• 제목/요약/키워드: Road simulator

검색결과 194건 처리시간 0.037초

가상 운전 시뮬레이터를 이용한 족동 조향 시스템의 운전 성능 평가 (Driving Performance Evaluation Using Foot Operated Steering System in the Virtual Driving Simulator)

  • 송정헌;김용철
    • 대한의용생체공학회:의공학회지
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    • 제38권4호
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    • pp.197-204
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    • 2017
  • The aim of this study was to evaluate driving performance of normal subjects for controlling the steering wheel by using foot operated steering devices in the driving simulator. Many people with complete bilateral loss or loss of use of upper limbs but with normal lower limbs are frequently left without use and/ or control of their hands, arms, or the upper extremities of their bodies. As a result, persons disabled in this manner have problems in operation an automobile because they cannot grasp and manipulate a conventional steering wheel. Therefore, if foot operated steering devices are used for controlling the vehicle on in people with disabilities, the disabled people could improve their community mobility by driving a car safely. Ten normal subjects were involved in this research to evaluate steering performance by using three types of steering devices(conventional steering wheel, pedal type foot steering, circular type foot steering) in driving simulator. STISim Drive 3 program was used for testing the driving performance in two road scenarios: straight road and curved road at low and high speed of vehicle (40 km/h and 80 km/h). This study used two-way ANOVA to compare the influences of two factors(type of foot steering device and road scenario) in the three dependent variables of steering performance(standard deviation of lateral position, the lateral position of vehicle and the number of line crossing). The average values of the three dependent variables(standard deviation of lateral position, lateral position and the number of line crossing) of driving performance were significantly smaller for conventional steering wheel or pedal type foot steering than circular type foot steering.

Modeling of Roads for Vehicle Simulator Using GIS Map Data

  • Im Hyung-Eun;Sung Won-Suk;Hwang Won-Gul;Ichiro Kageyama
    • International Journal of Precision Engineering and Manufacturing
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    • 제6권4호
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    • pp.3-7
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    • 2005
  • Recently, vehicle simulators are widely used to evaluate driver s responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, boundaries and centerlines of roads are extracted from the GIS. From boundaries, the road width is calculated. Using centerlines, mesh models of roads are constructed. The final graphic model of roads is constructed by mapping road images to those mesh models considering the number of lanes and the kind of surface. Data of buildings from the GIS are extracted. Each shape and height of building is determined considering the kind of building to construct the final graphic model of buildings. Then, the graphic model of roadside trees is constructed to decide their locations. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

동적 시뮬레이터에서 속도와 운전 형태 변화에 따른 운전자의 감성 평가 (Assessment of the Drivers Sensibility due to the Changes on Speed and Driving Mode of a Vehicle in a Dynamic Simulator)

  • 정순철;민병찬;신미경;김철중
    • 산업경영시스템학회지
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    • 제24권65호
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    • pp.51-63
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    • 2001
  • The present experiment investigated the possibility of evaluating of the human sensibility contingent on the speed and modes of driving using the responses from the autonomic nervous system, subjective assessments, Simulator Sickness (55) in dynamic simulator. The three conditions of the speed of driving were 40 $\pm$ 10 km/h, 100$\pm$10 km/h, 160 $\pm$ 10 km/h, and the participant was instructed to drive the car for three minutes on the elliptical track. It is programed in such a way that the modes of driving can be changed smoothly using road DB in Dynamic Simulator, and for signifying the change of the condition the road signs were used. The instruction was given to the participant to drive the car on the fixed speed of 20 km/h for 30 seconds, then to drive the car on sudden-start mode of driving from the 20 km/h to 160 km/h within 10 seconds. For the sudden-stop mode of driving, it was instructed that stop the car from the speed of 160km/h to 20km/h within 10 seconds when the subject see the road sign, then drive the car at the fixed speed of 20 km/h for 30 seconds. The results of the subjcetive assessment showed that the level of pleasantness and the tension was increased, and physiological response showed that the level of activity of the autonomic responses were also increased as the speed of the car increased. Also, for results on the driving modes showed that the level of pleasantness was highest for the sudden-stop, next highest was sudden-start, and the lowest was 20 km/h fixed speed condition for the subjective assessment, and tile order of the level of activation of the autonomic nervous system showed the same results as above. From the results of the present study it was concluded that the presentation and evaluation of the stimulus for the human sensitivity is possible in dynamic simulator.

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Development and Usability Evaluation of Fixed-base AHS Simulator

  • Cha, Doo-Won;Park, Peom
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 춘계학술대회 논문집
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    • pp.57-62
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    • 2002
  • This study described the specification and configuration of developed fixed-base AHS (Automated Highway System) simulator fur the human factors researches, and its usability evaluation results after riding 120, 140, and 160kph automated driving speed. As the results, this study suggested the subjects' preferences and opinions about simulator and AHS configurations that would help to establish the AHS R&D plan and driver-vehicle/road interface design guidelines as the basic researches of the AHS human factors.

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A Study on In-wheel Motor Control to Improve Vehicle Stability Using Human-in-the-Loop Simulation

  • Ko, Sung-Yeon;Ko, Ji-Weon;Lee, Sang-Moon;Cheon, Jae-Seung;Kim, Hyun-Soo
    • Journal of Power Electronics
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    • 제13권4호
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    • pp.536-545
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    • 2013
  • In this study, an integrated motor control algorithm for an in-wheel electric vehicle is suggested. It consists of slip control that controls the in-wheel motor torque using the road friction coefficient and slip ratio; yaw rate control that controls the in-wheel motor torque according to the road friction coefficient and the yaw rate error; and velocity control that controls the vehicle velocity by a weight factor based on the road friction coefficient and the yaw rate error. A co-simulator was developed, which combined the vehicle performance simulator based on MATLAB/Simulink and the vehicle model of CarSim. Based on the co-simulator, a human-in-the-loop simulation environment was constructed, in which a driver can directly control the steering wheel, the accelerator pedal, and the brake pedal in real time. The performance of the integrated motor control algorithm for the in-wheel electric vehicle was evaluated through human-in-the-loop simulations.

차량시뮬레이터를 이용한 장대터널 주행안전성 연구 (The Simulator Study on Driving Safety while Driving through the Longitudinal Tunnel)

  • 류준범;신용균;박성진;한주현
    • 한국도로학회논문집
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    • 제13권1호
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    • pp.149-156
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    • 2011
  • 장대터널은 터널이 갖는 고유 특성으로 인하여 운전자의 주행안정성이 저하되고 사고위험성이 높기 때문에 신규 터널 설계시 사전에 충분한 검토가 필요하다. 특히 터널 주행시 나타나는 안정적인 속도유지 곤란과 졸음운전 가능성의 증가, 사고발생 시 높은 치사율 및 운전자가 경험하는 주관적인 불안감 등으로 인하여 설계 단계부터 시공에 이르기까지 교통심리학 및 인간공학적인 측면에서 숙고가 요구된다. 본 연구에서는 차량시뮬레이터를 이용하여 10km 이상의 장대터널(고속국도 60호선 춘천~양양간 건설공사 제14공구 내인제터널) 기본 설계안에 대한 운전자의 주행안정성을 평가한 후, 터널주행에 따른 문제점들을 파악하여 사고위험성이 높을 것으로 추정되는 위험구간 및 개선방안 등을 제시하였다. 실험 결과, 양양 및 춘천 방면 모두 도로선형이 바뀌는 변곡점을 전후하여 주행안정성이 저하되고 운전부하가 높아 위험구간으로 드러났다. 마지막으로 본 연구의 제한점 및 시사점에 대해 논의하였다.

차량 시뮬레이터를 이용한 운전행동 연구(운전분노 및 교통정체를 중심으로) (A study of Drivers' Behaviors using a Driving Simulator(with Special Reference of Driving Anger and Traffic Congestion)

  • 송혜수;신용균;강수철
    • 대한교통학회지
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    • 제23권2호
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    • pp.61-74
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    • 2005
  • 본 연구는 운전분노와 교통정체가 운전행동에 미치는 영향을 조사한 것이다. 운전분노란 운전 중 경험하는 분노로서 개인적 특질성향이다. 이 개인전 성향은 운전 중 도발적이고 도전적인 상황에 부딪혔을 때 난폭운전으로 표출된다. 그런데 운전분노는 다른 성격특질처럼 개인차가 있어서 운전분노 수준에 따라 교통상황에서 느끼는 분노의 정도는 차이가 나고, 이 차이는 난폭운전의 차이로 나타날 가능성이 높다. 본 연구에서는 차량 시뮬레이터인 RTSA-DS를 이용하여 세 가지 교통상황(소통원활, 주행차로정체 및 선행차량의 서행으로 인한 진행방해 상황)을 가상현실 교통상황으로 제시하고, 운전분노 수준에 따른 운전행동을 조사 비교하였다. 그 결과 운전분노 수준이 높은 운전자가 낮은 운전자에 비해 주행차로 정체상황에서 빠른 속도로 주행하였으며, 주행차로 정체상황에서 정체를 피하기 위해 차로변경을 시도하였고, 이 과정에서 충돌사고의 개입율이 높은 것으로 나타났다. 이 결과는 운전분노 수준이 높은 운전자가 정체상황에서 난폭운전과 위험운전을 감행한다는 이전의 연구결과와 일치한다. 그러나 운전 분노 수준이 높은 집단이 주로 20대 운전자로 구성되었고, 운전분노와 연령간의 상관이 높은 점을 감안할 때 본 연구의 결과 적용 시 주의가 필요하다.

교통 시뮬레이션 모텔의 인지공학적 평가에 관한 연구 (Cognitive Model-based Evaluation of Traffic Simulation Model)

  • 강명호;차우창
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2002년도 춘계학술대회논문집
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    • pp.163-168
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    • 2002
  • The road sign in dynamic traffic system is an important element which affects on human cognitive performance on driving. Web-based vision system simulator was developed to examine the cognition time of the road sign in dynamic environment. This experiment was designed in within-subject design with two factors; vehicle speed and the amount of information of the traffic sign. It measured the cognition time of the road sign through two evaluation methods; the subjective test with vision system simulator and computational cognitive model. In these two evaluations of human cognitive performance under the dynamic traffic environment, it demonstrated that subject's cognition time was affected by both the amount of information of traffic sign and driving speed.

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