• Title/Summary/Keyword: Reliability Physical Model

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A Study on the Textile Sensor Applied to Smart Wear for Monitoring Meditation Breathing (명상호흡 모니터링용 스마트의류를 위한 호흡수 측정 직물센서 연구)

  • Hwang, Su Jung;Jung, Yoon Won;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.83-90
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    • 2018
  • The purpose of this study is for fundamental research of meditation smart wear for physical and mental healing, and researching method for monitoring phase of meditation through textile by measuring the number of abdominal respiration when meditating. For this purpose, the research implemented Single Wall Carbon Nano-Tube (SWCNT) based strain gauges type textile sensor, considered reliability and validity of respiratory sensing, and analyzed efficiency of respiratory sensing based on body parts comparatively. The first preliminary experiment was to evaluate the performance of textile sensor through abdominal model dummy which open and shut of 5 cm repeatedly for 2 minutes at the rate of 0.1Hz in order to simulate abdominal respiration. It concluded signal efficiency between reference sensor(BIOPAC) and textile respiratory sensor appears statistically significant (p<0.001). The second experiment were conducted with 4 subjects doing abdominal respiration under same conditions, and after comparing the signal values between two sensors from 4 attached locations(around center and sides of omphali and phren), center of omphali and sides of phren were selected as suitable location for measuring meditational breathing as they showed large and stable signals. In result, this research aimed for implementing of the textile sensor for sensing meditational breathing of long respiration cycle, review of reliability and validity for sensing number of meditational respiration with the sensor and consideration of sensing efficiency by sensing location on body parts.

A Study on the History Matching and Assessment of Production Performance in a Shale Gas Reservoir Considering Influenced Parameter for Productivity (생산 영향인자를 고려한 셰일가스 저류층의 이력검증 및 생산성 평가 연구)

  • Park, Kyung-Sick;Lee, Jeong-Hwan
    • Journal of the Korean Institute of Gas
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    • v.24 no.4
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    • pp.62-72
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    • 2020
  • This study presents a methodology of history matching to evaluate the productivity of shale gas reservoir with high reliability and predict future production rate in the Horn-River basin, Canada. Sensitivity analysis was performed to analyze the effect of physical properties of shale gas reservoir on productivity. Based on the results, reservoir properties were classified into 4 cases and history matching were performed considering the classified 4 cases as objective function. The blind test was conducted using additional field production data for 3 years after the history matching period. The error of gas production rate in Case 1(all reservoir parameters), Case 2(influenced parameters for productivity), Case 3(controllable parameters), and Case 4(uncontrollable parameters) were 7.67%, 7.13%, 17.54%, and 10.04%, respectively. This means that it seems to be effective to consider all reservoir parameters in early period for 4 years but Case 2 which considered influenced parameters for productivity shows the highest reliability in predicting future production. The estimated ultimate recovery (EUR) of production well predicted using the Case 2 model was estimated to be 17.24 Bcf by December 2030 and the recovery factor compared to original gas in place (OGIP) was 32.2%.

An Analysis of Running Stability of 1/5 Small Scaled Bogie on Small-Scaled Derailment Simulator (소형탈선시뮬레이터상에서의 1/5 축소대차 주행안정성 해석)

  • Eom, Beom-Gyu;Kang, Bu-Byoung;Lee, Hi-Sung;Song, Moon-Shuk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.11
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    • pp.1413-1420
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    • 2012
  • To predict the dynamics behavior, running stability, etc. of a railway vehicle and to understand its physical characteristics, analytical methods are used for the testing and manufacturing of a scale model along with numerical simulations in developed countries (England, France, Japan, etc.). The test of the dynamics characteristics of full-scale models is problematic in that it is expensive and time-consuming because an entire large-scale test plant needs to be constructed, difficulties are involved in the test configuration, etc. To overcome these problems, an analytical study involving dynamics tests and computer simulations using a scaled bogie model that applies the laws of similarity was carried out. In this study, we performed stability analysis on a 1/5 small scaled bogie for parameters such as the running speed and carbody weight by using an analysis model. Furthermore, we verified the reliability by using a small-scaled derailment simulator and examined the dynamic characteristic of the 1/5 small scaled bogie.

A Study on the Research Model for the Standardization of Software-Similarity-Appraisal Techniques (소프트웨어 복제도 감정기법의 표준화 모델에 관한 연구)

  • Bahng, Hyo-Keun;Cha, Tae-Own;Chung, Tai-Myoung
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.823-832
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    • 2006
  • The Purpose of Similarity(Reproduction) Degree Appraisal is to determine the equality or similarity between two programs and it is a system that presents the technical grounds of judgment which is necessary to support the resolution of software intellectual property rights through expert eyes. The most important things in proceeding software appraisal are not to make too much of expert's own subjective judgment and to acquire the accurate-appraisal results. However, up to now standard research and development for its systematic techniques are not properly made out and as different expert as each one could approach in a thousand different ways, even the techniques for software appraisal types have not exactly been presented yet. Moreover, in the analyzing results of all the appraisal cases finished before, through a practical way, we blow that there are some damages on objectivity and accuracy in some parts of the appraisal results owing to the problems of existing appraisal procedures and techniques or lack of expert's professional knowledge. In this paper we present the model for the standardization of software-similarity-appraisal techniques and objective-evaluation methods for decreasing a tolerance that could make different results according to each expert in the same-evaluation points. Especially, it analyzes and evaluates the techniques from various points of view concerning the standard appraisal process, setting a range of appraisal, setting appraisal domains and items in detail, based on unit processes, setting the weight of each object to be appraised, and the degree of logical and physical similarity, based on effective solutions to practical problems of existing appraisal techniques and their objective and quantitative standardization. Consequently, we believe that the model for the standardization of software-similarity-appraisal techniques will minimizes the possibility of mistakes due to an expert's subjective judgment as well as it will offer a tool for improving objectivity and reliability of the appraisal results.

Analysis and Prediction for Spatial Distribution of Functional Feeding Groups of Aquatic Insects in the Geum River (금강 수계 수서곤충 섭식기능군의 공간분포 분석 및 예측)

  • Kim, Ki-Dong;Park, Young-Jun;Nam, Sang-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.1
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    • pp.99-118
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    • 2012
  • The aim of this study is to define a correlation between spatial distribution characteristics of FFG(Functional Feeding Groups) of aquatic insects and related environmental factors in the Geum River based on the theory of RCC(River Continuum Concept). For that objective we had used SMRA(Stepwise Multiple Regression Analysis) method to analyze close relationship between the distribution of aquatic insects and the physical and chemical factors that may affect their inhabiting environment in the study area. And then, a probabilistic method named Frequency Ratio Model(FRM) and spatial analysis function of GIS were applied to produce a predictive distribution map of biota community considering their distribution characteristics according to the environmental factors as related variables. As a result of SMRA, the values of decision coefficient for factors of elevation, stream width, flow velocity, conductivity, temperature and percentage of sand showed higher than 0.5. Therefore these 6 environmental factors were considered as major factors that might affect the distribution characteristics of aquatic insects. Finally, we had calculated RMSE(Root Mean Square Error) between the predicted distribution map and prior survey database from other researches to verify the result of this study. The values of RMSE were calculated from 0.1892 to 0.4242 according to each FFG so we could find out a high reliability of this study. The results of this study might be used to develop a new estimation method for aquatic ecosystem with macro invertebrate community and also be used as preliminary data for conservation and restoration of stream habitats.

A Study on the Various Attributes of E-Sport Influencing Flow and Identification (e-스포츠의 다양한 속성이 유동(flow)과 동일시에 미치는 영향에 관한 연구)

  • Suh, Mun-Shik;Ahn, Jin-Woo;Kim, Eun-Young;Um, Seong-Won
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.1
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    • pp.59-80
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    • 2008
  • Recently, e-sports are growing with potentiality as a new industry with conspicuous profit model. But studies that dealing with e-sports are not enough. Hence, proposes of this paper are both to establish basic model that is for the design of e-sport marketing strategy and to contribute toward future studies which are related to e-sports. Recently, the researches to explain sports-sponsorship through the identification theory have been discovered. Many researches say that somewhat proper identification is a requirement for most sponsors to improve the their images which is essential to sponsorship activity. Consequently, the research for sponsorship associated with identification in the e-sports, not in the physical sports is the core sector of this study. We extracted the variables from online's major characteristics and existing sport sponsorship researches. First, because e-sports mean the tournaments or leagues in the use of online game, the main event of the game is likely to call it online game. Online media's attributes are distinguished from those of offline. Especially, interactivity, anonymity, and expandibility as a e-sport game attributes are able to be mentioned. So, these inherent online attributes are examined on the relationship with flow. Second, in physical sports games, Fisher(1998) revealed that team similarity and team attractivity were positively related to team identification. Wann(1996) said that the result of former game influenced the evaluation of the next game, then in turn has an effect on the identification of team supporters. Considering these results in the e-sports side, e-sports gamer' attractivity, similarity, and match result seem to be important precedent variables of the identification with a gamer. So, these e-sport gamer attributes are examined on the relationship with both flow and identification with a gamer. Csikszentmihalyi(1988) defined the term flow as feeling status for him to be making current positive experience optimally. Hoffman and Novak(1996) also said that if a user experienced the flow he would visit a website without any reward. Therefore flow might be positively associated with user's identification with a gamer. And, Swanson(2003) disclosed that team identification influenced the positive results of sponsorship, which included attitude toward sponsors, sponsor patronage, and satisfaction with sponsors. That is, identification with a gamer expect to be connected with corporation identification significantly. According to the above, we can design the following research model. All variables used in this study(interactivity, anonymity, expandibility, attractivity, similarity, match result, flow, identification with a gamer, and identification with a sponsor) definitely were defined operationally underlying precedent researches. Sample collection was carried out to the person who has an experience to have enjoyed e-sports during June 2006. Much portion of samples is men because much more men than women enjoy e-sports in general. Two-step approach was used to test the hypotheses. First, confirmatory factor analysis was committed to guarantee the validity and reliability of variables. The results showed that all variables had not only intensive and discriminant validity, but also reliability. Then, research model was examined with fully structural equation using LISREL 8.3 version. The fitness of the suggested model mostly was at the acceptable level. Shortly speaking about the results, first of all, in e-sports game attributes, only interactivity which is called a basic feature in online situation affected flow positively. Secondly, in e-sports gamer's attributes, similarity with a gamer and match result influenced flow positively, but there was no significant effect in the relationship between the attractivity of a gamer and flow. And as expected, similarity had an effect on identification with a gamer significantly. But unexpectedly attractivity and match result did not influence identification with a gamer significantly. Just the same as the fact verified in the many precedent researches, flow greatly influenced identification with a gamer, and identification with a gamer continually had an influence on the identification with a sponsor significantly. There are some implications in these results. If the sponsor of e-sports supports the pro-game player who absolutely should have the superior ability to others and is similar to the user enjoying e-sports, many amateur gamers will feel much of the flow and identification with a pro-gamer, and then after all, feel the identification with a sponsor. Such identification with a sponsor leads people enjoying e-sports to have purchasing intention for products produced by the sponsor and to make a positive word-of-mouth for those products or the sponsor. For the future studies, we recommend a few ideas. Based on the results of this study, it is necessary to find new variables relating to the e-sports, which is not mentioned in this study. For this work to be possible, qualitative research seems to be needed to consider the inherent e-sport attributes. Finally, to generalize the results related to e-sports, a wide range of generations not a specific generation should be researched.

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Identification of Influencing Factors of Forest Scenic Beauty for Outdoor Recreation (야외휴양(野外休養)을 위한 산림풍치(山林風致)의 영향인자(影響因子) 구명(究明))

  • Song, Hyung Sop;Kim, Seong Il;Cho, Eung Hyouk
    • Journal of Korean Society of Forest Science
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    • v.81 no.3
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    • pp.287-298
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    • 1992
  • The main purpose of this study is to obtain information on the factors influencing forest scenic beauty in order to make and manage scenic forest of recreation areas. 62 slides were taken for the study. Each photograph was independently judged by college students in 10 different major fields, with a total 264 observers after reliability test in the study. The ratings were scaled using a computer program developed by Brown & Daniel(1990). The results of rating scale analysis indicate that respondents' major field difference affects visual preference for forest scenic beauty. Similarly, with different sexual, forest visit frequency, and community type in childhood, people tend to rate their preference differently. The respondents' rating scale of relative scenic beauty of near-view forest scenes can largely be explained in terms of forest physical characteristics of forest landscape. Bare ground area and stash area are represented negative esthetic effects, while DBH, number of trees per hectare, sky area showed positive esthetic effects. These 6 variables in the model can be accounted for 74% of total variance in perceived forest scenic beauty. With this study result, it can be concluded that forest physical characteristics are significantly related to visual preference for near-view forest scenes.

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An Experimental Study for the Design of Household-Storage Facilities (부엌 수납장 설계 기준 설정을 위한 기초적 연구)

  • 최재순
    • Journal of the Korean Home Economics Association
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    • v.20 no.4
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    • pp.155-168
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    • 1982
  • What is attempted here is to find out an optimum method for the design of physical environments that could save human energy expenditures and safely perform household duties. There are, if any, very little amount of research done in this area. This is particulary so when the work relates to the designing of household storage facilities in the light of the energy metabolism of human body. The first step to this study, therefore, is to find out the ways by which we can determine the energy metabolism of human body accurately. To measure the volume and the concentration of human respiration continuously and automatically, a new apparatus is selected here. This includes the recording system with the Wright Respirometer and the Expired Gas Analyzer as well as the computer system to multiply volume by concentration of human respiration and to integrate them for a given time. Then, the author experimented on the reliability of this apparatus and came to the conclusion that this apparatus satisfied our need to research the energy metabolism of human body. Next, the general plan and procedures to experiment with this apparatus have been determined as follows: 1) subjects are three young and sound females. Their physical characteristics are shown in Table 1 and most approximates the standard characteristics of Japanese females, 2) height of open shelves is selected in such away as to correspond to the respective height of each subject(see Table 2), 3) utensils to be stored are box shaped object, which weight is 0.5kg, 1.0kg, 2.0kg or 3.0kg, 4) working motions are given while one or two hands as to place utensil on each shelf from the standard working board, 85 cm in height and then to place back it on the board from the shelf and repeated in constant velocity as 10 times per a minute, 5) each posture of motion is chosen by each subject in free, 6) procedures of measurement of human energy metabolism ard shown at(6), 1, Section 3 as specific methods for using this apparatus. Findings of this study are as follows: 1. Human energy expenditures for storing utensils on shelves by each subject are shown in quantity more accurately than in any other studies, under varying conditions about height of shelves, load of utensils and working motion with one hand and two hands (see Fig. 8~13 and Table 3). 2. Experimental formulae of human energy expenditure for that work are shown as formula (8), (9) and (10), to generalize results of 1. and to apply those for working motion under given conditions. 3. As results of analysis on gained data, we are able to show the standard model of human energy expenditures for storing untensils on shelves by the standard Japanese female (see Table 7 and Fig. 14).

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A Study on the Quality of Healthcare Services for Four Critical Illnesses and the Maintenance of Right to Protection and Dignity in a Senior General Hospital (상급종합병원의 4대 중증질환 의료 서비스 품질과 보호받을 권리 및 존엄성 유지에 관한 연구)

  • Woojin Lee;Minsuk Shin
    • Journal of Korean Society for Quality Management
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    • v.51 no.4
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    • pp.531-550
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    • 2023
  • Purpose: The unique nature of life-and-death healthcare services sets them apart from other service industries. While many studies exist on the relationship between healthcare services and customer satisfaction, most of them focus on mildly ill patients, ignoring the differences between critically ill and non-seriously ill patients. This study discusses the actual quality of healthcare services for patients who are facing life-threatening illnesses and are on life support, as well as their right to protection and dignity. Methods: The survey conducted to 149 patients with the four major illnesses: cancer, heart disease, brain disease and rare and incurable disease, those who have experiences with senior general hospitals. Results: The basic statistics of this study are adequate to represent the four major critical illnesses, and the reliability and validity of this study's hypotheses, which were measured by multiple items, were analyzed, and the internal consistency was judged to be high. In addition, it was found that the convergent validity was good and the discriminant validity was also secured. When examining the goodness of fit of the hypotheses, the SRMR, which is the standardized root mean square of residuals that measures the difference between the covariance matrix of the data variables and the theoretical covariance matrix structure of the model, met the optimal criteria. Conclusion: The academic implications of this study are differentiated from other studies by moving away from evaluating the quality of healthcare services for mildly ill patients and focusing on the rights and dignity of patients with life-threatening illnesses in four senior general hospitals. In terms of academic implications, this study enriches the depth of related studies by demonstrating the right to protection and dignity as a factor of patient-centeredness based on physical environment quality, interaction quality, and outcome quality, which are presented as sub-factors of healthcare quality. We found that the three quality factors classified by Brady and Cronin (2001) are optimized for healthcare quality assessment and management, and that the results of patients' interaction quality assessment can be used to provide a comprehensive quality rating for hospitals. Health and human rights are inextricably linked, so assessing the degree to which rights and dignity are protected can be a superior and more comprehensive measurement tool than traditional health level measures for healthcare organizations. Practical implications: Improving the quality of the physical environment and the quality of outcomes is an important challenge for hospital managers who attract patients with life and death conditions, but given the scale and economics of time, money, and human inputs, improving the quality of interactions and defining them as performance indicators in hospital quality management is an efficient way to create maximum value in the short term.

The Effect of the Context Awareness Value on the Smartphone Adopter' Advertising Attitude (스마트폰광고 이용자의 광고태도에 영향을 미치는 상황인지가치에 관한 연구)

  • Yang, Chang-Gyu;Lee, Eui-Bang;Huang, Yunchu
    • Journal of Intelligence and Information Systems
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    • v.19 no.3
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    • pp.73-91
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    • 2013
  • Advertising market has been facing new challenges due to dramatic change in advertising channels and the advent of innovative media such as mobile devices. Recent research related to mobile devices is mainly focused on the fact that mobile devices could identify users'physical location in real-time, and this sheds light on how location-based technology is utilized to achieve competitive advantage in advertising market. With the introduction of smartphone, the functionality of smartphone has become much more diverse and context awareness is one of the areas that require further study. This work analyses the influence of context awareness value resulted from the transformation of advertising channel in mobile communication market, and our research result reflects recent trend in advertising market environment which is not considered in previous studies. Many constructs has intensively been studied in the context of advertising channel in traditional marketing environment, and entertainment, irritation and information are considered to be the most widely accepted variables that has positive relationship with advertising value. Also, in smartphone advertisement, four main dimensions of context awareness value are recognized: identification, activity, timing and location. In this study, we assume that these four constructs has positive relationship with context awareness value. Finally, we propose that advertising value and context awareness value positively influence smartphone advertising attitude. Partial Least Squares (PLS) structural model is used in our theoretical research model to test proposed hypotheses. A well designed survey is conducted for college students in Korea, and reliability, convergent validity and discriminant validity of constructs and measurement indicators are carefully evaluated and the results show that reliability and validity are confirmed according to predefined statistical criteria. Goodness-of-fit of our research model is also supported. In summary, the results collectively suggest good measurement properties for the proposed research model. The research outcomes are as follows. First, information has positive impact on advertising value while entertainment and irritation have no significant impact. Information, entertainment and irritation together account for 38.8% of advertising value. Second, along with the change in advertising market due to the advent of smartphone, activity, timing and location have positive impact on context awareness value while identification has no significant impact. In addition, identification, activity, location and time together account for 46.3% of context awareness value. Third, advertising value and context awareness value both positively influence smartphone advertising attitude, and these two constructs explain 31.7% of the variability of smartphone advertising attitude. The theoretical implication of our research is as follows. First, the influence of entertainment and irritation is reduced which are known to be crucial factors according to previous studies related to advertising value, while the influence of information is increased. It indicates that smartphone users are not likely interested in entertaining effect of smartphone advertisement, and are insensitive to the inconvenience due to smartphone advertisement. Second, in today' ubiquitous computing environment, it is effective to provide differentiated advertising service by utilizing smartphone users'context awareness values such as identification, activity, timing and location in order to achieve competitive business advantage in advertising market. For practical implications, enterprises should provide valuable and useful information that might attract smartphone users by adopting differentiation strategy as smartphone users are sensitive to the information provided via smartphone. Also enterprises not only provide useful information but also recognize and utilize smarphone users' unique characteristics and behaviors by increasing context awareness values. In summary, our result implies that smartphone advertisement should be optimized by considering the needed information of smartphone users in order to maximize advertisement effect.