• Title/Summary/Keyword: Robot Programming Language

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Development of a Personal Robot Considering Standardization

  • Choi, Moo-Sung;Yang, Kwang-Woong;Won, Dae-Heui;Park, Joon-Woo;Park, Sang-Duk;Lee, Ho-Gil
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2243-2247
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    • 2005
  • If a personal robot is popularized like a personal computer in the future, many kinds of robots will appear and the number of manufacturers will increase as a matter of course. In such circumstances, it can be inefficient, in case each manufacturer makes a whole platform individually. The solutions for this problem are to modularize a robot component (hardware and software) functionally and to standardize each module. Each module is developed and sold by each special maker and an end-product company purchases desired modules and integrates them. The standardization of a module includes the unification of the electrical, mechanical and software interface. In this paper, a few prototypes developed based on the concept of this study are introduced and possibility which can be standard platform is verified. Each prototype has merits and demerits, and a new structure of the hardware platform considered them is proposed Also the software architecture to develop the standardized and modularized platform is introduced and its detailed structure is described. The name of a method and the way to use that are defined dependently on the standard interfaces in order to use a module in other modules. Each module consists of a distributed object and that can be implemented in the random programming language and platform. It is necessary to study on the standardization of a personal robot after this steadily.

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Development of Curriculum Using ROBOTC-based LEGO MINDSTORMS NXT and Analysis of Its Educational Effects (ROBOTC기반 LEGO MINDSTORMS NXT 로봇을 이용한 교육과정 개발 및 교육효과 분석)

  • Lee, Kyung-Hee
    • The KIPS Transactions:PartA
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    • v.18A no.5
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    • pp.165-176
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    • 2011
  • In this paper, we show how a curriculum using LEGO MINDSTORMS NXT robot based ROBOTC for undergraduate students has been developed, and we analyze the educational effect of the curriculum. The curriculum is composed of basic knowledge learning, practice with basic robots, practice with advanced robots, and creative design and implementation of robots. During the three year period since 2009, educational achievement has been analyzed by surveys for 6 classes, 94 students. According to the analysis, the curriculum has highly motivated the students and made them to achieve effectively our educational and academic goals. Also, we observe that the curriculum helped the students to improve their creativity and the problem solving skill, and that the students were autonomously and deeply involved in the homework and the term projects, which made them be very cooperative. Finally, the intensive practice with ROBOTC programming is shown to help students to improve their programming ability of C language.

Development of a Navigation Control Algorithm for Mobile Robots Using D* Search and Fuzzy Algorithm (D* 서치와 퍼지 알고리즘을 이용한 모바일 로봇의 충돌회피 주행제어 알고리즘 설계)

  • Jung, Yun-Ha;Park, Hyo-Woon;Lee, Sang-Jin;Won, Moon-Cheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.8
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    • pp.971-980
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    • 2010
  • In this paper, we present a navigation control algorithm for mobile robots that move in environments having static and moving obstacles. The algorithm includes a global and a local path-planning algorithm that uses $D^*$ search algorithm, a fuzzy logic for determining the immediate level of danger due to collision, and a fuzzy logic for evaluating the required wheel velocities of the mobile robot. To apply the $D^*$ search algorithm, the two-dimensional space that the robot moves in is decomposed into small rectangular cells. The algorithm is verified by performing simulations using the Python programming language as well as by using the dynamic equations for a two-wheeled mobile robot. The simulation results show that the algorithm can be used to move the robot successfully to reach the goal position, while avoiding moving and unknown static obstacles.

Implimentation of MMS using JNI (JNI를 이용한 MMS 구현)

  • Jang, Kyung-Soo;Shin, Dong-Ryeol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.135-145
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    • 2000
  • Manufacturing Message Specification (MMS) is designed as a communication standard protocol, ISO/IEC 9506, on factory automation for messaging between heterogeneous programmable unit controller, PLC, NC, Robot, of different vendors on the networks. MMS is also a standard protocol of OSI reference model application layer, In this paper, we show an implementation of MMS over TCP/IP using ANSI-C programming language on the unix environment, and make java classification using java native interface (NJI) with MMS library. The use of java classification provides a basic environment ot overcome a difficult programming with different MMS application programming interface (MMS-I) which requires a siklled programming technique of graphic user interface (GUI). In this paper, we implement a MMS application program of the automated assembly model for printed circuit board based on WWW which shows the operation, control and monitoring of real manufacturing device (RMD) with web browser providing users for consistent user interface.

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Comparison of Unplugged Activities at Home and Abroad using Semantic Network Analysis (시맨틱 네트워크 분석을 이용한 국내외 언플러그드 활동 관련 연구 비교)

  • Kang, Doo Bong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.21-34
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    • 2019
  • SW education is being implemented in all the school due to the application of the 2015 Curriculum. The purpose of SW education is to improve Computational Thinking by using Unplugged Activities, Educational Programming Language, and Physical Computing. Among them, 73 domestic and 85 overseas researches related to 'Unplugged Activities' were compared and analyzed using semantic network analysis techniques. As a result, the research on 'Unplugged Activities' has been started from 1998, and the research has started in Korea since 2006. As the CT is recognized as a core competence for the future society in line with the 4th Industrial Revolution, researches have been rapidly increasing in both the domestic and overseas countries since 2016. In Korean studies, it was analyzed that many main words related to the elemental factors such as 'unplugged activity', 'robot utilization', 'educational programming language' were found. This suggests that future research should move toward research for the promotion of 'CT' which is the purpose of computer science.

A Study On The Development Of a Home Networking System Using An Embedded Linux Board (임베디드 리눅스 보드를 이용한 홈 네트워킹 시스템 구현에 관한 연구)

  • Lee, Heon-Joo;Lee, Jong-Su;Choi, Kyung-Sam
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.592-595
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    • 2003
  • In this paper, we have designed a Home Networking System using an embedded linux board. The system based on the World-Wide-Web is composed of three parts - a Server, a Client and a Simulator. The Home Networking Server is built in an embedded board using an embedded linux kernel. A web-server and Home Networking Server Seryice Demon programming with a Jaya-Language is included in the board. Clients can connect to the server board using a web-browser in the desktop computer, PDA or any other machines which include a web-browser. For this purpose, we made the client program using a Java-Applet. So, the clients who connect to the server for the control of the applications, download the class-file and execute the client-program in the web-browser. So, the clients don't need any other programs to control the applications from a remote place. The size of server board is very small (86.3$\times$74mm), which makes it very useful not only for the Home-Networking-System but also in many other fields, e.g., embedded robot control system, etc. Using an embedded board instead of a desktop computer is good for a simple network environment and it occupies only a small space to make the system.

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A vision-based robotic assembly system

  • Oh, Sang-Rok;Lim, Joonhong;Shin, You-Shik;Bien, Zeungnam
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.770-775
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    • 1987
  • In this paper, design and development experiences of a vision based robotic assembly system for electronic components are described. Specifically, the overall system consists of the following three subsystems each of which employs a 16 bit Preprocessor MC 68000 : supervisory controller, real-time vision system, and servo system. The three microprocessors are interconnected using the time shared common memory bus structure with hardwired bus arbitration scheme and operated as a master-slave type in which each slave is functionally fixed in view of software. With this system architecture, the followings are developed and implemented in this research; (i) the system programming language, called 'CLRC', for man-machine interface including the robot motion and vision primitives, (ii) real-time vision system using hardwired chain coder, (iii) the high-precision servo techniques for high speed de motors and high speed stepping motors. The proposed control system were implemented and tested in real-time successfully.

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An Expert System Modeling and Simulation for the Dive Recovery of the Fighter Aircraft (전투기 지, 해상 충돌사고 방지를 위한 전문가 시스템 모델링 및 시뮬레이션)

  • O Je-Sang;Yu Geun-Ho;Lee Sun-Yo
    • Journal of the military operations research society of Korea
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    • v.13 no.1
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    • pp.19-27
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    • 1987
  • This paper deals with the development of an expert system modeling by constructing a knowledge-based system of the dive recovery for anticrash on the ground or sea during the task of fighter aircraft. In an IBM PC / XT computer, a prototype dive recovery expert system is constructed using mu LISP-86 programming language, and is interconnected to the SAM SUNG RM-501 robot arm to test and simulate this model. The knowledge base of this model is composed of the dive recovery charts and the V-N envelope charts of F-4 D Phantom fighter aircraft. It is shown that the prototype expert system woks well and the feasibility of practical realization is valid.

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Design and Implementation of a Simulation Language for Robot Simulation (로봇 시뮬레이션을 위한 시뮬레이션 언어 설계 및 구현)

  • Kim, Jong-Chul;Kim, Jae-Wook;Ryu, Ki-Yeol;Lee, Jung-Tae;Borm, Jin-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.595-599
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    • 2006
  • 신속한 생산 대응력을 가지기 위해 산업 현장 여러 곳에서 로봇을 도입하고 있는 상황에서 로봇의 설치와 변경의 비용이 문제가 되고 있다. 최근에는 이를 해결하기 위해 컴퓨터 상에서 가상 작업장을 구축하고 시뮬레이션을 하면서 여러 검증을 해 볼 수 있는 OLP(Off-Line Programming) 방식이 많이 쓰이고 있다. 본 연구에서는 이런 OLP시스템을 구축하는 데 있어서 중요한 역할을 하는 시뮬레이션 언어를 설계하고, 이 언어의 컴파일러를 구현했다. 또한, 컴파일의 결과물을 실행할 수 있는 가상머신을 구현했다.

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Design and Implementation of the ChamCham and WordChain Play Robot for Reduction of Symptoms of Depressive Disorder Patient (우울증 진단 환자의 증상 완화를 위한 참참참, 끝말잇기 놀이 로봇 설계 및 구현)

  • Eom, Hyun-Young;Seo, Dong-Yoon;Lee, Gyeong-Min;Lee, Seong-Ung;Choi, Ji-Hwan;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.561-566
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    • 2020
  • We propose to design and to implement a recreational and end - of - play robot for symptom relief in patients with depression. The main symptom of depression is the loss of interest and interest in life. The depression diagnosis patient confirms the emotional analysis revealed by his / her robot through the robot, and performs the greeting or ending play. After analyzing the emotions in the expressions after the play, the function of the embodying robot is confirmed by receiving the report. A simple play can not completely cure a patient with a diagnosis of depression, but it can contribute to symptom relief through gradual use. The design of the play-by-play robot is using Q.bo One, an open-source robot that can interact with Thecorpora. Q.bo One's system captures a user's face, takes a picture, passes the value to the Azure server, and checks the emotional analysis before and after the play with the accumulated data.Play is implemented in Rasubian, the OS of Q.bo One, using the programming language Python and interacting with external sensors. The purpose of this paper is to help the symptom relief of depressive patients in a relatively short time with a play robot.