• Title/Summary/Keyword: Reuse Network

Search Result 249, Processing Time 0.027 seconds

A Novel Black Box Approach For Component Adaptation Technique

  • Jalender, B.;Govardhan, Dr. A.
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.2
    • /
    • pp.81-90
    • /
    • 2022
  • There are several ways to improve software performance by using existing software. So, the developments of some programs are the most promising ways. However, traditional part programming studies usually assume that the components are recycled "as is". Existing models of component objects only provide limited support for partial adjustments, namely white box technologies ( copy-paste & inheritance) and the black-box methods (such as mixing and encapsulation). These technologies have problems related to recovery, efficiency, implementation of indirect costs, or their own problems. This paper suggests as JALTREE, The Black Box adaptation technology, which allows us for the implementation of previous components, but we need configurable the interface types, for measuring the adaptability. In this article we discussed the types of adjustments including component interfaces and component composition. An example of customizing JALTREE and component can be illustrated in several examples

The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.4
    • /
    • pp.536-543
    • /
    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

  • PDF

Study on D2D Relay based Interconnection Network of HAM Radio and Wi-Fi for Securing Communication Performance in Satellite Wireless Package Systems (이동단말용 위성 통신 무선 패키지 시스템을 위한 D2D Relay 기반 HAM Radio와 Wi-Fi Network 결합망의 통신 성능 확보 연구)

  • Hwang, Yu Min;Cha, Jae Sang;Kim, Jin Young
    • Journal of Satellite, Information and Communications
    • /
    • v.10 no.1
    • /
    • pp.12-16
    • /
    • 2015
  • In this paper, we introduce a wireless package system based on the amateur radio HR(HAM Radio) and satellite communication as a novel wireless disaster communication system and have configured a interference scenario receiving interference from adjacent base stations and D2D groups in the disaster network. In such interference scenarios, we propose a frequency re-allocation method to avoid interference and communicate with disaster networks by securing the channel capacity required between D2D terminals. As a result of computer simulation, we can find the proposed method has improved BED performance of a gain of 1.5dB and overall system throughput than conventional methods.

Statistically Controlled Opportunistic Resource Block Sharing for Femto Cell Networks

  • Shin, Dae Kyu;Choi, Wan;Yu, Takki
    • Journal of Communications and Networks
    • /
    • v.15 no.5
    • /
    • pp.469-475
    • /
    • 2013
  • In this paper, we propose an efficient interference management technique which controls the number of resource blocks (or subcarriers) shared with other cells based on statistical interference levels among cells. The proposed technique tries to maximize average throughput of a femto cell user under a constraint on non-real time control of a femto cell network while guaranteeing a target throughput value of a macro cell user. In our proposed scheme, femto cells opportunistically use resource blocks allocated to other cells if the required average user throughput is not attained with the primarily allocated resource blocks. The proposed method is similar to the underlay approach in cognitive radio systems, but resource block sharing among cells is statistically controlled. For the statistical control, a femto cell sever constructs a table storing average mutual interference among cells and periodically updates the table. This statistical approach fully satisfies the constraint of non-real time control for femto cell networks. Our simulation results show that the proposed scheme achieves higher average femto user throughput than conventional frequency reuse schemes for time varying number of users.

Borrowing and Returning Mechanism for Fairness Control of DQOB-SR on Clinet-Server Environments. (클라이언트-서버 환경에서 슬롯 재사용 분산-큐 이중-버스의 공정성 제어를 위한 빌림과 반환 방식)

  • Kim, Jeong-Hong;Kwon, Oh-Seok
    • Journal of KIISE:Information Networking
    • /
    • v.28 no.3
    • /
    • pp.435-446
    • /
    • 2001
  • In this paper, a new fairness control method is proposed to distribute DQDB-SR (Distributed-Queue Dual-Bus with Slot Reuse) network bandwidth fairly to all stations on client-server environments. By using an access limit that follows a characteristic of client-sever load patterns and a bandwidth borrowing and returning mechanism, the proposed mechanism imparts fairness bandwidth control capability to DQDB-SR. To implement the proposed mechanism, we find the optimal placement of erasure nodes that maximizes network capacity for DQDB-SR, and calculate the access limit. At overload conditions, simulation results show that the proposed mechanism does not deteriorate network throughput, and outperforms other fairness control mechanisms in a success rate and an average packet transfer delay.

  • PDF

Power Control based MAC Protocol for Interference Mitigation in an Ad Hoc Network with Directional Antennas (지향성 안테나를 사용하는 Ad Hoc 네트워크에서 간섭완화를 위한 전력제어기반 접근제어프로토콜)

  • Qingxian, Pu;Choi, Myeong-Gil;Hwang, Won-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.3A
    • /
    • pp.278-286
    • /
    • 2011
  • Directional antennas have been used in Ad Hoc networks, significantly improving the spatial reuse of the networks. However, the extended transmission range causes collisions at the receivers of neighbors, which prevents full exploitation of the potential of the directional antenna. In this paper, we propose a new power control MAC protocol for a directional antenna. For this protocol, we propose a method to detect a set of interference nodes in the neighbors of a receiver. We then use a power control algorithm to calculate the minimum transmission power and send data. Simulation results demonstrate that this protocol increases the network performance and reduces energy consumption.

Design and Implementation of the script language code library based database for HTML (HTML을 위한 데이터베이스기반 스크립트언어의 코드 라이브러리 설계와 구현)

  • Park, Young Jo;Bang, Hye Ja
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.9 no.4
    • /
    • pp.1-10
    • /
    • 2013
  • Recently many documents have been written by HTML due to the expansion of the Internet and WWW. HTML allows scripting languages to interact between an user and an browser. Sometimes there might have problems with some functions of the script language. Some functions have the same name although the different contents and vice versa. It presents tremendous difficulties to maintain the functions. And, a file includes many functions shared among documents. If a user tries to see a HTML document, the file will be sent to the web browser in the user system. The network resource is wasted due to moving all data in the file through the network although some functions in the file is not used. So, we should design and implement the code library of a script language with a database. Each function has the name and arguments. A system of the code library manages functions with them. The system has the functions consistency and reduces the network resource consumption because there are only necessary functions in documents. Beside it is easy for the system to modify and reuse the functions.

Power Allocation for Half-duplex Relay-based D2D Communication with QoS guarantee

  • Dun, Hui;Ye, Fang;Jiao, Shuhong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.3
    • /
    • pp.1311-1324
    • /
    • 2019
  • In the traditional cellular network communication, the cellular user and the base station exchange information through the uplink channel and downlink channel. Meanwhile, device-to-device (D2D) users access the cellular network by reusing the channel resources of the cellular users. However, when cellular user channel conditions are poor, not only D2D user cannot reuse its channel resources to access the network, but also cellular user's communication needs cannot be met. To solve this problem, we introduced a novelty D2D communication mechanism in the downlink, which D2D transmitter users as half-duplex (HD) relays to assist the downlink transmission of cellular users with reusing corresponding spectrum. The optimization goal of the system is to make the cellular users in the bad channel state meet the minimum transmission rate requirement and at the same time maximize the throughput of the D2D users. In addition, i for the purpose of improving the efficiency of relay transmission, we use two-antenna architecture of D2D relay to enable receive and transmit signals at the same time. Then we optimized power of base station and D2D relay separately with consideration of backhaul interference caused by two-antenna architectures. The simulation results show that the proposed HD relay strategyis superior to existing HD and full-duplex (FD) models in the aspects of system throughput and power efficiency.

Interference Aware Channel Assignment Algorithm for D2D Multicast Underlying Cellular Networks

  • Zhao, Liqun;Ren, Lingmei;Li, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.8
    • /
    • pp.2648-2665
    • /
    • 2022
  • Device-to-device (D2D) multicast has become a promising technology to provide specific services within a small geographical region with a high data rate, low delay and low energy consumption. However, D2D multicast communications are allowed to reuse the same channels with cellular uplinks and result in mutual interference in a cell. In this paper, an intelligent channel assignment algorithm is designed in D2D underlaid cellular networks with the target of maximizing network throughput. We first model the channel assignment problem to be a throughput maximizing problem which is NP-hard. To solve the problem in a feasible way, a novel channel assignment algorithm is proposed. The key idea is to find the appropriate cellular communications and D2D multicast groups to share a channel without causing critical interference, i.e., finding a channel for a D2D multicast group which generates the least interference to network based on current channel assignment status. In order to show the efficacy and effectiveness of our proposed algorithm, a novel search algorithm is proposed to find the near-optimal solution as the baseline for comparisons. Simulation results show that the proposed algorithm improves the network throughput.

A New Thpe of Recurrent Neural Network for the Umprovement of Pattern Recobnition Ability (패턴 인식 성능을 향상시키는 새로운 형태의 순환신경망)

  • Jeong, Nak-U;Kim, Byeong-Gi
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.2
    • /
    • pp.401-408
    • /
    • 1997
  • Human gets almist all of his knoweledge from the recognition and the accumulation of input patterns,image or sound,the he gets theough his eyes and through his ears.Among these means,his chracter recognition,an ability that allows him to recognize characters and understand their meanings through visual information, is now applied to a pattern recognition system using neural network in computer. Recurrent neural network is one of those models that reuse the output value in neural network learning.Recently many studies try to apply this recurrent neural network to the classification of static patterns like off-line handwritten characters. But most of their efforts are not so drrdtive until now.This stusy suggests a new type of recurrent neural network for an deedctive classification of the static patterns such as off-line handwritten chracters.Using the new J-E(Jordan-Elman)neural network model that enlarges and combines Jordan Model and Elman Model,this new type is better than those of before in recobnizing the static patterms such as figures and handwritten-characters.

  • PDF