• Title/Summary/Keyword: Request-To-Send Waiting Time

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Design and Implementation of MAC Protocol for Underwater Mobile Ad-hoc Networks (수중 모바일 애드 혹 네트워크를 위한 MAC 프로토콜 설계 및 구현)

  • Lee, Jin-Young;Yun, Nam-Yeol;Park, Soo-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.4
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    • pp.76-89
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    • 2014
  • In this paper, we propose a MAC(Media Access Control) protocol based on flexible RWT(RTS Waiting Time) for underwater mobile ad-hoc networks with a three-way handshaking mechanism. This protocol can solve a problem of collision between RTS(Request-To-Send) and CTS(Clear-To-Send) packets in existing MACA(Multiple Access with Collision Avoidance) protocol. This proposed MAC protocol is also an effective protocol which can apply to underwater mobile ad-hoc networks in a real field by using implementable technologies. We set flexible RTS Waiting Time called RWT, considering various characteristics of underwater environment. It is possible to support variable network size according to node mobility. Finally, we conduct a performance evaluation between proposed MAC protocol and existing MACA based MAC protocol through practical implementation and experiment. As a result, we verify the superiority of our proposed MAC protocol in terms of throughput, packet drop rate, average transmission time, energy consumption and channel utilization.

Fast Retransmission Scheme for Overcoming Hidden Node Problem in IEEE 802.11 Networks

  • Jeon, Jung-Hwi;Kim, Chul-Min;Lee, Ki-Seok;Kim, Chee-Ha
    • Journal of Computing Science and Engineering
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    • v.5 no.4
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    • pp.324-330
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    • 2011
  • To avoid collisions, IEEE 802.11 medium access control (MAC) uses predetermined inter-frame spaces and the random back-off process. However, the retransmission strategy of IEEE 802.11 MAC results in considerable time wastage. The hidden node problem is well known in wireless networks; it aggravates the consequences of time wastage for retransmission. Many collision prevention and recovery approaches have been proposed to solve the hidden node problem, but all of them have complex control overhead. In this paper, we propose a fast retransmission scheme as a recovery approach. The proposed scheme identifies collisions caused by hidden nodes and then allows retransmission without collision. Analysis and simulations show that the proposed scheme has greater throughput than request-to-send and clear-to-send (RTS/CTS) and a shorter average waiting time.

Mobile Transaction Processing in Hybrid Broadcasting Environment (복합 브로드캐스팅 환경에서 이동 트랜잭션 처리)

  • 김성석;양순옥
    • Journal of KIISE:Databases
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    • v.31 no.4
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    • pp.422-431
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    • 2004
  • In recent years, different models in data delivery have been explored in mobile computing systems. Particularly, there were a lot of research efforts in the periodic push model where the server repetitively disseminates information without explicit request. However, average waiting time per data operation highly depends on the length of a broadcast cycle and different access pattern among clients may deteriorate the response time considerably. In this case, clients are preferably willing to send a data request to the server explicitly through backchannel in order to obtain optimal response time. We call the broadcast model supporting backchannel as hybrid broadcast. In this paper, we devise a new transaction processing algorithm(O-PreH) in hybrid broadcast environments. The data objects which the server maintains are divided into Push_Data for periodic broadcasting and Pull_Data for on-demand processing. Clients tune in broadcast channel or demand the data of interests according to the data type. Periodic invalidation reports from the server support maintaining transactional consistency. If one or more conflicts are found, conflict orders are determined not to violate the consistency(pre-reordering) and then the remaining operations have to be executed pessimistically. Through extensive simulations, we demonstrate the improved throughput of the proposed algorithm.