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Japan and the 'Flying Geese' Pattern of East Asian Integration

  • Furuoka, Fumitaka
    • Journal of Contemporary Eastern Asia
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    • v.4 no.1
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    • pp.1-7
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    • 2005
  • In this paper uses Kaname Akamatsu's 'Flying Geese' model to analyse Japan's role in East Asian integration. Japan made the first attempt to lead Asian countries before the Second World War. At that time, the Japanese Government embarked on a brutally expansionist policy the result of which was creation of the first gaggle of 'flying geese' under the name of the 'Greater East Asia Co-Prosperity Sphere.' During the 'flight' Japan was forcefully imposing its own ideals and values on the rest of the 'gaggle.' At the same time, the Japanese Government assumed hostile attitude toward Western countries. Japan's defeat in the Second World War signified the end of flight for the first 'flying geese' gaggle. After the war, Japan made another attempt at regional integration. This time it was done through establishing a production network in East Asia. Thus the second gaggle of 'flying geese' came into existence. During the flight of the 'second gaggle' of geese, Japan was fostering good ties with Western countries as well, especially the United States. However, some leaders of the 'second gaggle's' member-countries emboldened by their countries' economic success proclaimed that future belongs to Asia and put forward the 'Asian values' argument. The Asian economic crisis of 1997 interrupted the flight of the 'second gaggle' and effectively put an end to the 'Asian values' debate. It is interesting to note that some elements of the 'Asian values' argument resembled ultranationalist discourse that had been dominant in Japan before and during the Second World War. This paper compares historical patterns of East Asian regional integration and highlights future challenges for Japan's Asia policy.

Nonlinear Vortical Forced Oscillation of Floating Bodies (부유체의 대진폭 운동에 기인한 동유체력)

  • 이호영;황종흘
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.86-97
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    • 1993
  • A numerical method is developed for the nonlinear motion of two-dimensional wedges and axisymmetric-forced-heaving motion using Semi-Largrangian scheme under assumption of potential flows. In two-dimensional-problem Cauchy's integral theorem is applied to calculate the complex potential and its time derivative along boundary. In three-dimensional-problem Rankine ring sources are used in a Green's theorem boundary integral formulation to salve the field equation. The solution is stepped forward numerically in time by integrating the exact kinematic and dynamic free-surface boundary condition. Numerical computations are made for the entry of a wedge with a constant velocity and for the forced harmonic heaving motion from rest. The problem of the entry of wedge compared with the calculated results of Champan[4] and Kim[11]. By Fourier transform of forces in time domain, added mass coefficient, damping coefficient, second harmonic forces are obtained and compared with Yamashita's experiment[5].

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The Design and Implementation of Computer Game Menu & Analysis of Computer Game in Korea (컴퓨터 게임의 분석과 게임 메뉴의 설계 및 구현)

  • Lee Chang-Jo
    • Management & Information Systems Review
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    • v.7
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    • pp.53-68
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    • 2001
  • In this paper, Computer Games is still going strong. We are still making incremental improvements to the computer game, mobile game, but it seems to have settled into a fairly standard version and layout. Many games have passed through our life over the past couple of years. A number of the best have been written about in these games. Unfortunately there are too many games and too little time, and make some hard choices about what games actually play regularly. This is obviously a very personal list of favorite games, and change fairly regularly as new games rotate in and old games are given a rest for a while. It brings ours to the question of what we look for in a game, and why choose one game to play over another? What does make a game good enough to play time after time? Therefore, a game has to have, above all, interesting tactics and strategy, but also we like originality and simplicity. There is also a certain quality that is very difficult to define that makes some games beautiful. At last in this issue we return to mobile oriented games. This paper will discuss Computer Game Conditions in terms of the different games, components, and Design amd Implementation of Computer Game Menu Simulation based on 4GL, PowerBuilder.

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A Study on the Characteristics of the Spatial Organizational of Contemporary Collective Housing in Japanese Cities - Focusing on unit housing since the 1990s - (현대 일본 도시 집합주택에 나타난 공간구성 특성에 관한 연구 - 1990년대 이후 단위주거를 중심으로 -)

  • Choi, Yu-Ji;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.149-154
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    • 2008
  • Housing may be construed as a place where people are settled for living, namely, family members make a home and a place, where all human living is grounded. Also, the common housing type of a certain time reflects the living of the time. With the advent of the lifestyle of a new social class attaching importance to the multi-purpose of act and function, complexity, and convenience from the 21st century, people required a housing space where work, rest, living, and recreational activities are overlapped, fused, and integrated on the axes of space and time. In addition, along with the expansion of network and digital convergence from a social perspective, the appearance of new businesses, products, and business models affects the life and culture of consumers, which leads to the destruction of the borders and spheres throughout society. Thus, the study analyzed the characteristics of the spatial organizational type of collective housing in Japanese cities since the 1990s and withdrew the organizational type of each room in order to identify the uniquely differentiated characteristics of Japanese housing.

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Development of a Real-time Medical Imaging System Combined with Laser Speckle Contrast Imaging and Fluorescence Imaging (형광과 레이저 스펙클 대조도 이미징을 결합한 실시간 의료영상 시스템 개발)

  • Shim, Min Jae;Kim, Yikeun;Ko, Taek Yong;Choi, Jin Hyuk;Ahn, Yeh-Chan
    • Journal of Biomedical Engineering Research
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    • v.42 no.3
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    • pp.116-124
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    • 2021
  • It is important to differentiate between the target tissue (or organ) and the rest of the tissue before incision during surgery. And when it is necessary to preserve the differentiated tissues, the blood vessels connected to the tissue must be preserved together. Various non-invasive medical imaging methods have been developed for this purpose. We aimed to develop a medical imaging system that can simultaneously apply fluorescence imaging using indocyanine green (ICG) and laser speckle contrast imaging (LSCI) using laser speckle patterns. We designed to collect images directed to the two cameras on a co-axial optical path and to compensate equal optical path length for two optical designs. The light source used for fluorescence and LSCI the same 785 nm wavelength. This system outputs real-time images and is designed to intuitively distinguish target tissues or blood vessels. This system outputs LSCI images up to 37 fps through parallel processing. Fluorescence for ICG and blood flow in animal models were observed throughout the experiment.

A Study on the Establishment of Odor Management System in Gangwon-do Traditional Market

  • Min-Jae JUNG;Kwang-Yeol YOON;Sang-Rul KIM;Su-Hye KIM
    • Journal of Wellbeing Management and Applied Psychology
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    • v.6 no.2
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    • pp.27-31
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    • 2023
  • Purpose: Establishment of a real-time monitoring system for odor control in traditional markets in Gangwon-do and a system for linking prevention facilities. Research design, data and methodology: Build server and system logic based on data through real-time monitoring device (sensor-based). A temporary data generation program for deep learning is developed to develop a model for odor data. Results: A REST API was developed for using the model prediction service, and a test was performed to find an algorithm with high prediction probability and parameter values optimized for learning. In the deep learning algorithm for AI modeling development, Pandas was used for data analysis and processing, and TensorFlow V2 (keras) was used as the deep learning library. The activation function was swish, the performance of the model was optimized for Adam, the performance was measured with MSE, the model method was Functional API, and the model storage format was Sequential API (LSTM)/HDF5. Conclusions: The developed system has the potential to effectively monitor and manage odors in traditional markets. By utilizing real-time data, the system can provide timely alerts and facilitate preventive measures to control and mitigate odors. The AI modeling component enhances the system's predictive capabilities, allowing for proactive odor management.

Association between the Using Goals of Computer and Self-regulated Learning Ability in Primary School Student Focusing on Gender Differences

  • Sung, Eunmo;Huh, Sunyoung
    • Educational Technology International
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    • v.15 no.1
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    • pp.27-48
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    • 2014
  • The purpose of the present research was to examine the relationship between the using goals of computer and self-regulated learning ability on the gender difference. To accomplish this goal, we have analyzed the data of Korea Children and Youth Panel Survey III which is nationally collected from primary school students, currently on the 6th grade in South Korea. 2,219 samples were used in the study excluding missing samples. The participants were 1167 males (49.5%) and 1052 females (50.5%). The mean age was 13.94 years (SD=.25). As results, female students spent more time on using computer than male students did: (1) the male students' time spent on Playing game was significantly larger than that of female students, but (2) on the rest seven using goals of computer including e-Learning/Information retrieval for learning, the female students spent significantly more time than the male students did. Also, in terms of the self-regulated learning ability, using computer for e-Learning/Information retrieval for learning itself gave significantly positive effects on both male and female students' self-regulated learning ability. On the other hand, Playing game gave significantly negative effects on both. Based on the results, some strategies were suggested on the proper use of computer for learning.

Verification of Real-time Hybrid Test System using RC Pier Model (RC교각을 이용한 실시간 하이브리드 실험 시스템의 적용성 연구)

  • Lee, Jinhaeng;Park, Minseok;Chae, Yunbyeong;Kim, Chul-Young
    • Journal of the Earthquake Engineering Society of Korea
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    • v.22 no.4
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    • pp.253-259
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    • 2018
  • Structure behaviors resulting from an earthquake are experimentally simulated mainly through a shaking table test. As for large-scale structures, however, size effects over a miniature may make it difficult to assess actual behaviors properly. To address this problem, research on the hybrid simulation is being conducted actively. This method is to implement numerical analysis on framework members that affect the general behavior of the structure dominantly through an actual scale experiment and on the rest parts by applying the substructuring technique. However, existing studies on hybrid simulation focus mainly on Slow experimental methods, which are disadvantageous in that it is unable to assess behaviors close to the actual level if material properties change depending on the speed or the influence of inertial force is significant. The present study aims to establish a Real-time hybrid simulation system capable of excitation based on the actual time history and to verify its performance and applicability. The hybrid simulation system built up in this study utilizes the ATS Compensator system, CR integrator, etc. in order to make the target displacement the same with the measured displacement on the basis of MATLAB/Simulink. The target structure was a 2-span bridge and an RC pier to support it was produced as an experimental model in order for the shaking table test and Slow and Real-time hybrid simulations. Behaviors that result from the earthquake of El Centro were examined, and the results were analyzed comparatively. In comparison with the results of the shaking table test, the Real-time hybrid simulation produced more similar maximum displacement and vibration behaviors than the Slow hybrid simulation. Hence, it is thought that the Real-time hybrid simulation proposed in this study can be utilized usefully in seismic capacity assessment of structural systems such as RC pier that are highly non-linear and time-dependent.

Method of Master Receiver Selection Using DOP for Time Synchronization in TDOA-Based Localization (TDOA 기반 위치탐지를 위한 DOP을 이용한 시각동기화 주수신기 선택 기법)

  • Kim, Sanhae;Song, Kyuha;Kwak, Hyungyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.9
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    • pp.1069-1080
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    • 2016
  • TDOA(Time Difference Of Arrival)-based localization system such as the passive surveillance system performs the time synchronization between the receivers after separated installing multiple receivers to set the same clock for all receivers. And it estimates 2D(or 3D) location of the target by solving intersection of the multiple hyperbola(or hyperboloid) using TDOA. To perform time synchronization, one receiver must be set to the master, and it provide the reference data to compensate the clock of the rest of the slaves. The positioning accuracy of TDOA-based localization system is changed in accordance with the master that is selected among multiple receivers. So, the optimum receiver which is selected among multiple receivers must be set to master to get best performance in the considered deployment of receivers. In this paper, we propose a selection scheme of master receiver for time synchronization using DOP(Dilution Of Precision) which is based on location of the target and the multiple receivers. The proposed scheme has low complexity and short processing time, and it is easy to automate in the TDOA-based localization systems.

Microstructure investigation of iron artifacts excavated from No. 3 tomb of Bogam-ri in Naju City, Chollanam-do Province (나주 복암리 3호분 출토 철제유물의 금속학적 조사)

  • Yu, Jae-Eun;Go, Hyeoung-Sun;Hwong, Jin-Ju
    • 보존과학연구
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    • s.22
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    • pp.115-132
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    • 2001
  • No. 3 Tomb of Bogam-ri, in Naju City, Chollanam-do Province, was a site excavated and inspected from 1996 to 1998 and had a various grave forms, including jar-coffins, stone-chambers and stone-cists. Although most of the metal artifacts excavated from it were severely corroded, we could implement microstructure investigation by collecting samples from the iron axes, iron coffin-nails and iron clamps in which the metal parts were remained. The metal structures were inspected by using metallographic microscope and SEM, and fine components analysis was implemented by ICP. To examine the hardness differences in accordance with the structure distribution, we measured the hardness by structures with Vickers hardness testing machine. As a result of the metal structure inspection, most of them were pure iron, ferrite, and also pearlite, cementite and widmannstaten structures were displayed. We could confirm carbonization was formed on the surface of the iron axes-B, iron coffin-nails-B, and iron clamps-A. There was no carbonization in the rest of the artifacts, and it is not certain that whether the carbonized parts were peeled off through extreme corrosion or they were not carbonized when they were made. In the particular part of a blade, the quality of the material was strengthened through processing. Due to the processing re-grain was caused and fine grain particles were formed. As a result of the ICP component analysis, there were no addition atoms because pure irons were used as materials. In the mean time, No. 17 jar-coffin where the iron axes-A are excavated, is chronologically ordered as from the late-fourth century to the mid-fifth century, and No. 1 and No. 2 stone chambers, where the rest of the artifacts were excavated, as the early-sixth century. It was difficult to relate the periodic differences with the manufacture technique artifacts which we inspected because there were no distinct characteristics of the manufacture technique of the metal structures and it is impossible to conclude the artifacts and sites are at the same period although their periods are different.

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