• Title/Summary/Keyword: Runge-Kutta $4^{th}$

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Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.

Dynamic Interaction Analysis of Low, Medium and Super-high Speed Maglev and Guideways (열차-교량의 동적 상호작용을 고려한 중·저속 및 초고속 자기부상열차와 가이드웨이의 동특성 해석)

  • Min, Dong-Ju;Jung, Myung-Rag;Lee, Jun-Seok;Kim, Lee-Hyeon;Kim, Moon-Young
    • Journal of the Earthquake Engineering Society of Korea
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    • v.15 no.3
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    • pp.1-9
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    • 2011
  • The purpose of this study is to examine the dynamic characteristics of low, medium and high speed Maglev trains and guideways through dynamic interaction analysis. The coupled dynamic equations of motion for a vehicle of 10-dof and the associated guideway girders are developed by superposing vibration modes of the girder itself. The controller used in the UTM-01 Maglev vehicle is adopted to control the air gap between the bogie and guideway in this study. The effect of roughness, the guideway deflection-ratio and vehicle speed on the dynamic response of the maglev vehicle and guideway are then investigated using the 4th Runge-Kutta method. From the numerical simulation, it is found that the air gap increases with an increase of vehicle speed and the roughness condition. In particular, the dynamic magnification factor of the guideway girder is small at low and medium speeds, but the factor is noticeable at super-high speeds.

Dynamic Instability and Multi-step Taylor Series Analysis for Space Truss System under Step Excitation (스텝 하중을 받는 공간 트러스 시스템의 멀티스텝 테일러 급수 해석과 동적 불안정)

  • Lee, Seung-Jae;Shon, Su-Deok
    • Journal of Korean Society of Steel Construction
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    • v.24 no.3
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    • pp.289-299
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    • 2012
  • The goal of this paper is to apply the multi-step Taylor method to a space truss, a non-linear discrete dynamic system, and analyze the non-linear dynamic response and unstable behavior of the structures. The accurate solution based on an analytical approach is needed to deal with the inverse problem, or the dynamic instability of a space truss, because the governing equation has geometrical non-linearity. Therefore, the governing motion equations of the space truss were formulated by considering non-linearity, where an accurate analytical solution could be obtained using the Taylor method. To verify the accuracy of the applied method, an SDOF model was adopted, and the analysis using the Taylor method was compared with the result of the 4th order Runge-Kutta method. Moreover, the dynamic instability and buckling characteristics of the adopted model under step excitation was investigated. The result of the comparison between the two methods of analysis was well matched, and the investigation shows that the dynamic response and the attractors in the phase space can also delineate dynamic snapping under step excitation, and damping affects the displacement of the truss. The analysis shows that dynamic buckling occurs at approximately 77% and 83% of the static buckling in the undamped and damped systems, respectively.

Image Warping Using Vector Field Based Deformation and Its Application to Texture Mapping (벡터장 기반 변형기술을 이용한 이미지 와핑 방법 : 텍스쳐 매핑에의 응용을 중심으로)

  • Seo, Hye-Won;Cordier, Frederic
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.404-411
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    • 2009
  • We introduce in this paper a new method for smooth foldover-free warping of images, based on the vector field deformation technique proposed by Von Funck et al. It allows users to specify the constraints in two different ways: positional constraints to constrain the position of a point in the image and gradient constraints to constrain the orientation and scaling of some parts of the image. From the user-specified constraints, it computes in the image domain a C1-continuous velocity vector field, along which each pixel progressively moves from its original position to the target. The target positions of the pixels are obtained by solving a set of partial derivative equations with the 4th order Runge-Kutta method. We show how our method can be useful for texture mapping with hard constraints. We start with an unconstrained planar embedding of a target mesh using a previously known method (Least Squares Conformal Map). Then, in order to obtain a texture map that satisfies the given constraints, we use the proposed warping method to align the features of the texture image with those on the unconstrained embedding. Compared to previous work, our method generates a smoother texture mapping, offers higher level of control for defining the constraints, and is simpler to implement.