• Title/Summary/Keyword: Rule-based Agent

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Design of Fuzzy-Controller for Agent Selection in CNP-applied Security Models (계약망 프로토콜을 적용한 보안 모델에서 에이전트 선택을 위한 퍼지 컨트롤러의 설계)

  • 이진아;조대호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2004.05a
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    • pp.20-24
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    • 2004
  • 광범위한 네트워크의 연결과 이를 이용하는 조직이나 개인의 증가로 인터넷은 정보를 교환하고 거래를 수행하는 주요한 수단이 된 반면에 해커나 바이러스의 침입 또한 증가하여 공격에 쉽게 노출되어있다. 이러한 보안상의 문제점을 해결하기 위하여 컴퓨터나 네트워크 시스템의 활동을 감시할 수 있는 침입 탐지 시스템(IDS)과 같은 보안 요소를 도입하였으며, 탐지에 대한 성능을 향상시키기 위하여 네트워크를 기반으로 하는 다중 침입 탐지 시스템을 응용하여 네트워크에 분산된 에이전트들 중에서 발생된 침입에 알맞은 에이전트를 선택하도록 하여 침입 탐지를 효과적으로 할 수 있게 하였다. 본 연구에서는 보안 시스템의 연동을 위하여 계약망 프로토콜을 적용하였다. 계약망 프로토콜은 분산된 에이전트들 중에서 입찰과정을 통하여 최상의 에이전트를 선택하는데 이때, 에이전트를 선택하는 과정에 있어서 퍼지 규칙 기반 시스템을 적용한 퍼지 컨트롤러를 설계하여 시뮬레이션 한다.

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A personalized recommendation methodology using web usage mining and decision tree induction (웹 마이닝과 의사결정나무 기법을 활용한 개인별 상품추천 방법)

  • 조윤호;김재경
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.05a
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    • pp.342-351
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    • 2002
  • A personalized product recommendation is an enabling mechanism to overcome information overload occurred when shopping in an Internet marketplace. Collaborative filtering has been known to be one of the most successful recommendation methods, but its application to e-commerce has exposed well-known limitations such as sparsity and scalability, which would lead to poor recommendations. This paper suggests a personalized recommendation methodology by which we are able to get further effectiveness and quality of recommendations when applied to an Internet shopping mall. The suggested methodology is based on a variety of data mining techniques such as web usage mining, decision tree induction, association rule mining and the product taxonomy. For the evaluation of the methodology, we implement a recommender system using intelligent agent and data warehousing technologies.

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Improving Performance of a Plan-Based Agent System Utilizing the RETE Algorithm (RETE 알고리즘을 이용한 계획기반 에이전트 시스템의 실행 성능 향상)

  • 이재호;김남형;송남훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.184-186
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    • 2004
  • 최근에 이르러 온톨로지 (Ontology) 및 시맨틱 웹 (Semantic Web) (1) 에 대한 연구가 활발히 진행됨에 따라 이들을 처리할 수 있는 에이전트 시스템의 중요성 또한 부각되고 있다. 이러한 에이전트 시스템은 규칙(Rule)을 기반으로 하여 해당 조건을 만족시키는 경우에 규칙에 정의된 행동을 실행하도록 설계된다. 하지만 이러한 시스템이 않은 양의 규칙과 조건을 처리하는 경우 특정한 조건에 맞는 규칙을 검사하는 과정에서 많은 오버헤드가 걸리게 된다. 이러한 시스템의 단점을 보완하고자 사용되는 것이 RETE 알고리즘으로서 각 조건과 규칙들을 빠르게 검색할 수 있는 네트워크를 구성하고 특정 조건이 만족되는 경우 이를 창조하는 규칙들의 목록을 즉시 얻어낼 수 있게 된다. 본 논문에서는 JAM 에이전트 시스템에 RETE 알고리즘을 적용시키고 이를 통해 더욱 효율적인 에이전트 시스템을 구성하고자 한다.

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Performance Analysis of Error Recovery System on Distributed Multimedia Environment (분산 멀티미디어 환경에서 실행되는 오류 복구 시스템의 성능 분석)

  • Ko Eung-Nam
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.85-88
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    • 2005
  • The requirement of distributed multimedia applications is the need for sophisticated QoS(quality of service) management. In terms of distributed multimedia systems, the most important catagories for quality of service are a timeless, volume, and reliability. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the desist and implementation of the ERA running on distributed multimedia environment ERA is a system is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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The Study on CGF Behavior Modeling Methodologies for Defense M&S: Focusing on Survey and Future Direction (국방 M&S의 가상군 행위 모델링 방법론 연구: 조사와 미래방향을 중심으로)

  • Cho, Namsuk;Moon, Hoseok;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.35-47
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    • 2020
  • Immediate and serious attention on CGF(computer generated forces) behavior modeling for defense M&S (modeling & simulation) is required in response to the reduction in the number of troops and development of 4th industrial technologies. It is crucial for both military person and engineer to understand such technologies. The research aims to provide guidelines for establishment of research direction on CGF behavior modeling. We investigate traditional and/or novel methodologies such as rule-based, agent-based, and learning-based method. Discussions on future direction of applicable area and strategies are followed. We expect that the research plays a key role for understanding CGF behavior modeling.

Human Errors and Human Factors in Service Delivery Processes: A Literature Review and Future Works (서비스 분야에서 인간공학과 인적오류 연구)

  • Hong, Seung-Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.169-177
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    • 2011
  • The aim of this study is to review previous studies on human errors in the service delivery processes. Service industry is sharply growing in the advanced countries. Many people are looking for something to contribute to the service industry. Although there are many research topics related to service domain that human factors and ergonomics specialists can do contribute, a few researchers are studying such topics. This paper indicated how previous researches on human factors and human errors have addressed the service domain, in order to prompt human factor study on the service domain. A variety of sources were inspected for literature reviews, including books and journals of managements, medicine, psychology, consumer behavior as well as human factor and ergonomics. The characteristics of human errors in the service domain were investigated. Human error studies in several service sectors were summarized such as medical service, automotive service operation, travel agent service and call center service. Until now, human factors community was not much interested in human errors in service domain. However, there is much space to contribute to service domain; human error identification, human error analysis and control of human error. The research of human error in service domain can provide clues to improve service quality. This paper helps to guide to identify human error of service domain and to design service systems.

Web-based chromosome Karyotyping Instruction System (웹기반의 핵형분류 교육시스템)

  • Koo Bong-Oh;Shin Yong-Won
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.29-35
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    • 2005
  • The task for chromosome analysis and diagnosis by experienced cytogenetists are being concerned as repetitive, time consuming job and expensive. For that reason, intelligent agent based on chromosome knowledge base using web has been developed to be able to analyze chromosomes and obtain necessary advises from the knowledge base instead of human experts. That is to say, the knowledge base of IF THEN production rule was implemented to a knowledge domain with normal and abnormal chromosomes, and then the inference results by the knowledge base could enter the inference data into the database. Experimental data were composed of normal chromosomes of 2,736 cases and abnormal chromosomes of 259 cases that have been obtained from GTG-banding metaphase peripheral blood and amniotic fluid samples. The completed intelligent agent for the chromosome knowledge base provides variously morphological information by analysis of normal or abnormal chromosomes also has the advantage of being able to consult with the user on the chromosome analysis and diagnosis.

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Agent Based Process Management Environment (에이전트 기반의 프로세스 관리 환경에 관한 연구)

  • Kim, Jeong-Ah;Choi, Seung-Young;Choi, Sung-Woon
    • The KIPS Transactions:PartD
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    • v.13D no.5 s.108
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    • pp.691-698
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    • 2006
  • The companies need the enterprise-wide support environment to build the competency to gather VOM(Voice of Market) in the process of preparing and implementing the strategy and to help establishing and managing the business process in order to secure the continuous competitive edge The enterprise-wide support environment to establish, operate, improve and evaluate the business process must be carried out. In this paper we define the method to define process and business rule in order to enable accurate execution of the process. Furthermore, collection and refection of accurate data concerning the competency of individuals, the subjects of the process execution, allows prevention of weakness of the process execution result and is the basis for identifying the areas of improvement. Therefore, high visibility can be attained through the work knowledge and processes presented in rules, and it can help firmly establish the process centered work culture (or system) in the organization by process improvement strictly based on data.

A Study of Effectiveness of the Improved Security Operation Model Based on Vulnerability Database (취약점 데이터베이스 기반 개선된 보안관제 모델의 효과성 연구)

  • Hyun, Suk-woo;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.5
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    • pp.1167-1177
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    • 2019
  • In this paper, the improved security operation model based on the vulnerability database is studied. The proposed model consists of information protection equipment, vulnerability database, and a dashboard that visualizes and provides the results of interworking with detected logs. The evaluation of the model is analyzed by setting up a simulated attack scenario in a virtual infrastructure. In contrast to the traditional method, it is possible to respond quickly to threats of attacks specific to the security vulnerabilities that the asset has, and to find redundancy between detection rules with a secure agent, thereby creating an optimal detection rule.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.