• Title/Summary/Keyword: Repetitive Visual Stimulus

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Development of SSVEP-based drowsiness extermination road facility (SSVEP 기반 졸음 퇴치 도로시설물 개발)

  • Han, Hyungseob;Ryu, Janghyub;Chong, Uipil
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.2
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    • pp.77-82
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    • 2016
  • The purpose of this paper is to develop the algorithm of human arousal inducing interface using steady-state visual evoked potential(SSVEP) and its verification through experiments. In order to develop the model, computer-based SSVEP program simulation is preliminary performed. From the results of the simulation, stimulus pattern is decided to checkerboard and SSVEP frequency range is set into beta wave (13~30Hz). After the experiment on proving the effect of SSVEP flashing stimulation while driving by installing it at the location of people mostly falling asleep in the highway, the result confirms that both during the night and the day, after SSVEP flashing stimulation, a wave Beta immediately increases and the subjects keep high stimulation for the 5 minute maintaining stage.

A Study on the Danger of Flickering Phenomena in Animation Production (애니메이션제작에 있어서 명멸현상의 위험성에 관한 연구)

  • Jeon Hyoung-Do
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.57-67
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    • 2006
  • The motion effect of animation can be maximized by using the intended number of frame(flickering phenomena) responding to the viewer's perception in the production processes. But, the high contrast of chroma in a color arrangement can cause very dangerous situation if a particular effect(scheduled number of frame for the intended rapid flickering in a zoom-in scene of the warning light of police car and the traffic light) or a excessive visual stimulus is tried. The danger of flickering phenomena is defined as 'Flash Nervousness Attack Symptom' in medical terminology, which has received wide attention because the damage to the viewers of Pocket Monster was very serious in Japan. Producing a piece of animation work, the quality control of colors is important but the color setting considering the psychological aspects, the danger of repetitive flickering of flashes and patterns in image effect are more serious, so these factors should be checked in the production stages. After investigating the domestic and foreign prescriptions including the guidelines for animation production technique in Japan, a solution to reduce the danger of flickering phenomena of color and light was suggested through statistical comparative analysis with the test results.

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The Difference of Cortical Activation Pattern According to Motor Learning in Dominant and Non.dominant Hand: An fMRI Case Study (우성과 비우성 손에서의 운동학습으로 나타나는 뇌 활성도 차이: fMRI 사례 연구)

  • Park, Ji-Won;Jang, Sung-Ho
    • The Journal of Korean Physical Therapy
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    • v.21 no.1
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    • pp.81-87
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    • 2009
  • Purpose: Human brain was lateralized to dominant or non-dominant hemisphere, and could be reorganized by the processing of the motor learning. We reported four cases which showed the changes of the cortical activation patterns resulting from two weeks of training with the serial reaction time task. Methods: Four right-handed healthy subjects were recruited, who was equally divided to two training conditions (right hand training or left hand training). They were assigned to train the serial reaction time task for two weeks, which should press the corresponding four colored buttons as fast as accurately as possible when visual stimulus was presented. Before and after two weeks of training, reaction time and function magnetic resonance image (fMRI) was acquired during the performance of the same serial reaction time task as the training. Results: The reaction time was significantly decreased in all of subjects after training. Our fMRI result showed that widespread bilateral activation at the pre scanning was shifted toward the focused activation on the contralateral hemisphere with progressive motor learning. However, the bilateral activation was still remained during the performance of the non-dominant hand. Conclusion: These findings showed that the repetitive practice of the serial reaction time task led to increase the movement speed and accuracy, as described by motor learning. Such motor learning induced to change the cortical activation pattern. And, the changed pattern of the cortical activation resulting from motor learning was different each other in accordance with the hand dominance.

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