decomposed as 'primitive concepts' and then Rector's 'methodology of ontology implementation normalization', in which defined concepts were recombined, was used. The methodology employed was that the tax system, which was entangled with the direct taxes, local taxes, and property taxes that has multiple-inherits, was expressed explicitly and logically. After that, automatic classification was carried out through the inference engine, consistency was verified. Finally, some practical cases of ontology created were enumerated.

An Agent for Selecting Optimal Order Set in EC Marketplace (전자상거래 환경에서의 최적주문집합 선정을 위한 에이전트에 관한 연구)

  • Choi H. R.;Kim H. S.;Park Y J,;Heo N. I.
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.237-242
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    • 2002
  • The sales activity of most of small manufacturing companies is based on orders of buyers. The process of promotion, receipt and selection of orders of the manufacturers is closely coupled with the load status of the production lines. The decision on whether to accept an order or not, or the selection of optimal order set among excessive orders is entirely dependent on the schedule of production lines. However, in the real world, since the production scheduling activity is mainly performed by human experts, most of small manufacturers are suffer from being unable to meet due dates, lack of rapid decision on the acceptance of new order. To cope with this problem, this paper deals with the development of an agent for selecting an optimal order set automatically. The main engine of selection agent is based on the typical job-shop scheduling model since our target domain is the injection molding company. To solve the problem, we have formulated it as IP (Integer Program) model, and it has been successfully implemented by ILOG and selection agent. And we have suggested an architecture of an agent for tackling web based order selection problems.

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A Study on the Analysis and Application of the Fire Simulation Tools for Ships (선박화재 시뮬레이션을 위한 도구 분석과 적용에 관한 연구)

  • Choi, Jin;Lee, Dong-Kon;Park, Beom-Jin
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.2 s.152
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    • pp.83-92
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    • 2007
  • To improve the fire safety of ships, it is required to prepare the systematic design guideline for fire protection and the way of assessing fire characteristics quantitatively. The introduction of simulation technique based on fire engineering is useful to assess fire safety performance quantitatively. Fire simulation tools are currently developing with U.S.A., Europe and Japan as a leader. Most of current fire simulation tools were developed for building or inland structure. Therefore it is required validation process and development of data base to apply maritime environments. In this paper, I/O parameters of simulation tools such as CFAST and BRI2002 of zone model and FDS and KFX of field model analysed, and designed data base considering maritime environment. The fire simulation for the pool fire model of engine room and its adjacent compartments is performed and evaluated the results.

Numerical study for the characteristics of diesel spray impinging on a wall (벽에 충돌하는 디젤분무의 특성에 대한 수치적 연구)

  • Yang, Hui-Cheon;Jeong, Dong-Hwa;Yu, Hong-Seon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.22 no.5
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    • pp.661-671
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    • 1998
  • It is unavoidable that the fuel spray impinges on the wall of piston cavity in a compact high-pressure D.I. diesel engine. Therefore the characteristics of impinging spray are the very significant information on the consideration and the simulation of its combustion processes including the formation mechanism of exhaust emission and the design of the combustion chamber. In this paper, the numerical simulation was performed to study the characteristics of impinging spray. The spray-wall impingement model used is Watkins and Park's model. Calculation parameters are the inclination angles and the ambient pressures. As the inclination angle increases, the impinging spray develops mainly to the direction of the downstream and scarcely flows to that of the upstream. The shape on the wall of the impinging spray is the circle in the case of the normal impingement, while it is the ellipse in that of the oblique impingement. As the ambient pressure increases, the growth of impinging spray on the wall in the radial direction decreases owing to the increase in the resistance of the ambient.

Analysis of Electromagnetic Wave for Spark Plug Cable in Distributorless Spark Ignition System (무배전기식 불꽃 점화 시스템의 점화 플러그 케이블에서 발생되는 전자파의 분석)

  • Kang, Sang-Won;Choe, Gwang-Je;Hur, Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.121-125
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    • 2013
  • It is an analysis about electromagnetic wave which is generated from a Spark plug cable of Distributorless spark ignition system. In case of Distributorless spark ignition system, high frequency generation is an ignition coil and Spark plug cable and Spark plug could be activated with electromagnetic wave radiation antenna. I calculated a resonant frequency with HFSS by measuring length of Spark plug cable and Spark plug. The antenna was considered as ${\lambda}/4$ monopole antenna in this calculation. According to power spectrum measurement analysis of engine room radiated electromagnetic wave and calculated Resonant frequency, it is possible to find out that the Distributorless spark ignition system radiates high frequency energy in certain frequency band.

The Effect of Added Mass of Water and Breath Mode in Fluid-Structure Coupled Vibration Analysis (부가질량 효과와 호흡모드를 고려한 구조-유체연성진동해석)

  • Bae, S.Y.
    • Journal of Power System Engineering
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    • v.9 no.4
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    • pp.71-76
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    • 2005
  • Marine structures are often in contact with inner or outer fluid as stern, ballast and oil tanks. The effect of interaction between fluid and structure has to be taken into consideration when we estimate the dynamic response of the structure appropriately. Fatigue damages can also be sometimes observed in these tanks which seem to be caused by resonance. Thin walled tank structures in ships which are in contact with water and located near engine or propeller where vibration characteristics are strongly affected by the added mass of containing water. Therefore it is essentially important to estimate the added mass effect to predict vibration characteristics of tank structures. But it is difficult to estimate exactly the magnitude of the added mass because this is a fluid-structure interaction problem and is affected by the free surface, vibration modes of structural panels and the depth of water. I have developed a numerical tool of vibration analysis of 3-dimensional tank structure using finite elements for plates and boundary elements for fluid region. In the present study, the effect of added mass of containing water, the effect of structural constraint between panels on the vibration characteristics are investigated numerically and discussed. Especially a natural frequencies by the fluid interaction between 2 panels and a breath mode of the water tank are focused on.

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EFFECTS OF THE VEHICLE MODEL ON SHIFTING TRANSIENTS OF PASSENGER CARS WITH AUTOMATIC TRANSMISSION

  • Kong, J.H.;Park, J.H.;Lim, W.S.;Park, Y.I.;Lee, J.M.
    • International Journal of Automotive Technology
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    • v.7 no.2
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    • pp.155-160
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    • 2006
  • This paper presents a vehicle model for analyzing the transient shifting characterisitics of a passenger car with automatic transmission. Then the presented vehicle model was linked with the dynamic model of an automatic transmission. In order to identify the parameters of the vehicle model, we installed a test equipment with an accelerometer in a conventional vehicle and performed road tests. With the proposed vehicle model, we simulated the dynamic characteristics during shifting, and benchmarked with experimental results. Moreover, a modal analysis was carried out to investigate the effect of the vehicle model in the frequency domain and to obtain the transfer function of the vehicle model. In addition, we showed the numerical results in the time domain for analyzing the effect of each stiffness element, such as engine mountings and suspensions.

HSM(Hierarchical State Machine) based LOD AI for Computer GamesS (게임을 위한 계층적 상태 기계 기반의 인공지능 LOD)

  • Seo, Jinseok
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.143-149
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    • 2013
  • Many researchers and developers take a greater interest on the LOD AI techniques as users demand more elaborate and sophisticated game AI in recent years. However, contrary to the traditional geometry LOD, existing LOD AI techniques can be used only to a limited extent. Therefore, in this paper, I propose an LOD AI technique, which uses HSM(Hierarchical State Machine) and the Lua script language as the method to control game objects. Using the proposed approach, we can easily produce multilevel AI models for LOD and design various objects without hard-coding state machines. Moreover, in order to show the effectiveness of the presented technique, this paper exemplifies the results of the efficiency test through the prototype engine.