• 제목/요약/키워드: Robot simulation

검색결과 1,697건 처리시간 0.024초

Visual Sensing of the Light Spot of a Laser Pointer for Robotic Applications

  • Park, Sung-Ho;Kim, Dong Uk;Do, Yongtae
    • 센서학회지
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    • 제27권4호
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    • pp.216-220
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    • 2018
  • In this paper, we present visual sensing techniques that can be used to teach a robot using a laser pointer. The light spot of an off-the-shelf laser pointer is detected and its movement is tracked on consecutive images of a camera. The three-dimensional position of the spot is calculated using stereo cameras. The light spot on the image is detected based on its color, brightness, and shape. The detection results in a binary image, and morphological processing steps are performed on the image to refine the detection. The movement of the laser spot is measured using two methods. The first is a simple method of specifying the region of interest (ROI) centered at the current location of the light spot and finding the spot within the ROI on the next image. It is assumed that the movement of the spot is not large on two consecutive images. The second method is using a Kalman filter, which has been widely employed in trajectory estimation problems. In our simulation study of various cases, Kalman filtering shows better results mostly. However, there is a problem of fitting the system model of the filter to the pattern of the spot movement.

팩인홀 작업을 효율적으로 수행하기 위한 컴플라이언스 해석 (Compliance Analysis for Effective Peg-In-Hole Task)

  • 김병호;이병주;서일홍;오상록
    • 한국정밀공학회지
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    • 제17권9호
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    • pp.181-188
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    • 2000
  • This paper deals with an analysis of the compliance characteristic for effective peg-in-hole task using robot hand without inter-finger coupling. We first observe the fact that some of coupling stiffness elements cannot be planned arbitrary. next we classify the task of inserting a peg-in-a-hole into two contact styles between the peg and the hole. Then we analyze the conditions of the specified stiffness matrix in the operational space to successfully and more effectively achieve the give peg-in-hole task for each case. It is concluded that the location of compliance center on the peg and the coupling stiffness element existing between the translational and the rotational direction play important roles for successful peg-in-hole task. Simulation results are included to verify the feasibility of the analytic results.

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어안 영상을 이용한 물체 추적 기반의 한 멀티로봇의 대형 제어 (Multi-robot Formation based on Object Tracking Method using Fisheye Images)

  • 최윤원;김종욱;최정원;이석규
    • 제어로봇시스템학회논문지
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    • 제19권6호
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    • pp.547-554
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    • 2013
  • This paper proposes a novel formation algorithm of identical robots based on object tracking method using omni-directional images obtained through fisheye lenses which are mounted on the robots. Conventional formation methods of multi-robots often use stereo vision system or vision system with reflector instead of general purpose camera which has small angle of view to enlarge view angle of camera. In addition, to make up the lack of image information on the environment, robots share the information on their positions through communication. The proposed system estimates the region of robots using SURF in fisheye images that have $360^{\circ}$ of image information without merging images. The whole system controls formation of robots based on moving directions and velocities of robots which can be obtained by applying Lucas-Kanade Optical Flow Estimation for the estimated region of robots. We confirmed the reliability of the proposed formation control strategy for multi-robots through both simulation and experiment.

CPG를 이용한 휴머노이드 로봇 Nao의 보행궤적 생성 (Generation of Walking Trajectory of Humanoid Robot using CPG)

  • 이재민;서기성
    • 한국지능시스템학회논문지
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    • 제23권4호
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    • pp.360-365
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    • 2013
  • 본 연구에서는 발끝 궤적을 미리 설계하지 않고, CPG(Central Pattern Generator)를 이용하여 동적으로 생성할 수 있는 기법을 제안한다. 생성된 발끝 궤적은 CPG 의 진동적인 출력에 따라 가변적인데, 이는 발끝 궤적이 CPG 진동적인 출력 신호의 맵핑 함수로 주어지기 때문이다. 이를 통해 환경에 적응적인 궤적을 생성할 수 있는 토대를 마련할 수 있다. 제안된 기법의 효율성을 검증하기 위해서, Webots 시뮬레이션을 통해 휴머노이드 로봇 Nao에 대한 실험을 수행하고, 성능과 동작 특성을 분석한다.

에어노드 기반 무선센서네트워크 구축을 위한 적응형 오르막경사법 기반의 자율무인비행로봇제어 (Autonomous Unmanned Flying Robot Control for Reconfigurable Airborne Wireless Sensor Networks Using Adaptive Gradient Climbing Algorithm)

  • 이덕진
    • 로봇학회논문지
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    • 제6권2호
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    • pp.97-107
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    • 2011
  • This paper describes efficient flight control algorithms for building a reconfigurable ad-hoc wireless sensor networks between nodes on the ground and airborne nodes mounted on autonomous vehicles to increase the operational range of an aerial robot or the communication connectivity. Two autonomous flight control algorithms based on adaptive gradient climbing approach are developed to steer the aerial vehicles to reach optimal locations for the maximum communication throughputs in the airborne sensor networks. The first autonomous vehicle control algorithm is presented for seeking the source of a scalar signal by directly using the extremum-seeking based forward surge control approach with no position information of the aerial vehicle. The second flight control algorithm is developed with the angular rate command by integrating an adaptive gradient climbing technique which uses an on-line gradient estimator to identify the derivative of a performance cost function. They incorporate the network performance into the feedback path to mitigate interference and noise. A communication propagation model is used to predict the link quality of the communication connectivity between distributed nodes. Simulation study is conducted to evaluate the effectiveness of the proposed reconfigurable airborne wireless networking control algorithms.

A Path Generation Algorithm of Autonomous Robot Vehicle By the Sensor Platform and Optimal Controller Based On the Kinematic Model

  • Park, Tong-Jin;Han, Chang-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.399-399
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    • 2000
  • In this paper, path generation using the sensor platform is proposed. The sensor platform is composed two electric motors which make panning and tilting motions. An algorithm fur a real path form and an obstacle length is realized using a scanning algorithm to rotating the sensors on the sensor platform. An ARV (Autonomous Robot Vehicle) is able to recognize the given path by adapting this algorithm. In order for the ARV to navigate the path flexibly, a kinematic model needed to be constructed. The kinematic model of the ARV was reformed around its body center through a relative velocity relationship to controllability, which derives from the nonholonomic characteristics. The optimal controller that is based on tile kinematic model is operated purposefully to track a reference vehicle's path. The path generation algorithm is composed of two parks. On e part is the generating path pattern, and the other is used to avoid an obstacle. The optimal controller is used for tracking the reference path which is generated by recognizing the path pattern. Results of simulation show that this algorithm for an ARV is sufficient for path generation by small number of sensors and for low cost controller.

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요리스 라만(Joris Laarman)의 3D프린터를 활용한 가구디자인에 관한 연구 (Study of Furniture Design Utilizing 3D Printers Joris Laarman)

  • 이현정
    • 한국가구학회지
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    • 제27권2호
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    • pp.128-136
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    • 2016
  • Digital designs that appear in the three-dimensional virtual space by the digital type are designed as there is not an image created with an organic artificially generated (Creation) and representation (Modifying), developed by the specific environment given. The advanced digital design will produce a result with an algorithm according to a mathematical operation and the environment and has the nature of generating the real world, changes, development and affinity (Genetic Process). The digital design process is largely defined by a set of processes that are consistently designed to integrate form of creation, reproduction, proceeds in three steps, while the manufacture and assembly as a form of maintenance as possible the intended form of control data from the concept of building. By Joris Laarman 3D printer design is a simulation created by the digital process by the various algorithms and design achieved through the development of 3D printers, such as new materials and MX3D. From the mold production of a complex whole by using a robot and other digital production tool extracts a variety of forms.

반발계수의 모델링과 동적 시스템의 충돌 분석으로의 적용 (Modelling of variable coefficient of restitution and its application to impact analysis of dynamic systems)

  • 류환택;최재연;권영헌;이병주
    • 로봇학회논문지
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    • 제10권4호
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    • pp.200-212
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    • 2015
  • In classical dynamics, the coefficient of restitution is one of variables to estimate the amount of impulse. In general, we have considered the coefficient of restitution as a constant value. However, coefficient of restitution (COR) is the function of contact material and colliding velocity. Furthermore, COR is also a function of contact area. Thus, without considering the variable characteristic of COR, the actual motion of an object just after impact is not the same as we expect. A general COR model is proposed in this work and its effectiveness is verified through a cart impact experiment and its result is applied to simulation of a ball impact problem. A three-degree-of-freedom manipulator is employed as a test-bed.

힘과 위치를 동시에 고려한 양팔 물체 조작 솜씨의 모방학습 (Imitation Learning of Bimanual Manipulation Skills Considering Both Position and Force Trajectory)

  • 권우영;하대근;서일홍
    • 로봇학회논문지
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    • 제8권1호
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    • pp.20-28
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    • 2013
  • Large workspace and strong grasping force are required when a robot manipulates big and/or heavy objects. In that situation, bimanual manipulation is more useful than unimanual manipulation. However, the control of both hands to manipulate an object requires a more complex model compared to unimanual manipulation. Learning by human demonstration is a useful technique for a robot to learn a model. In this paper, we propose an imitation learning method of bimanual object manipulation by human demonstrations. For robust imitation of bimanual object manipulation, movement trajectories of two hands are encoded as a movement trajectory of the object and a force trajectory to grasp the object. The movement trajectory of the object is modeled by using the framework of dynamic movement primitives, which represent demonstrated movements with a set of goal-directed dynamic equations. The force trajectory to grasp an object is also modeled as a dynamic equation with an adjustable force term. These equations have an adjustable force term, where locally weighted regression and multiple linear regression methods are employed, to imitate complex non-linear movements of human demonstrations. In order to show the effectiveness our proposed method, a movement skill of pick-and-place in simulation environment is shown.

유연한 로봇팔의 선단 위치 제어를 위한 강인한 제어기의 설계 (Robust Controller Design for Flexible Robot Arm Manipulator)

  • 신봉철;이형기;최연욱;안영주
    • 융합신호처리학회논문지
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    • 제3권2호
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    • pp.76-82
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    • 2002
  • 본 연구는 유연한 로봇팔의 선단 위치를 제어하기 위한 강인한 제어기의 설계하고 이것의 효과를 실험을 통하여 확인하는 데 있다. 이를 위해 먼저 유연한 로봇팔의 모델링을 Lagrange 방정식을 이용하여 수행하여 시스템의 수식모델을 구한 뒤, 이 모델을 기본으로 하는 강인한 제어기의 설계를 LMI(Linear Matrix Inequality)을 적용한 H$_{\infty}$이론을 도입하여 수행한다. 이 과정에서 로봇팔의 선단부하 변경으로 인한 시스템 파라미터의 변동을 플랜트가 가지는 불확실성 영역으로 간주하여 이를 설계에 적극적으로 반영함으로서 결과적으로 플랜트의 파라미터 변동에 강인한 제어기를 구현하고 이것의 유효성을 실험을 통하여 확인한다. .실험을 통하여 확인한다. .

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