• Title/Summary/Keyword: Remote Educations

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An Implementation d Lecture authoring tool with JMF (JMF(Java Media Framework)로 구현한 강의 저작 도구)

  • Kim Il-Min
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.13-17
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    • 2005
  • With the development of internet and networking technology, on-line remote educations in many area are being experimented. As on-line remote educations become more common, many people make multimedia contents for educational purpose. We designed and implemented a lecture authoring tool which provide easy way to build educational multimedia contents. We implemented the authoring tool with Java JMF, which can be executed any computer hardware. The purpose of this paper is to share the experience of implementing authoring tool and the implementation result of the authoring tool using Java JMF.

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Remote Experiments for Control Education

  • Kwon, Bo-Kyu
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2192-2197
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    • 2003
  • This paper suggests remote experiments using the internet for the control education. The remote experiment is composed of equipment server computers, networks accessible to internet, and real plants such as inverted pendulums, crane systems and microcontrollers. Additionally, it requires a server program that has I/O functions with plants and calculate the control, an interface program bridging between web and the server program, and the home page including the detail explanation for the usage. For effective educations, how to perform experiments and how to combine the experiment with lectures will be discussed. The simple experiments by entering a few control parameters and the complex experiments by designing overall controls, will be explained. Technologies related with the remote experiment and other possible remote experiment will be introduced. It is demonstrated that the remote experiment will be very useful, particular for control education where students have difficulties in performing the experiments for lack of experimental equipments.

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Design and Implementation of an Item Pool System for Remote Education (원격교육 평가를 위한 문제 은행 시스템의 설계 및 구현)

  • Lee, Young-Hyun;Kang, Seong-Guk;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.117-126
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    • 2000
  • The development of information system and communication gave us new education model, called remote education. And the remote education, being free from constraint of time and space and using various multimedia resources, has helped and substituted public educations, and has enlarged the area because of a lot of advantages and educational possibility compared to public educations. But it is very insufficient to study on analysis system which can analyze the learner and improve the educational process compared to various contents and education methods. In this study, we realized web-based item pool system which can remove the inefficiency of making duplicated and one-time used questions and which can manage and evaluate learners' achievements more efficiently. This program can give us quality improvement of remote education by raising efficiency of production with various pattern of paper making and item pool type management of items made and by executing high quality analysis with various pattern to the learner.

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A Study on the Design of Multimedia Remote Education using CATV Data Network (CATV 데이터망을 이용한 멀티미디어 원격교육 설계에 관한 연구)

  • Ha, Byung-Cheol;Kim, Chang-Soo
    • Journal of Fisheries and Marine Sciences Education
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    • v.12 no.2
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    • pp.176-190
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    • 2000
  • It is possible to construct the more improved communication network quality due to practical use of data network using the redundant frequency bandwidth of CATV network. And the multimedia remote educations under the CATV network environment are being tried in the secondary schools. In general, CATV network is able to support not only the remote education using multimedia contents but also real-time responses because the network of CATV has capability to have transmission speed from 256Kbps to l0Mbps. In this paper, we design a new model of the efficient remote education by analysis of the multimedia data transmission capability using CATV network and suggest a method which can be applied specifically.

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A Web-based Education System with Remote Experimentation Environment for Embedded Systems Education (원격실험실 환경을 제공하는 임베디드 시스템 활용 교육을 위한 웹기반 교육 시스템)

  • Moon, Il-Hyeun;Jeon, Jae-Wook;Lee, You-Sang;Choi, kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Wan;Lee, Sun-heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.39-49
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    • 2007
  • In this paper, a web-based, advanced education system for embedded systems have been implemented, which provide students reality through remote controlled experiment environment when they conduct experiments through web, in addition to the creative multimedia contents. Students can use the server-side remote experiment environment through telnet client using Java technology to conduct a variety of experiments on the embedded system remotely. Our system can be used as economical education tools for expensive experiment equipments in shared fashion through web as well as effective and convenient ones for embedded systems anywhere and anytime when internet access is available, compensating for lack in reality of virtual educations.

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An Implementation of Base System for Web-based Cyber Engineering Laboratories (공학용 가상 실험실을 위한 Web용 기반 시스템의 구축)

  • Han Sang-Hoon;You Sung-Hyun;Cho Hyung-Je
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.27-41
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    • 2000
  • Recently there have been many Internet-based studies to provide personal users an efficient educational tool making use of multimedia data. The typical examples are remote education and virtual university where many educational trials on theory-based contents have been performed more frequently than those on experiment-based contents for engineering area. This paper describes about a base system implemented as an example of Internet-based experiment-oriented educations to establish cyber engineering laboratories for mechanics, electronics and chemistry. For the first time as a model of cyber engineering laboratories we herein Introduce in detail a server-and-client-based simulative method in which the result may be displayed on computer monitor of client PC while a simulator program is executed on the server. Secondly we introduce an interactive method in which the user of client PC may not only communicate directly with experiment server after initial connection with management server but also he can confirm the status of experiment being performed by way of video as well as experimental result.

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Developing LCMS-Based e-Learning System utilizing Component-Based Development (컴포넌트 기반 개발을 이용한 LCMS 기반의 e-Learning 시스템 개발)

  • 최상균
    • The Journal of Society for e-Business Studies
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    • v.9 no.1
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    • pp.61-81
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    • 2004
  • Learning Contents Management System(LCMS) manages the contents and the process of teaming by incorporating the both in a flexible system to help learners to be able to utilize them efficiently. The e-Learning comprises all types of educations based on electronic technologies as well as the Web. The existing e-Learning system is a simple information system providing Web based contents, therefore, it cannot support flexibility for both learners and teachers. The core part of the e-Learning system should be a remote education system which creates bilateral response between the learners and teachers, by providing substantial contents based on the LCMS. In this paper, a new e-Learning system is constructed with reusable modules generated by Component-Based software Development(CBD). Furthermore, creates new contents groups and enables to develop learning courses utilizing the Learning Objects. And also, observing the SCORM standard, lecture contents are designed and prepared to support learners Learners are supported to produce profiles which enables themselves to manage, measure, and evaluate their own capabilities, so that they can develop themselves properly in accordance with their levels, build prototypes for self development. Also a system that comprises all these individual components is suggested.

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A Study on the Development Fluid Mechanics Principles by WBI Learning Program (유체역학의 원리 학습을 위한 WBI 프로그램 개발 연구)

  • Son, Young-Bae;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.10
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    • pp.2324-2330
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    • 2010
  • In middle and high school to learn the principles of fluid mechanics to Experiments in space and time constraints and difficulties for the study of the principles of fluid mechanics to the problem is superficial. In this paper, Pascal's principles, Archimedes' Principle, Bernoulli's Theorem, etc. learning about the fluid mechanics and implemented in Web Browser, In connection with flash and HTML, web simulation is to implement. Web Based Instruction program that implemented a comparative analysis became an effect of 15% to industrial total high school students in satisfaction, Interest, Achievement. The fluid mechanics education through engineering design and web design through the actual web server is implemented on the Internet over broadband. Department of Education, this study the fluid mechanics and the Internet will contribute to the development of distance education.

Study on a Methodology for Developing Shanghanlun Ontology (상한론(傷寒論)온톨로지 구축 방법론 연구)

  • Jung, Tae-Young;Kim, Hee-Yeol;Park, Jong-Hyun
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.25 no.5
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    • pp.765-772
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    • 2011
  • Knowledge which is represented by formal logic are widely used in many domains such like artificial intelligence, information retrieval, e-commerce and so on. And for medical field, medical documentary records retrieval, information systems in hospitals, medical data sharing, remote treatment and expert systems need knowledge representation technology. To retrieve information intellectually and provide advanced information services, systematically controlled mechanism is needed to represent and share knowledge. Importantly, medical expert's knowledge should be represented in a form that is understandable to computers and also to humans to be applied to the medical information system supporting decision making. And it should have a suitable and efficient structure for its own purposes including reasoning, extendability of knowledge, management of data, accuracy of expressions, diversity, and so on. we call it ontology which can be processed with machines. We can use the ontology to represent traditional medicine knowledge in structured and systematic way with visualization, then also it can also be used education materials. Hence, the authors developed an Shanghanlun ontology by way of showing an example, so that we suggested a methodology for ontology development and also a model to structure the traditional medical knowledge. And this result can be used for student to learn Shanghanlun by graphical representation of it's knowledge. We analyzed the text of Shanghanlun to construct relational database including it's original text, symptoms and herb formulars. And then we classified the terms following some criterion, confirmed the structure of the ontology to describe semantic relations between the terms, especially we developed the ontology considering visual representation. The ontology developed in this study provides database showing fomulas, herbs, symptoms, the name of diseases and the text written in Shanghanlun. It's easy to retrieve contents by their semantic relations so that it is convenient to search knowledge of Shanghanlun and to learn it. It can display the related concepts by searching terms and provides expanded information with a simple click. It has some limitations such as standardization problems, short coverage of pattern(證), and error in chinese characters input. But we believe this research can be used for basic foundation to make traditional medicine more structural and systematic, to develop application softwares, and also to applied it in Shanghanlun educations.

A Study on the Serialized Event Sharing System for Multiple Telecomputing User Environments (원격.다원 사용자 환경에서의 순차적 이벤트 공유기에 관한 연구)

  • 유영진;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.344-350
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    • 2003
  • In this paper, we propose a novel sharing method ordering the events occurring between users collaborated with the common telecomputing environment. We realize the sharing method with multimedia data to improve the coworking effect using teleprocessing network. This sharing method advances the efficiency of communicating projects such as remote education, tele-conference, and co-authoring of multimedia contents by offering conveniences of presentation, group authoring, common management, and transient event productions of the users. As for the conventional sharing white board system, all the multimedia contents segments should be authored by the exclusive program, and we cannot use any existing contents or program. Moreover we suffer from the problem that ordering error occurs in the teleprocessing operation because we do not have any line-up technology for the input ordering of commands. Therefore we develop a method of retrieving input and output events from the windows system and the message hooking technology which transmits between programs in the operating system In addition, we realize the allocation technology of the processing results for all sharing users of the distributed computing environment without any error. Our sharing technology should contribute to improve the face-to-face coworking efficiency for multimedia contents authoring, common blackboard system in the area of remote educations, and presentation display in visual conference.

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