• Title/Summary/Keyword: Rigid Object

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Study of Dynamic Analysis and Optimization for Control of Two Robots Simultaneously Grasping a Rigid Body Object (강체를 함께 쥔 두 대 로봇의 제어를 위한 동력학적 해석과 최적화 방안 연구)

  • 고진환;송문상;유범상;박상민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.507-512
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    • 1997
  • This paper presents a method of finding optitnal joint torques of two robots when they hold an object simultaneously. Although the importance of the multiple cooperating robot system increases for more flcviblc ni;mufacturing automation, dynamic solutions to multi-robot system forming closcd kinematic chain is not easy to find. Newton-Eulcr approach is used for the dynamic formulation of two robots fonn~ng closcd kincmatic chains gmsping a rigid body object. The nrcthodology to optimize the joint torques to satisfy given criterta and obtain bettcr control of the system is discussed. The scheme is illustrated by an example.

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Non-Prior Training Active Feature Model-Based Object Tracking for Real-Time Surveillance Systems (실시간 감시 시스템을 위한 사전 무학습 능동 특징점 모델 기반 객체 추적)

  • 김상진;신정호;이성원;백준기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.23-34
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    • 2004
  • In this paper we propose a feature point tracking algorithm using optical flow under non-prior taming active feature model (NPT-AFM). The proposed algorithm mainly focuses on analysis non-rigid objects[1], and provides real-time, robust tracking by NPT-AFM. NPT-AFM algorithm can be divided into two steps: (i) localization of an object-of-interest and (ii) prediction and correction of the object position by utilizing the inter-frame information. The localization step was realized by using a modified Shi-Tomasi's feature tracking algoriam[2] after motion-based segmentation. In the prediction-correction step, given feature points are continuously tracked by using optical flow method[3] and if a feature point cannot be properly tracked, temporal and spatial prediction schemes can be employed for that point until it becomes uncovered again. Feature points inside an object are estimated instead of its shape boundary, and are updated an element of the training set for AFH Experimental results, show that the proposed NPT-AFM-based algerian can robustly track non-rigid objects in real-time.

Haptic Communication for Cooperative Object Manipulation

  • Noma, Haruo;Miyasato, Tsutomu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.83-88
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    • 1997
  • In this study, we focus on precise and natural cooperative object manipulation in a virtual space. We introduce two virtually expanded physical laws-virtual mechanical equilibrium on a rigid object and exclusive object arrangement-to create realistic cooperative manipulation. We have built a trial system according to our proposed design. The method is expected to allow users to exchange intended manipulation by haptic and visual channels.

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The Cognition of Non-Ridged Objects Using Linguistic Cognitive System for Human-Robot Interaction (인간로봇 상호작용을 위한 언어적 인지시스템 기반의 비강체 인지)

  • Ahn, Hyun-Sik
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1115-1121
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    • 2009
  • For HRI (Human-Robot Interaction) in daily life, robots need to recognize non-rigid objects such as clothes and blankets. However, the recognition of non-rigid objects is challenging because of the variation of the shapes according to the places and laying manners. In this paper, the cognition of non-rigid object based on a cognitive system is presented. The characteristics of non-rigid objects are analysed in the view of HRI and referred to design a framework for the cognition of them. We adopt a linguistic cognitive system for describing all of the events happened to robots. When an event related to the non-rigid objects is occurred, the cognitive system describes the event into a sentential form and stores it at a sentential memory, and depicts the objects with a spatial model for being used as references. The cognitive system parses each sentence syntactically and semantically, in which the nouns meaning objects are connected to their models. For answering the questions of humans, sentences are retrieved by searching temporal information in the sentential memory and by spatial reasoning in a schematic imagery. Experiments show the feasibility of the cognitive system for cognizing non-rigid objects in HRI.

A Robust Algorithm for Tracking Non-rigid Objects Using Deformed Template and Level-Set Theory (템플릿 변형과 Level-Set이론을 이용한 비강성 객체 추적 알고리즘)

  • 김종렬;나현태;문영식
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.3
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    • pp.127-136
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    • 2003
  • In this paper, we propose a robust object tracking algorithm based on model and edge, using deformed template and Level-Set theory. The proposed algorithm can track objects in case of background variation, object flexibility and occlusions. First we design a new potential difference energy function(PDEF) composed of two terms including inter-region distance and edge values. This function is utilized to estimate and refine the object shape. The first step is to approximately estimate the shape and location of template object based on the assumption that the object changes its shape according to the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level-Set speed function. The experimental results show that the proposed algorithm can track non-rigid objects under various environments, such as largely flexible objects, objects with large variation in the backgrounds, and occluded objects.

Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.159-168
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    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.

Non-rigid 3D Shape Recovery from Stereo 2D Video Sequence (스테레오 2D 비디오 영상을 이용한 비정형 3D 형상 복원)

  • Koh, Sung-shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.281-288
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    • 2016
  • The natural moving objects are the most non-rigid shapes with randomly time-varying deformation, and its types also very diverse. Methods of non-rigid shape reconstruction have widely applied in field of movie or game industry in recent years. However, a realistic approach requires moving object to stick many beacon sets. To resolve this drawback, non-rigid shape reconstruction researches from input video without beacon sets are investigated in multimedia application fields. In this regard, our paper propose novel CPSRF(Chained Partial Stereo Rigid Factorization) algorithm that can reconstruct a non-rigid 3D shape. Our method is focused on the real-time reconstruction of non-rigid 3D shape and motion from stereo 2D video sequences per frame. And we do not constrain that the deformation of the time-varying non-rigid shape is limited by a Gaussian distribution. The experimental results show that the 3D reconstruction performance of the proposed CPSRF method is superior to that of the previous method which does not consider the random deformation of shape.

Adaptive Matching Method of Rigid and Deformable Object Image using Statistical Analysis of Matching-pairs (정합 쌍의 통계적 분석을 이용한 정형/비정형 객체 영상의 적응적 정합 방법)

  • Won, In-Su;Yang, Hun-Jun;Jang, Hyeok;Jeong, Dong-Seok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.102-110
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    • 2015
  • In this paper, adaptive matching method using the same features for rigid and deformable object images is proposed. Firstly, we determine whether the two images are matched or not using the geometric verification and generate the matching information. Decision boundary which separates deformable matching-pair from non-matching pair is obtained through statistical analysis of matching information. The experimental result shows that the proposed method lowers the computational complexity and increases the matching accuracy compared to the existing method.

Vibration Suppression Control of Two Cooperating Flexible Manipulators (양팔 협조 유연 매니퓰레이터의 진동억제 제어)

  • Kim, Jin-Soo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.5
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    • pp.645-652
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    • 2010
  • For free motions, vibration suppression of single flexible manipulators has been one of the hottest research topics. However, for cooperative motions of multiple flexible manipulators, a little effort has been devoted for the vibration suppression control. So, the aim of this paper is to develop a hybrid force/position control and vibration suppression control scheme for multiple cooperation flexible manipulators handling a rigid object. In order to clarify the discussion, the motions of dual-arm experimental flexible manipulator are considered. Using the developed model, we control a robotic system with hybrid position/force control scheme. Finally, Experiments are performed, and a comparison of experimental results is given to clarify the validity of our control scheme.

DETERMINING 3-D MOTION OF RIGID OBJECTS USING LINE CORRESPONDENCES

  • Kim, Won-Kyu
    • Journal of Astronomy and Space Sciences
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    • v.11 no.2
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    • pp.273-280
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    • 1994
  • A linear method for determining three-dimensional motion of a rigid object is presented. In this method, two three-dimensional line correspondences are used. By using three-dimensional information of the features and observing that the rotation is unique regardless of the translation vector, the two components of motion parameters (rotation and translation) are computed separately. Also in this paper, the solution is given without a scale factor which is necessary in other methods that use only the two-dimensional projective constraints.

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